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Invasion of Arcavios
Invasion of Arcavios 3BlueBlue (5)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Arcavios enters, search your library, graveyard, and/or outside the game for an instant or sorcery card you own, reveal it, and put it into your hand. If you search your library this way, shuffle.

March of the Machine (Rare)
Invasion of Azgol
Invasion of Azgol BlackRed (2)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Azgol enters, target player sacrifices a creature or planeswalker of their choice and loses 1 life.

March of the Machine (Uncommon)
Invasion of Belenon
Invasion of Belenon 2White (3)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Belenon enters, create a 2/2 white and blue Knight creature token with vigilance.

March of the Machine (Uncommon)
Invasion of Dominaria
Invasion of Dominaria 2White (3)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Dominaria enters, you gain 4 life and draw a card.

March of the Machine (Uncommon)
Invasion of Eldraine
Invasion of Eldraine 3Black (4)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Eldraine enters, target opponent discards two cards.

March of the Machine (Uncommon)
Invasion of Ergamon
Invasion of Ergamon RedGreen (2)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Ergamon enters, create a Treasure token. Then you may discard a card. If you do, draw a card.

March of the Machine (Uncommon)
Invasion of Fiora
Invasion of Fiora 4BlackBlack (6)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Fiora enters, choose one or both —

• Destroy all legendary creatures.

• Destroy all nonlegendary creatures.

March of the Machine (Rare)
Invasion of Gobakhan
Invasion of Gobakhan 1White (2)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Gobakhan enters, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs 2 more to cast.

March of the Machine (Rare)
Invasion of Ikoria
Invasion of Ikoria Variable ColorlessGreenGreen (2)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Ikoria enters, search your library and/or graveyard for a non-Human creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle.

March of the Machine (Rare)
Invasion of Innistrad
Invasion of Innistrad 2BlackBlack (4)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

Flash

When Invasion of Innistrad enters, target creature an opponent controls gets -13/-13 until end of turn.

March of the Machine (Mythic Rare)
Invasion of Ixalan
Invasion of Ixalan 1Green (2)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Ixalan enters, look at the top five cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

March of the Machine (Rare)
Invasion of Kaladesh
Invasion of Kaladesh BlueRed (2)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Kaladesh enters, create a 1/1 colorless Thopter artifact creature token with flying.

March of the Machine (Uncommon)
Invasion of Kaldheim
Invasion of Kaldheim 3Red (4)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Kaldheim enters, exile all cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way.

March of the Machine (Rare)
Invasion of Kamigawa
Invasion of Kamigawa 3Blue (4)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Kamigawa enters, tap target artifact or creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

March of the Machine (Uncommon)
Invasion of Karsus
Invasion of Karsus 2RedRed (4)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Karsus enters, it deals 3 damage to each creature and each planeswalker.

March of the Machine (Rare)
Invasion of Kylem
Invasion of Kylem 2RedWhite (4)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Kylem enters, up to two target creatures each get +2/+0 and gain vigilance and haste until end of turn.

March of the Machine (Uncommon)
Invasion of Lorwyn
Invasion of Lorwyn 4BlackGreen (6)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Lorwyn enters, destroy target non-Elf creature an opponent controls with power X or less, where X is the number of lands you control.

March of the Machine (Uncommon)
Invasion of Mercadia
Invasion of Mercadia 1Red (2)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Mercadia enters, you may discard a card. If you do, draw two cards.

March of the Machine (Uncommon)
Invasion of Moag
Invasion of Moag 2GreenWhite (4)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Moag enters, put a +1/+1 counter on each creature you control.

March of the Machine (Uncommon)
Invasion of Muraganda
Invasion of Muraganda 4Green (5)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Muraganda enters, put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control.

March of the Machine (Uncommon)
Invasion of New Capenna
Invasion of New Capenna WhiteBlack (2)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of New Capenna enters, you may sacrifice an artifact or creature. When you do, exile target artifact or creature an opponent controls.

