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Samite Archer
Samite Archer 1WhiteBlue (3)
Creature — Human Cleric Archer (1/1)

Tap: Prevent the next 1 damage that would be dealt to any target this turn.

Tap: Samite Archer deals 1 damage to any target.

Invasion (Uncommon)
Samite Blessing
Samite Blessing White (1)
Enchantment — Aura

Enchant creature

Enchanted creature has "Tap: The next time a source of your choice would deal damage to target creature this turn, prevent that damage."

Stronghold (Common)
Samite Censer-Bearer
Samite Censer-Bearer White (1)
Creature — Human Rebel Cleric (1/1)

White, Sacrifice Samite Censer-Bearer: Prevent the next 1 damage that would be dealt to each creature you control this turn.

Future Sight (Common)
Samite Elder
Samite Elder 2White (3)
Creature — Human Cleric (1/2)

Tap: Creatures you control gain protection from the colors of target permanent you control until end of turn.

Planeshift (Rare)
Samite Healer
Samite Healer 1White (2)
Creature — Human Cleric (1/1)

Tap: Prevent the next 1 damage that would be dealt to any target this turn.

Starter 2000 (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
Tenth Edition (Common)
Samite Herbalist
Samite Herbalist 1White (2)
Creature — Human Cleric (2/1)

Whenever Samite Herbalist becomes tapped, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Dominaria United (Common)
Samite Ministration
Samite Ministration 1White (2)
Instant

Prevent all damage that would be dealt to you this turn by a source of your choice. Whenever damage from a black or red source is prevented this way this turn, you gain that much life.

Invasion (Uncommon)
Samite Pilgrim
Samite Pilgrim 1White (2)
Creature — Human Cleric (1/1)

Domain — Tap: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of basic land types among lands you control.

Planeshift (Common)
Samite Sanctuary
Samite Sanctuary 2White (3)
Enchantment

2: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may activate this ability.

Prophecy (Rare)
Sample Collector
Sample Collector 2Green (3)
Creature — Troll Detective (2/3)

Whenever Sample Collector attacks, you may collect evidence 3. When you do, put a +1/+1 counter on target creature you control. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.)

Murders at Karlov Manor (Uncommon)
Sam's Desperate Rescue
Sam's Desperate Rescue Black (1)
Sorcery

Return target creature card from your graveyard to your hand. The Ring tempts you.

The Lord of the Rings: Tales of Middle Earth (Common)
Samurai Enforcers
Samurai Enforcers 4WhiteWhite (6)
Creature — Human Samurai (4/4)

Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)

Champions of Kamigawa (Uncommon)
Samurai of the Pale Curtain
Samurai of the Pale Curtain WhiteWhite (2)
Creature — Fox Samurai (2/2)

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

If a permanent would be put into a graveyard, exile it instead.

Champions of Kamigawa (Uncommon)
Samut, the Tested
Samut, the Tested 2RedGreen (4)
Legendary Planeswalker — Samut (4)

+1: Up to one target creature gains double strike until end of turn.

−2: Samut, the Tested deals 2 damage divided as you choose among one or two targets.

−7: Search your library for up to two creature and/or planeswalker cards, put them onto the battlefield, then shuffle.

Amonkhet Remastered (Mythic Rare)
Other Versions
Hour of Devastation (Mythic Rare)
Samut, Tyrant Smasher
Samut, Tyrant Smasher 2Red or GreenRed or Green (4)
Legendary Planeswalker — Samut (5)

Creatures you control have haste.

−1: Target creature gets +2/+1 and gains haste until end of turn. Scry 1.

War of the Spark (Uncommon)
Samut, Vizier of Naktamun
Samut, Vizier of Naktamun 1RedGreen (3)
Legendary Creature — Human Warrior Cleric (2/3)

First strike, vigilance, haste

Whenever a creature you control deals combat damage to a player, if that creature entered this turn, draw a card.

March of the Machine: The Aftermath (Mythic Rare)
Samut, Voice of Dissent
Samut, Voice of Dissent 3RedGreen (5)
Legendary Creature — Human Warrior (3/4)

Flash

Double strike, vigilance, haste

Other creatures you control have haste.

