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Beast Walkers
Beast Walkers 1WhiteWhite (3)
Creature — Human Beast Soldier (2/2)

Green: Beast Walkers gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Homelands (Rare)
Beast Whisperer
Beast Whisperer 2GreenGreen (4)
Creature — Elf Druid (2/3)

Whenever you cast a creature spell, draw a card.

Ravnica Clue Edition (Rare)
Other Versions
Guilds of Ravnica (Rare)
Ikoria Commander (Rare)
Kaldheim Commander (Rare)
Time Spiral Remastered (Bonus)
Game Night: Free-For-All (Rare)
Murders at Karlov Manor Commander (Rare)
Beast Within
Beast Within 2Green (3)
Instant

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

Duskmourn: House of Horror Commander (Uncommon)
Other Versions
New Phyrexia (Uncommon)
Planechase 2012 Edition (Uncommon)
Duel Decks: Heroes vs. Monsters (Uncommon)
Conspiracy: Take the Crown (Uncommon)
Commander 2016 (Uncommon)
Planechase Anthology (Uncommon)
Battlebond (Uncommon)
Commander 2019 (Uncommon)
Ikoria Commander (Uncommon)
Commander Legends (Uncommon)
Time Spiral Remastered (Bonus)
Commander 2021 (Uncommon)
Adventures in the Forgotten Realms Commander (Uncommon)
Innistrad: Midnight Hunt Commander (Uncommon)
Kamigawa: Neon Dynasty Commander (Uncommon)
Streets of New Capenna Commander (Uncommon)
Commander Legends: Battle for Baldur's Gate (Uncommon)
Dominaria United Commander (Uncommon)
Phyrexia: All Will Be One Commander (Uncommon)
The Lord of the Rings: Tales of Middle Earth Commander (Uncommon)
Doctor Who Commander (Uncommon)
The Lost Caverns of Ixalan Commander (Uncommon)
Modern Horizons 3 Commander (Uncommon)
Bloomburrow Commander (Uncommon)
Beastbond Outcaster
Beastbond Outcaster 2Green (3)
Creature — Human Druid (3/3)

When Beastbond Outcaster enters, if you control a creature with power 4 or greater, draw a card.

Plot 1Green (You may pay 1Green and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Outlaws of Thunder Junction (Uncommon)
Beastbreaker of Bala Ged
Beastbreaker of Bala Ged 1Green (2)
Creature — Human Warrior (2/2)

Level up 2Green (2Green: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-3

4/4

LEVEL 4+

6/6

Trample

Duel Decks: Zendikar vs. Eldrazi (Uncommon)
Other Versions
Rise of the Eldrazi (Uncommon)
Beastcaller Savant
Beastcaller Savant 1Green (2)
Creature — Elf Shaman Ally (1/1)

Haste

Tap: Add one mana of any color. Spend this mana only to cast a creature spell.

Battle for Zendikar (Rare)
Beastie Beatdown
Beastie Beatdown RedGreen (2)
Sorcery

Choose target creature you control and target creature an opponent controls.

Delirium — If there are four or more card types among cards in your graveyard, put two +1/+1 counters on the creature you control.

The creature you control deals damage equal to its power to the creature an opponent controls.

Duskmourn: House of Horror (Uncommon)
Beastmaster Ascension
Beastmaster Ascension 2Green (3)
Enchantment

Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.

As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.

Bloomburrow Commander (Rare)
Other Versions
Zendikar (Rare)
Commander 2014 (Rare)
Commander 2015 (Rare)
Commander 2016 (Rare)
Commander Anthology (Rare)
Streets of New Capenna Commander (Rare)
Beastmaster's Magemark
Beastmaster's Magemark 2Green (3)
Enchantment — Aura

Enchant creature

Creatures you control that are enchanted get +1/+1.

Whenever a creature you control that's enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.

Guildpact (Common)
Beasts of Bogardan
Beasts of Bogardan 4Red (5)
Creature — Beast (3/3)

Protection from red

Beasts of Bogardan gets +1/+1 as long as an opponent controls a nontoken white permanent.

