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Steamflogger of the Month
Steamflogger of the Month 3RedRed (5)
Creature — Goblin Rigger (3/3)

When Steamflogger of the Month enters, it assembles a Contraption for each Contraption you control. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)

Unstable (Rare)
Steamflogger Service Rep
Steamflogger Service Rep 2Green (3)
Creature — Goblin Rigger (1/1)

Whenever another Goblin you control enters, you may pay 1. If you do, Steamflogger Service Rep assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Unstable (Uncommon)
Steamflogger Temp
Steamflogger Temp 1Red (2)
Creature — Goblin Rigger (2/1)

6, Tap: Steamflogger Temp assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Unstable (Uncommon)
Steamfloggery
Steamfloggery 4RedRed (6)
Instant

Roll a six-sided die. Assemble a number of Contraptions equal to the result. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)

Unstable (Uncommon)
Roaring Furnace // Steaming Sauna (Steaming Sauna)
Roaring Furnace // Steaming Sauna (Steaming Sauna) 3BlueBlue (5)
Enchantment — Room

You have no maximum hand size.

At the beginning of your end step, draw a card.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Rare)
Steampath Charger
Steampath Charger 1Red (2)
Creature — Lizard Warlock (2/1)

Offspring 2 (You may pay an additional 2 as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)

When this creature dies, it deals 1 damage to target player.

Bloomburrow (Common)
Steam-Powered
Steam-Powered (0)
Artifact Creature — Construct (+0/+4)

5:

Augment 4 (4, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Unstable (Uncommon)
Steel Dromedary
Steel Dromedary 3 (3)
Artifact Creature — Camel (2/2)

Steel Dromedary enters tapped with two +1/+1 counters on it.

Steel Dromedary doesn't untap during your untap step if it has a +1/+1 counter on it.

At the beginning of combat on your turn, you may move a +1/+1 counter from Steel Dromedary onto target creature.

Modern Horizons 2 (Uncommon)
Steel Exemplar
Steel Exemplar 5 (5)
Artifact Creature — Wizard (4/4)

Trample

Steel Exemplar enters with two +1/+1 counters on it unless two or more colors of mana were spent to cast it.

The Brothers' War (Uncommon)
Steel Golem
Steel Golem 3 (3)
Artifact Creature — Golem (3/4)

You can't cast creature spells.

Tenth Edition (Uncommon)
Other Versions
Weatherlight (Uncommon)
Steel Hellkite
Steel Hellkite 6 (6)
Artifact Creature — Dragon (5/5)

Flying

2: This creature gets +1/+0 until end of turn.

Variable Colorless: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by this creature this turn. Activate only once each turn.

Magic: The Gathering Foundations (Rare)
Other Versions
Scars of Mirrodin (Rare)
Commander 2014 (Rare)
Commander 2017 (Rare)
Commander Anthology 2018 (Rare)
Commander 2018 (Rare)
Commander 2021 (Rare)
Commander Legends: Battle for Baldur's Gate (Rare)
The Brothers' War Commander (Rare)
Commander Masters (Rare)
Murders at Karlov Manor Commander (Rare)
Steel Leaf Champion
Steel Leaf Champion GreenGreenGreen (3)
Creature — Elf Knight (5/4)

Steel Leaf Champion can't be blocked by creatures with power 2 or less.

Dominaria (Rare)
Steel Leaf Paladin
Steel Leaf Paladin 4GreenWhite (6)
Creature — Elf Knight (4/4)

First strike

When Steel Leaf Paladin enters, return a green or white creature you control to its owner's hand.

Planeshift (Common)
Steel of the Godhead
Steel of the Godhead 2White or Blue (3)
Enchantment — Aura

Enchant creature

As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.

Duel Decks: Venser vs. Koth (Common)
Other Versions
Shadowmoor (Common)
Steel Overseer
Steel Overseer 2 (2)
Artifact Creature — Construct (1/1)

Tap: Put a +1/+1 counter on each artifact creature you control.

