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Arcade Gannon
( 4)
Legendary Creature — Human Doctor
(2/3)
: Draw a card, then discard a card. Put a quest counter on Arcade Gannon. For Auld Lang Syne — Once during each of your turns, you may cast an artifact or Human spell from your graveyard with mana value less than or equal to the number of quest counters on Arcade Gannon.
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Arcades, the Strategist
( 4)
Legendary Creature — Elder Dragon
(3/5)
Flying, vigilance Whenever a creature you control with defender enters, draw a card. Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.
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Arcane Adaptation
( 3)
Enchantment
As Arcane Adaptation enters, choose a creature type. Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
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Arcane Archery
( 3)
Instant
Target creature gets +3/+3 and gains reach and trample until end of turn. You get a boon with "When you cast your next creature spell, that creature enters the battlefield with an additional +1/+1 counter, reach counter, and trample counter on it."
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Arcane Artisan
( 3)
Creature — Human Wizard
(0/3)
, : Target player draws a card, then exiles a card from their hand. If a creature card is exiled this way, that player creates a token that's a copy of that card. When Arcane Artisan leaves the battlefield, exile all tokens created with it at the beginning of the next end step.
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Arcane Bombardment
( 6)
Enchantment
Whenever you cast your first instant or sorcery spell each turn, exile an instant or sorcery card at random from your graveyard. Then copy each card exiled with Arcane Bombardment. You may cast any number of the copies without paying their mana costs.
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Arcane Denial
( 2)
Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.
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Arcane Endeavor
( 7)
Sorcery
Roll two d8 and choose one result. Draw cards equal to that result. Then you may cast an instant or sorcery spell with mana value less than or equal to the other result from your hand without paying its mana cost.
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Arcane Epiphany
( 5)
Instant
This spell costs less to cast if you control a Wizard. Draw three cards.
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Arcane Flight
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has flying.
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Arcane Heist
( 4)
Sorcery
You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. If that spell would be put into their graveyard, exile it instead. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
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Arcane Infusion
( 2)
Instant
Look at the top four cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Arcane Investigator
( 2)
Creature — Elf Wizard
(2/1)
Search the Room — : Roll a d20. 1–9 | Draw a card. 10–20 | Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
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Arcane Laboratory
( 3)
Enchantment
Each player can't cast more than one spell each turn.
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Arcane Melee
( 5)
Enchantment
Instant and sorcery spells cost less to cast.
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Arcane Proxy
( 7)
Artifact Creature — Wizard
(4/3)
When Arcane Proxy enters, if you cast it, exile target instant or sorcery card with mana value less than or equal to Arcane Proxy's power from your graveyard. Copy that card. You may cast the copy without paying its mana cost. //PRT-Prototype_Mech// Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) 2/1
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Arcane Savant
( 5)
Creature — Human Wizard
(3/3)
Before you shuffle your deck to start the game, you may reveal this card from your deck and exile an instant or sorcery card you drafted that isn't in your deck. When Arcane Savant enters, copy a card you exiled with cards named Arcane Savant. You may cast the copy without paying its mana cost.
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Arcane Signet
( 2)
Artifact
: Add one mana of any color in your commander's color identity.
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Arcane Spyglass
( 4)
Artifact
, , Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass. Remove three charge counters from Arcane Spyglass: Draw a card.
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Arcane Subtraction
( 2)
Instant
Target creature gets -4/-0 until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
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Arcane Teachings
( 3)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature gets +2/+2 and has ": This creature deals 1 damage to any target."
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Arcanist's Owl
( 4)
Artifact Creature — Bird
(3/3)
Flying When Arcanist's Owl enters, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Arcanum Wings
( 2)
Enchantment — Aura
Enchant creature Enchanted creature has flying. Aura swap (: Exchange this Aura with an Aura card in your hand.)
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Dreadhorde Arcanist
( 2)
Creature — Zombie Wizard
(1/3)
Trample Whenever Dreadhorde Arcanist attacks, you may cast target instant or sorcery card with mana value less than or equal to Dreadhorde Arcanist's power from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
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Secret Arcade // Dusty Parlor (Dusty Parlor)
( 3)
Enchantment — Room
Whenever you cast an enchantment spell, put a number of +1/+1 counters equal to that spell's mana value on up to one target creature. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Elite Arcanist
( 4)
Creature — Human Wizard
(1/1)
When Elite Arcanist enters, you may exile an instant card from your hand. , : Copy the exiled card. You may cast the copy without paying its mana cost. X is the mana value of the exiled card.
