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Vanish into Eternity
Vanish into Eternity 2White (3)
Instant

This spell costs 3 more to cast if it targets a creature.

Exile target nonland permanent.

Phyrexia: All Will Be One (Common)
Vanish into Memory
Vanish into Memory 2WhiteBlue (4)
Instant

Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to that creature's toughness.

Adventures in the Forgotten Realms Commander (Uncommon)
Other Versions
Coldsnap (Uncommon)
Duel Decks: Venser vs. Koth (Uncommon)
Modern Masters 2017 Edition (Uncommon)
Vanishing
Vanishing Blue (1)
Enchantment — Aura

Enchant creature

BlueBlue: Enchanted creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)

Visions (Common)
Vanishing Verse
Vanishing Verse WhiteBlack (2)
Instant

Exile target monocolored permanent.

Outlaws of Thunder Junction Breaking News (Rare)
Other Versions
Strixhaven: School of Mages (Rare)
Vanishment
Vanishment 4Blue (5)
Instant

Put target nonland permanent on top of its owner's library.

Miracle Blue (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Avacyn Restored (Uncommon)
Vannifar, Evolved Enigma
Vannifar, Evolved Enigma 2GreenBlue (4)
Legendary Creature — Elf Ooze Wizard (3/4)

At the beginning of combat on your turn, choose one —

• Cloak a card from your hand. (Put it onto the battlefield face down as a 2/2 creature with ward 2. Turn it face up any time for its mana cost if it's a creature card.)

• Put a +1/+1 counter on each colorless creature you control.

Murders at Karlov Manor (Mythic Rare)
Vanquish
Vanquish 2White (3)
Instant

Destroy target blocking creature.

Fifth Dawn (Uncommon)
Vanquish the Foul
Vanquish the Foul 5White (6)
Sorcery

Destroy target creature with power 4 or greater. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Theros (Uncommon)
Vanquish the Horde
Vanquish the Horde 6WhiteWhite (8)
Sorcery

This spell costs 1 less to cast for each creature on the battlefield.

Destroy all creatures.

Innistrad: Midnight Hunt (Rare)
Vanquish the Weak
Vanquish the Weak 2Black (3)
Instant

Destroy target creature with power 3 or less.

March of the Machine (Common)
Other Versions
Ixalan (Common)
Zendikar Rising (Common)
Vanquisher's Axe
Vanquisher's Axe 1 (1)
Artifact — Equipment

Equipped creature gets +2/+0.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Dominaria United (Common)
Vanquisher's Banner
Vanquisher's Banner 5 (5)
Artifact

As Vanquisher's Banner enters, choose a creature type.

Creatures you control of the chosen type get +1/+1.

Whenever you cast a creature spell of the chosen type, draw a card.

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Ixalan (Rare)
Time Spiral Remastered (Bonus)
March of the Machine Commander (Rare)
The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Commander Masters (Rare)
Vantress Gargoyle
Vantress Gargoyle 1Blue (2)
Artifact Creature — Gargoyle (5/4)

Flying

Vantress Gargoyle can't attack unless defending player has seven or more cards in their graveyard.

Vantress Gargoyle can't block unless you have four or more cards in hand.

Tap: Each player mills a card.

Throne of Eldraine (Rare)
Vantress Paladin
Vantress Paladin 3Blue (4)
Creature — Human Knight (2/2)

Flying

Adamant — If at least three blue mana was spent to cast this spell, Vantress Paladin enters with a +1/+1 counter on it.

Throne of Eldraine (Common)
Vantress Transmuter
Vantress Transmuter 3Blue (4)
Creature — Human Wizard (3/4)

Wilds of Eldraine (Common)
Virtue of Knowledge (Vantress Visions)
Virtue of Knowledge (Vantress Visions) 1Blue (2)
Instant — Adventure

Copy target activated or triggered ability you control. You may choose new targets for the copy.

Wilds of Eldraine (Mythic Rare)
Vapor Snag
Vapor Snag Blue (1)
Instant

Return target creature to its owner's hand. Its controller loses 1 life.