White, Tap: Untap another target creature.

Amonkhet Remastered (Mythic Rare)
Other Versions
Amonkhet (Mythic Rare)
Samut's Sprint
Samut's Sprint Red (1)
Instant

Target creature gets +2/+1 and gains haste until end of turn. Scry 1.

War of the Spark (Common)
Samwise Gamgee
Samwise Gamgee GreenWhite (2)
Legendary Creature — Halfling Peasant (2/2)

Whenever another nontoken creature you control enters, create a Food token. (It's an artifact with "2, Tap, Sacrifice this artifact: You gain 3 life.")

Sacrifice three Foods: Return target historic card from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.)

The Lord of the Rings: Tales of Middle Earth (Rare)
Samwise the Stouthearted
Samwise the Stouthearted 1White (2)
Legendary Creature — Halfling Peasant (2/1)

Flash

When Samwise the Stouthearted enters, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you.

The Lord of the Rings: Tales of Middle Earth (Uncommon)
Sanctified Charge
Sanctified Charge 4White (5)
Instant

Creatures you control get +2/+1 until end of turn. White creatures you control also gain first strike until end of turn. (They deal combat damage before creatures without first strike.)

Magic 2015 Core Set (Common)
Sanctifier en-Vec
Sanctifier en-Vec WhiteWhite (2)
Creature — Human Cleric (2/2)

Protection from black and from red

When Sanctifier en-Vec enters, exile all cards that are black or red from all graveyards.

If a black or red permanent, spell, or card not on the battlefield would be put into a graveyard, exile it instead.

Modern Horizons 2 (Rare)
Sanctifier of Souls
Sanctifier of Souls 3White (4)
Creature — Human Cleric (2/3)

Whenever another creature you control enters, Sanctifier of Souls gets +1/+1 until end of turn.

2White, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.

Eldritch Moon (Rare)
Sanctify
Sanctify 1White (2)
Sorcery

Destroy target artifact or enchantment. You gain 3 life.

Innistrad: Crimson Vow (Common)
Sanctimony
Sanctimony 1White (2)
Enchantment

Whenever an opponent taps a Mountain for mana, you may gain 1 life.

Urza's Destiny (Uncommon)
Other Versions
Seventh Edition (Uncommon)
Eighth Edition (Uncommon)
Sanctuary Blade
Sanctuary Blade 2 (2)
Artifact — Equipment

As Sanctuary Blade becomes attached to a creature, choose a color.

Equipped creature gets +2/+0 and has protection from the last chosen color.

Equip 3

Ikoria Commander (Rare)
Sanctuary Cat
Sanctuary Cat White (1)
Creature — Cat (1/2)

Arena Base Set (Common)
Other Versions
Dark Ascension (Common)
Sanctuary Lockdown
Sanctuary Lockdown 2White (3)
Enchantment

Humans you control get +1/+1.

2, Tap two untapped Humans you control: Tap target creature an opponent controls.

Ikoria: Lair of Behemoths (Uncommon)
Sanctuary Raptor
Sanctuary Raptor 3 (3)
Artifact Creature — Bird (2/1)

Flying

Whenever Sanctuary Raptor attacks, if you control three or more tokens, Sanctuary Raptor gets +2/+0 and gains first strike until end of turn.

Modern Horizons 2 (Uncommon)
Sanctuary Smasher
Sanctuary Smasher 4RedRed (6)
Creature — Rhino Beast (6/4)

First strike

Cycling 2Red (2Red, Discard this card: Draw a card.)

When you cycle Sanctuary Smasher, put a first strike counter on target creature you control.

Ikoria: Lair of Behemoths (Uncommon)
Sanctuary Wall
Sanctuary Wall 1White (2)
Artifact Creature — Wall (0/4)

Defender

2White, Tap: Tap target creature. You may put a stun counter on it. If you do, put a stun counter on Sanctuary Wall. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Murders at Karlov Manor (Uncommon)
Sanctuary Warden
Sanctuary Warden 4WhiteWhite (6)
Creature — Angel Soldier (5/5)

Flying

Sanctuary Warden enters with two shield counters on it.

