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Imaryll, Elfhame Elite
Imaryll, Elfhame Elite 2GreenGreen (4)
Legendary Creature — Elf Warrior (3/3)

Whenever Imaryll, Elfhame Elite attacks, it gets +X/+X until end of turn, where X is the number of other Elves you control.

You may have Imaryll assign its combat damage as though it weren't blocked.

Game Night: Free-For-All (Mythic Rare)
Imbraham, Dean of Theory
Imbraham, Dean of Theory 2BlueBlue (4)
Legendary Creature — Bird Wizard (3/3)

Flying

Variable ColorlessBlueBlue, Tap: Exile the top X cards of your library and put a study counter on each of them. Then you may put a card you own in exile with a study counter on it into your hand.

Strixhaven: School of Mages (Rare)
Imi Statue
Imi Statue 3 (3)
Artifact

Players can't untap more than one artifact during their untap steps.

Champions of Kamigawa (Rare)
Immaculate Magistrate
Immaculate Magistrate 3Green (4)
Creature — Elf Shaman (2/2)

Tap: Put a +1/+1 counter on target creature for each Elf you control.

Game Night: Free-For-All (Rare)
Other Versions
Lorwyn (Rare)
Commander 2014 (Rare)
Commander Anthology (Rare)
Commander Legends (Rare)
Immersturm Predator
Immersturm Predator 2BlackRed (4)
Creature — Vampire Dragon (3/3)

Flying

Whenever Immersturm Predator becomes tapped, exile up to one target card from a graveyard and put a +1/+1 counter on Immersturm Predator.

Sacrifice another creature: Immersturm Predator gains indestructible until end of turn. Tap it.

Kaldheim (Rare)
Immersturm Raider
Immersturm Raider 1Red (2)
Creature — Demon Berserker (2/1)

When Immersturm Raider enters the battlefield, you may discard a card. If you do, draw a card.

Jumpstart 2022 (Common)
Other Versions
Kaldheim (Common)
Immersturm Skullcairn
Immersturm Skullcairn (0)
Land

Immersturm Skullcairn enters the battlefield tapped.

Tap: Add Black.

1BlackRedRed, Tap, Sacrifice Immersturm Skullcairn: It deals 3 damage to target player. That player discards a card. Activate only as a sorcery.

Kaldheim (Uncommon)
Immerwolf
Immerwolf 1RedGreen (3)
Creature — Wolf (2/2)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Each other creature you control that's a Wolf or a Werewolf gets +1/+1.

Non-Human Werewolves you control can't transform.

Shadows of the Past (Uncommon)
Other Versions
Dark Ascension (Uncommon)
Imminent Doom
Imminent Doom 2Red (3)
Enchantment

Imminent Doom enters the battlefield with a doom counter on it.

Whenever you cast a spell with mana value equal to the number of doom counters on Imminent Doom, Imminent Doom deals that much damage to any target. Then put a doom counter on Imminent Doom.

Amonkhet Remastered (Rare)
Other Versions
Hour of Devastation (Rare)
Immobilizer Eldrazi
Immobilizer Eldrazi 1Red (2)
Creature — Eldrazi Drone (2/1)

Devoid (This card has no color.)

2Colorless: Each creature with toughness greater than its power can't block this turn. (Colorless represents colorless mana.)

Oath of the Gatewatch (Uncommon)
Immobilizing Ink
Immobilizing Ink 1Blue (2)
Enchantment — Aura

Enchant creature

Enchanted creature doesn't untap during its controller's untap step.

Enchanted creature has "1, Discard a card: Untap this creature."

Odyssey (Common)
Immolating Glare
Immolating Glare 1White (2)
Instant

Destroy target attacking creature.

Oath of the Gatewatch (Uncommon)
Immolating Gyre
Immolating Gyre 4RedRed (6)
Sorcery

Immolating Gyre deals X damage to each creature and planeswalker you don't control, where X is the number of instant and sorcery cards in your graveyard.