March of the Machine (Uncommon)
Invasion of New Phyrexia
Invasion of New Phyrexia Variable ColorlessWhiteBlue (2)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of New Phyrexia enters, create X 2/2 white and blue Knight creature tokens with vigilance.

March of the Machine (Mythic Rare)
Invasion of Pyrulea
Invasion of Pyrulea GreenBlue (2)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Pyrulea enters, scry 3, then reveal the top card of your library. If it's a land or double-faced card, draw a card.

March of the Machine (Uncommon)
Invasion of Ravnica
Invasion of Ravnica 5 (5)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Ravnica enters, exile target nonland permanent an opponent controls that isn't exactly two colors.

March of the Machine (Mythic Rare)
Invasion of Regatha
Invasion of Regatha 2Red (3)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Regatha enters, it deals 4 damage to another target battle or opponent and 1 damage to up to one target creature.

March of the Machine (Uncommon)
Invasion of Segovia
Invasion of Segovia 2Blue (3)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Segovia enters, create two 1/1 blue Kraken creature tokens with trample.

March of the Machine (Rare)
Invasion of Shandalar
Invasion of Shandalar 3GreenGreen (5)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Shandalar enters, return up to three target permanent cards from your graveyard to your hand.

March of the Machine (Mythic Rare)
Invasion of Tarkir
Invasion of Tarkir 1Red (2)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Tarkir enters, reveal any number of Dragon cards from your hand. When you do, Invasion of Tarkir deals X plus 2 damage to any other target, where X is the number of cards revealed this way. (X can be 0.)

March of the Machine (Mythic Rare)
Invasion of the Giants
Invasion of the Giants BlueRed (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Scry 2.

II — Draw a card. Then you may reveal a Giant card from your hand. When you do, Invasion of the Giants deals 2 damage to target opponent or planeswalker.

III — The next Giant spell you cast this turn costs 2 less to cast.

Kaldheim (Uncommon)
Invasion of Theros
Invasion of Theros 2White (3)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Theros enters, search your library for an Aura, God, or Demigod card, reveal it, put it into your hand, then shuffle.

March of the Machine (Rare)
Invasion of Tolvada
Invasion of Tolvada 3WhiteBlack (5)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Tolvada enters, return target nonbattle permanent card from your graveyard to the battlefield.

March of the Machine (Rare)
Invasion of Ulgrotha
Invasion of Ulgrotha 4Black (5)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Ulgrotha enters, it deals 3 damage to any other target and you gain 3 life.

March of the Machine (Uncommon)
Invasion of Vryn
Invasion of Vryn 3Blue (4)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Vryn enters, draw three cards, then discard a card.

March of the Machine (Uncommon)
Invasion of Xerex
Invasion of Xerex 2WhiteBlue (4)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Xerex enters, return up to one target creature to its owner's hand.

March of the Machine (Uncommon)
Invasion of Zendikar
Invasion of Zendikar 3Green (4)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Zendikar enters, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

March of the Machine (Uncommon)
Invasion Plans
Invasion Plans 2Red (3)
Enchantment

All creatures block each combat if able.

The attacking player chooses how each creature blocks each combat.

Stronghold (Rare)
Invasive Species
Invasive Species 2Green (3)
Creature — Insect (3/3)

When Invasive Species enters, return another permanent you control to its owner's hand.

Magic 2015 Core Set (Common)
Invasive Surgery
Invasive Surgery Blue (1)
Instant

Counter target sorcery spell.

Delirium — If there are four or more card types among cards in your graveyard, search the graveyard, hand, and library of that spell's controller for any number of cards with the same name as that spell, exile those cards, then that player shuffles.

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Shadows over Innistrad (Uncommon)
Inventive Iteration
Inventive Iteration 3Blue (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Return up to one target creature or planeswalker to its owner's hand.

II — Return an artifact card from your graveyard to your hand. If you can't, draw a card.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Rare)
Inventor's Apprentice
Inventor's Apprentice Red (1)
Creature — Human Artificer (1/2)

Inventor's Apprentice gets +1/+1 as long as you control an artifact.