Magic The Gathering—Fallout (Rare)
Other Versions
Magic 2011 (Rare)
Duel Decks: Elspeth vs. Tezzeret (Rare)
Masterpiece Series: Kaladesh Inventions (Special)
Core Set 2020 (Rare)
Commander 2021 (Rare)
The Brothers' War Commander (Rare)
Jumpstart 2022 (Rare)
Steel Sabotage
Steel Sabotage Blue (1)
Instant

Choose one —

• Counter target artifact spell.

• Return target artifact to its owner's hand.

Double Masters (Common)
Other Versions
Mirrodin Besieged (Common)
Steel Seraph
Steel Seraph 6 (6)
Artifact Creature — Angel (5/4)

Flying

At the beginning of combat on your turn, target creature you control gains your choice of flying, vigilance, or lifelink until end of turn.

//PRT-Prototype_Mech//

1WhiteWhite

Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)

3/3

The Brothers' War (Rare)
Steel Squirrel
Steel Squirrel 2 (2)
Artifact Creature — Squirrel (1/1)

Whenever you roll a 5 or higher on a die, Steel Squirrel gets +X/+X until end of turn, where X is the result.

6: Roll a six-sided die.

Unstable (Uncommon)
Steel Wall
Steel Wall 1 (1)
Artifact Creature — Wall (0/4)

Defender (This creature can't attack.)

Duel Decks: Elspeth vs. Tezzeret (Common)
Other Versions
Mirrodin (Common)
Steelbane Hydra
Steelbane Hydra Variable ColorlessGreenGreen (2)
Creature — Turtle Hydra (0/0)

Steelbane Hydra enters with X +1/+1 counters on it.

2Green, Remove a +1/+1 counter from Steelbane Hydra: Destroy target artifact or enchantment.

Streets of New Capenna Commander (Rare)
Other Versions
Throne of Eldraine (Rare)
Steelburr Champion
Steelburr Champion 2White (3)
Creature — Mouse Soldier (1/1)

Offspring 1White (You may pay an additional 1White as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)

Vigilance

Whenever an opponent casts a noncreature spell, put a +1/+1 counter on this creature.

Bloomburrow Commander (Rare)
Steelclad Serpent
Steelclad Serpent 5Blue (6)
Artifact Creature — Serpent (4/5)

Steelclad Serpent can't attack unless you control another artifact.

Shards of Alara (Common)
Steelclad Spirit
Steelclad Spirit 1Blue (2)
Creature — Spirit (3/3)

Defender

Whenever an enchantment you control enters, Steelclad Spirit can attack this turn as though it didn't have defender.

Innistrad: Crimson Vow (Common)
Steelclaw Lance
Steelclaw Lance BlackRed (2)
Artifact — Equipment

Equipped creature gets +2/+2.

Equip Knight 1

Equip 3

Throne of Eldraine (Uncommon)
Steelfin Whale
Steelfin Whale 5Blue (6)
Creature — Whale (3/4)

Affinity for artifacts (This spell costs 1 less to cast for each artifact you control.)

Whenever an artifact you control enters, untap Steelfin Whale.

Modern Horizons 2 (Common)
Steelform Sliver
Steelform Sliver 2White (3)
Creature — Sliver (2/2)

Sliver creatures you control get +0/+1.

Jumpstart: Historic Horizons (Uncommon)
Other Versions
Magic 2014 Core Set (Uncommon)
Steelgaze Griffin
Steelgaze Griffin 4Blue (5)
Creature — Griffin (2/4)

Flying

Whenever you draw your second card each turn, Steelgaze Griffin gets +2/+0 until end of turn.

Jumpstart 2022 (Common)
Other Versions
Throne of Eldraine (Common)
Steeling Stance
Steeling Stance 1WhiteWhite (3)
Instant

Creatures you control get +1/+1 until end of turn.

Forecast — White, Reveal Steeling Stance from your hand: Target creature gets +1/+1 until end of turn. (Activate only during your upkeep and only once each turn.)