Chronicles (Uncommon)
Other Versions
Legends (Uncommon)
Bellowing Bruiser (Beat a Path)
Bellowing Bruiser (Beat a Path) 2Red (3)
Sorcery — Adventure

Up to two target creatures can't block this turn. (Then exile this card. You may cast the creature later from exile.)

Wilds of Eldraine (Common)
Beck // Call (Beck)
Beck // Call (Beck) GreenBlue (2)
Sorcery

Whenever a creature enters this turn, you may draw a card.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Rare)
Beckon Apparition
Beckon Apparition White or Black (1)
Instant

Exile target card from a graveyard. Create a 1/1 white and black Spirit creature token with flying.

Ultimate Masters (Common)
Other Versions
Eventide (Common)
Gatecrash (Common)
Beckoning Will-o'-Wisp
Beckoning Will-o'-Wisp 2White (3)
Creature — Spirit (1/3)

Flying

Lure the Unwary — At the beginning of combat on your turn, choose an opponent.

Creatures attacking the last chosen player get +1/+0.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Become Anonymous
Become Anonymous 2BlueBlue (4)
Instant

Exile target nontoken creature you own and the top two cards of your library in a face-down pile, shuffle that pile, then cloak those cards. They enter tapped. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward 2. Turn it face up any time for its mana cost if it's a creature card.)

Assassin's Creed (Uncommon)
Become Brutes
Become Brutes 1Red (2)
Sorcery

One or two target creatures each gain haste until end of turn. For each of those creatures, create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)

Wilds of Eldraine (Uncommon)
Become Immense
Become Immense 5Green (6)
Instant

Delve (Each card you exile from your graveyard while casting this spell pays for 1.)

Target creature gets +6/+6 until end of turn.

Time Spiral Remastered (Bonus)
Other Versions
Khans of Tarkir (Uncommon)
Ultimate Masters (Uncommon)
Become the Pilot
Become the Pilot 3BlueBlue (5)
Enchantment — Aura

Enchant noncommander creature

You control enchanted creature.

Enchanted creature gets +2/+2 and can't be blocked unless it's attacking its owner or a permanent its owner controls.

Doctor Who Commander (Rare)
Bedeck // Bedazzle (Bedazzle)
Bedeck // Bedazzle (Bedazzle) 4BlackRed (6)
Instant

Destroy target nonbasic land. Bedazzle deals 2 damage to target opponent or planeswalker.

Ravnica Remastered (Rare)
Other Versions
Ravnica Allegiance (Rare)
Bedeck // Bedazzle (Bedeck)
Bedeck // Bedazzle (Bedeck) Black or RedBlack or Red (2)
Instant

Target creature gets +3/-3 until end of turn.

Ravnica Remastered (Rare)
Other Versions
Ravnica Allegiance (Rare)
Bedevil
Bedevil BlackBlackRed (3)
Instant

Destroy target artifact, creature, or planeswalker.

Duskmourn: House of Horror Commander (Rare)
Other Versions
Ravnica Allegiance (Rare)
Adventures in the Forgotten Realms Commander (Rare)
Streets of New Capenna Commander (Rare)
Dominaria United Commander (Rare)
The Brothers' War Commander (Rare)
Outlaws of Thunder Junction Breaking News (Rare)
Bedhead Beastie
Bedhead Beastie 4RedRed (6)
Creature — Beast (5/6)

Menace (This creature can't be blocked except by two or more creatures.)

Mountaincycling 2 (2, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)

Duskmourn: House of Horror (Common)
Bedlam
Bedlam 2RedRed (4)
Enchantment

Creatures can't block.

Urza's Saga (Rare)
Other Versions
Seventh Edition (Rare)
Bedlam Reveler
Bedlam Reveler 6RedRed (8)
Creature — Devil Horror (3/4)

This spell costs 1 less to cast for each instant and sorcery card in your graveyard.

Prowess

When Bedlam Reveler enters, discard your hand, then draw three cards.