Jumpstart (Mythic Rare)
Immolating Souleater
Immolating Souleater 2 (2)
Artifact Creature — Phyrexian Dog (1/1)

Phyrexian Red: Immolating Souleater gets +1/+0 until end of turn. (Phyrexian Red can be paid with either Red or 2 life.)

New Phyrexia (Common)
Immolation
Immolation Red (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/-2.

Innistrad: Midnight Hunt (Common)
Other Versions
Fourth Edition (Common)
Legends (Common)
Masters Edition III (Common)
Immolation Shaman
Immolation Shaman 1Red (2)
Creature — Lizard Shaman (1/3)

Whenever an opponent activates an ability of an artifact, creature, or land that isn't a mana ability, Immolation Shaman deals 1 damage to that player.

3RedRed: Immolation Shaman gets +3/+3 and gains menace until end of turn.

Ravnica Allegiance (Rare)
Immortal Coil
Immortal Coil 2BlackBlack (4)
Artifact

Tap, Exile two cards from your graveyard: Draw a card.

If damage would be dealt to you, prevent that damage. Exile a card from your graveyard for each 1 damage prevented this way.

When there are no cards in your graveyard, you lose the game.

Shards of Alara (Rare)
Immortal Obligation
Immortal Obligation 1White (2)
Instant

Return target creature card from an opponent's graveyard to the battlefield under their control with a duty counter on it. For as long as that creature has a duty counter on it, it is goaded, can't attack you or a permanent you control, and can't block creatures you control.

Murders at Karlov Manor Commander (Rare)
Immortal Phoenix
Immortal Phoenix 4RedRed (6)
Creature — Phoenix (5/3)

Flying (This creature can't be blocked except by creatures with flying or reach.)

When Immortal Phoenix dies, return it to its owner's hand.

Arena Base Set (Rare)
Other Versions
Gift Pack (Rare)
Core Set 2020 (Rare)
Immortal Servitude
Immortal Servitude Variable ColorlessWhite or BlackWhite or BlackWhite or Black (3)
Sorcery

Return each creature card with mana value X from your graveyard to the battlefield.

Gatecrash (Rare)
Immovable Rod
Immovable Rod White (1)
Artifact

You may choose not to untap Immovable Rod during your untap step.

Whenever Immovable Rod becomes untapped, venture into the dungeon.

3White, Tap: For as long as Immovable Rod remains tapped, another target permanent loses all abilities and can't attack or block.

Adventures in the Forgotten Realms Commander (Rare)
Imodane, the Pyrohammer
Imodane, the Pyrohammer 2RedRed (4)
Legendary Creature — Human Knight (4/4)

Whenever an instant or sorcery spell you control that targets only a single creature deals damage to that creature, Imodane deals that much damage to each opponent.

Wilds of Eldraine (Rare)
Imodane's Recruiter
Imodane's Recruiter 2Red (3)
Creature — Human Knight (2/2)

When Imodane's Recruiter enters the battlefield, creatures you control get +1/+0 and gain haste until end of turn.

Wilds of Eldraine (Uncommon)
Imoen, Mystic Trickster
Imoen, Mystic Trickster 2Blue (3)
Legendary Creature — Human Rogue Wizard (2/3)

Ward 2 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.)

At the beginning of your end step, if you have the initiative, draw a card. Draw another card if you've completed a dungeon.

Choose a Background (You can have a Background as a second commander.)

Commander Legends: Battle for Baldur's Gate (Uncommon)
Imotekh the Stormlord
Imotekh the Stormlord 2BlackBlack (4)
Legendary Artifact Creature — Necron (3/3)

Phaeron — Whenever one or more artifact cards leave your graveyard, create two 2/2 black Necron Warrior artifact creature tokens.

Grand Strategist — At the beginning of combat on your turn, another target artifact creature you control gets +2/+2 and gains menace until end of turn.

Warhammer 40,000 Commander (Mythic Rare)
Imoti, Celebrant of Bounty
Imoti, Celebrant of Bounty 3GreenBlue (5)
Legendary Creature — Snake Druid (3/1)

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Spells you cast with mana value 6 or greater have cascade.