Dissension (Common)
Steel-Plume Marshal
Steel-Plume Marshal 3WhiteWhite (5)
Creature — Bird Soldier (3/3)

Flying

Whenever Steel-Plume Marshal attacks, other attacking creatures you control with flying get +2/+2 until end of turn.

Jumpstart (Rare)
Steelshaper Apprentice
Steelshaper Apprentice 2WhiteWhite (4)
Creature — Human Soldier (1/3)

White, Tap, Return Steelshaper Apprentice to its owner's hand: Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.

Darksteel (Rare)
Steelshaper's Gift
Steelshaper's Gift White (1)
Sorcery

Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.

Commander Masters (Rare)
Other Versions
Fifth Dawn (Uncommon)
Steely Resolve
Steely Resolve 1Green (2)
Enchantment

As Steely Resolve enters, choose a creature type.

Creatures of the chosen type have shroud. (They can't be the targets of spells or abilities.)

Onslaught (Rare)
Steeple Creeper
Steeple Creeper 2Green (3)
Creature — Frog Snake (4/2)

3Blue: Steeple Creeper gains flying until end of turn.

Ravnica Clue Edition (Common)
Other Versions
Ravnica Allegiance (Common)
Steeple Roc
Steeple Roc 4White (5)
Creature — Bird (3/1)

Flying, first strike

Dragon's Maze (Common)
Steer Clear
Steer Clear White (1)
Instant

Steer Clear deals 2 damage to target attacking or blocking creature. Steer Clear deals 4 damage to that creature instead if you controlled a Mount as you cast this spell.

Outlaws of Thunder Junction (Common)
Stella Lee, Wild Card
Stella Lee, Wild Card 1BlueRed (3)
Legendary Creature — Human Rogue (2/4)

Whenever you cast your second spell each turn, exile the top card of your library. Until the end of your next turn, you may play that card.

Tap: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if you've cast three or more spells this turn.

Outlaws of Thunder Junction Commander (Mythic Rare)
Stench of Decay
Stench of Decay 1BlackBlack (3)
Instant

Nonartifact creatures get -1/-1 until end of turn.

Alliances (Common)
Stench of Evil
Stench of Evil 2BlackBlack (4)
Sorcery

Destroy all Plains. For each land destroyed this way, Stench of Evil deals 1 damage to that land's controller unless they pay 2.

Ice Age (Uncommon)
Stenchskipper
Stenchskipper 3Black (4)
Creature — Elemental (6/5)

Flying

At the beginning of the end step, if you control no Goblins, sacrifice Stenchskipper.

Morningtide (Rare)
Stenn, Paranoid Partisan
Stenn, Paranoid Partisan WhiteBlue (2)
Legendary Creature — Human Wizard (2/2)

As Stenn, Paranoid Partisan enters, choose a card type other than creature or land.

Spells you cast of the chosen type cost 1 less to cast.

1WhiteBlue: Exile Stenn. Return it to the battlefield under its owner's control at the beginning of the next end step.

Dominaria United (Rare)
Stensia Banquet
Stensia Banquet 2Red (3)
Sorcery

Stensia Banquet deals damage to target opponent or planeswalker equal to the number of Vampires you control.

Draw a card.

Eldritch Moon (Common)
Stensia Bloodhall
Stensia Bloodhall (0)
Land

Tap: Add Colorless.

3BlackRed, Tap: Stensia Bloodhall deals 2 damage to target player or planeswalker.

Innistrad (Rare)
Stensia Innkeeper
Stensia Innkeeper 3Red (4)
Creature — Vampire (3/3)

When Stensia Innkeeper enters, tap target land an opponent controls. That land doesn't untap during its controller's next untap step.

Eldritch Moon (Common)
Stensia Masquerade
Stensia Masquerade 2Red (3)
Enchantment

Attacking creatures you control have first strike.

Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.