Modern Masters 2015 Edition (Common)
Other Versions
New Phyrexia (Common)
Duel Decks: Ajani vs. Nicol Bolas (Common)
Vapor Snare
Vapor Snare 4Blue (5)
Enchantment — Aura

Enchant creature

You control enchanted creature.

At the beginning of your upkeep, sacrifice Vapor Snare unless you return a land you control to its owner's hand.

Worldwake (Uncommon)
Vaporkin
Vaporkin 1Blue (2)
Creature — Elemental (2/1)

Flying

Vaporkin can block only creatures with flying.

Conspiracy: Take the Crown (Common)
Other Versions
Theros (Common)
Vaporous Djinn
Vaporous Djinn 2BlueBlue (4)
Creature — Djinn (3/4)

Flying

At the beginning of your upkeep, Vaporous Djinn phases out unless you pay BlueBlue. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)

Mirage (Uncommon)
Varchild, Betrayer of Kjeldor
Varchild, Betrayer of Kjeldor 2Red (3)
Legendary Creature — Human Knight (3/3)

Whenever Varchild, Betrayer of Kjeldor deals combat damage to a player, that player creates that many 1/1 red Survivor creature tokens.

Survivors your opponents control can't block, and they can't attack you or planeswalkers you control.

When Varchild leaves the battlefield, gain control of all Survivors.

Commander 2018 (Rare)
Varchild's Crusader
Varchild's Crusader 3Red (4)
Creature — Human Knight (3/2)

0: Varchild's Crusader can't be blocked this turn except by Walls. Sacrifice Varchild's Crusader at the beginning of the next end step.

Masters Edition II (Common)
Other Versions
Alliances (Common)
Varchild's War-Riders
Varchild's War-Riders 1Red (2)
Creature — Human Warrior (3/4)

Cumulative upkeep—Have an opponent create a 1/1 red Survivor creature token. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Trample; rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)

Masters Edition (Rare)
Other Versions
Alliances (Rare)
Varina, Lich Queen
Varina, Lich Queen 1WhiteBlueBlack (4)
Legendary Creature — Zombie Wizard (4/4)

Whenever you attack with one or more Zombies, draw that many cards, then discard that many cards. You gain that much life.

2, Exile two cards from your graveyard: Create a tapped 2/2 black Zombie creature token.

Double Masters 2022 (Rare)
Other Versions
Commander 2018 (Mythic Rare)
Varis, Silverymoon Ranger
Varis, Silverymoon Ranger 1GreenGreen (3)
Legendary Creature — Human Elf Ranger (3/3)

Reach, ward 1

Whenever you cast a creature or planeswalker spell, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.)

Whenever you complete a dungeon, create a 2/2 green Wolf creature token.

Adventures in the Forgotten Realms (Rare)
Varolz, the Scar-Striped
Varolz, the Scar-Striped 1BlackGreen (3)
Legendary Creature — Troll Warrior (2/2)

Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.)

Sacrifice another creature: Regenerate Varolz, the Scar-Striped.

Dragon's Maze (Rare)
Varragoth, Bloodsky Sire
Varragoth, Bloodsky Sire 2Black (3)
Legendary Creature — Demon Rogue (2/3)

Deathtouch

Boast — 1Black: Target player searches their library for a card, then shuffles and puts that card on top. (Activate only if this creature attacked this turn and only once each turn.)

Kaldheim (Rare)
Vashta Nerada
Vashta Nerada 2Black (3)
Creature — Alien Horror (1/1)

Indestructible

Shadow (This creature can block or be blocked by only creatures with shadow.)

Morbid — At the beginning of each end step, if a creature died this turn, put a +1/+1 counter on Vashta Nerada.

Doctor Who Commander (Rare)
Vassal Soul
Vassal Soul 1White or BlueWhite or Blue (3)
Creature — Spirit (2/2)

Flying

Return to Ravnica (Common)
Vassal's Duty
Vassal's Duty 3White (4)
Enchantment

1: The next 1 damage that would be dealt to target legendary creature you control this turn is dealt to you instead.