March of the Machine Multiverse Legends (Uncommon)
Other Versions
Commander Legends (Uncommon)
Impact Resonance
Impact Resonance 1Red (2)
Instant

Impact Resonance deals X damage divided as you choose among any number of target creatures, where X is the greatest amount of damage dealt by a source to a permanent or player this turn.

Commander Anthology 2018 (Rare)
Other Versions
Commander 2014 (Rare)
Impact Tremors
Impact Tremors 1Red (2)
Enchantment

Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent.

Wilds of Eldraine Enchanting Tales (Uncommon)
Other Versions
Dragons of Tarkir (Common)
March of the Machine Commander (Common)
Impale
Impale 2BlackBlack (4)
Sorcery

Destroy target creature.

Rivals of Ixalan (Common)
Impaler Shrike
Impaler Shrike 2BlueBlue (4)
Creature — Phyrexian Bird (3/1)

Flying

Whenever Impaler Shrike deals combat damage to a player, you may sacrifice it. If you do, draw three cards.

New Phyrexia (Common)
Impassioned Orator
Impassioned Orator 1White (2)
Creature — Human Cleric (2/2)

Whenever another creature enters the battlefield under your control, you gain 1 life.

Magic The Gathering—Fallout (Common)
Other Versions
Ravnica Allegiance (Common)
Core Set 2020 (Common)
Arena Base Set (Common)
Impatience
Impatience 2Red (3)
Enchantment

At the beginning of each player's end step, if that player didn't cast a spell this turn, Impatience deals 2 damage to that player.

Urza's Destiny (Rare)
Other Versions
Seventh Edition (Rare)
Impatient Iguana (playtest)
Impatient Iguana (playtest) 1Red (2)
Creature — — Lizard Wizard (2/1)

If CARDNAME is in your opening hand and you're not the starting player, you may reveal it. If you do, you become the starting player.

Haste

Mystery Booster (Common)
Impeccable Timing
Impeccable Timing 1White (2)
Instant

Impeccable Timing deals 3 damage to target attacking or blocking creature.

Jumpstart 2022 (Common)
Other Versions
Kaladesh (Common)
Amonkhet (Common)
Amonkhet Remastered (Common)
Kaladesh Remastered (Common)
Impede Momentum
Impede Momentum 1Blue (2)
Sorcery

Tap target creature and put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Dominaria United (Common)
Impelled Giant
Impelled Giant 4RedRed (6)
Creature — Giant Warrior (3/3)

Trample

Tap an untapped red creature you control other than Impelled Giant: Impelled Giant gets +X/+0 until end of turn, where X is the power of the creature tapped this way.

Eventide (Uncommon)
Impending Disaster
Impending Disaster 1Red (2)
Enchantment

At the beginning of your upkeep, if there are seven or more lands on the battlefield, sacrifice Impending Disaster and destroy all lands.

Urza's Legacy (Rare)
Impending Doom
Impending Doom 2Red (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3 and attacks each combat if able.

When enchanted creature dies, Impending Doom deals 3 damage to that creature's controller.

Jumpstart 2022 (Uncommon)
Other Versions
Theros Beyond Death (Uncommon)
Impending Flux
Impending Flux 2Red (3)
Sorcery

Paradox — Impending Flux deals X damage to each opponent and each creature they control, where X is 1 plus the number of spells you've cast from anywhere other than your hand this turn.

Foretell 1RedRed (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Doctor Who Commander (Rare)
Imperial Aerosaur
Imperial Aerosaur 3White (4)
Creature — Dinosaur (3/3)

Flying

When Imperial Aerosaur enters the battlefield, another target creature you control gets +1/+1 and gains flying until end of turn.

Jumpstart 2022 (Uncommon)
Other Versions
Ixalan (Uncommon)
Imperial Blademaster
Imperial Blademaster 1RedWhite (3)
Creature — — Human Samurai (2/2)

Double strike

Whenever a Samurai or Warrior you control attacks alone, draft a card from Imperial Blademaster's spellbook.