Shadows Over Innistrad Remastered (Rare)
Other Versions
Eldritch Moon (Rare)
Time Spiral Remastered (Bonus)
Double Masters 2022 (Rare)
Bedrock Tortoise
Bedrock Tortoise 3Green (4)
Creature — Turtle (0/6)

During your turn, creatures you control have hexproof.

Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.

The Lost Caverns of Ixalan (Rare)
Bee Sting
Bee Sting 3Green (4)
Sorcery

Bee Sting deals 2 damage to any target.

Masters Edition IV (Uncommon)
Other Versions
Portal (Uncommon)
Portal Second Age (Uncommon)
Bee-Bee Gun
Bee-Bee Gun (0)
Artifact — Contraption

Whenever you crank Bee-Bee Gun, until end of turn, target creature gains "2: This creature fights another target creature."

Unstable (Mythic Rare)
Beetleback Chief
Beetleback Chief 2RedRed (4)
Creature — Goblin Warrior (2/2)

When Beetleback Chief enters, create two 1/1 red Goblin creature tokens.

Jumpstart (Uncommon)
Other Versions
Planechase 2012 Edition (Uncommon)
Vintage Masters (Common)
Duel Decks: Speed vs. Cunning (Uncommon)
Commander 2014 (Uncommon)
Eternal Masters (Uncommon)
Planechase Anthology (Uncommon)
Commander Anthology 2018 (Uncommon)
Beetleform Mage
Beetleform Mage 1GreenBlue (3)
Creature — Human Insect Wizard (2/2)

GreenBlue: Beetleform Mage gets +2/+2 and gains flying until end of turn. Activate only once each turn.

Dragon's Maze (Common)
Befoul
Befoul 2BlackBlack (4)
Sorcery

Destroy target land or nonblack creature. It can't be regenerated.

Champions of Kamigawa (Common)
Other Versions
Seventh Edition (Uncommon)
Urza's Saga (Common)
Befriending the Moths
Befriending the Moths 3White (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I, II — Target creature you control gets +1/+1 and gains flying until end of turn.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Common)
Befuddle
Befuddle 2Blue (3)
Instant

Target creature gets -4/-0 until end of turn.

Draw a card.

Jumpstart (Common)
Other Versions
Dominaria (Common)
Core Set 2019 (Common)
Core Set 2020 (Common)
Begin Anew
Begin Anew GreenGreenWhiteWhite (4)
Sorcery

Destroy all creatures. Creature cards in your hand perpetually get +1/+1.

Innistrad: Midnight Hunt Alchemy (Rare)
Begin the Invasion
Begin the Invasion Variable ColorlessWhiteBlueBlackRedGreen (5)
Sorcery

Search your library for up to X battle cards with different names, put them onto the battlefield, then shuffle.

March of the Machine Commander (Mythic Rare)
Beguiler of Wills
Beguiler of Wills 3BlueBlue (5)
Creature — Human Wizard (1/1)

Tap: Gain control of target creature with power less than or equal to the number of creatures you control.

Dark Ascension (Mythic Rare)
Behemoth of Vault 0
Behemoth of Vault 0 6 (6)
Artifact Creature — Robot (6/6)

Trample

When Behemoth of Vault 0 enters, you get EnergyEnergyEnergyEnergy (four energy counters).

When Behemoth of Vault 0 dies, you may pay an amount of Energy equal to target nonland permanent's mana value. When you do, destroy that permanent.

Magic The Gathering—Fallout (Uncommon)
Behemoth Sledge
Behemoth Sledge 1GreenWhite (3)
Artifact — Equipment

Equipped creature gets +2/+2 and has trample and lifelink.

Equip 3

Magic The Gathering—Fallout (Uncommon)
Other Versions
Alara Reborn (Uncommon)
Duel Decks: Ajani vs. Nicol Bolas (Uncommon)
Commander 2013 Edition (Uncommon)
Commander 2017 (Uncommon)
Adventures in the Forgotten Realms Commander (Uncommon)
Behemoth's Herald
Behemoth's Herald Green (1)
Creature — Elf Shaman (1/1)

2Green, Tap, Sacrifice a red creature, a green creature, and a white creature: Search your library for a card named Godsire, put it onto the battlefield, then shuffle.

