|
Solar Blaze
( 4)
Sorcery
Each creature deals damage to itself equal to its power.
|
|
|
Solar Tide
( 6)
Sorcery
Choose one — • Destroy all creatures with power 2 or less. • Destroy all creatures with power 3 or greater. Entwine—Sacrifice two lands. (Choose both if you pay the entwine cost.)
|
|
|
Solarion
( 7)
Artifact Creature — Construct
(0/0)
Sunburst (This enters with a +1/+1 counter on it for each color of mana spent to cast it.) : Double the number of +1/+1 counters on Solarion.
|
|
|
Soldevi Adnate
( 2)
Creature — Human Cleric
(1/2)
, Sacrifice a black or artifact creature: Add an amount of equal to the sacrificed creature's mana value.
|
|
|
Soldevi Digger
( 2)
Artifact
: Put the top card of your graveyard on the bottom of your library.
|
|
|
Soldevi Golem
( 4)
Artifact Creature — Golem
(5/3)
Soldevi Golem doesn't untap during your untap step. At the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap Soldevi Golem.
|
|
|
Soldevi Heretic
( 3)
Creature — Human Cleric
(2/2)
, : Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card.
|
|
|
Soldevi Sage
( 2)
Creature — Human Wizard
(1/1)
, Sacrifice two lands: Draw three cards, then discard one of them.
|
|
|
Soldevi Sentry
( 1)
Artifact Creature — Soldier
(1/1)
: Choose target opponent. Regenerate Soldevi Sentry. When it regenerates this way, that player may draw a card.
|
|
|
Soldevi Simulacrum
( 4)
Artifact Creature — Soldier
(2/4)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) : Soldevi Simulacrum gets +1/+0 until end of turn.
|
|
|
Soldevi Steam Beast
( 5)
Artifact Creature — Beast
(4/2)
Whenever Soldevi Steam Beast becomes tapped, target opponent gains 2 life. : Regenerate Soldevi Steam Beast.
|
|
|
Soldier of Fortune
( 1)
Creature — Human Mercenary
(1/1)
, : Target player shuffles their library.
|
|
|
Soldier of the Grey Host
( 4)
Creature — Spirit Soldier
(2/2)
Flash Flying When Soldier of the Grey Host enters, target creature gets +2/+0 until end of turn.
|
|
|
Soldier of the Pantheon
( 1)
Creature — Human Soldier
(2/1)
Protection from multicolored Whenever an opponent casts a multicolored spell, you gain 1 life.
|
|
|
Soldier Replica
( 3)
Artifact Creature — Soldier
(1/3)
, Sacrifice Soldier Replica: It deals 3 damage to target attacking or blocking creature.
|
|
|
Soldiers of the Watch
( 2)
Creature — — Human Soldier
(2/1)
Double team (When this creature attacks, conjure a duplicate into your hand, then both of them perpetually lose double team.)
|
|
|
Solemn Offering
( 3)
Sorcery
Destroy target artifact or enchantment. You gain 4 life.
|
|
|
Solemn Recruit
( 3)
Creature — Dwarf Warrior
(2/2)
Double strike Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on Solemn Recruit.
|
|
|
Solemn Simulacrum
( 4)
Artifact Creature — Golem
(2/2)
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.
|
|
|
Solemnity
( 3)
Enchantment
Players can't get counters. Counters can't be put on artifacts, creatures, enchantments, or lands.
|
|
|
Solfatara
( 3)
Instant
Target player can't play lands this turn. Draw a card at the beginning of the next turn's upkeep.
|
|
|
Solid Footing
( 1)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets +1/+1. As long as enchanted creature has vigilance, it assigns combat damage equal to its toughness rather than its power.
|
|
|
Solidarity
( 4)
Instant
Creatures you control get +0/+5 until end of turn.
|
|
|
Solidarity of Heroes
( 2)
Instant
Strive — This spell costs more to cast for each target beyond the first. Choose any number of target creatures. Double the number of +1/+1 counters on each of them.
|
|
|
Solitary Camel
( 3)
Creature — Camel
(3/2)
Solitary Camel has lifelink as long as you control a Desert or there is a Desert card in your graveyard. (Damage dealt by this creature also causes you to gain that much life.)
|
|
|
Solitary Confinement
( 3)
Enchantment
At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card. Skip your draw step. You have shroud. (You can't be the target of spells or abilities.) Prevent all damage that would be dealt to you.
|
|
|
Solitary Hunter
( 4)
Creature — Human Warrior Werewolf
(3/4)
At the beginning of each upkeep, if no spells were cast last turn, transform Solitary Hunter.
|
|
|
Solitary Sanctuary
( 3)
Enchantment
When Solitary Sanctuary enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you tap an untapped creature an opponent controls, put a +1/+1 counter on target creature you control.
|
|
|
Soliton
( 5)
Artifact Creature — Construct
(3/4)
: Untap Soliton.