Kaladesh Remastered (Uncommon)
Other Versions
Kaladesh (Uncommon)
Inventor's Axe
Inventor's Axe Red (1)
Artifact — Equipment

Flash

When Inventor's Axe enters, you get EnergyEnergy (two energy counters).

When Inventor's Axe enters, attach it to target creature you control.

Equipped creature gets +2/+0.

Equip—Pay EnergyEnergy.

Modern Horizons 3 (Common)
Inventors' Fair
Inventors' Fair (0)
Legendary Land

At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.

Tap: Add Colorless.

4, Tap, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.

Kaladesh Remastered (Rare)
Other Versions
Kaladesh (Rare)
Inventory Management
Inventory Management RedWhite (2)
Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

For each Aura and Equipment you control, you may attach it to a creature you control.

Magic The Gathering—Fallout (Rare)
Invert Polarity
Invert Polarity BlueBlueRed (3)
Instant

Choose target spell, then flip a coin. If you win the flip, gain control of that spell and you may choose new targets for it. If you lose the flip, counter that spell.

Modern Horizons 3 (Rare)
Investigator's Journal
Investigator's Journal 2 (2)
Artifact — Clue

Investigator's Journal enters with a number of suspect counters on it equal to the greatest number of creatures a player controls.

2, Tap, Remove a suspect counter from Investigator's Journal: Draw a card.

2, Sacrifice Investigator's Journal: Draw a card.

Commander Masters (Rare)
Other Versions
Innistrad: Crimson Vow (Rare)
Invigorate
Invigorate 2Green (3)
Instant

If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life.

Target creature gets +4/+4 until end of turn.

Game Night: Free-For-All (Uncommon)
Other Versions
Mercadian Masques (Common)
Duel Decks: Garruk vs. Liliana (Common)
Magic: The Gathering-Commander (Common)
Duel Decks Anthology, Garruk vs. Liliana (Common)
Eternal Masters (Uncommon)
Masters 25 (Uncommon)
Double Masters (Uncommon)
Invigorated Rampage
Invigorated Rampage 1Red (2)
Instant

Choose one —

• Target creature gets +4/+0 and gains trample until end of turn.

• Two target creatures each get +2/+0 and gain trample until end of turn.

Kaladesh Remastered (Uncommon)
Other Versions
Aether Revolt (Uncommon)
Invigorating Boon
Invigorating Boon 1Green (2)
Enchantment

Whenever a player cycles a card, you may put a +1/+1 counter on target creature.

Dominaria Remastered (Uncommon)
Other Versions
Onslaught (Uncommon)
Invigorating Falls
Invigorating Falls 2GreenGreen (4)
Sorcery

You gain life equal to the number of creature cards in all graveyards.

Torment (Common)
Invigorating Hot Spring
Invigorating Hot Spring 1RedGreen (3)
Enchantment

Invigorating Hot Spring enters with four +1/+1 counters on it.

Modified creatures you control have haste. (Equipment, Auras you control, and counters are modifications.)

Remove a +1/+1 counter from Invigorating Hot Spring: Put a +1/+1 counter on target creature you control. Activate only as a sorcery and only once each turn.

Kamigawa: Neon Dynasty (Uncommon)
Invigorating Surge
Invigorating Surge 2Green (3)
Instant

Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on that creature.

Core Set 2021 (Uncommon)
Inviolability
Inviolability 1White (2)
Enchantment — Aura

Enchant creature

Prevent all damage that would be dealt to enchanted creature.

Mercadian Masques (Common)
Invisible Stalker
Invisible Stalker 1Blue (2)
Creature — Human Rogue (1/1)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Invisible Stalker can't be blocked.

Shadows of the Past (Uncommon)
Other Versions
Innistrad (Uncommon)
Zendikar Rising Commander (Uncommon)
Invocation of Saint Traft
Invocation of Saint Traft 1WhiteBlue (3)
Enchantment — Aura

Enchant creature

Enchanted creature has "Whenever this creature attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat."