Kamigawa: Neon Dynasty Alchemy (Rare)
Imperial Ceratops
Imperial Ceratops 4White (5)
Creature — Dinosaur (3/5)

Enrage — Whenever Imperial Ceratops is dealt damage, you gain 2 life.

Rivals of Ixalan (Uncommon)
Imperial Edict
Imperial Edict 1Black (2)
Sorcery

Target opponent chooses a creature they control. Destroy that creature.

Portal Three Kingdoms (Common)
Imperial Hellkite
Imperial Hellkite 5RedRed (7)
Creature — Dragon (6/6)

Flying

Morph 6RedRed (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Imperial Hellkite is turned face up, you may search your library for a Dragon card, reveal it, put it into your hand, then shuffle.

Murders at Karlov Manor Commander (Rare)
Other Versions
Legions (Rare)
Archenemy (Rare)
Imperial Lancer
Imperial Lancer White (1)
Creature — Human Knight (1/1)

Imperial Lancer has double strike as long as you control a Dinosaur.

Ixalan (Uncommon)
Imperial Mask
Imperial Mask 4White (5)
Enchantment

When Imperial Mask enters the battlefield, if it's not a token, each of your teammates creates a token that's a copy of Imperial Mask.

You have hexproof. (You can't be the target of spells or abilities your opponents control.)

Future Sight (Rare)
Imperial Moth
Imperial Moth (0)
Enchantment Creature — Insect (2/4)

Flying

Kamigawa: Neon Dynasty (Common)
Imperial Oath
Imperial Oath 5White (6)
Sorcery

Create three 2/2 white Samurai creature tokens with vigilance. Scry 3.

Kamigawa: Neon Dynasty (Common)
Imperial Outrider
Imperial Outrider 3White (4)
Creature — Human Knight (1/5)

Core Set 2020 (Common)
Imperial Recovery Unit
Imperial Recovery Unit 2White (3)
Artifact — Vehicle (3/4)

Whenever Imperial Recovery Unit attacks, return target creature or Vehicle card with mana value 2 or less from your graveyard to your hand.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Jumpstart 2022 (Uncommon)
Other Versions
Kamigawa: Neon Dynasty (Uncommon)
Imperial Recruiter
Imperial Recruiter 2Red (3)
Creature — Human Advisor (1/1)

When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.

Modern Horizons 2 (Mythic Rare)
Other Versions
Portal Three Kingdoms (Uncommon)
Masters Edition II (Rare)
Masters 25 (Mythic Rare)
Double Masters (Mythic Rare)
Imperial Seal
Imperial Seal Black (1)
Sorcery

Search your library for a card, then shuffle and put that card on top. You lose 2 life.

Double Masters 2022 (Mythic Rare)
Other Versions
Portal Three Kingdoms (Rare)
Masters Edition II (Rare)
Imperial Subduer
Imperial Subduer 2White (3)
Creature — Human Samurai (3/2)

Whenever a Samurai or Warrior you control attacks alone, tap target creature you don't control.

Kamigawa: Neon Dynasty (Common)
Imperiosaur
Imperiosaur 2GreenGreen (4)
Creature — Dinosaur (5/5)

Spend only mana produced by basic lands to cast this spell.

Time Spiral Remastered (Uncommon)
Other Versions
Future Sight (Uncommon)
Modern Masters (Common)
Imperious Mindbreaker
Imperious Mindbreaker 1BlueBlue (3)
Creature — Human Wizard (1/4)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Imperious Mindbreaker is paired with another creature, each of those creatures has "Whenever this creature attacks, each opponent mills cards equal to its toughness."

Innistrad: Crimson Vow Commander (Rare)
Imperious Oligarch
Imperious Oligarch WhiteBlack (2)
Creature — Human Cleric (2/1)

Vigilance

Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

Ravnica Allegiance (Common)
Imperious Perfect
Imperious Perfect 2Green (3)
Creature — Elf Warrior (2/2)

Other Elves you control get +1/+1.

Green, Tap: Create a 1/1 green Elf Warrior creature token.