Champions of Kamigawa (Rare)
Vastwood Animist
Vastwood Animist 2Green (3)
Creature — Elf Shaman Ally (1/1)

Tap: Target land you control becomes an X/X Elemental creature until end of turn, where X is the number of Allies you control. It's still a land.

Worldwake (Uncommon)
Vastwood Fortification
Vastwood Fortification Green (1)
Instant

Put a +1/+1 counter on target creature.

Zendikar Rising (Uncommon)
Vastwood Gorger
Vastwood Gorger 5Green (6)
Creature — Wurm (5/6)

Magic Origins (Common)
Other Versions
Zendikar (Common)
Magic 2012 (Common)
Magic 2013 (Common)
Vastwood Hydra
Vastwood Hydra Variable ColorlessGreenGreen (2)
Creature — Hydra (0/0)

Vastwood Hydra enters with X +1/+1 counters on it.

When Vastwood Hydra dies, you may distribute a number of +1/+1 counters equal to the number of +1/+1 counters on Vastwood Hydra among any number of creatures you control.

Ikoria Commander (Rare)
Other Versions
Magic 2014 Core Set (Rare)
Vastwood Surge
Vastwood Surge 3Green (4)
Sorcery

Kicker 4 (You may pay an additional 4 as you cast this spell.)

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If this spell was kicked, put two +1/+1 counters on each creature you control.

Kamigawa: Neon Dynasty Commander (Uncommon)
Other Versions
Zendikar Rising (Uncommon)
Vastwood Thicket
Vastwood Thicket (0)
Land

Vastwood Thicket enters tapped.

Tap: Add Green.

Zendikar Rising (Uncommon)
Vastwood Zendikon
Vastwood Zendikon 4Green (5)
Enchantment — Aura

Enchant land

Enchanted land is a 6/4 green Elemental creature. It's still a land.

When enchanted land dies, return that card to its owner's hand.

Jumpstart (Common)
Other Versions
Worldwake (Common)
Archenemy: Nicol Bolas (Common)
Vat Emergence
Vat Emergence 4Black (5)
Sorcery

Put target creature card from a graveyard onto the battlefield under your control. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Phyrexia: All Will Be One (Uncommon)
Vat of Rebirth
Vat of Rebirth Black (1)
Artifact

Whenever another artifact or creature you control is put into a graveyard from the battlefield, put an oil counter on Vat of Rebirth.

2Black, Tap, Remove four oil counters from Vat of Rebirth: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.

Phyrexia: All Will Be One (Uncommon)
Vault 101: Birthday Party
Vault 101: Birthday Party 3White (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a 1/1 white Human Soldier creature token and a Food token. (A Food token is an artifact with "2, Tap, Sacrifice this artifact: You gain 3 life.")

II, III — You may put an Aura or Equipment card from your hand or graveyard onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control.

Magic The Gathering—Fallout (Rare)
Vault 11: Voter's Dilemma
Vault 11: Voter's Dilemma 2WhiteBlack (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — For each opponent, you create a 1/1 white Human Soldier creature token.

II, III — Each player secretly votes for up to one creature, then those votes are revealed. If no creature got votes, each player draws a card. Otherwise, destroy each creature with the most votes or tied for most votes.

Magic The Gathering—Fallout (Rare)
Vault 112: Sadistic Simulation
Vault 112: Sadistic Simulation 2BlueRed (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Tap up to one target creature and put a stun counter on it. You get EnergyEnergy (two energy counters).

III — Pay any amount of Energy. If you paid one or more Energy this way, shuffle your library, then exile that many cards from the top. You may play one of those cards without paying its mana cost.

Magic The Gathering—Fallout (Rare)
Vault 12: The Necropolis
Vault 12: The Necropolis 4BlackBlack (6)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Each player gets three rad counters.

II — Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players.

III — Put two +1/+1 counters on each creature you control that's a Zombie or Mutant.

Magic The Gathering—Fallout (Rare)
Vault 13: Dweller's Journey
Vault 13: Dweller's Journey 3White (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — For each player, exile up to one other target enchantment or creature that player controls until Vault 13 leaves the battlefield.