Madness 2Red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Shadows over Innistrad (Uncommon)
Innistrad: Crimson Vow Commander (Uncommon)
Stensia Uprising
Stensia Uprising 2RedRed (4)
Enchantment

At the beginning of your end step, create a 1/1 red Human creature token. Then if you control exactly thirteen permanents, you may sacrifice Stensia Uprising. When you do, it deals 7 damage to any target.

Innistrad: Crimson Vow (Rare)
Step Between Worlds
Step Between Worlds 3BlueBlue (5)
Sorcery

Each player may shuffle their hand and graveyard into their library. Each player who does draws seven cards. Exile Step Between Worlds.

Plot 4BlueBlue (You may pay 4BlueBlue and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Outlaws of Thunder Junction (Rare)
Step Right Up
Step Right Up 3Black (4)
Sorcery

Open two Attractions. (Put the top two cards of your Attraction deck onto the battlefield.)

Unfinity (Common)
Step Through
Step Through 3BlueBlue (5)
Sorcery

Return two target creatures to their owners' hands.

Wizardcycling 2 (2, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)

Modern Horizons 2 (Common)
Steppe Glider
Steppe Glider 4White (5)
Creature — Elemental (2/4)

Flying, vigilance

1White: Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn.

Game Night 2019 (Uncommon)
Other Versions
Oath of the Gatewatch (Uncommon)
Battlebond (Uncommon)
Steppe Lynx
Steppe Lynx White (1)
Creature — Cat (0/1)

Landfall — Whenever a land you control enters, Steppe Lynx gets +2/+2 until end of turn.

Jumpstart 2022 (Common)
Other Versions
Zendikar (Common)
Sterling Grove
Sterling Grove GreenWhite (2)
Enchantment

Other enchantments you control have shroud. (They can't be the targets of spells or abilities.)

1, Sacrifice Sterling Grove: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.

Modern Horizons 2 (Rare)
Other Versions
Invasion (Uncommon)
Sterling Hound
Sterling Hound 3 (3)
Artifact Creature — Dog (3/2)

When Sterling Hound enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Outlaws of Thunder Junction (Common)
Sterling Keykeeper
Sterling Keykeeper 1White (2)
Creature — Human Mercenary (2/2)

2, Tap: Tap target non-Mount creature.

Outlaws of Thunder Junction (Common)
Sterling Supplier
Sterling Supplier 4White (5)
Creature — Bird Soldier (3/4)

Flying

When Sterling Supplier enters, put a +1/+1 counter on another target creature you control.

Outlaws of Thunder Junction (Common)
Stern Constable
Stern Constable White (1)
Creature — Human Soldier (1/1)

Tap, Discard a card: Tap target creature.

Shadows over Innistrad (Common)
Stern Dismissal
Stern Dismissal Blue (1)
Instant

Return target creature or enchantment an opponent controls to its owner's hand.

Theros Beyond Death (Common)
Stern Judge
Stern Judge 2White (3)
Creature — Human Cleric (2/2)

Tap: Each player loses 1 life for each Swamp they control.

Torment (Uncommon)
Stern Lesson
Stern Lesson 2Blue (3)
Instant

Draw two cards, then discard a card. Create a tapped Powerstone token. (It's an artifact with "Tap: Add Colorless. This mana can't be spent to cast a nonartifact spell.")

The Brothers' War (Common)
Stern Marshal
Stern Marshal 2White (3)
Creature — Human Soldier (2/2)

Tap: Target creature gets +2/+2 until end of turn. Activate only during your turn, before attackers are declared.

Portal (Rare)
Stern Mentor
Stern Mentor 3Blue (4)
Creature — Human Wizard (2/2)

Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)

As long as Stern Mentor is paired with another creature, each of those creatures has "Tap: Target player mills two cards."

Avacyn Restored (Uncommon)
Stern Proctor
Stern Proctor BlueBlue (2)
Creature — Human Wizard (1/2)

When Stern Proctor enters, return target artifact or enchantment to its owner's hand.