Jumpstart 2022 (Rare)
Other Versions
Lorwyn (Uncommon)
Duel Decks: Elves vs. Goblins (Uncommon)
Commander 2014 (Uncommon)
Duel Decks Anthology, Elves vs. Goblins (Uncommon)
Eternal Masters (Rare)
Commander Anthology (Uncommon)
Commander Legends (Uncommon)
Kaldheim Commander (Rare)
Historic Anthology 1 (Uncommon)
Impervious Greatwurm
Impervious Greatwurm 7GreenGreenGreen (10)
Creature — Wurm (16/16)

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Indestructible

Double Masters 2022 (Rare)
Other Versions
Guilds of Ravnica (Mythic Rare)
Impetuous Devils
Impetuous Devils 2RedRed (4)
Creature — Devil (6/1)

Trample, haste

When Impetuous Devils attacks, up to one target creature defending player controls blocks it this combat if able.

At the beginning of the end step, sacrifice Impetuous Devils.

Eldritch Moon (Rare)
Impetuous Protege
Impetuous Protege 2Red (3)
Creature — Human Warrior (0/4)

Partner with Proud Mentor (When this creature enters the battlefield, target player may put Proud Mentor into their hand from their library, then shuffle.)

Whenever Impetuous Protege attacks, it gets +X/+0 until end of turn, where X is the greatest power among tapped creatures your opponents control.

Battlebond (Uncommon)
Impetuous Sunchaser
Impetuous Sunchaser 1Red (2)
Creature — Human Soldier (1/1)

Flying, haste

Impetuous Sunchaser attacks each combat if able.

Born of the Gods (Common)
Implement of Combustion
Implement of Combustion 1 (1)
Artifact

Red, Sacrifice Implement of Combustion: It deals 1 damage to target player or planeswalker.

When Implement of Combustion is put into a graveyard from the battlefield, draw a card.

Jumpstart: Historic Horizons (Common)
Other Versions
Aether Revolt (Common)
Implement of Examination
Implement of Examination 3 (3)
Artifact

Blue, Sacrifice Implement of Examination: Draw a card.

When Implement of Examination is put into a graveyard from the battlefield, draw a card.

Kaladesh Remastered (Common)
Other Versions
Aether Revolt (Common)
Implement of Ferocity
Implement of Ferocity 1 (1)
Artifact

Green, Sacrifice Implement of Ferocity: Put a +1/+1 counter on target creature. Activate only as a sorcery.

When Implement of Ferocity is put into a graveyard from the battlefield, draw a card.

Aether Revolt (Common)
Implement of Improvement
Implement of Improvement 1 (1)
Artifact

White, Sacrifice Implement of Improvement: You gain 2 life.

When Implement of Improvement is put into a graveyard from the battlefield, draw a card.

Aether Revolt (Common)
Implement of Malice
Implement of Malice 2 (2)
Artifact

Black, Sacrifice Implement of Malice: Target player discards a card. Activate only as a sorcery.

When Implement of Malice is put into a graveyard from the battlefield, draw a card.

Kaladesh Remastered (Common)
Other Versions
Aether Revolt (Common)
Implements of Sacrifice
Implements of Sacrifice 2 (2)
Artifact

1, Tap, Sacrifice Implements of Sacrifice: Add two mana of any one color.

Fallen Empires (Rare)
Implode
Implode 4Red (5)
Sorcery

Destroy target land.

Draw a card.

Planeshift (Uncommon)
Imposing Grandeur
Imposing Grandeur 4Red (5)
Sorcery

Each player may discard their hand and draw cards equal to the greatest mana value of a commander they own on the battlefield or in the command zone.

Innistrad: Crimson Vow Commander (Rare)
Imposing Sovereign
Imposing Sovereign 1White (2)
Creature — Human Noble (2/1)

Creatures your opponents control enter the battlefield tapped.

Magic 2014 Core Set (Rare)
Imposing Vantasaur
Imposing Vantasaur 5White (6)
Creature — Dinosaur (3/6)

Vigilance

Cycling 1 (1, Discard this card: Draw a card.)