Shadows over Innistrad (Rare)
Invocation of the Founders
Invocation of the Founders (0)
Enchantment

Whenever you cast an instant or sorcery spell from your hand, you may copy that spell. You may choose new targets for the copy.

March of the Machine (Rare)
Invoke Calamity
Invoke Calamity 1RedRedRedRed (5)
Instant

You may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them instead. Exile Invoke Calamity.

Kamigawa: Neon Dynasty (Rare)
Invoke Despair
Invoke Despair 1BlackBlackBlackBlack (5)
Sorcery

Target opponent sacrifices a creature of their choice. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker.

Kamigawa: Neon Dynasty (Rare)
Invoke the Ancients
Invoke the Ancients 1GreenGreenGreenGreen (5)
Sorcery

Create two 4/5 green Spirit creature tokens. For each of them, put your choice of a vigilance counter, a reach counter, or a trample counter on it.

Kamigawa: Neon Dynasty (Rare)
Involuntary Cooldown
Involuntary Cooldown 3Blue (4)
Sorcery

Tap up to two target artifacts and/or creatures. Put two stun counters on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)

The Brothers' War (Uncommon)
Involuntary Employment
Involuntary Employment 3Red (4)
Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Treasure token. (It's an artifact with "Tap, Sacrifice this token: Add one mana of any color.")

Magic: The Gathering Foundations (Common)
Other Versions
Streets of New Capenna (Uncommon)
Invulnerability
Invulnerability 1White (2)
Instant

Buyback 3 (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.)

The next time a source of your choice would deal damage to you this turn, prevent that damage.

Tempest (Uncommon)
Iona, Shield of Emeria
Iona, Shield of Emeria 6WhiteWhiteWhite (9)
Legendary Creature — Angel (7/7)

Flying

As Iona, Shield of Emeria enters, choose a color.

Your opponents can't cast spells of the chosen color.

Mystery Booster 2: Convention Edition (Mythic Rare)
Other Versions
Zendikar (Mythic Rare)
Modern Masters 2015 Edition (Mythic Rare)
From the Vault: Angels (Mythic Rare)
Iona's Blessing
Iona's Blessing 3White (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2, has vigilance, and can block an additional creature each combat.

Oath of the Gatewatch (Uncommon)
Iona's Judgment
Iona's Judgment 4White (5)
Sorcery

Exile target creature or enchantment.

Commander Legends (Common)
Other Versions
Worldwake (Common)
Iconic Masters (Common)
Ioreth of the Healing House
Ioreth of the Healing House 2Blue (3)
Legendary Creature — Human Cleric (1/4)

Tap: Untap another target permanent.

Tap: Untap two other target legendary creatures.

The Lord of the Rings: Tales of Middle Earth (Uncommon)
Irascible Wolverine
Irascible Wolverine 2Red (3)
Creature — Wolverine (3/2)

When Irascible Wolverine enters, exile the top card of your library. Until end of turn, you may play that card.

Plot 2Red (You may pay 2Red and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Outlaws of Thunder Junction (Common)
Iraxxa, Empress of Mars
Iraxxa, Empress of Mars 2RedRed (4)
Legendary Creature — Alien Warrior (5/4)

Trample

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

Paradox — Whenever you cast a spell from anywhere other than your hand, create a 2/2 red Alien Warrior creature token.

Doctor Who Commander (Uncommon)
Ire of Kaminari
Ire of Kaminari 3Red (4)
Instant — Arcane

Ire of Kaminari deals damage to any target equal to the number of Arcane cards in your graveyard.

Betrayers of Kamigawa (Common)
Ire Shaman
Ire Shaman 1Red (2)
Creature — Orc Shaman (2/1)

Menace (This creature can't be blocked except by two or more creatures.)

Megamorph Red (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

When Ire Shaman is turned face up, exile the top card of your library. Until end of turn, you may play that card.

Masters 25 (Uncommon)
Other Versions
Dragons of Tarkir (Rare)
Irencrag Feat
Irencrag Feat 1RedRedRed (4)
Sorcery

Add seven Red. You can cast only one more spell this turn.

