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Culmination of Studies
( 2)
Sorcery
Exile the top X cards of your library. For each land card exiled this way, create a Treasure token. For each blue card exiled this way, draw a card. For each red card exiled this way, Culmination of Studies deals 1 damage to each opponent.
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Cult Healer
( 3)
Creature — Human Doctor
(3/3)
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, Cult Healer gains lifelink until end of turn.
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Cult of Skaro
( 4)
Legendary Artifact Creature — Dalek
(4/4)
Whenever Cult of Skaro attacks, choose one at random — • Thay — Put a +1/+1 counter on each artifact creature you control. • Caan — Draw two cards. • Sec — Create a 3/3 black Dalek artifact creature token with menace. • Jast — Each opponent loses 4 life.
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Cult of the Waxing Moon
( 5)
Creature — Human Shaman
(5/4)
Whenever a permanent you control transforms into a non-Human creature, create a 2/2 green Wolf creature token.
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Cultbrand Cinder
( 5)
Creature — Elemental Shaman
(3/3)
When Cultbrand Cinder enters, put a -1/-1 counter on target creature.
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Cultist of the Absolute
( 1)
Legendary Enchantment — Background
Commander creatures you own get +3/+3 and have flying, deathtouch, "Ward—Pay 3 life," and "At the beginning of your upkeep, sacrifice a creature."
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Cultist's Staff
( 2)
Artifact — Equipment
Equipped creature gets +2/+2. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Cultivate
( 3)
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
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Cultivator Colossus
( 7)
Creature — Plant Beast
(*/*)
Trample Cultivator Colossus's power and toughness are each equal to the number of lands you control. When Cultivator Colossus enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.
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Cultivator of Blades
( 5)
Creature — Elf Artificer
(1/1)
Fabricate 2 (When this creature enters, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) Whenever Cultivator of Blades attacks, you may have other attacking creatures get +X/+X until end of turn, where X is Cultivator of Blades's power.
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Cultivator's Caravan
( 3)
Artifact — Vehicle
(5/5)
: Add one mana of any color. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
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Cultural Exchange
( 6)
Sorcery
Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. <I>(This effect lasts indefinitely.)</I>
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Cunning Advisor
( 4)
Creature — Human Advisor
(1/1)
: Target opponent discards a card. Activate only during your turn, before attackers are declared.
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Cunning Bandit
( 3)
Creature — Human Warrior
(2/2)
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Cunning Bandit. At the beginning of the end step, if there are two or more ki counters on Cunning Bandit, you may flip it.
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Cunning Breezedancer
( 6)
Creature — Dragon
(4/4)
Flying Whenever you cast a noncreature spell, Cunning Breezedancer gets +2/+2 until end of turn.
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Cunning Evasion
( 2)
Enchantment
Whenever a creature you control becomes blocked, you may return it to its owner's hand.
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Cunning Giant
( 6)
Creature — Giant
(4/4)
If Cunning Giant is unblocked, you may have it assign its combat damage to a creature defending player controls.
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Cunning Lethemancer
( 3)
Creature — Human Wizard
(2/2)
At the beginning of your upkeep, each player discards a card.
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Cunning Sparkmage
( 3)
Creature — Human Shaman
(0/1)
Haste : Cunning Sparkmage deals 1 damage to any target.
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Cuombajj Witches
( 2)
Creature — Human Wizard
(1/3)
: Cuombajj Witches deals 1 damage to any target and 1 damage to any target of an opponent's choice.
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Curate
( 2)
Instant
Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Draw a card.
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Curator Beastie
( 6)
Creature — Beast
(6/6)
Reach Colorless creatures you control enter with two additional +1/+1 counters on them. Whenever Curator Beastie enters or attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
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Curator of Destinies
( 6)
Creature — Sphinx
(5/5)
This spell can't be countered. Flying When this creature enters, look at the top five cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
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Curator of Mysteries
( 4)
Creature — Sphinx
(4/4)
Flying Whenever you cycle or discard another card, scry 1. Cycling (, Discard this card: Draw a card.)
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Curator of Sun's Creation
( 4)
Creature — Human Artificer
(3/3)
Whenever you discover, discover again for the same value. This ability triggers only once each turn.
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Curator's Ward
( 3)
Enchantment — Aura
Enchant permanent Enchanted permanent has hexproof. When enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.)
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Curiosity Crafter
( 4)
Creature — Bird Wizard
(3/3)
Flying You have no maximum hand size. Whenever a creature token you control deals combat damage to a player, draw a card.
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Curious Altisaur
( 4)
Creature — Dinosaur
(2/5)
Vigilance, reach Whenever a Dinosaur you control deals combat damage to a player, draw a card.
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Curious Cadaver
( 4)
Creature — Zombie Detective
(3/1)
Flying When you sacrifice a Clue, return Curious Cadaver from your graveyard to your hand.