Shards of Alara (Uncommon)
Behind the Mask
Behind the Mask Blue (1)
Instant

As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.)

Until end of turn, target artifact or creature becomes an artifact creature with base power and toughness 4/3. If evidence was collected, it has base power and toughness 1/1 until end of turn instead.

Murders at Karlov Manor (Common)
Behind the Scenes
Behind the Scenes 2Black (3)
Enchantment

Creatures you control have skulk. (They can't be blocked by creatures with greater power.)

4White: Creatures you control get +1/+1 until end of turn.

Shadows over Innistrad (Uncommon)
Behold the Beyond
Behold the Beyond 5BlackBlack (7)
Sorcery

Discard your hand. Search your library for three cards, put them into your hand, then shuffle.

Shadows over Innistrad (Mythic Rare)
Behold the Multiverse
Behold the Multiverse 3Blue (4)
Instant

Scry 2, then draw two cards.

Foretell 1Blue (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim (Common)
Behold the Unspeakable
Behold the Unspeakable 3BlueBlue (5)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Creatures you don't control get -2/-0 until your next turn.

II — If you have one or fewer cards in hand, draw four cards. Otherwise, scry 2, then draw two cards.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Uncommon)
Be'lakor, the Dark Master
Be'lakor, the Dark Master 3BlueBlackRed (6)
Legendary Creature — Demon Noble (6/5)

Flying

Prince of Chaos — When Be'lakor, the Dark Master enters, you draw X cards and you lose X life, where X is the number of Demons you control.

Lord of Torment — Whenever another Demon you control enters, it deals damage equal to its power to any target.

Warhammer 40,000 Commander (Mythic Rare)
Belbe, Corrupted Observer
Belbe, Corrupted Observer BlackGreen (2)
Legendary Creature — Phyrexian Zombie Elf (2/2)

At the beginning of each postcombat main phase, the active player adds ColorlessColorless for each of your opponents who lost life this turn. (Damage causes loss of life.)

Commander Legends (Rare)
Belbe's Armor
Belbe's Armor 3 (3)
Artifact

Variable Colorless, Tap: Target creature gets -X/+X until end of turn.

Nemesis (Uncommon)
Belbe's Percher
Belbe's Percher 2Black (3)
Creature — Bird (2/2)

Flying

Belbe's Percher can block only creatures with flying.

Nemesis (Common)
Belbe's Portal
Belbe's Portal 5 (5)
Artifact

As Belbe's Portal enters, choose a creature type.

3, Tap: You may put a creature card of the chosen type from your hand onto the battlefield.

Nemesis (Rare)
Beledros Witherbloom
Beledros Witherbloom 5BlackGreen (7)
Legendary Creature — Elder Dragon (4/4)

Flying

At the beginning of each upkeep, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."

Pay 10 life: Untap all lands you control. Activate only once each turn.

Bloomburrow Commander (Mythic Rare)
Other Versions
Strixhaven: School of Mages (Mythic Rare)
Belenon War Anthem
Belenon War Anthem (0)
Enchantment

Creatures you control get +1/+1.

March of the Machine (Uncommon)
Belfry Spirit
Belfry Spirit 3WhiteWhite (5)
Creature — Spirit (1/1)

Flying

Haunt (When this creature dies, exile it haunting target creature.)

When Belfry Spirit enters or the creature it haunts dies, create two 1/1 black Bat creature tokens with flying.

Guild Kit: Orzhov (Uncommon)
Other Versions
Guildpact (Uncommon)
Reason // Believe (Believe)
Reason // Believe (Believe) 4Green (5)
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Look at the top card of your library. You may put it onto the battlefield if it's a creature card. If you don't, put it into your hand.

Amonkhet Remastered (Rare)
Other Versions
Hour of Devastation (Rare)
Belisarius Cawl
Belisarius Cawl 2WhiteBlue (4)
Legendary Artifact Creature — Human (2/4)

Ultima Founding — Tap, Tap two untapped artifacts you control: Create a 2/2 white Astartes Warrior creature token with vigilance.