II — You gain 2 life and scry 2.

III — Return two cards exiled with Vault 13 to the battlefield under their owners' control and put the rest on the bottom of their owners' libraries.

Magic The Gathering—Fallout (Rare)
Vault 21: House Gambit
Vault 21: House Gambit 1Red (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Discard a card, then draw a card.

III — Reveal up to five nonland cards from your hand. For each of those cards that has the same mana value as another card revealed this way, create a Treasure token.

Magic The Gathering—Fallout (Rare)
Vault 75: Middle School
Vault 75: Middle School 2WhiteWhite (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Exile all creatures with power 4 or greater.

II, III — Put a +1/+1 counter on each creature you control.

Magic The Gathering—Fallout (Rare)
Vault 87: Forced Evolution
Vault 87: Forced Evolution 3GreenBlue (5)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Gain control of target non-Mutant creature for as long as you control Vault 87.

II — Put a +1/+1 counter on target creature you control. It becomes a Mutant in addition to its other types.

III — Draw cards equal to the greatest power among Mutants you control.

Magic The Gathering—Fallout (Rare)
Vault of Catlacan
Vault of Catlacan (0)
Legendary Land

(Transforms from Storm the Vault.)

Tap: Add one mana of any color.

Tap: Add Blue for each artifact you control.

Rivals of Ixalan (Rare)
Vault of Champions
Vault of Champions (0)
Land

Vault of Champions enters tapped unless you have two or more opponents.

Tap: Add White or Black.

Commander Masters (Rare)
Other Versions
Commander Legends (Rare)
Vault of the Archangel
Vault of the Archangel (0)
Land

Tap: Add Colorless.

2WhiteBlack, Tap: Creatures you control gain deathtouch and lifelink until end of turn.

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Dark Ascension (Rare)
Modern Event Deck 2014 (Rare)
Commander Legends: Battle for Baldur's Gate (Rare)
March of the Machine Commander (Rare)
The Lost Caverns of Ixalan Commander (Rare)
Vault of Whispers
Vault of Whispers (0)
Artifact Land

Tap: Add Black.

Duskmourn: House of Horror Commander (Common)
Other Versions
Mirrodin (Common)
Planechase (Common)
Warhammer 40,000 Commander (Common)
The Brothers' War Commander (Common)
Vault Plunderer
Vault Plunderer 2Black (3)
Creature — Human Rogue (3/1)

When Vault Plunderer enters, target player draws a card and loses 1 life.

Outlaws of Thunder Junction (Common)
Vault Robber
Vault Robber 1Red (2)
Creature — Dwarf Rogue (1/3)

1, Tap, Exile a creature card from your graveyard: Create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Jumpstart 2022 (Common)
Other Versions
Kaldheim (Common)
Vault Skirge
Vault Skirge 1Phyrexian Black (2)
Artifact Creature — Phyrexian Imp (1/1)

(Phyrexian Black can be paid with either Black or 2 life.)

Flying

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Historic Anthology 5 (Common)
Other Versions
New Phyrexia (Common)
Vault Skyward
Vault Skyward Blue (1)
Instant

Target creature gains flying until end of turn. Untap it.

Scars of Mirrodin (Common)
Vaultborn Tyrant
Vaultborn Tyrant 5GreenGreen (7)
Creature — Dinosaur (6/6)

Trample

Whenever Vaultborn Tyrant or another creature you control with power 4 or greater enters, you gain 3 life and draw a card.

When Vaultborn Tyrant dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types.

Outlaws of Thunder Junction: The Big Score (Mythic Rare)
Vaultbreaker
Vaultbreaker 3Red (4)
Creature — Orc Rogue (4/2)

Whenever Vaultbreaker attacks, you may discard a card. If you do, draw a card.

Dash 2Red (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Fate Reforged (Uncommon)
Vazal, the Compleat (playtest)
Vazal, the Compleat (playtest) 3GreenGreenGreen (6)
Legendary Artifact Creature — — Phyrexian (7/7)

Megalegendary (Your deck can have only one copy of this card.)