Urza's Saga (Uncommon)
Stern Scolding
Stern Scolding Blue (1)
Instant

Counter target creature spell with power or toughness 2 or less.

The Lord of the Rings: Tales of Middle Earth (Uncommon)
Stet, Draconic Proofreader
Stet, Draconic Proofreader 4RedRed (6)
Legendary Creature — Dragon Bureaucrat (4/4)

Flying

Whenever Stet, Draconic Proofreader attacks, you may exile a card from your graveyard. When you do, Stet, Draconic Proofreader deals 4 damage to any target whose name begins with the same letter as the exiled card.

White: Delete the first letter of target permanent or player's name until end of turn.

Unsanctioned (Rare)
Stew the Coneys
Stew the Coneys 2Green (3)
Instant

Target creature you control deals damage equal to its power to target creature you don't control. Create a Food token. (It's an artifact with "2Tap, Sacrifice this artifact: You gain 3 life.")

The Lord of the Rings: Tales of Middle Earth (Uncommon)
Steward of Solidarity
Steward of Solidarity 1White (2)
Creature — Human Warrior (2/2)

Tap, Exert Steward of Solidarity: Create a 1/1 white Warrior creature token with vigilance. (An exerted creature won't untap during your next untap step.)

Amonkhet Remastered (Uncommon)
Other Versions
Hour of Devastation (Uncommon)
Steward of Valeron
Steward of Valeron GreenWhite (2)
Creature — Human Druid Knight (2/2)

Vigilance

Tap: Add Green.

Duel Decks: Knights vs. Dragons (Common)
Other Versions
Shards of Alara (Common)
Stick Together
Stick Together 3WhiteWhite (5)
Sorcery

Each player chooses a party from among creatures they control, then sacrifices the rest. (To choose a party, choose up to one each of Cleric, Rogue, Warrior, and Wizard.)

Alchemy Horizons: Baldur's Gate (Rare)
Other Versions
Commander Legends: Battle for Baldur's Gate (Rare)
Sticky Fingers
Sticky Fingers Red (1)
Enchantment — Aura

Enchant creature

Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token." (It can't be blocked except by two or more creatures. The token is an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

When enchanted creature dies, draw a card.

Magic The Gathering—Fallout (Common)
Other Versions
Streets of New Capenna (Common)
Sticky Kavu Daredevil
Sticky Kavu Daredevil (0)
Stickers

2 — When this permanent dies, you may return target creature to its owner's hand.

4 — Whenever this creature attacks, creatures you control get +1/+1 until end of turn.

2 — 3/3

3 — 2/6

Unfinity (Common)
Stickytongue Sentinel
Stickytongue Sentinel 2Green (3)
Creature — Frog Warrior (3/3)

Reach

When Stickytongue Sentinel enters, return up to one other target permanent you control to its owner's hand.

Bloomburrow (Common)
Stifle
Stifle Blue (1)
Instant

Counter target activated or triggered ability. (Mana abilities can't be targeted.)

Mystery Booster 2: Convention Edition (Rare)
Other Versions
Scourge (Rare)
Magic: The Gathering—Conspiracy (Rare)
Masterpiece Series: Amonkhet Invocations (Special)
Historic Anthology 5 (Rare)
Stigma Lasher
Stigma Lasher RedRed (2)
Creature — Elemental Shaman (2/2)

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Whenever Stigma Lasher deals damage to a player, that player can't gain life for the rest of the game.

Eventide (Rare)
Still Life
Still Life 1GreenGreen (3)
Enchantment

GreenGreen: Still Life becomes a 4/3 Centaur creature in addition to its other types until end of turn.

Odyssey (Uncommon)
Stillmoon Cavalier
Stillmoon Cavalier 1White or BlackWhite or Black (3)
Creature — Zombie Knight (2/1)

Protection from white and from black

White or Black: Stillmoon Cavalier gains flying until end of turn.

White or Black: Stillmoon Cavalier gains first strike until end of turn.

White or BlackWhite or Black: Stillmoon Cavalier gets +1/+0 until end of turn.

