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Alpha Authority
Alpha Authority 1Green (2)
Enchantment — Aura

Enchant creature

Enchanted creature has hexproof and can't be blocked by more than one creature.

Gatecrash (Uncommon)
Alpha Brawl
Alpha Brawl 6RedRed (8)
Sorcery

Target creature an opponent controls deals damage equal to its power to each other creature that player controls, then each of those creatures deals damage equal to its power to that creature.

Dark Ascension (Rare)
Alpha Deathclaw
Alpha Deathclaw 4BlackGreen (6)
Creature — Lizard Mutant (6/6)

Menace, trample

When Alpha Deathclaw enters or becomes monstrous, destroy target permanent.

5BlackGreen: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)

Magic The Gathering—Fallout (Rare)
Alpha Guard
Alpha Guard 1Green (2)
Creature — Elf Employee (1/2)

When Alpha Guard enters, choose a letter.

Tap: Untap another target permanent whose name starts with the chosen letter.

Unfinity (Acorn) (Common)
Alpha Kavu
Alpha Kavu 2Green (3)
Creature — Kavu (2/2)

1Green: Target Kavu creature gets -1/+1 until end of turn.

Planeshift (Uncommon)
Alpha Myr
Alpha Myr 2 (2)
Artifact Creature — Myr (2/1)

Mirrodin (Common)
Alpha Status
Alpha Status 2Green (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it.

Scourge (Uncommon)
Alpha Tyrranax
Alpha Tyrranax 4GreenGreen (6)
Creature — Dinosaur Beast (6/5)

Scars of Mirrodin (Common)
Assembled Alphas
Assembled Alphas 5Red (6)
Creature — Wolf (5/5)

Whenever Assembled Alphas blocks or becomes blocked by a creature, Assembled Alphas deals 3 damage to that creature and 3 damage to that creature's controller.

Shadows Over Innistrad Remastered (Rare)
Other Versions
Eldritch Moon (Rare)
Bloodrage Alpha
Bloodrage Alpha 3Red (4)
Creature — — Wolf (4/3)

When Bloodrage Alpha enters the battlefield, choose one —

• Another target Wolf or Werewolf you control fights target creature you don't control.

• When you cast your next Wolf or Werewolf spell, it gains "When this creature enters the battlefield, it fights up to one target creature you don't control."

Innistrad: Midnight Hunt Alchemy (Rare)
Briarpack Alpha
Briarpack Alpha 3Green (4)
Creature — Wolf (3/3)

Flash (You may cast this spell any time you could cast an instant.)

When Briarpack Alpha enters, target creature gets +2/+2 until end of turn.

Jumpstart 2022 (Uncommon)
Other Versions
Dark Ascension (Uncommon)
Magic 2014 Core Set (Uncommon)
Geistpack Alpha
Geistpack Alpha 3Green (4)
Creature — — Wolf (5/4)

Trample

When Geistpack Alpha dies, seek a permanent card with mana value equal to the number of lands you control.

Innistrad: Midnight Hunt Alchemy (Rare)
Gray Merchant of Alphabet
Gray Merchant of Alphabet 3BlackBlack (5)
Creature — Zombie Performer (2/4)

When Gray Merchant of Alphabet enters, choose a letter. For each creature you control that has the chosen letter in its name, you gain 1 life and each opponent loses 1 life.

Unfinity (Acorn) (Uncommon)
Howlpack Alpha
Howlpack Alpha (0)
Creature — Werewolf (3/3)

Each other creature you control that's a Werewolf or a Wolf gets +1/+1.

At the beginning of your end step, create a 2/2 green Wolf creature token.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack Alpha.

Shadows of the Past (Rare)
Other Versions
Innistrad (Rare)
Indominus Rex, Alpha
Indominus Rex, Alpha 1Blue or BlackBlue or BlackGreenGreen (5)
Legendary Creature — Dinosaur Mutant (6/6)

As Indominus Rex, Alpha enters, discard any number of creature cards. It enters with a flying counter on it if a card discarded this way has flying. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance.

When Indominus Rex enters, draw a card for each counter on it.

Jurassic World Collection Cards (Rare)
Oracle of the Alpha
Oracle of the Alpha 2Blue (3)
Creature — — Bird Wizard (2/3)

Flying

When Oracle of the Alpha enters the battlefield, conjure the Power Nine into your library, then shuffle.

Whenever Oracle of the Alpha attacks, scry 1.

Mystery Booster 2: Convention Edition (Uncommon)
Regisaur Alpha
Regisaur Alpha 3RedGreen (5)
Creature — Dinosaur (4/4)

Other Dinosaurs you control have haste.

When Regisaur Alpha enters, create a 3/3 green Dinosaur creature token with trample.

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Ixalan (Rare)
Somberwald Alpha
Somberwald Alpha 3Green (4)
Creature — Wolf (3/2)

Whenever a creature you control becomes blocked, it gets +1/+1 until end of turn.

1Green: Target creature you control gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Magic Origins (Uncommon)
Ulrich, Uncontested Alpha
Ulrich, Uncontested Alpha (0)
Legendary Creature — Werewolf (6/6)

Whenever this creature transforms into Ulrich, Uncontested Alpha, you may have it fight target non-Werewolf creature you don't control.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulrich, Uncontested Alpha.

Shadows Over Innistrad Remastered (Rare)
Other Versions
Eldritch Moon (Mythic Rare)
Vildin-Pack Alpha
Vildin-Pack Alpha (0)
Creature — Werewolf (4/3)

Whenever a Werewolf you control enters, you may transform it.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha.

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Shadows over Innistrad (Rare)
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