Whenever Sanctuary Warden enters or attacks, you may remove a counter from a creature or planeswalker you control. If you do, draw a card and create a 1/1 green and white Citizen creature token.

Streets of New Capenna (Mythic Rare)
Sanctum Custodian
Sanctum Custodian 2White (3)
Creature — Human Cleric (1/2)

Tap: Prevent the next 2 damage that would be dealt to any target this turn.

Battle Royale Box Set (Common)
Other Versions
Urza's Saga (Common)
Sanctum Gargoyle
Sanctum Gargoyle 3White (4)
Artifact Creature — Gargoyle (2/3)

Flying

When Sanctum Gargoyle enters, you may return target artifact card from your graveyard to your hand.

Jumpstart 2022 (Common)
Other Versions
Shards of Alara (Common)
Archenemy (Common)
Modern Masters (Common)
Commander 2016 (Common)
Double Masters (Common)
Commander 2021 (Common)
Sanctum Guardian
Sanctum Guardian 1WhiteWhite (3)
Creature — Human Cleric (1/4)

Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to any target this turn, prevent that damage.

Battle Royale Box Set (Uncommon)
Other Versions
Ninth Edition (Uncommon)
Urza's Saga (Uncommon)
Sanctum of All
Sanctum of All WhiteBlueBlackRedGreen (5)
Legendary Enchantment — Shrine

At the beginning of your upkeep, you may search your library and/or graveyard for a Shrine card and put it onto the battlefield. If you search your library this way, shuffle.

If an ability of another Shrine you control triggers while you control six or more Shrines, that ability triggers an additional time.

Core Set 2021 (Rare)
Sanctum of Calm Waters
Sanctum of Calm Waters 3Blue (4)
Legendary Enchantment — Shrine

At the beginning of your first main phase, you may draw X cards, where X is the number of Shrines you control. If you do, discard a card.

Core Set 2021 (Uncommon)
Sanctum of Eternity
Sanctum of Eternity (0)
Land

Tap: Add Colorless.

2, Tap: Return target commander you own from the battlefield to your hand. Activate only during your turn.

Commander 2019 (Rare)
Sanctum of Fruitful Harvest
Sanctum of Fruitful Harvest 2Green (3)
Legendary Enchantment — Shrine

At the beginning of your first main phase, add X mana of any one color, where X is the number of Shrines you control.

Core Set 2021 (Uncommon)
Sanctum of Shattered Heights
Sanctum of Shattered Heights 2Red (3)
Legendary Enchantment — Shrine

1, Discard a land card or Shrine card: Sanctum of Shattered Heights deals X damage to target creature or planeswalker, where X is the number of Shrines you control.

Core Set 2021 (Uncommon)
Sanctum of Stone Fangs
Sanctum of Stone Fangs 1Black (2)
Legendary Enchantment — Shrine

At the beginning of your first main phase, each opponent loses X life and you gain X life, where X is the number of Shrines you control.

Core Set 2021 (Uncommon)
Sanctum of the Sun
Sanctum of the Sun (0)
Legendary Land

(Transforms from Azor's Gateway.)

Tap: Add X mana of any one color, where X is your life total.

Rivals of Ixalan (Mythic Rare)
Sanctum of Tranquil Light
Sanctum of Tranquil Light White (1)
Legendary Enchantment — Shrine

5White: Tap target creature. This ability costs 1 less to activate for each Shrine you control.

Core Set 2021 (Uncommon)
Sanctum of Ugin
Sanctum of Ugin (0)
Land

Tap: Add Colorless.

Whenever you cast a colorless spell with mana value 7 or greater, you may sacrifice Sanctum of Ugin. If you do, search your library for a colorless creature card, reveal it, put it into your hand, then shuffle.