Vigilance, trample

CARDNAME has the activated abilities of all other permanents on the battlefield.

Mystery Booster (Common)
Vazi, Keen Negotiator
Vazi, Keen Negotiator 2BlackRedGreen (5)
Legendary Creature — Human Advisor (3/3)

Haste

Tap: Target opponent creates X Treasure tokens, where X is the number of Treasure tokens you created this turn.

Whenever an opponent casts a spell or activates an ability, if mana from a Treasure was spent to cast it or activate it, put a +1/+1 counter on target creature, then draw a card.

Streets of New Capenna Commander (Rare)
Vectis Agents
Vectis Agents 3BlueBlack (5)
Artifact Creature — Human Rogue (4/3)

BlueBlack: Vectis Agents gets -2/-0 until end of turn and can't be blocked this turn.

Conflux (Common)
Vectis Dominator
Vectis Dominator 1WhiteBlack (3)
Artifact Creature — Human Wizard (0/2)

Tap: Tap target creature unless its controller pays 2 life.

Alara Reborn (Common)
Vector Asp
Vector Asp 1 (1)
Artifact Creature — Phyrexian Snake (1/1)

Black: Vector Asp gains infect until end of turn. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Scars of Mirrodin (Common)
Vedalken Æthermage (Vedalken Aethermage)
Vedalken Æthermage (Vedalken Aethermage) 1Blue (2)
Creature — Vedalken Wizard (1/2)

Flash (You may cast this spell any time you could cast an instant.)

When Vedalken Aethermage enters, return target Sliver to its owner's hand.

Wizardcycling 3 (3, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)

Future Sight (Common)
Vedalken Anatomist
Vedalken Anatomist 2Blue (3)
Creature — Phyrexian Vedalken Wizard (1/2)

2Blue, Tap: Put a -1/-1 counter on target creature. You may tap or untap that creature.

Mirrodin Besieged (Uncommon)
Vedalken Archmage
Vedalken Archmage 2BlueBlue (4)
Creature — Vedalken Wizard (0/2)

Whenever you cast an artifact spell, draw a card.

Jumpstart (Rare)
Other Versions
Mirrodin (Rare)
Vedalken Blademaster
Vedalken Blademaster 2Blue (3)
Creature — Vedalken Soldier (2/3)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Kaladesh (Common)
Vedalken Certarch
Vedalken Certarch Blue (1)
Creature — Vedalken Wizard (1/1)

Metalcraft — Tap: Tap target artifact, creature, or land. Activate only if you control three or more artifacts.

Scars of Mirrodin (Common)
Vedalken Dismisser
Vedalken Dismisser 5Blue (6)
Creature — Vedalken Wizard (2/2)

When Vedalken Dismisser enters, put target creature on top of its owner's library.

Modern Masters (Common)
Other Versions
Ravnica: City of Guilds (Common)
Vedalken Engineer
Vedalken Engineer 1Blue (2)
Creature — Vedalken Artificer (1/1)

Tap: Add two mana of any one color. Spend this mana only to cast artifact spells or activate abilities of artifacts.

Jumpstart 2022 (Common)
Other Versions
Darksteel (Common)
Planechase (Common)
Commander 2016 (Common)
Kamigawa: Neon Dynasty Commander (Common)
Vedalken Entrancer
Vedalken Entrancer 3Blue (4)
Creature — Vedalken Wizard (1/4)

Blue, Tap: Target player mills two cards.

Jumpstart (Common)
Other Versions
Ravnica: City of Guilds (Common)
Magic 2013 (Common)
Vedalken Ghoul
Vedalken Ghoul BlueBlack (2)
Creature — Vedalken Zombie (1/1)

Whenever Vedalken Ghoul becomes blocked, defending player loses 4 life.

Alara Reborn (Common)
Vedalken Heretic
Vedalken Heretic GreenBlue (2)
Creature — Vedalken Rogue (1/1)

Whenever Vedalken Heretic deals damage to an opponent, you may draw a card.