Master of Machines — Tap, Tap X untapped creatures you control: Look at the top X cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Warhammer 40,000 Commander (Rare)
Bell Borca, Spectral Sergeant
Bell Borca, Spectral Sergeant 2RedWhite (4)
Legendary Creature — Spirit Soldier (*/5)

Note the mana value of each card as it's put into exile.

Bell Borca, Spectral Sergeant's power is equal to the greatest number noted for it this turn.

At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.

Dominaria United Commander (Rare)
Other Versions
Commander Legends (Rare)
Belle of the Brawl
Belle of the Brawl 2Black (3)
Creature — Human Knight (3/2)

Menace (This creature can't be blocked except by two or more creatures.)

Whenever Belle of the Brawl attacks, other Knights you control get +1/+0 until end of turn.

Throne of Eldraine (Uncommon)
Belligerent Brontodon
Belligerent Brontodon 5GreenWhite (7)
Creature — Dinosaur (4/6)

Each creature you control assigns combat damage equal to its toughness rather than its power.

Ixalan (Uncommon)
Belligerent Guest
Belligerent Guest 2Red (3)
Creature — Vampire (3/2)

Trample

Whenever Belligerent Guest deals combat damage to a player, create a Blood token. (It's an artifact with "1, Tap, Discard a card, Sacrifice this artifact: Draw a card.")

Innistrad: Crimson Vow (Common)
Belligerent Hatchling
Belligerent Hatchling 3Red or White (4)
Creature — Elemental (6/6)

First strike

Belligerent Hatchling enters with four -1/-1 counters on it.

Whenever you cast a red spell, remove a -1/-1 counter from Belligerent Hatchling.

Whenever you cast a white spell, remove a -1/-1 counter from Belligerent Hatchling.

Eventide (Uncommon)
Belligerent of the Ball
Belligerent of the Ball 2Red (3)
Creature — Ogre Warrior (3/3)

Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)

Wilds of Eldraine (Uncommon)
Belligerent Regisaur
Belligerent Regisaur (0)
Creature — Dinosaur (4/3)

Trample

Whenever you cast a spell, Belligerent Regisaur gains indestructible until end of turn.

March of the Machine (Rare)
Belligerent Sliver
Belligerent Sliver 2Red (3)
Creature — Sliver (2/2)

Sliver creatures you control have menace. (They can't be blocked except by two or more creatures.)

Jumpstart: Historic Horizons (Uncommon)
Other Versions
Magic 2015 Core Set (Uncommon)
Belligerent Whiptail
Belligerent Whiptail 3Red (4)
Creature — Wurm (4/2)

Landfall — Whenever a land you control enters, Belligerent Whiptail gains first strike until end of turn.

Battle for Zendikar (Common)
Belligerent Yearling
Belligerent Yearling 1Red (2)
Creature — Dinosaur (3/2)

Trample

Whenever another Dinosaur you control enters, you may have Belligerent Yearling's base power become equal to that creature's power until end of turn.

The Lost Caverns of Ixalan (Uncommon)
Bello, Bard of the Brambles
Bello, Bard of the Brambles 1RedGreen (3)
Legendary Creature — Raccoon Bard (3/3)

During your turn, each non-Equipment artifact and non-Aura enchantment you control with mana value 4 or greater is a 4/4 Elemental creature in addition to its other types and has indestructible, haste, and "Whenever this creature deals combat damage to a player, draw a card."

Bloomburrow Commander (Mythic Rare)
Bellowing Aegisaur
Bellowing Aegisaur 5White (6)
Creature — Dinosaur (3/5)

Enrage — Whenever Bellowing Aegisaur is dealt damage, put a +1/+1 counter on each other creature you control.

The Lost Caverns of Ixalan Commander (Uncommon)
Other Versions
Ixalan (Uncommon)
Bellowing Bruiser
Bellowing Bruiser 4Red (5)
Creature — Ogre (4/4)

Haste

Wilds of Eldraine (Common)
Bellowing Crier
Bellowing Crier 1Blue (2)
Creature — Frog Advisor (2/1)

When Bellowing Crier enters, draw a card, then discard a card.