Ikoria: Lair of Behemoths (Common)
Imposing Visage
Imposing Visage Red (1)
Enchantment — Aura

Enchant creature

Enchanted creature has menace. (It can't be blocked except by two or more creatures.)

Ice Age (Common)
Other Versions
Fifth Edition (Common)
Imposter Mech
Imposter Mech 1Blue (2)
Artifact — Vehicle (3/1)

You may have Imposter Mech enter the battlefield as a copy of a creature an opponent controls, except it's a Vehicle artifact with crew 3 and it loses all other card types.

Crew 3

Kamigawa: Neon Dynasty Commander (Rare)
Impostor of the Sixth Pride
Impostor of the Sixth Pride 1White (2)
Creature — Shapeshifter (3/1)

Changeling (This card is every creature type.)

Modern Horizons (Common)
Impounding Lot-Bot
Impounding Lot-Bot 3White (4)
Artifact Creature — Robot (3/4)

When Impounding Lot-Bot enters the battlefield, you may say "INCARCERATE" in a robot voice. If you do, exile another target artifact or enchantment until Impounding Lot-Bot leaves the battlefield.

Unfinity (Acorn) (Common)
Imprison
Imprison Black (1)
Enchantment — Aura

Enchant creature

Whenever a player activates an ability of enchanted creature with Tap in its activation cost that isn't a mana ability, you may pay 1. If you do, counter that ability. If you don't, destroy Imprison.

Whenever enchanted creature attacks or blocks, you may pay 1. If you do, tap the creature, remove it from combat, and creatures it was blocking that had become blocked by only that creature this combat become unblocked. If you don't, destroy Imprison.

Legends (Rare)
Imprisoned in the Moon
Imprisoned in the Moon 2Blue (3)
Enchantment — Aura

Enchant creature, land, or planeswalker

Enchanted permanent is a colorless land with "Tap: Add Colorless" and loses all other card types and abilities.

Modern Horizons 3 Commander (Rare)
Other Versions
Eldritch Moon (Rare)
Adventures in the Forgotten Realms Commander (Rare)
Innistrad: Crimson Vow Commander (Rare)
Shadows Over Innistrad Remastered (Common)
March of the Machine Commander (Rare)
Improbable Alliance
Improbable Alliance BlueRed (2)
Enchantment

Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying.

4BlueRed: Draw a card, then discard a card.

March of the Machine Commander (Uncommon)
Other Versions
Throne of Eldraine (Uncommon)
Impromptu Raid
Impromptu Raid 3Red or Green (4)
Enchantment

2Red or Green: Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card onto the battlefield. That creature gains haste. Sacrifice it at the beginning of the next end step.

Shadowmoor (Rare)
Improvised Armor
Improvised Armor 3White (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+5.

Cycling 3 (3, Discard this card: Draw a card.)

Dominaria Remastered (Uncommon)
Other Versions
Onslaught (Uncommon)
Improvised Club
Improvised Club 1Red (2)
Instant

As an additional cost to cast this spell, sacrifice an artifact or creature.

Improvised Club deals 4 damage to any target.

The Lord of the Rings: Tales of Middle Earth (Common)
Improvised Weaponry
Improvised Weaponry 2Red (3)
Sorcery

Improvised Weaponry deals 2 damage to any target. Create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Jumpstart 2022 (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
Alchemy Horizons: Baldur's Gate (Common)
Imp's Mischief
Imp's Mischief 1Black (2)
Instant

Change the target of target spell with a single target. You lose life equal to that spell's mana value.

Outlaws of Thunder Junction Breaking News (Rare)
Other Versions
Planar Chaos (Rare)
Commander Masters (Rare)
Imps' Taunt
Imps' Taunt 1Black (2)
Instant

Buyback 3 (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.)

Target creature attacks this turn if able.

Tempest (Uncommon)
Impulse
Impulse 1Blue (2)
Instant

Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Dominaria Remastered (Common)
Other Versions
Visions (Common)
Beatdown Box Set (Common)
From the Vault: Twenty (Mythic Rare)
Duel Decks: Speed vs. Cunning (Common)
Battlebond (Common)
Dominaria United (Common)
Game Night: Free-For-All (Common)
Impulsive Maneuvers
Impulsive Maneuvers 2RedRed (4)
Enchantment

Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.