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Frostpyre Arcanist
( 5)
Creature — Giant Wizard
(2/5)
This spell costs less to cast if you control a Giant or a Wizard. When Frostpyre Arcanist enters, search your library for an instant or sorcery card with the same name as a card in your graveyard, reveal it, put it into your hand, then shuffle.
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Haldan, Avid Arcanist
( 3)
Legendary Creature — Human Wizard
(1/4)
Partner with Pako, Arcane Retriever (When this creature enters, target player may put Pako into their hand from their library, then shuffle.) You may play lands and cast noncreature spells from among cards you exiled that have fetch counters on them, and you may spend mana as though it were mana of any color to cast those spells.
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Invasion of Arcavios
( 5)
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Arcavios enters, search your library, graveyard, and/or outside the game for an instant or sorcery card you own, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Ith, High Arcanist
( 7)
Legendary Creature — Human Wizard
(3/5)
Vigilance : Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. Suspend 4—
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Jace, Arcane Strategist
( 6)
Legendary Planeswalker — Jace
(4)
Whenever you draw your second card each turn, put a +1/+1 counter on target creature you control. +1: Draw a card. −7: Creatures you control can't be blocked this turn.
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Jadzi, Oracle of Arcavios
( 8)
Legendary Creature — Human Wizard
(5/5)
Discard a card: Return Jadzi, Oracle of Arcavios to its owner's hand. Magecraft — Whenever you cast or copy an instant or sorcery spell, reveal the top card of your library. If it's a nonland card, you may cast it by paying rather than paying its mana cost. If it's a land card, put it onto the battlefield.
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Joraga Warcaller
( 1)
Creature — Elf Warrior
(1/1)
Multikicker (You may pay an additional any number of times as you cast this spell.) Joraga Warcaller enters with a +1/+1 counter on it for each time it was kicked. Other Elf creatures you control get +1/+1 for each +1/+1 counter on Joraga Warcaller.
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Keldon Warcaller
( 2)
Creature — Human Warrior
(2/2)
Whenever Keldon Warcaller attacks, put a lore counter on target Saga you control.
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Kobold Warcaller
( 1)
Creature — — Kobold
(1/1)
: Choose a creature card in your hand. It perpetually gains haste.
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Kragma Warcaller
( 5)
Creature — Minotaur Warrior
(2/3)
Minotaur creatures you control have haste. Whenever a Minotaur you control attacks, it gets +2/+0 until end of turn.
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Pako, Arcane Retriever
( 5)
Legendary Creature — Elemental Dog
(3/3)
Partner with Haldan, Avid Arcanist Haste Whenever Pako, Arcane Retriever attacks, exile the top card of each player's library and put a fetch counter on each of them. Put a +1/+1 counter on Pako for each noncreature card exiled this way.
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Sarcatog
( 3)
Creature — Atog
(1/2)
Exile two cards from your graveyard: Sarcatog gets +1/+1 until end of turn. Sacrifice an artifact: Sarcatog gets +1/+1 until end of turn.
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Secret Arcade // Dusty Parlor (Secret Arcade)
( 5)
Enchantment — Room
Nonland permanents you control and permanent spells you control are enchantments in addition to their other types. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Spectral Arcanist
( 4)
Creature — Spirit Wizard
(3/2)
Flying When Spectral Arcanist enters, you may cast an instant or sorcery spell with mana value less than or equal to the number of Spirits you control from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
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Tajuru Warcaller
( 5)
Creature — Elf Warrior Ally
(2/1)
Rally — Whenever Tajuru Warcaller or another Ally you control enters, creatures you control get +2/+2 until end of turn.
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Vexing Arcanix
( 4)
Artifact
, : Target player chooses a card name, then reveals the top card of their library. If that card has the chosen name, that player puts it into their hand. Otherwise, they put it into their graveyard and Vexing Arcanix deals 2 damage to them.
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Vodalian Arcanist
( 2)
Creature — Merfolk Wizard
(1/3)
: Add . Spend this mana only to cast an instant or sorcery spell.
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