Alara Reborn (Rare)
Vedalken Humiliator
Vedalken Humiliator 3Blue (4)
Creature — Vedalken Wizard (3/4)

Metalcraft — Whenever Vedalken Humiliator attacks, if you control three or more artifacts, creatures your opponents control lose all abilities and have base power and toughness 1/1 until end of turn.

March of the Machine Commander (Rare)
Other Versions
Commander 2018 (Rare)
The Brothers' War Commander (Rare)
Vedalken Infiltrator
Vedalken Infiltrator 1Blue (2)
Creature — Vedalken Rogue (1/3)

Vedalken Infiltrator can't be blocked.

Metalcraft — Vedalken Infiltrator gets +1/+0 as long as you control three or more artifacts.

Modern Horizons 2 (Uncommon)
Vedalken Infuser
Vedalken Infuser 3Blue (4)
Creature — Vedalken Wizard (1/4)

At the beginning of your upkeep, you may put a charge counter on target artifact.

Double Masters (Common)
Other Versions
Mirrodin Besieged (Uncommon)
Vedalken Mastermind
Vedalken Mastermind BlueBlue (2)
Creature — Vedalken Wizard (1/2)

Blue, Tap: Return target permanent you control to its owner's hand.

Tenth Edition (Uncommon)
Other Versions
Fifth Dawn (Uncommon)
Vedalken Mesmerist
Vedalken Mesmerist 1Blue (2)
Creature — Vedalken Wizard (2/1)

Whenever Vedalken Mesmerist attacks, target creature an opponent controls gets -2/-0 until end of turn.

Ravnica Remastered (Common)
Other Versions
Guilds of Ravnica (Common)
Vedalken Orrery
Vedalken Orrery 4 (4)
Artifact

You may cast spells as though they had flash.

Double Masters 2022 (Rare)
Other Versions
Fifth Dawn (Rare)
Magic: The Gathering—Conspiracy (Rare)
Vedalken Outlander
Vedalken Outlander WhiteBlue (2)
Artifact Creature — Vedalken Scout (2/2)

Protection from red

Conflux (Common)
Vedalken Plotter
Vedalken Plotter 2Blue (3)
Creature — Vedalken Wizard (1/1)

When Vedalken Plotter enters, exchange control of target land you control and target land an opponent controls.

Magic: The Gathering-Commander (Uncommon)
Other Versions
Guildpact (Uncommon)
Vedalken Shackles
Vedalken Shackles 3 (3)
Artifact

You may choose not to untap Vedalken Shackles during your untap step.

2, Tap: Gain control of target creature with power less than or equal to the number of Islands you control for as long as Vedalken Shackles remains tapped.

Masterpiece Series: Kaladesh Inventions (Special)
Other Versions
Fifth Dawn (Rare)
Modern Masters (Mythic Rare)
Vedalken Squirrel-Whacker
Vedalken Squirrel-Whacker 3Blue (4)
Creature — Vedalken Guest (*/*)

As Vedalken Squirrel-Whacker enters, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result.

If you would roll one or more six-sided dice, instead roll them and you may exchange one result with Vedalken Squirrel-Whacker's base power or base toughness.

Unfinity (Rare)
Vega, the Watcher
Vega, the Watcher 1WhiteBlue (3)
Legendary Creature — Bird Spirit (2/2)

Flying

Whenever you cast a spell from anywhere other than your hand, draw a card.

Kaldheim (Uncommon)
Vegetation Abomination
Vegetation Abomination 2Green (3)
Artifact Creature — Plant Mutant Food (2/2)

Deathtouch

Tap, Sacrifice Vegetation Abomination: Roll a six-sided die. You gain life equal to the result.

Unfinity (Common)
Veil of Assimilation
Veil of Assimilation 1White (2)
Artifact

Whenever Veil of Assimilation or another artifact you control enters, target creature you control gets +1/+1 and gains vigilance until end of turn.

Phyrexia: All Will Be One (Uncommon)
Veiled Apparition
Veiled Apparition 1Blue (2)
Enchantment

When an opponent casts a spell, if Veiled Apparition is an enchantment, Veiled Apparition becomes a 3/3 Illusion creature with flying and "At the beginning of your upkeep, sacrifice Veiled Apparition unless you pay 1Blue."