Throne of Eldraine (Rare)
Irencrag Pyromancer
Irencrag Pyromancer 2Red (3)
Creature — Human Wizard (0/4)

Whenever you draw your second card each turn, Irencrag Pyromancer deals 3 damage to any target.

Jumpstart 2022 (Rare)
Other Versions
Throne of Eldraine (Rare)
Irenicus's Vile Duplication
Irenicus's Vile Duplication 3Blue (4)
Sorcery

Create a token that's a copy of target creature you control, except the token has flying and it isn't legendary.

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Commander Legends: Battle for Baldur's Gate (Uncommon)
Iridescent Angel
Iridescent Angel 5WhiteBlue (7)
Creature — Angel (4/4)

Flying, protection from each color

From the Vault: Angels (Mythic Rare)
Other Versions
Odyssey (Rare)
Iridescent Blademaster
Iridescent Blademaster 1Green (2)
Creature — Elf Warrior (2/2)

3Green: Iridescent Blademaster gets +2/+2 until end of turn.

March of the Machine (Common)
Iridescent Drake
Iridescent Drake 3Blue (4)
Creature — Drake (2/2)

Flying

When Iridescent Drake enters, put target Aura card from a graveyard onto the battlefield under your control attached to Iridescent Drake.

Ultimate Masters (Uncommon)
Other Versions
Urza's Destiny (Uncommon)
Iridescent Vinelasher
Iridescent Vinelasher Black (1)
Creature — Lizard Assassin (1/2)

Offspring 2 (You may pay an additional 2 as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)

Landfall — Whenever a land you control enters, this creature deals 1 damage to target opponent.

Bloomburrow (Rare)
Iridian Maelstrom
Iridian Maelstrom WhiteBlueBlackRedGreen (5)
Sorcery

Destroy each creature that isn't all colors.

Dominaria United Commander (Rare)
Iroas, God of Victory
Iroas, God of Victory 2RedWhite (4)
Legendary Enchantment Creature — God (7/4)

Indestructible

As long as your devotion to red and white is less than seven, Iroas isn't a creature.

Creatures you control have menace.

Prevent all damage that would be dealt to attacking creatures you control.

Secret Lair Drop (Mythic Rare)
Other Versions
Journey into Nyx (Mythic Rare)
Commander 2016 (Mythic Rare)
Iroas's Blessing
Iroas's Blessing 3Red (4)
Enchantment — Aura

Enchant creature you control

When Iroas's Blessing enters, it deals 4 damage to target creature or planeswalker an opponent controls.

Enchanted creature gets +1/+1.

Theros Beyond Death (Common)
Iroas's Champion
Iroas's Champion 1RedWhite (3)
Creature — Human Soldier (2/2)

Double strike (This creature deals both first-strike and regular combat damage.)

Magic Origins (Uncommon)
Iron Apprentice
Iron Apprentice 1 (1)
Artifact Creature — Construct (0/0)

Iron Apprentice enters with a +1/+1 counter on it.

When Iron Apprentice dies, if it had counters on it, put those counters on target creature you control.

Kamigawa: Neon Dynasty (Common)
Iron Lance
Iron Lance 2 (2)
Artifact

3, Tap: Target creature gains first strike until end of turn.

Mercadian Masques (Uncommon)
Iron League Steed
Iron League Steed 4 (4)
Artifact Creature — Construct (2/2)

Haste

Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

Double Masters (Common)
Other Versions
Kaladesh (Uncommon)
Iron Maiden
Iron Maiden 3 (3)
Artifact

At the beginning of each opponent's upkeep, Iron Maiden deals X damage to that player, where X is the number of cards in their hand minus 4.

Urza's Legacy (Rare)
Iron Mastiff
Iron Mastiff 4 (4)
Artifact Creature — Dog (4/4)

Whenever Iron Mastiff attacks, roll a d20 for each player being attacked and ignore all but the highest roll.

1–9 | Iron Mastiff deals damage equal to its power to you.

