+Aberrant (4)
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Trample
Heavy Power Hammer — Whenever Aberrant deals combat damage to a player, destroy target artifact or enchantment that player controls.
Psionic Spells — When Aberrant Mind Sorcerer enters, choose target instant or sorcery card in your graveyard, then roll a d20.
1–9 | You may put that card on top of your library.
10–20 | Return that card to your hand.
Flying
At the beginning of your upkeep, mill a card. If an instant or sorcery card was milled this way, transform Aberrant Researcher.
Protection from modified creatures. (Modified creatures have a power, toughness, or ability different than their printed version.)
At the beginning of each player's end step, you may put a +1/+1 counter on target creature that player controls.
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