Battle for Zendikar (Rare)
Sanctum Plowbeast
Sanctum Plowbeast 4WhiteBlue (6)
Artifact Creature — Beast (3/6)

Defender

Plainscycling 2, islandcycling 2 (2, Discard this card: Search your library for a Plains or Island card, reveal it, put it into your hand, then shuffle.)

Alara Reborn (Common)
Sanctum Prelate
Sanctum Prelate 1WhiteWhite (3)
Creature — Human Cleric (2/2)

As Sanctum Prelate enters, choose a number.

Noncreature spells with mana value equal to the chosen number can't be cast.

Modern Horizons 2 (Mythic Rare)
Other Versions
Conspiracy: Take the Crown (Mythic Rare)
Sanctum Seeker
Sanctum Seeker 2BlackBlack (4)
Creature — Vampire Knight (3/4)

Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life.

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Ixalan (Rare)
Innistrad: Crimson Vow Commander (Rare)
Sanctum Spirit
Sanctum Spirit 3White (4)
Creature — Spirit (3/2)

Lifelink

Discard a historic card: Sanctum Spirit gains indestructible until end of turn. (Artifacts, legendaries, and Sagas are historic.)

Double Masters (Common)
Other Versions
Dominaria (Uncommon)
Sanctum Weaver
Sanctum Weaver 1Green (2)
Enchantment Creature — Dryad (0/2)

Tap: Add X mana of any one color, where X is the number of enchantments you control.

Wilds of Eldraine Commander (Rare)
Other Versions
Modern Horizons 2 (Rare)
Commander Masters (Rare)
Young Blue Dragon (Sand Augury)
Young Blue Dragon (Sand Augury) 1Blue (2)
Sorcery — Adventure

Scry 1, then draw a card. (Then exile this card. You may cast the creature later from exile.)

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Sand Golem
Sand Golem 5 (5)
Artifact Creature — Golem (3/3)

When a spell or ability an opponent controls causes you to discard Sand Golem, return Sand Golem from your graveyard to the battlefield with a +1/+1 counter on it at the beginning of the next end step.

Mirage (Uncommon)
Sand Scout
Sand Scout 1White (2)
Creature — Human Scout (2/2)

When Sand Scout enters, if an opponent controls more lands than you, search your library for a Desert card, put it onto the battlefield tapped, then shuffle.

Whenever one or more land cards are put into your graveyard from anywhere, create a 1/1 red, green, and white Sand Warrior creature token. This ability triggers only once each turn.

Outlaws of Thunder Junction Commander (Rare)
Sand Silos
Sand Silos (0)
Land

Sand Silos enters tapped.

You may choose not to untap Sand Silos during your untap step.

At the beginning of your upkeep, if Sand Silos is tapped, put a storage counter on it.

Tap, Remove any number of storage counters from Sand Silos: Add Blue for each storage counter removed this way.

Fallen Empires (Rare)
Other Versions
Fifth Edition (Rare)
Sand Squid
Sand Squid 3Blue (4)
Creature — Squid Beast (2/2)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

You may choose not to untap Sand Squid during your untap step.

Tap: Tap target creature. That creature doesn't untap during its controller's untap step for as long as Sand Squid remains tapped.

Mercadian Masques (Rare)
Sand Strangler
Sand Strangler 3Red (4)
Creature — Beast (3/3)

When Sand Strangler enters, if you control a Desert or there is a Desert card in your graveyard, you may have Sand Strangler deal 3 damage to target creature.

Amonkhet Remastered (Uncommon)
Other Versions
Hour of Devastation (Uncommon)
Sandals of Abdallah
Sandals of Abdallah 4 (4)
Artifact

2, Tap: Target creature gains islandwalk until end of turn. When that creature dies this turn, destroy Sandals of Abdallah. (A creature with islandwalk can't be blocked as long as defending player controls an Island.)

Arabian Nights (Uncommon)
Sandbar Crocodile
Sandbar Crocodile 4Blue (5)
Creature — Crocodile (6/5)

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

Mirage (Common)
Sandbar Merfolk
Sandbar Merfolk Blue (1)
Creature — Merfolk (1/1)

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Common)
Sandbar Serpent
Sandbar Serpent 4Blue (5)
Creature — Serpent (3/4)

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Uncommon)
Sandblast
Sandblast 2White (3)
Instant

Sandblast deals 5 damage to target attacking or blocking creature.

