|
Primeval Light
( 4)
Sorcery
Destroy all enchantments target player controls.
|
|
|
Primeval Protector
( 11)
Creature — Avatar
(10/10)
This spell costs less to cast for each creature your opponents control. When Primeval Protector enters, put a +1/+1 counter on each other creature you control.
|
|
|
Primeval Shambler
( 5)
Creature — Horror Mercenary
(3/3)
: Primeval Shambler gets +1/+1 until end of turn.
|
|
|
Primeval Spawn
( 10)
Creature — Avatar
(10/10)
If Primeval Spawn would enter and it wasn't cast or no mana was spent to cast it, exile it instead. Vigilance, trample, lifelink When Primeval Spawn leaves the battlefield, exile the top ten cards of your library. You may cast any number of spells with total mana value 10 or less from among them without paying their mana costs.
|
|
|
Primeval Titan
( 6)
Creature — Giant
(6/6)
Trample Whenever Primeval Titan enters or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
|
|
|
Primevals' Glorious Rebirth
( 7)
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Return all legendary permanent cards from your graveyard to the battlefield.
|
|
|
Primoc Escapee
( 7)
Creature — Bird Beast
(4/4)
Flying Cycling (, Discard this card: Draw a card.)
|
|
|
Primordial Gnawer
( 5)
Creature — Insect Horror
(5/2)
When Primordial Gnawer dies, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
|
|
|
Primordial Hydra
( 2)
Creature — Hydra
(0/0)
Primordial Hydra enters with X +1/+1 counters on it. At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra. Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it.
|
|
|
Primordial Mist
( 5)
Enchantment
At the beginning of your end step, you may manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Exile a face-down permanent you control face up: You may play that card this turn. (You still pay its costs. Timing rules still apply.)
|
|
|
Primordial Ooze
( 1)
Creature — Ooze
(1/1)
Primordial Ooze attacks each combat if able. At the beginning of your upkeep, put a +1/+1 counter on Primordial Ooze. Then you may pay , where X is the number of +1/+1 counters on it. If you don't, tap Primordial Ooze and it deals X damage to you.
|
|
|
Primordial Plasm
( 0)
Creature — Ooze
(4/4)
At the beginning of combat on your turn, another target creature gets +2/+2 and loses all abilities until end of turn.
|
|
|
Primordial Sage
( 6)
Creature — Spirit
(4/5)
Whenever you cast a creature spell, you may draw a card.
|
|
|
Prince Imrahil the Fair
( 2)
Legendary Creature — Human Noble
(2/2)
Whenever you draw your second card each turn, create a 1/1 white Human Soldier creature token.
|
|
|
Priority Avenger (playtest)
( 4)
Creature — — Aven Wizard
(3/4)
Flying Players can't cast instant spells unless a spell or ability is on the stack.
|
|
|
Priority Boarding
( 3)
Enchantment
Whenever you roll a die, you may reveal the top card of your library. Do this only once each turn. Whenever you reveal a card with mana value less than the result this way, you may exile it. If you do, you may play it this turn.
|
|
|
Prismari Apprentice
( 2)
Creature — Human Shaman
(2/2)
Magecraft — Whenever you cast or copy an instant or sorcery spell, Prismari Apprentice can't be blocked this turn. If that spell has mana value 5 or greater, put a +1/+1 counter on Prismari Apprentice.
|
|
|
Prismari Command
( 3)
Instant
Choose two — • Prismari Command deals 2 damage to any target. • Target player draws two cards, then discards two cards. • Target player creates a Treasure token. • Destroy target artifact.
|
|
|
Prismari Pledgemage
( 2)
Creature — Orc Wizard
(3/3)
Defender Magecraft — Whenever you cast or copy an instant or sorcery spell, Prismari Pledgemage can attack this turn as though it didn't have defender.
|
|
|
Prismatic Boon
( 2)
Instant
Choose a color. X target creatures gain protection from the chosen color until end of turn.
|
|
|
Prismatic Circle
( 3)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) As Prismatic Circle enters, choose a color. : The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
|
|
|
Prismatic Ending
( 1)
Sorcery
Converge — Exile target nonland permanent if its mana value is less than or equal to the number of colors of mana spent to cast this spell.