Eventide (Rare)
Stiltstrider
Stiltstrider 3GreenGreen (5)
Creature — Rhino Performer (5/4)

Reach

When Stiltstrider enters, you get TicketTicket, then you may put a sticker on a nonland permanent you own.

Unfinity (Common)
Stimulus Package
Stimulus Package 2RedGreen (4)
Enchantment

When Stimulus Package enters, create two Treasure tokens. (They're artifacts with "Tap, Sacrifice this artifact: Add one mana of any color.")

Sacrifice a Treasure: Create a 1/1 green and white Citizen creature token.

Streets of New Capenna (Uncommon)
Sting, the Glinting Dagger
Sting, the Glinting Dagger 2 (2)
Legendary Artifact — Equipment

Equipped creature gets +1/+1 and has haste.

At the beginning of each combat, untap equipped creature.

Equipped creature has first strike as long as it's blocking or blocked by a Goblin or Orc.

Equip 2

The Lord of the Rings: Tales of Middle Earth (Rare)
Stingblade Assassin
Stingblade Assassin 3Black (4)
Creature — Faerie Assassin (3/1)

Flash

Flying

When Stingblade Assassin enters, destroy target creature an opponent controls that was dealt damage this turn.

Wilds of Eldraine (Common)
Stingerback Terror
Stingerback Terror 2RedRed (4)
Creature — Scorpion Dragon (7/7)

Flying, trample

Stingerback Terror gets -1/-1 for each card in your hand.

Plot 2Red (You may pay 2Red and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Outlaws of Thunder Junction (Rare)
Stingerfling Spider
Stingerfling Spider 4Green (5)
Creature — Spider (2/5)

Reach

When Stingerfling Spider enters, you may destroy target creature with flying.

Commander Legends (Uncommon)
Other Versions
Magic 2012 (Uncommon)
Duel Decks: Izzet vs. Golgari (Uncommon)
Commander 2015 (Uncommon)
Ultimate Masters (Uncommon)
Stinging Barrier
Stinging Barrier 2BlueBlue (4)
Creature — Wall (0/4)

Defender (This creature can't attack.)

Blue, Tap: Stinging Barrier deals 1 damage to any target.

Mercadian Masques (Common)
Stinging Cave Crawler
Stinging Cave Crawler 2Black (3)
Creature — Insect Horror (1/3)

Deathtouch

Descend 4 — Whenever Stinging Cave Crawler attacks, if there are four or more permanent cards in your graveyard, you draw a card and you lose 1 life.

The Lost Caverns of Ixalan (Uncommon)
Stinging Hivemaster
Stinging Hivemaster 2Black (3)
Creature — Phyrexian Warlock (3/2)

Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)

When Stinging Hivemaster dies, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This creature can't block."

Phyrexia: All Will Be One (Common)
Stinging Licid
Stinging Licid 1Blue (2)
Creature — Licid (1/1)

1Blue, Tap: Stinging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay Blue to end this effect.

Whenever enchanted creature becomes tapped, Stinging Licid deals 2 damage to that creature's controller.

Tempest (Uncommon)
Stinging Lionfish
Stinging Lionfish 1Blue (2)
Enchantment Creature — Fish (2/1)

Whenever you cast your first spell during each opponent's turn, you may tap or untap target nonland permanent.

Jumpstart 2022 (Uncommon)
Other Versions
Theros Beyond Death (Uncommon)
Stinging Scorpion
Stinging Scorpion 4Black (5)
Host Creature — Scorpion (3/2)

When this creature enters, target creature an opponent controls gets -1/-1 until end of turn.

Unsanctioned (Common)
Other Versions
Unstable (Common)
Stinging Shot
Stinging Shot Green (1)
Instant

Put three -1/-1 counters on target creature with flying.

Cycling 2 (2, Discard this card: Draw a card.)