Hour of Devastation (Common)
Other Versions
Fate Reforged (Common)
Sandcrafter Mage
Sandcrafter Mage 2White (3)
Creature — Human Wizard (2/2)

When Sandcrafter Mage enters, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

Dragons of Tarkir (Common)
Sands of Delirium
Sands of Delirium 3 (3)
Artifact

Variable Colorless, Tap: Target player mills X cards.

Magic 2013 (Rare)
Sands of Time
Sands of Time 4 (4)
Artifact

Each player skips their untap step.

At the beginning of each player's upkeep, that player simultaneously untaps each tapped artifact, creature, and land they control and taps each untapped artifact, creature, and land they control.

Visions (Rare)
Sandskin
Sandskin 2White (3)
Enchantment — Aura

Enchant creature

Prevent all combat damage that would be dealt to and dealt by enchanted creature.

Onslaught (Common)
Sandsower
Sandsower 3White (4)
Creature — Spirit (1/3)

Tap three untapped creatures you control: Tap target creature.

Modern Masters (Uncommon)
Other Versions
Ravnica: City of Guilds (Uncommon)
Sandstalker Moloch
Sandstalker Moloch 1GreenGreen (3)
Creature — Lizard (4/2)

Flash

When Sandstalker Moloch enters, if an opponent cast a blue and/or black spell this turn, look at the top four cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

March of the Machine (Uncommon)
Sandsteppe Citadel
Sandsteppe Citadel (0)
Land

Sandsteppe Citadel enters tapped.

Tap: Add White, Black, or Green.

Commander Masters (Uncommon)
Other Versions
Khans of Tarkir (Uncommon)
Commander 2016 (Uncommon)
Commander 2017 (Uncommon)
Commander Anthology 2018 (Uncommon)
Ikoria Commander (Uncommon)
Dominaria United Commander (Uncommon)
Phyrexia: All Will Be One Commander (Uncommon)
The Lord of the Rings: Tales of Middle Earth Commander (Uncommon)
Sandsteppe Mastodon
Sandsteppe Mastodon 5GreenGreen (7)
Creature — Elephant (5/5)

Reach

When Sandsteppe Mastodon enters, bolster 5. (Choose a creature with the least toughness among creatures you control and put five +1/+1 counters on it.)

Fate Reforged (Rare)
Sandsteppe Outcast
Sandsteppe Outcast 2White (3)
Creature — Human Warrior (2/1)

When Sandsteppe Outcast enters, choose one —

• Put a +1/+1 counter on Sandsteppe Outcast.

• Create a 1/1 white Spirit creature token with flying.

Jumpstart: Historic Horizons (Common)
Other Versions
Fate Reforged (Common)
Sandsteppe Scavenger
Sandsteppe Scavenger 4Green (5)
Creature — Dog Scout (2/2)

When Sandsteppe Scavenger enters, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)

Dragons of Tarkir (Common)
Sandsteppe War Riders
Sandsteppe War Riders 3Green (4)
Creature — Human Warrior (4/4)

Trample

At the beginning of combat on your turn, bolster X, where X is the number of differently named artifact tokens you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)

March of the Machine Commander (Rare)
Sandstone Bridge
Sandstone Bridge (0)
Land

Sandstone Bridge enters tapped.

When Sandstone Bridge enters, target creature gets +1/+1 and gains vigilance until end of turn.

Tap: Add White.

Jumpstart 2022 (Common)
Other Versions
Battle for Zendikar (Common)
Sandstone Deadfall
Sandstone Deadfall 3 (3)
Artifact

Tap, Sacrifice two lands and Sandstone Deadfall: Destroy target attacking creature.

Odyssey (Uncommon)
Sandstone Needle
Sandstone Needle (0)
Land

Sandstone Needle enters tapped with two depletion counters on it.