|
|
|
Solitude
( 5)
Creature — Elemental Incarnation
(3/2)
Flash Lifelink When Solitude enters, exile up to one other target creature. That creature's controller gains life equal to its power. Evoke—Exile a white card from your hand.
|
|
|
Sol'kanar the Swamp King
( 5)
Legendary Creature — Demon
(5/5)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Whenever a player casts a black spell, you gain 1 life.
|
|
|
Sol'kanar the Tainted
( 5)
Legendary Creature — Elemental Demon
(5/5)
At the beginning of your end step, choose one that hasn't been chosen — • Draw a card. • Each opponent loses 2 life and you gain 2 life. • Sol'kanar the Tainted deals 3 damage to up to one other target creature or planeswalker. • Exile Sol'kanar, then return it to the battlefield under an opponent's control.
|
|
|
Soltari Champion
( 3)
Creature — Soltari Soldier
(2/2)
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Soltari Champion attacks, other creatures you control get +1/+1 until end of turn.
|
|
|
Soltari Crusader
( 3)
Creature — Soltari Knight
(2/1)
Shadow (This creature can block or be blocked by only creatures with shadow.) : Soltari Crusader gets +1/+0 until end of turn.
|
|
|
Soltari Emissary
( 2)
Creature — Soltari Soldier
(2/1)
: Soltari Emissary gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
|
|
|
Soltari Foot Soldier
( 1)
Creature — Soltari Soldier
(1/1)
Shadow (This creature can block or be blocked by only creatures with shadow.)
|
|
|
Soltari Guerrillas
( 4)
Creature — Soltari Soldier
(3/2)
Shadow (This creature can block or be blocked by only creatures with shadow.) : The next time Soltari Guerrillas would deal combat damage to an opponent this turn, it deals that damage to target creature instead.
|
|
|
Soltari Lancer
( 3)
Creature — Soltari Knight
(2/2)
Shadow (This creature can block or be blocked by only creatures with shadow.) Soltari Lancer has first strike as long as it's attacking.
|
|
|
Soltari Monk
( 2)
Creature — Soltari Monk Cleric
(2/1)
Protection from black Shadow (This creature can block or be blocked by only creatures with shadow.)
|
|
|
Soltari Priest
( 2)
Creature — Soltari Cleric
(2/1)
Protection from red Shadow (This creature can block or be blocked by only creatures with shadow.)
|
|
|
Soltari Trooper
( 2)
Creature — Soltari Soldier
(1/1)
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn.
|
|
|
Soltari Visionary
( 3)
Creature — Soltari Cleric
(2/2)
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Soltari Visionary deals damage to a player, destroy target enchantment that player controls.
|
|
|
Solve the Equation
( 3)
Sorcery
Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
|
|
|
Somber Hoverguard
( 6)
Creature — Drone
(3/2)
Affinity for artifacts (This spell costs less to cast for each artifact you control.) Flying
|
|
|
Somberwald Alpha
( 4)
Creature — Wolf
(3/2)
Whenever a creature you control becomes blocked, it gets +1/+1 until end of turn. : Target creature you control gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
|
|
|
Somberwald Beastmaster
( 7)
Creature — Human Ranger
(1/1)
When Somberwald Beastmaster enters, create a 2/2 green Wolf creature token, a 3/3 green Beast creature token, and a 4/4 green Beast creature token. Creature tokens you control have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)
|
|
|
Somberwald Dryad
( 2)
Creature — Dryad
(2/2)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
|
|
|
Somberwald Sage
( 3)
Creature — Human Druid
(0/1)
: Add three mana of any one color. Spend this mana only to cast creature spells.
|
|
|
Somberwald Spider
( 5)
Creature — Spider
(2/4)
Reach (This creature can block creatures with flying.) Morbid — Somberwald Spider enters with two +1/+1 counters on it if a creature died this turn.
|
|
|
Somberwald Stag
( 5)
Creature — Elk
(4/3)
When Somberwald Stag enters, you may have it fight target creature you don't control.
|
|
|
Somberwald Vigilante
( 1)
Creature — Human Warrior
(1/1)
Whenever Somberwald Vigilante becomes blocked by a creature, Somberwald Vigilante deals 1 damage to that creature.
|
|
|
Somnomancer
( 2)
Creature — Kithkin Wizard
(2/1)
When Somnomancer enters, you may tap target creature.
|
|
|
Somnophore
( 4)
Creature — Illusion
(2/2)
Flying Whenever Somnophore deals damage to a player, tap target creature that player controls. That creature doesn't untap during its controller's untap step for as long as Somnophore remains on the battlefield.
|
|
|
Sonar Strike
( 2)
Instant
Sonar Strike deals 4 damage to target attacking, blocking, or tapped creature. You gain 3 life if you control a Bat.
|
|
|
Song of Blood
( 2)
Sorcery
Mill four cards. Whenever a creature attacks this turn, it gets +1/+0 until end of turn for each creature card put into your graveyard this way.
|
|
|
Song of Creation
( 4)
Enchantment
You may play an additional land on each of your turns. Whenever you cast a spell, draw two cards. At the beginning of your end step, discard your hand.