|
|
|
Prismatic Geoscope
( 5)
Artifact
Prismatic Geoscope enters tapped. Domain — : Add X mana in any combination of colors, where X is the number of basic land types among lands you control.
|
|
|
Prismatic Lace
( 1)
Instant
Target permanent becomes the color or colors of your choice. <I>(This effect lasts indefinitely.)</I>
|
|
|
Prismatic Omen
( 2)
Enchantment
Lands you control are every basic land type in addition to their other types.
|
|
|
Prismatic Strands
( 3)
Instant
Prevent all damage that sources of the color of your choice would deal this turn. Flashback—Tap an untapped white creature you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Prismatic Vista
( 0)
Land
, Pay 1 life, Sacrifice Prismatic Vista: Search your library for a basic land card, put it onto the battlefield, then shuffle.
|
|
|
Prismatic Ward
( 2)
Enchantment — Aura
Enchant creature As Prismatic Ward enters, choose a color. Prevent all damage that would be dealt to enchanted creature by sources of the chosen color.
|
|
|
Prismatic Wardrobe
( 1)
Sorcery
Destroy target nonartifact, nonland permanent that doesn't share a color with clothing worn by its controller.
|
|
|
Prismwake Merrow
( 3)
Creature — Merfolk Wizard
(2/1)
Flash When Prismwake Merrow enters, target permanent becomes the color or colors of your choice until end of turn.
|
|
|
Prison Barricade
( 2)
Creature — Wall
(1/3)
Defender (This creature can't attack.) Kicker (You may pay an additional as you cast this spell.) If Prison Barricade was kicked, it enters with a +1/+1 counter on it and with "Prison Barricade can attack as though it didn't have defender."
|
|
|
Prison Realm
( 3)
Enchantment
When Prison Realm enters, exile target creature or planeswalker an opponent controls until Prison Realm leaves the battlefield. When Prison Realm enters, scry 1.
|
|
|
Prisoner's Dilemma
( 5)
Sorcery
Each opponent secretly chooses silence or snitch, then the choices are revealed. If each opponent chose silence, Prisoner's Dilemma deals 4 damage to each of them. If each opponent chose snitch, Prisoner's Dilemma deals 8 damage to each of them. Otherwise, Prisoner's Dilemma deals 12 damage to each opponent who chose silence. Flashback
|
|
|
Pristine Angel
( 6)
Creature — Angel
(4/4)
Flying As long as Pristine Angel is untapped, it has protection from artifacts and from each color. Whenever you cast a spell, you may untap Pristine Angel.
|
|
|
Private Eye
( 3)
Creature — Homunculus Detective
(3/3)
Other Detectives you control get +1/+1. Whenever you draw your second card each turn, target Detective can't be blocked this turn.
|
|
|
Private Research
( 1)
Enchantment — Aura
Enchant creature At the beginning of your upkeep, you may put a page counter on Private Research. When enchanted creature dies, draw a card for each page counter on Private Research.
|
|
|
Prized Amalgam
( 3)
Creature — Zombie
(3/3)
Whenever a creature enters, if it entered from your graveyard or you cast it from your graveyard, return Prized Amalgam from your graveyard to the battlefield tapped at the beginning of the next end step.
|
|
|
Prized Elephant
( 4)
Creature — Elephant
(3/3)
Prized Elephant gets +1/+1 as long as you control a Forest. : Prized Elephant gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
|
|
|
Prized Statue
( 2)
Artifact
When Prized Statue enters or is put into a graveyard from the battlefield, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
|
|
|
Problematic Volcano (playtest)
( 3)
World Enchantment
When CARDNAME enters the battlefield, it deals 4 damage to any target. Then, starting with you, each player assigns their creatures to the left or right of the volcano. Creatures enter the battlefield to the left or right of the volcano. Creatures can't block creatures on the other side of the volcano.
|
|
|
Processor Assault
( 2)
Sorcery
Devoid (This card has no color.) As an additional cost to cast this spell, put a card an opponent owns from exile into that player's graveyard. Processor Assault deals 5 damage to target creature.
|
|
|
Proclamation of Rebirth
( 3)
Sorcery
Return up to three target creature cards with mana value 1 or less from your graveyard to the battlefield. Forecast — , Reveal Proclamation of Rebirth from your hand: Return target creature card with mana value 1 or less from your graveyard to the battlefield. (Activate only during your upkeep and only once each turn.)