Amonkhet Remastered (Common)
Other Versions
Amonkhet (Common)
Stinging Study
Stinging Study 4Black (5)
Instant

You draw X cards and you lose X life, where X is the mana value of a commander you own on the battlefield or in the command zone.

Commander 2021 (Rare)
Stingmoggie
Stingmoggie 3Red (4)
Creature — Elemental (0/0)

Stingmoggie enters with two +1/+1 counters on it.

3Red, Remove a +1/+1 counter from Stingmoggie: Destroy target artifact or land.

Morningtide (Common)
Stingscourger
Stingscourger 1Red (2)
Creature — Goblin Warrior (2/2)

Echo 3Red (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Stingscourger enters, return target creature an opponent controls to its owner's hand.

Time Spiral Remastered (Common)
Other Versions
Planar Chaos (Common)
Modern Masters (Common)
Eternal Masters (Common)
Stinkdrinker Bandit
Stinkdrinker Bandit 3Black (4)
Creature — Goblin Rogue (2/1)

Prowl 1Black (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)

Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn.

Zendikar Rising Commander (Uncommon)
Other Versions
Morningtide (Uncommon)
Stinkdrinker Daredevil
Stinkdrinker Daredevil 2Red (3)
Creature — Goblin Rogue (1/3)

Giant spells you cast cost 2 less to cast.

Commander Anthology 2018 (Common)
Other Versions
Lorwyn (Common)
Modern Masters (Common)
Commander 2015 (Common)
Stinkweed Imp
Stinkweed Imp 2Black (3)
Creature — Imp (1/2)

Flying

Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature.

Dredge 5 (If you would draw a card, you may mill five cards instead. If you do, return this card from your graveyard to your hand.)

Time Spiral Remastered (Bonus)
Other Versions
Ravnica: City of Guilds (Common)
Duel Decks: Divine vs. Demonic (Common)
Duel Decks: Izzet vs. Golgari (Common)
Modern Masters (Common)
Duel Decks Anthology, Divine vs. Demonic (Common)
Guild Kit: Golgari (Common)
Stir the Grave
Stir the Grave Variable ColorlessBlack (1)
Sorcery

Return target creature card with mana value X or less from your graveyard to the battlefield.

Betrayers of Kamigawa (Common)
Stir the Pride
Stir the Pride 4White (5)
Instant

Choose one —

• Creatures you control get +2/+2 until end of turn.

• Until end of turn, creatures you control gain "Whenever this creature deals damage, you gain that much life."

Entwine 1White (Choose both if you pay the entwine cost.)

Modern Masters (Uncommon)
Other Versions
Darksteel (Uncommon)
Stir the Sands
Stir the Sands 4BlackBlack (6)
Sorcery

Create three 2/2 black Zombie creature tokens.

Cycling 3Black (3Black, Discard this card: Draw a card.)

When you cycle Stir the Sands, create a 2/2 black Zombie creature token.

Amonkhet (Uncommon)
Stirge
Stirge Black (1)
Creature — Insect Bat (1/1)

Flying

Stirge can't block.

Blood Drain — 1Black, Pay 1 life, Sacrifice Stirge: Draw a card.

Commander Legends: Battle for Baldur's Gate (Common)
Stirring Address
Stirring Address 1White (2)
Instant

Target creature you control gets +2/+2 until end of turn.

Overload 5White (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Modern Horizons (Common)
Stirring Bard
Stirring Bard 3Red (4)
Creature — Dragon Bard (0/4)

Defender

When Stirring Bard enters, you take the initiative.

Mantle of Inspiration — Tap: Target creature gains menace and haste until end of turn.

Commander Legends: Battle for Baldur's Gate (Common)
Stirring Wildwood
Stirring Wildwood (0)
Land

Stirring Wildwood enters tapped.

Tap: Add Green or White.

1GreenWhite: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.

Ultimate Box Toppers (Special)
Other Versions
Worldwake (Rare)
Duel Decks: Zendikar vs. Eldrazi (Rare)
Commander 2017 (Rare)
Ultimate Masters (Rare)
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