Tap, Remove a depletion counter from Sandstone Needle: Add RedRed. If there are no depletion counters on Sandstone Needle, sacrifice it.

Mercadian Masques (Common)
Sandstone Oracle
Sandstone Oracle 7 (7)
Artifact Creature — Sphinx (4/4)

Flying

When Sandstone Oracle enters, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.

Commander Masters (Uncommon)
Other Versions
Commander 2015 (Uncommon)
Iconic Masters (Uncommon)
Commander Anthology 2018 (Uncommon)
Double Masters (Uncommon)
Zendikar Rising Commander (Uncommon)
Commander Legends (Uncommon)
Sandstone Warrior
Sandstone Warrior 2RedRed (4)
Creature — Human Soldier Warrior (1/3)

First strike (This creature deals combat damage before creatures without first strike.)

Red: Sandstone Warrior gets +1/+0 until end of turn.

Tempest Remastered (Common)
Other Versions
Ninth Edition (Common)
Tempest (Common)
Sandstorm
Sandstorm Green (1)
Instant

Sandstorm deals 1 damage to each attacking creature.

Dominaria Remastered (Common)
Other Versions
Fourth Edition (Common)
Arabian Nights (Common)
Mirage (Common)
Battle Royale Box Set (Common)
Masters Edition IV (Common)
Sandstorm Charger
Sandstorm Charger 4White (5)
Creature — Beast (3/4)

Megamorph 4White (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

Dragons of Tarkir (Common)
Sandstorm Eidolon
Sandstorm Eidolon 3Red (4)
Creature — Spirit (2/2)

Red, Sacrifice Sandstorm Eidolon: Target creature can't block this turn.

Whenever you cast a multicolored spell, you may return Sandstorm Eidolon from your graveyard to your hand.

Dissension (Common)
Sandstorm Salvager
Sandstorm Salvager 2Green (3)
Creature — Human Artificer (1/1)

When Sandstorm Salvager enters, create a 3/3 colorless Golem artifact creature token.

2, Tap: Put a +1/+1 counter on each creature token you control. They gain trample until end of turn.

Outlaws of Thunder Junction: The Big Score (Mythic Rare)
Sandstorm Verge
Sandstorm Verge (0)
Land — Desert

Tap: Add Colorless.

3, Tap: Target creature can't block this turn. Activate only as a sorcery.

Outlaws of Thunder Junction (Uncommon)
Sandswirl Wanderglyph
Sandswirl Wanderglyph (0)
Artifact Creature — Golem (5/3)

Flying

Whenever an opponent casts a spell during their turn, they can't attack you or planeswalkers you control this turn.

Each opponent who attacked you or a planeswalker you control this turn can't cast spells.

The Lost Caverns of Ixalan (Rare)
Sandwurm Convergence
Sandwurm Convergence 6GreenGreen (8)
Enchantment

Creatures with flying can't attack you or planeswalkers you control.

At the beginning of your end step, create a 5/5 green Wurm creature token.

Duskmourn: House of Horror Commander (Rare)
Other Versions
Amonkhet (Rare)
Amonkhet Remastered (Rare)
Streets of New Capenna Commander (Rare)
Commander Legends: Battle for Baldur's Gate (Rare)
Commander Masters (Rare)
Sangrite Backlash
Sangrite Backlash Black or GreenRed (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/-3.

Alara Reborn (Common)
Sangrite Surge
Sangrite Surge 4RedGreen (6)
Sorcery

Target creature gets +3/+3 and gains double strike until end of turn.

Shards of Alara (Uncommon)
Sangromancer
Sangromancer 2BlackBlack (4)
Creature — Vampire Shaman (3/3)

Flying

Whenever a creature an opponent controls dies, you may gain 3 life.

Whenever an opponent discards a card, you may gain 3 life.

Commander 2021 (Rare)
Other Versions
Mirrodin Besieged (Rare)
Conspiracy: Take the Crown (Rare)
Commander 2016 (Rare)
Commander 2017 (Rare)
Jumpstart (Rare)
Sangrophage
Sangrophage BlackBlack (2)
Creature — Zombie (3/3)

At the beginning of your upkeep, tap Sangrophage unless you pay 2 life.