Urza's Saga (Uncommon)
Veiled Ascension
Veiled Ascension 3White (4)
Enchantment

When Veiled Ascension enters, put a flying counter on each face-down creature you control.

Face-down creatures you control enter with a flying counter on them.

At the beginning of your upkeep, you may cloak the top card of your library.

Murders at Karlov Manor Commander (Rare)
Veiled Shade
Veiled Shade 2Black (3)
Creature — Shade (2/2)

1Black: Veiled Shade gets +1/+1 until end of turn.

Guilds of Ravnica (Common)
Veilstone Amulet
Veilstone Amulet 3 (3)
Artifact

Whenever you cast a spell, creatures you control can't be the targets of spells or abilities your opponents control this turn.

Future Sight (Rare)
Vela the Night-Clad
Vela the Night-Clad 4BlueBlack (6)
Legendary Creature — Human Wizard (4/4)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Other creatures you control have intimidate.

Whenever Vela the Night-Clad or another creature you control leaves the battlefield, each opponent loses 1 life.

Commander 2017 (Mythic Rare)
Other Versions
Planechase 2012 Edition (Mythic Rare)
Commander's Arsenal (Mythic Rare)
Planechase Anthology (Mythic Rare)
Veldrane of Sengir
Veldrane of Sengir 5BlackBlack (7)
Legendary Creature — Human Rogue (5/5)

1BlackBlack: Veldrane of Sengir gets -3/-0 and gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)

Homelands (Rare)
Velomachus Lorehold
Velomachus Lorehold 5RedWhite (7)
Legendary Creature — Elder Dragon (5/5)

Flying, vigilance, haste

Whenever Velomachus Lorehold attacks, look at the top seven cards of your library. You may cast an instant or sorcery spell with mana value less than or equal to Velomachus Lorehold's power from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.

Strixhaven: School of Mages (Mythic Rare)
Velukan Dragon
Velukan Dragon 5RedRed (7)
Creature — Dragon (5/5)

Flying

Whenever Velukan Dragon attacks or blocks, roll a six-sided die. Velukan Dragon gets +X/+0 until end of turn, where X is the result minus 1.

Mystery Booster 2: Convention Edition Eternal (Rare)
Venarian Glimmer
Venarian Glimmer Variable ColorlessBlue (1)
Instant

Target player reveals their hand. You choose a nonland card with mana value X or less from it. That player discards that card.

Planar Chaos (Uncommon)
Venarian Gold
Venarian Gold Variable ColorlessBlueBlue (2)
Enchantment — Aura

Enchant creature

When Venarian Gold enters, tap enchanted creature and put X sleep counters on it.

Enchanted creature doesn't untap during its controller's untap step if it has a sleep counter on it.

At the beginning of the upkeep of enchanted creature's controller, remove a sleep counter from that creature.

Legends (Common)
Vendetta
Vendetta Black (1)
Instant

Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.

Rise of the Eldrazi (Common)
Other Versions
Mercadian Masques (Common)
Venerable Knight
Venerable Knight White (1)
Creature — Human Knight (2/1)

When Venerable Knight dies, put a +1/+1 counter on target Knight you control.

Throne of Eldraine (Uncommon)
Venerable Kumo
Venerable Kumo 4Green (5)
Creature — Spirit (2/3)

Reach (This creature can block creatures with flying.)

Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)

Champions of Kamigawa (Common)
Venerable Lammasu
Venerable Lammasu 6White (7)
Creature — Lammasu (5/4)

Flying

Khans of Tarkir (Uncommon)
Venerable Monk
Venerable Monk 2White (3)
Creature — Human Monk Cleric (2/2)

When Venerable Monk enters, you gain 2 life.

Duel Decks Anthology, Divine vs. Demonic (Common)
Other Versions
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
Stronghold (Common)
Tenth Edition (Common)
Starter 1999 (Common)
Starter 2000 (Common)
Portal (Uncommon)
Duel Decks: Divine vs. Demonic (Common)
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