|
|
|
Song of Eärendil
( 5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Scry 2, then draw two cards. II — Create a Treasure token and a 2/2 blue Bird creature token with flying. III — Put a flying counter on each creature you control without flying.
|
|
|
Song of Freyalise
( 2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Until your next turn, creatures you control gain ": Add one mana of any color." III — Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.
|
|
|
Song of Inspiration
( 5)
Instant
Choose up to two target permanent cards in your graveyard. Roll a d20 and add the total mana value of those cards. 1–14 | Return those cards to your hand. 15+ | Return those cards to your hand. You gain life equal to their total mana value.
|
|
|
Song of Serenity
( 2)
Enchantment
Creatures that are enchanted can't attack or block.
|
|
|
Song of Stupefaction
( 2)
Enchantment — Aura
Enchant creature or Vehicle When Song of Stupefaction enters, you may mill two cards. (You may put the top two cards of your library into your graveyard.) Fathomless descent — Enchanted permanent gets -X/-0, where X is the number of permanent cards in your graveyard.
|
|
|
Song of the Dryads
( 3)
Enchantment — Aura
Enchant permanent Enchanted permanent is a colorless Forest land.
|
|
|
Song of the Worldsoul
( 6)
Enchantment
Whenever you cast a spell, populate. (Create a token that's a copy of a creature token you control.)
|
|
|
Song of Totentanz
( 1)
Sorcery
Create X 1/1 black Rat creature tokens with "This creature can't block." Creatures you control gain haste until end of turn.
|
|
|
Songbirds' Blessing
( 4)
Enchantment — Aura
Enchant creature Whenever enchanted creature attacks, reveal cards from the top of your library until you reveal an Aura card. You may put that card onto the battlefield. If you don't, put it into your hand. Put the rest on the bottom of your library in a random order.
|
|
|
Song-Mad Treachery
( 5)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
|
|
|
Songstitcher
( 1)
Creature — Human Cleric
(1/1)
: Prevent all combat damage that would be dealt this turn by target attacking creature with flying.
|
|
|
Sonic Assault
( 3)
Instant
Tap target creature. Sonic Assault deals 2 damage to that creature's controller. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
|
|
|
Sonic Burst
( 2)
Instant
As an additional cost to cast this spell, discard a card at random. Sonic Burst deals 4 damage to any target.
|
|
|
Sonic Seizure
( 1)
Instant
As an additional cost to cast this spell, discard a card at random. Sonic Seizure deals 3 damage to any target.
|
|
|
Sonorous Howlbonder
( 3)
Creature — Human Warrior
(2/2)
Menace Each creature you control with menace can't be blocked except by three or more creatures.
|
|
|
Sontaran General
( 5)
Creature — Alien Soldier
(5/5)
Trample, haste Battalion — Whenever Sontaran General and at least two other creatures attack, for each opponent, goad up to one target creature that player controls. Those creatures can't block this turn. (Until your next turn, they attack each combat if able and attack a player other than you if able.)
|
|
|
Soot Imp
( 3)
Creature — Imp
(1/2)
Flying Whenever a player casts a nonblack spell, that player loses 1 life.
|
|
|
Sootfeather Flock
( 5)
Creature — Bird
(3/2)
Flying Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
|
|
|
Soothing of Sméagol
( 2)
Instant
Return target nontoken creature to its owner's hand. The Ring tempts you.
|
|
|
Sootstoke Kindler
( 2)
Creature — Elemental Shaman
(1/1)
Haste : Target black or red creature gains haste until end of turn.
|
|
|
Sootwalkers
( 4)
Creature — Elemental Rogue
(3/3)
Sootwalkers can't be blocked by white creatures.
|
|
|
Sophia, Dogged Detective
( 4)
Legendary Creature — Human Detective
(3/4)
When Sophia, Dogged Detective enters, create Tiny, a legendary 2/2 green Dog Detective creature token with trample. , Sacrifice an artifact token: Put a +1/+1 counter on each Dog you control. Whenever a Dog you control deals combat damage to a player, create a Food token, then investigate.
|
|
|
Soporific Springs
( 0)
Land
As Soporific Springs enters, you may pay 3 life. If you don't, it enters tapped. : Add .
|
|
|
Soramaro, First to Dream
( 6)
Legendary Creature — Spirit
(*/*)
Flying Soramaro, First to Dream's power and toughness are each equal to the number of cards in your hand. , Return a land you control to its owner's hand: Draw a card.
|
|
|
Soratami Cloud Chariot
( 5)
Artifact
: Target creature you control gains flying until end of turn. : Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.
|
|
|
Soratami Cloudskater
( 2)
Creature — Moonfolk Rogue
(1/1)
Flying , Return a land you control to its owner's hand: Draw a card, then discard a card.
|
|
|
Soratami Mindsweeper
( 4)
Creature — Moonfolk Wizard
(1/4)
Flying , Return a land you control to its owner's hand: Target player mills two cards.
|
|
|