|
|
|
Prodigal Pyromancer
( 3)
Creature — Human Wizard
(1/1)
: Prodigal Pyromancer deals 1 damage to any target.
|
|
|
Prodigal Sorcerer
( 3)
Creature — Human Wizard
(1/1)
: Prodigal Sorcerer deals 1 damage to any target.
|
|
|
Profane Command
( 2)
Sorcery
Choose two — • Target player loses X life. • Return target creature card with mana value X or less from your graveyard to the battlefield. • Target creature gets -X/-X until end of turn. • Up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
|
|
|
Profane Memento
( 1)
Artifact
Whenever a creature card is put into an opponent's graveyard from anywhere, you gain 1 life.
|
|
|
Profane Prayers
( 4)
Sorcery
Profane Prayers deals X damage to any target and you gain X life, where X is the number of Clerics on the battlefield.
|
|
|
Profane Transfusion
( 9)
Sorcery
Two target players exchange life totals. You create an X/X colorless Horror artifact creature token, where X is the difference between those players' life totals.
|
|
|
Profaner of the Dead
( 4)
Creature — Snake Wizard
(3/3)
Exploit (When this creature enters, you may sacrifice a creature.) When Profaner of the Dead exploits a creature, return to their owners' hands all creatures your opponents control with toughness less than the exploited creature's toughness.
|
|
|
Professional Face-Breaker
( 3)
Creature — Human Warrior
(2/3)
Menace Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.
|
|
|
Professor of Zoomancy
( 4)
Creature — Bear Druid
(4/3)
When Professor of Zoomancy enters, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
|
|
|
Professor's Warning
( 1)
Instant
Choose one — • Put a +1/+1 counter on target creature. • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
|
|
|
Proficient Pyrodancer
( 3)
Creature — Human Performer
(2/3)
When Proficient Pyrodancer enters, you may put an art sticker on a nonland permanent you own. : Another target creature with an art sticker on it gets +2/+0 and gains menace until end of turn.
|
|
|
Progenitor Exarch
( 1)
Creature — Phyrexian Cat Cleric
(1/2)
When Progenitor Exarch enters, incubate 3 X times. (To incubate 3, create an Incubator token with three +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) : Transform target Incubator token you control.
|
|
|
Promise of Aclazotz
( 2)
Enchantment
At the beginning of your end step, you may sacrifice a non-Demon creature. If you do, populate. (Create a token that's a copy of a creature token you control.)
|
|
|
Promise of Loyalty
( 5)
Sorcery
Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.
|
|
|
Promised Kannushi
( 1)
Creature — Human Druid
(1/1)
Soulshift 7 (When this creature dies, you may return target Spirit card with mana value 7 or less from your graveyard to your hand.)
|
|
|
Promising Duskmage
( 3)
Creature — Human Warlock
(2/3)
When Promising Duskmage dies, if it had a +1/+1 counter on it, draw a card.
|
|
|
Central Elevator // Promising Stairs (Promising Stairs)
( 3)
Enchantment — Room
At the beginning of your upkeep, surveil 1. You win the game if there are eight or more different names among unlocked doors of Rooms you control. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
|
|
|
Dazzling Theater // Prop Room (Prop Room)
( 3)
Enchantment — Room
Untap each creature you control during each other player's untap step. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
|
|
|
Propaganda
( 3)
Enchantment
Creatures can't attack you unless their controller pays for each creature they control that's attacking you.
|
|
|
Propagator Drone
( 2)
Creature — Eldrazi Drone
(2/2)
Devoid (This card has no color.) Creature tokens you control have evolve. (They have "Whenever a creature you control enters, if it has greater power or toughness than this token, put a +1/+1 counter on this token." They see this creature enter.) : Create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add ."
|
|
|
Proper Burial
( 4)
Enchantment
Whenever a creature you control dies, you gain life equal to that creature's toughness.