Bloomburrow (Common)
Bellowing Elk
Bellowing Elk 3Green (4)
Creature — Elk (4/2)

As long as you had another creature enter the battlefield under your control this turn, Bellowing Elk has trample and indestructible.

Modern Horizons (Common)
Bellowing Fiend
Bellowing Fiend 4Black (5)
Creature — Spirit (3/3)

Flying

Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you.

Tempest (Rare)
Other Versions
Seventh Edition (Rare)
Bellowing Mauler
Bellowing Mauler 4Black (5)
Creature — Ogre Warrior (4/6)

At the beginning of your end step, each player loses 4 life unless they sacrifice a nontoken creature.

Streets of New Capenna Commander (Rare)
Bellowing Saddlebrute
Bellowing Saddlebrute 3Black (4)
Creature — Orc Warrior (4/5)

Raid — When Bellowing Saddlebrute enters, you lose 4 life unless you attacked this turn.

Khans of Tarkir (Uncommon)
Bellowing Tanglewurm
Bellowing Tanglewurm 3GreenGreen (5)
Creature — Wurm (4/4)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Other green creatures you control have intimidate.

Scars of Mirrodin (Uncommon)
Bellows Lizard
Bellows Lizard Red (1)
Creature — Lizard (1/1)

1Red: Bellows Lizard gets +1/+0 until end of turn.

Magic Origins (Common)
Other Versions
Return to Ravnica (Common)
Bellowsbreath Ogre
Bellowsbreath Ogre 2Red (3)
Artifact Creature — — Ogre Shaman (3/3)

Starting intensity 1

Whenever Bellowsbreath Ogre attacks, it deals damage equal to its intensity to any target, then perpetually increase its intensity by 1.

Kamigawa: Neon Dynasty Alchemy (Rare)
Belltoll Dragon
Belltoll Dragon 5Blue (6)
Creature — Dragon (3/3)

Flying, hexproof

Megamorph 5BlueBlue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

When Belltoll Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control.

Dragons of Tarkir (Uncommon)
Belltower Sphinx
Belltower Sphinx 4Blue (5)
Creature — Sphinx (2/5)

Flying

Whenever a source deals damage to Belltower Sphinx, that source's controller mills that many cards.

Jumpstart (Uncommon)
Other Versions
Ravnica: City of Guilds (Uncommon)
Magic 2012 (Uncommon)
Beloved Beggar
Beloved Beggar 1White (2)
Creature — Human Peasant (0/4)

Disturb 4WhiteWhite (You may cast this card from your graveyard transformed for its disturb cost.)

Innistrad: Midnight Hunt (Uncommon)
Beloved Chaplain
Beloved Chaplain 1White (2)
Creature — Human Cleric (1/1)

Protection from creatures

Odyssey (Uncommon)
Beloved Princess
Beloved Princess White (1)
Creature — Human Noble (1/1)

Lifelink

Beloved Princess can't be blocked by creatures with power 3 or greater.

Throne of Eldraine (Common)
Belt of Giant Strength
Belt of Giant Strength 1Green (2)
Artifact — Equipment

Equipped creature has base power and toughness 10/10.

Equip 10. This ability costs Variable Colorless less to activate, where X is the power of the creature it targets.

Alchemy Horizons: Baldur's Gate (Rare)
Other Versions
Adventures in the Forgotten Realms Commander (Rare)
Beluna Grandsquall
Beluna Grandsquall GreenBlueRed (3)
Legendary Creature — Giant Noble (4/4)

Trample

Permanent spells you cast that have an Adventure cost 1 less to cast.

Wilds of Eldraine (Mythic Rare)
Beluna's Gatekeeper
Beluna's Gatekeeper 5Blue (6)
Creature — Giant Soldier (6/5)

Wilds of Eldraine (Common)
Benalish Cavalry
Benalish Cavalry 1White (2)
Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Time Spiral Remastered (Common)
Other Versions
Time Spiral (Common)
Benalish Commander
Benalish Commander 3White (4)
Creature — Human Soldier (*/*)

Benalish Commander's power and toughness are each equal to the number of Soldiers you control.