Time Spiral Remastered (Common)
Other Versions
Time Spiral (Common)
Sanguimancy
Sanguimancy 4Black (5)
Sorcery

You draw X cards and you lose X life, where X is your devotion to black. (Each Black in the mana costs of permanents you control counts toward your devotion to black.)

Born of the Gods (Uncommon)
Sanguinary Mage
Sanguinary Mage 1Red (2)
Creature — Vampire Wizard (1/3)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Shadows over Innistrad (Common)
Sanguinary Priest
Sanguinary Priest 3Black (4)
Creature — Astartes Cleric (2/4)

Lifelink

Blood Chalice — Whenever another creature you control dies, Sanguinary Priest deals 1 damage to any target.

Warhammer 40,000 Commander (Uncommon)
Sanguine Bond
Sanguine Bond 3BlackBlack (5)
Enchantment

Whenever you gain life, target opponent loses that much life.

Wilds of Eldraine Enchanting Tales (Rare)
Other Versions
Magic 2010 (Rare)
Magic 2014 Core Set (Rare)
Commander 2013 Edition (Rare)
Commander 2017 (Rare)
Iconic Masters (Uncommon)
Time Spiral Remastered (Bonus)
Commander 2021 (Rare)
The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Sanguine Brushstroke
Sanguine Brushstroke 1BlackBlack (3)
Enchantment

When Sanguine Brushstroke enters the battlefield, create a Blood token and conjure a card named Blood Artist onto the battlefield.

Whenever you sacrifice a Blood token, each opponent loses 1 life and you gain 1 life.

Mystery Booster 2: Convention Edition (Uncommon)
Other Versions
Innistrad: Midnight Hunt Alchemy (Rare)
Sanguine Evangelist
Sanguine Evangelist 2White (3)
Creature — Vampire Cleric (2/1)

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

When Sanguine Evangelist enters or dies, create a 1/1 black Bat creature token with flying.

The Lost Caverns of Ixalan (Rare)
Sanguine Glorifier
Sanguine Glorifier 3White (4)
Creature — Vampire Cleric (3/3)

When Sanguine Glorifier enters, put a +1/+1 counter on another target Vampire you control.

Rivals of Ixalan (Common)
Sanguine Guard
Sanguine Guard 1BlackBlack (3)
Creature — Phyrexian Zombie Knight (2/2)

First strike

1Black: Regenerate Sanguine Guard.

Duel Decks: Phyrexia vs. the Coalition (Uncommon)
Other Versions
Urza's Saga (Uncommon)
Sanguine Indulgence
Sanguine Indulgence 3Black (4)
Sorcery

This spell costs 3 less to cast if you've gained 3 or more life this turn.

Return up to two target creature cards from your graveyard to your hand.

Magic: The Gathering Foundations (Common)
Other Versions
Core Set 2021 (Common)
Sanguine Morass
Sanguine Morass (0)
Land

Sanguine Morass enters tapped.

Tap: Add Black or Red.

Modern Horizons 3 (Uncommon)
Sanguine Praetor
Sanguine Praetor 6BlackBlack (8)
Creature — Avatar Praetor (7/5)

Black, Sacrifice a creature: Destroy each creature with the same mana value as the sacrificed creature.

Guildpact (Rare)
Sanguine Sacrament
Sanguine Sacrament Variable ColorlessWhiteWhite (2)
Instant

You gain twice X life. Put Sanguine Sacrament on the bottom of its owner's library.

Ixalan (Rare)
Sanguine Savior
Sanguine Savior 1WhiteBlack (3)
Creature — Vampire Cleric (2/1)

Flying, lifelink

Disguise White or BlackWhite or Black (You may cast this card face down for 3 as a 2/2 creature with ward 2. Turn it face up any time for its disguise cost.)

When Sanguine Savior is turned face up, another target creature you control gains lifelink until end of turn.

Murders at Karlov Manor (Common)
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