Odyssey (Rare)
Impulsive Pilferer
Impulsive Pilferer Red (1)
Creature — Goblin Pirate (1/1)

When Impulsive Pilferer dies, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Encore 3Red (3Red, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Outlaws of Thunder Junction Commander (Common)
Other Versions
Commander Legends (Common)
Commander Masters (Common)
Imskir Iron-Eater
Imskir Iron-Eater 6BlackRed (8)
Legendary Creature — Demon (5/5)

Affinity for artifacts (This spell costs 1 less to cast for each artifact you control.)

When Imskir Iron-Eater enters the battlefield, you draw X cards and you lose X life, where X is half the number of artifacts you control, rounded down.

3Red, Sacrifice an artifact: Imskir deals damage equal to the sacrificed artifact's mana value to any target.

Modern Horizons 3 (Rare)
In Bolas's Clutches
In Bolas's Clutches 4BlueBlue (6)
Legendary Enchantment — Aura

Enchant permanent

You control enchanted permanent.

Enchanted permanent is legendary.

Dominaria (Uncommon)
In Garruk's Wake
In Garruk's Wake 7BlackBlack (9)
Sorcery

Destroy all creatures you don't control and all planeswalkers you don't control.

Commander Legends: Battle for Baldur's Gate (Rare)
Other Versions
Magic 2015 Core Set (Rare)
Commander 2016 (Rare)
Commander 2019 (Rare)
Zendikar Rising Commander (Rare)
In Oketra's Name
In Oketra's Name 1White (2)
Instant

Zombies you control get +2/+1 until end of turn. Other creatures you control get +1/+1 until end of turn.

Amonkhet Remastered (Common)
Other Versions
Amonkhet (Common)
In Search of Greatness
In Search of Greatness GreenGreen (2)
Enchantment

At the beginning of your upkeep, you may cast a permanent spell from your hand with mana value equal to 1 plus the highest mana value among other permanents you control without paying its mana cost. If you don't, scry 1.

Kaldheim (Rare)
In the Darkness Bind Them
In the Darkness Bind Them 2BlueBlackRed (5)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I, II, III — Create a 3/3 black Wraith creature token with menace. The Ring tempts you.

IV — For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. The Ring tempts you.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
In the Eye of Chaos
In the Eye of Chaos 2Blue (3)
World Enchantment

Whenever a player casts an instant spell, counter it unless that player pays Variable Colorless, where X is its mana value.

Masters Edition IV (Rare)
Other Versions
Legends (Rare)
In the Presence of Ages
In the Presence of Ages 2Green (3)
Instant

Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.

The Lost Caverns of Ixalan (Common)
In the Trenches
In the Trenches 1WhiteWhite (3)
Enchantment

Creatures you control get +1/+1.

5White: Exile target nonland permanent you don't control until In the Trenches leaves the battlefield. Activate only as a sorcery and only once.

The Brothers' War (Mythic Rare)
In the Web of War
In the Web of War 3RedRed (5)
Enchantment

Whenever a creature enters the battlefield under your control, it gets +2/+0 and gains haste until end of turn.

Betrayers of Kamigawa (Rare)
In Thrall to the Pit
In Thrall to the Pit 3Red (4)
Sorcery

Kicker 2Black (You may pay an additional 2Black as you cast this spell.)

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If this spell was kicked, sacrifice that creature at the beginning of the next end step.

Dominaria United (Common)
In Too Deep
In Too Deep BlueBlue (2)
Enchantment — Aura

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Enchant creature, planeswalker, or Clue

Enchanted permanent is a colorless Clue artifact with "2, Sacrifice this artifact: Draw a card" and loses all other abilities. (It's no longer a creature or planeswalker.)

Streets of New Capenna Commander (Rare)
Inaction Injunction
Inaction Injunction 1Blue (2)
Sorcery

Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

Draw a card.

Return to Ravnica (Common)
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