Suspend X—Variable ColorlessWhiteWhite. X can't be 0.

Whenever a time counter is removed from Benalish Commander while it's exiled, create a 1/1 white Soldier creature token.

Time Spiral Remastered (Rare)
Other Versions
Planar Chaos (Rare)
Benalish Emissary
Benalish Emissary 2White (3)
Creature — Human Wizard (1/4)

Kicker 1Green (You may pay an additional 1Green as you cast this spell.)

When Benalish Emissary enters, if it was kicked, destroy target land.

Invasion (Uncommon)
Benalish Faithbonder
Benalish Faithbonder 1White (2)
Creature — Human Cleric (1/3)

Vigilance

Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)

Dominaria United (Common)
Benalish Heralds
Benalish Heralds 3White (4)
Creature — Human Soldier (2/4)

3Blue, Tap: Draw a card.

Invasion (Uncommon)
Benalish Hero
Benalish Hero White (1)
Creature — Human Soldier (1/1)

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Masters Edition (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Benalish Honor Guard
Benalish Honor Guard 1White (2)
Creature — Human Knight (2/2)

Benalish Honor Guard gets +1/+0 for each legendary creature you control.

Jumpstart 2022 (Common)
Other Versions
Dominaria (Common)
Benalish Infantry
Benalish Infantry 2White (3)
Creature — Human Soldier (1/3)

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Weatherlight (Common)
Benalish Knight
Benalish Knight 2White (3)
Creature — Human Knight (2/2)

Flash (You may cast this spell any time you could cast an instant.)

First strike (This creature deals combat damage before creatures without first strike.)

Tenth Edition (Common)
Other Versions
Weatherlight (Common)
Benalish Lancer
Benalish Lancer 2White (3)
Creature — Human Knight (2/2)

Kicker 2White <I>(You may pay an additional 2White as you cast this spell.)

If Benalish Lancer was kicked, it enters with two +1/+1 counters on it and with first strike.

Duel Decks: Knights vs. Dragons (Common)
Other Versions
Invasion (Common)
Benalish Marshal
Benalish Marshal WhiteWhiteWhite (3)
Creature — Human Knight (3/3)

Other creatures you control get +1/+1.

Game Night (Rare)
Other Versions
Dominaria (Rare)
Benalish Missionary
Benalish Missionary White (1)
Creature — Human Cleric (1/1)

1White, Tap: Prevent all combat damage that would be dealt by target blocked creature this turn.

Weatherlight (Common)
Benalish Partisan
Benalish Partisan 1White (2)
Creature — — Human Soldier (1/2)

Lifelink

Whenever you cycle another card, you may pay 1White. If you do, return Benalish Partisan from your graveyard to the battlefield tapped and it perpetually gets +1/+0.

Cycling 1White

Jumpstart: Historic Horizons (Rare)
Benalish Sleeper
Benalish Sleeper 1White (2)
Creature — Phyrexian Human Soldier (3/1)

Kicker Black (You may pay an additional Black as you cast this spell.)

When Benalish Sleeper enters, if it was kicked, each player sacrifices a creature.

Dominaria United (Common)
Benalish Trapper
Benalish Trapper 1White (2)
Creature — Human Soldier (1/2)

White, Tap: Tap target creature.

Vintage Masters (Common)
Other Versions
Invasion (Common)
Benalish Veteran
Benalish Veteran 2White (3)
Creature — Human Soldier (2/2)

Whenever Benalish Veteran attacks, it gets +1/+1 until end of turn.

Magic 2012 (Common)
Ben-Ben, Akki Hermit
Ben-Ben, Akki Hermit 2RedRed (4)
Legendary Creature — Goblin Shaman (1/1)

Tap: Ben-Ben, Akki Hermit deals damage to target attacking creature equal to the number of untapped Mountains you control.

Champions of Kamigawa (Rare)
Bend or Break
Bend or Break 3Red (4)
Sorcery

Each player separates all nontoken lands they control into two piles. For each player, one of their piles is chosen by one of their opponents of their choice. Destroy all lands in the chosen piles. Tap all lands in the other piles.

Invasion (Rare)
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