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Curious Forager
( 3)
Creature — Squirrel Druid
(3/2)
When Curious Forager enters, you may forage. When you do, return target permanent card from your graveyard to your hand. (To forage, exile three cards from your graveyard or sacrifice a Food.)
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Curse Artifact
( 4)
Enchantment — Aura
Enchant artifact At the beginning of the upkeep of enchanted artifact's controller, Curse Artifact deals 2 damage to that player unless they sacrifice that artifact.
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Curse of Chains
( 2)
Enchantment — Aura
Enchant creature At the beginning of each upkeep, tap enchanted creature.
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Curse of Chaos
( 3)
Enchantment — Aura Curse
Enchant player Whenever a player attacks enchanted player with one or more creatures, that attacking player may discard a card. If the player does, they draw a card.
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Curse of Death's Hold
( 5)
Enchantment — Aura Curse
Enchant player Creatures enchanted player controls get -1/-1.
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Curse of Disturbance
( 3)
Enchantment — Aura Curse
Enchant player Whenever enchanted player is attacked, create a 2/2 black Zombie creature token. Each opponent attacking that player does the same.
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Curse of Exhaustion
( 4)
Enchantment — Aura Curse
Enchant player Enchanted player can't cast more than one spell each turn.
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Curse of Hospitality
( 3)
Enchantment — Aura Curse
Enchant player Creatures attacking enchanted player have trample. Whenever a creature deals combat damage to enchanted player, that player exiles the top card of their library. Until end of turn, that creature's controller may play that card and they may spend mana as though it were mana of any color to cast that spell.
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Curse of Inertia
( 3)
Enchantment — Aura Curse
Enchant player Whenever a player attacks enchanted player with one or more creatures, that attacking player may tap or untap target permanent of their choice.
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Curse of Marit Lage
( 5)
Enchantment
When Curse of Marit Lage enters, tap all Islands. Islands don't untap during their controllers' untap steps.
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Curse of Predation
( 3)
Enchantment — Aura Curse
Enchant player Whenever a creature attacks enchanted player, put a +1/+1 counter on it.
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Curse of Shaken Faith
( 2)
Enchantment — Aura Curse
Enchant player Whenever enchanted player casts a spell other than the first spell they cast each turn or copies a spell, Curse of Shaken Faith deals 2 damage to them.
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Curse of Shallow Graves
( 3)
Enchantment — Aura Curse
Enchant player Whenever a player attacks enchanted player with one or more creatures, that attacking player may create a tapped 2/2 black Zombie creature token.
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Curse of Stalked Prey
( 2)
Enchantment — Aura Curse
Enchant player Whenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature.
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Curse of Surveillance
( 5)
Enchantment — Aura Curse
Enchant player At the beginning of enchanted player's upkeep, any number of target players other than that player each draw cards equal to the number of Curses attached to that player.
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Curse of the Fire Penguin
( 6)
Enchantment — Aura
Enchant creature Curse of the Fire Penguin consumes and confuses enchanted creature.
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Curse of the Forsaken
( 3)
Enchantment — Aura Curse
Enchant player Whenever a creature attacks enchanted player, its controller gains 1 life.
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Curse of the Pierced Heart
( 2)
Enchantment — Aura Curse
Enchant player At the beginning of enchanted player's upkeep, Curse of the Pierced Heart deals 1 damage to that player or a planeswalker that player controls.
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Curse of the Restless Dead
( 3)
Enchantment — Aura Curse
Enchant player Whenever a land enchanted player controls enters, you create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
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Curse of Vengeance
( 1)
Enchantment — Aura Curse
Enchant player Whenever enchanted player casts a spell, put a spite counter on Curse of Vengeance. When enchanted player loses the game, you gain X life and draw X cards, where X is the number of spite counters on Curse of Vengeance.
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Curse of Vitality
( 3)
Enchantment — Aura Curse
Enchant player Whenever enchanted player is attacked, you gain 2 life. Each opponent attacking that player does the same.
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Curse of Wizardry
( 4)
Enchantment
As Curse of Wizardry enters, choose a color. Whenever a player casts a spell of the chosen color, that player loses 1 life.
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Cursebreak
( 2)
Instant
Destroy target enchantment. You gain 2 life.
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Cursecatcher
( 1)
Creature — Merfolk Wizard
(1/1)
Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays .
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Cursed Firebreathing Yogurt
( 0)
Stickers
2 — Prowess, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn twice.) 5 — , : This permanent deals 2 damage to any target. 2 — 4/2 4 — 4/8
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Cursed Land
( 4)
Enchantment — Aura
Enchant land At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.
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Cursed Minotaur
( 3)
Creature — Zombie Minotaur
(3/2)
Menace (This creature can't be blocked except by two or more creatures.)
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Cursed Rack
( 4)
Artifact
As Cursed Rack enters, choose an opponent. The chosen player's maximum hand size is four.