10–19 | Iron Mastiff deals damage equal to its power to defending player.

20 | Iron Mastiff deals damage equal to its power to each opponent.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Iron Star
Iron Star 1 (1)
Artifact

Whenever a player casts a red spell, you may pay 1. If you do, you gain 1 life.

Eighth Edition (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Classic Sixth Edition (Uncommon)
Seventh Edition (Uncommon)
Iron Tusk Elephant
Iron Tusk Elephant 4White (5)
Creature — Elephant (3/3)

Trample

Mirage (Uncommon)
Iron-Barb Hellion
Iron-Barb Hellion 5Red (6)
Creature — Hellion Beast (5/4)

Haste

Iron-Barb Hellion can't block.

Fifth Dawn (Uncommon)
Ironclad Krovod
Ironclad Krovod 3White (4)
Creature — Beast (2/5)

Core Set 2020 (Common)
Other Versions
War of the Spark (Common)
Ironclad Revolutionary
Ironclad Revolutionary 4BlackBlack (6)
Creature — Aetherborn Artificer (4/4)

When Ironclad Revolutionary enters, you may sacrifice an artifact. If you do, put two +1/+1 counters on Ironclad Revolutionary and each opponent loses 2 life.

Aether Revolt (Uncommon)
Ironclad Slayer
Ironclad Slayer 2White (3)
Creature — Human Warrior (3/2)

When Ironclad Slayer enters, you may return target Aura or Equipment card from your graveyard to your hand.

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Eldritch Moon (Common)
Commander Legends (Common)
Ironclaw Buzzardiers
Ironclaw Buzzardiers 2Red (3)
Creature — Orc Scout (2/2)

Ironclaw Buzzardiers can't block creatures with power 2 or greater.

Red: Ironclaw Buzzardiers gains flying until end of turn.

Time Spiral (Common)
Ironclaw Curse
Ironclaw Curse Red (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets -0/-1.

Enchanted creature can't block creatures with power equal to or greater than the enchanted creature's toughness.

Homelands (Rare)
Other Versions
Fifth Edition (Rare)
Ironclaw Orcs
Ironclaw Orcs 1Red (2)
Creature — Orc (2/2)

Ironclaw Orcs can't block creatures with power 2 or greater.

Masters Edition II (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Iron-Craw Crusher
Iron-Craw Crusher 7 (7)
Artifact Creature — Wurm (4/6)

Whenever Iron-Craw Crusher attacks, target attacking creature gets +X/+0 until end of turn, where X is Iron-Craw Crusher's power.

//PRT-Prototype_Mech//

2GreenGreen

Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)

2/5

The Brothers' War (Uncommon)
Ironfang
Ironfang (0)
Creature — Werewolf (3/1)

First strike

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ironfang.

Innistrad (Common)
Iron-Heart Chimera
Iron-Heart Chimera 4 (4)
Artifact Creature — Chimera (2/2)

Vigilance

Sacrifice Iron-Heart Chimera: Put a +2/+2 counter on target Chimera creature. It gains vigilance. <I>(This effect lasts indefinitely.)</I>

Visions (Uncommon)
Ironhoof Boar
Ironhoof Boar 5Red (6)
Artifact Creature — Boar (5/4)

Trample, haste

Channel — 1Red, Discard Ironhoof Boar: Target creature gets +3/+1 and gains trample until end of turn.

Kamigawa: Neon Dynasty (Common)
Ironpaw Aspirant
Ironpaw Aspirant 1White (2)
Creature — Cat Warrior (1/2)

When Ironpaw Aspirant enters, put a +1/+1 counter on target creature.

The Lost Caverns of Ixalan (Common)
Ironroot Warlord
Ironroot Warlord 1GreenWhite (3)
Creature — Treefolk Soldier (*/5)

Ironroot Warlord's power is equal to the number of creatures you control.

3GreenWhite: Create a 1/1 white Soldier creature token.

Jumpstart (Uncommon)
Other Versions
Core Set 2020 (Uncommon)
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