|
|
|
Proper Laboratory Attire
( 1)
Artifact — Equipment
Equipped creature gets +2/+1 and has protection from die rolls. (Nothing that lets a player roll a die can block, target, deal damage to, or attach to equipped creature.) Equip
|
|
|
Prophet of the Peak
( 6)
Artifact Creature — Cat
(5/5)
When Prophet of the Peak enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
|
|
|
Prophetic Flamespeaker
( 3)
Creature — Human Shaman
(1/3)
Double strike, trample Whenever Prophetic Flamespeaker deals combat damage to a player, exile the top card of your library. You may play it this turn.
|
|
|
Prophetic Ravings
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has haste and ", Discard a card: Draw a card."
|
|
|
Prophetic Titan
( 6)
Creature — Giant Wizard
(4/4)
Delirium — When Prophetic Titan enters, choose one. If there are four or more card types among cards in your graveyard, choose both instead. • Prophetic Titan deals 4 damage to any target. • Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
|
|
|
Prosperous Bandit
( 3)
Creature — Raccoon Rogue
(2/2)
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) First strike Whenever this creature deals combat damage to a player, create that many tapped Treasure tokens.
|
|
|
Prosperous Partnership
( 3)
Enchantment
When Prosperous Partnership enters, create two 1/1 green and white Citizen creature tokens. Tap three untapped creatures you control: Create a Treasure token.
|
|
|
Prosperous Pirates
( 5)
Creature — Human Pirate
(3/4)
When Prosperous Pirates enters, create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")
|
|
|
Prossh, Skyraider of Kher
( 6)
Legendary Creature — Dragon
(5/5)
When you cast this spell, create X 0/1 red Kobold creature tokens named Kobolds of Kher Keep, where X is the amount of mana spent to cast it. Flying Sacrifice another creature: Prossh, Skyraider of Kher gets +1/+0 until end of turn.
|
|
|
Protean Hulk
( 7)
Creature — Beast
(6/6)
When Protean Hulk dies, search your library for any number of creature cards with total mana value 6 or less, put them onto the battlefield, then shuffle.
|
|
|
Protean Hydra
( 1)
Creature — Hydra
(0/0)
Protean Hydra enters with X +1/+1 counters on it. If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it. Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step.
|
|
|
Protean Raider
( 3)
Creature — Shapeshifter Pirate
(2/2)
Raid — If you attacked this turn, you may have Protean Raider enter as a copy of any creature on the battlefield.
|
|
|
Protean Thaumaturge
( 2)
Creature — Human Wizard
(1/1)
Constellation — Whenever an enchantment you control enters, you may have Protean Thaumaturge become a copy of another target creature, except it has this ability.
|
|
|
Protect the Negotiators
( 2)
Instant
Kicker (You may pay an additional as you cast this spell.) If this spell was kicked, create a 1/1 white Soldier creature token. Counter target spell unless its controller pays for each creature you control.
|
|
|
Protection of the Hekma
( 5)
Enchantment
If a source an opponent controls would deal damage to you, prevent 1 of that damage.
|
|
|
Protection Racket
( 3)
Enchantment
At the beginning of your upkeep, repeat the following process for each opponent in turn order. Reveal the top card of your library. That player may pay life equal to that card's mana value. If they do, exile that card. Otherwise, put it into your hand.
|
|
|
Protective Parents
( 3)
Creature — Human Peasant
(3/2)
When Protective Parents dies, create a Young Hero Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.")
|
|
|
Proteus Machine
( 3)
Artifact Creature — Shapeshifter
(2/2)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Proteus Machine is turned face up, it becomes the creature type of your choice. (This effect lasts indefinitely.)
|
|
|
Prototype Portal
( 4)
Artifact
Imprint — When Prototype Portal enters, you may exile an artifact card from your hand. , : Create a token that's a copy of the exiled card. X is the mana value of that card.
|
|
|
Proud Pack-Rhino
( 3)
Creature — Rhino
(3/3)
When Proud Pack-Rhino enters, choose one — • Put a shield counter on target permanent. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
|
|
|
Provisions Merchant
( 4)
Creature — Beast Peasant
(3/3)
When Provisions Merchant enters, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") Whenever Provisions Merchant attacks, you may sacrifice a Food. If you do, attacking creatures get +1/+1 and gain trample until end of turn.
|
|
|
Prowess of the Fair
( 2)
Kindred Enchantment — Elf
Whenever another nontoken Elf is put into your graveyard from the battlefield, you may create a 1/1 green Elf Warrior creature token.
|
|
|