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Cursed Windbreaker
( 3)
Artifact — Equipment
When Cursed Windbreaker enters, manifest dread, then attach Cursed Windbreaker to that creature. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) Equipped creature has flying. Equip
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Cursed Wombat
( 2)
Creature — Nightmare Wombat
(2/3)
: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Permanents you control have "Whenever one or more +1/+1 counters are put on this permanent, put an additional +1/+1 counter on it. This ability triggers only once each turn."
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Curtain of Light
( 2)
Instant
Cast this spell only during combat after blockers are declared. Target unblocked attacking creature becomes blocked. (This spell works on creatures that can't be blocked.) Draw a card.
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Curtains' Call
( 6)
Instant
Undaunted (This spell costs less to cast for each opponent.) Destroy two target creatures.
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Custodi Peacekeeper
( 3)
Creature — Human Cleric
(2/3)
Reveal Custodi Peacekeeper as you draft it and note how many cards you've drafted this draft round, including Custodi Peacekeeper. , : Tap target creature with power less than or equal to the highest number you noted for cards named Custodi Peacekeeper.
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Custodi Soulcaller
( 3)
Creature — Human Cleric
(1/2)
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Whenever Custodi Soulcaller attacks, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the number of players you attacked this combat.
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Custody Battle
( 2)
Enchantment — Aura
Enchant creature Enchanted creature has "At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land."
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Cut a Deal
( 3)
Sorcery
Each opponent draws a card, then you draw a card for each opponent who drew a card this way.
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Cutthroat Centurion
( 3)
Artifact Creature — Phyrexian Warrior
(2/2)
Sacrifice another artifact or creature: Cutthroat Centurion gets +2/+2 until end of turn. Activate only once each turn.
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Cutthroat Contender
( 1)
Creature — Vampire Warrior
(1/1)
Pay 1 life: Cutthroat Contender gets +1/+0 until end of turn. Activate only once each turn.
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Cutthroat il-Dal
( 4)
Creature — Human Rogue
(4/1)
Hellbent — Cutthroat il-Dal has shadow as long as you have no cards in hand. (It can block or be blocked by only creatures with shadow.)
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Cutthroat Maneuver
( 4)
Instant
Up to two target creatures each get +1/+1 and gain lifelink until end of turn.
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Cutthroat Negotiator
( 4)
Creature — Orc Pirate
(4/3)
Parley — Whenever Cutthroat Negotiator attacks, each player reveals the top card of their library. For each nonland card revealed this way, you create a tapped Treasure token. Then each player draws a card.
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Cyberdrive Awakener
( 6)
Artifact Creature — Construct
(4/4)
Flying Other artifact creatures you control have flying. When Cyberdrive Awakener enters, until end of turn, each noncreature artifact you control becomes an artifact creature with base power and toughness 4/4.
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Cyberman Patrol
( 2)
Artifact Creature — Cyberman
(2/2)
Artifact creatures you control have afflict 3. (Whenever a creature with afflict 3 becomes blocked, defending player loses 3 life.)
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Cybermat
( 2)
Artifact Creature — Robot
(2/1)
Skulk (This creature can't be blocked by creatures with greater power.) Whenever Cybermat attacks and isn't blocked, it gets +X/+0 until end of turn, where X is the number of attacking artifact creatures.
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Cybermen Squadron
( 7)
Artifact Creature — Cyberman
(5/5)
Nonlegendary artifact creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
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Cybernetica Datasmith
( 3)
Artifact Creature — Human Artificer
(0/1)
Protection from Robots Field Reprogramming — , : Target player draws a card. Another target player creates a 4/4 colorless Robot artifact creature token with "This creature can't block."
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Cyclonus, Cybertronian Fighter
( 0)
Legendary Artifact — Vehicle
(5/5)
Living metal (During your turn, this Vehicle is also a creature.) Flying Whenever Cyclonus deals combat damage to a player, convert it. If you do, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)
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Cyclopean Giant
( 4)
Creature — Zombie Giant
(4/2)
When Cyclopean Giant dies, target land becomes a Swamp. Exile Cyclopean Giant.
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Cyclopean Mummy
( 2)
Creature — Zombie
(2/1)
When Cyclopean Mummy dies, exile it.
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Cyclopean Snare
( 2)
Artifact
, : Tap target creature, then return Cyclopean Snare to its owner's hand.
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Cyclopean Tomb
( 4)
Artifact
, : Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate only during your upkeep. When Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb.
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Cyclops Electromancer
( 5)
Creature — Cyclops Wizard
(4/2)
When Cyclops Electromancer enters, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.
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Cyclops Gladiator
( 4)
Creature — Cyclops Warrior
(4/4)
Whenever Cyclops Gladiator attacks, you may have it deal damage equal to its power to target creature defending player controls. If you do, that creature deals damage equal to its power to Cyclops Gladiator.
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Cyclops Tyrant
( 6)
Creature — Cyclops
(3/4)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Cyclops Tyrant can't block creatures with power 2 or less.
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