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Scavenger Hunt (Scavenger Hunt (e))
( 0)
Artifact — Attraction
Visit — Choose "a vampire or zombie," "fire, lightning, or an explosion," or "a metallic creature" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize Then shuffle. Prize — You get , then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction. Lights — 3, 5, 6
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Scavenger Hunt (Scavenger Hunt (f))
( 0)
Artifact — Attraction
Visit — Choose "a four-legged creature," "a liquid other than water," or "a door" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize Then shuffle. Prize — You get , then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction. Lights — 4, 5, 6
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Scavenger's Talent
( 1)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) Whenever one or more creatures you control die, create a Food token. This ability triggers only once each turn. : Level 2 //Level_2// Whenever you sacrifice a permanent, target player mills two cards. : Level 3 //Level_3// At the beginning of your end step, you may sacrifice three other nonland permanents. If you do, return a creature card from your graveyard to the battlefield with a finality counter on it.
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Scavenging Ghoul
( 4)
Creature — Zombie
(2/2)
At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn. Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.
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Scavenging Harpy
( 3)
Creature — Harpy
(2/1)
Flying When Scavenging Harpy enters, exile target card from an opponent's graveyard.
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Scavenging Ooze
( 2)
Creature — Ooze
(2/2)
: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on this creature and you gain 1 life.
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Serra Avenger
( 2)
Creature — Angel
(3/3)
You can't cast Serra Avenger during your first, second, or third turns of the game. Flying, vigilance
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Sigurd, Jarl of Ravensthorpe
( 3)
Legendary Creature — Human Warrior
(3/3)
Vigilance, trample, lifelink Boast — : Put a lore counter on target Saga you control or remove one from it. (Activate only if this creature attacked this turn and only once each turn.) Whenever you put a lore counter on a Saga you control, put a +1/+1 counter on up to one other target creature.
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Silumgar Scavenger
( 5)
Creature — Zombie Bird
(2/3)
Flying Exploit (When this creature enters, you may sacrifice a creature.) Whenever another creature you control dies, put a +1/+1 counter on Silumgar Scavenger. It gains haste until end of turn if it exploited that creature.
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Silver Raven
( 1)
Artifact Creature — Bird
(1/1)
Flying When Silver Raven enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Skeleton Scavengers
( 3)
Creature — Skeleton
(0/0)
Skeleton Scavengers enters with a +1/+1 counter on it. Pay for each +1/+1 counter on Skeleton Scavengers: Regenerate Skeleton Scavengers. When it regenerates this way, put a +1/+1 counter on it.
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Skemfar Avenger
( 2)
Creature — Elf Berserker
(3/1)
Whenever another nontoken Elf or Berserker you control dies, you draw a card and you lose 1 life.
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Skywing Aven
( 3)
Creature — Bird Soldier
(2/1)
Flying Discard a card: Return Skywing Aven to its owner's hand.
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Sorin, Ravenous Neonate
( 0)
Legendary Planeswalker — Sorin
(3)
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.) +2: Create a Food token. −1: Sorin, Ravenous Neonate deals damage equal to the amount of life you gained this turn to any target. −6: Gain control of target creature. It becomes a Vampire in addition to its other types. Put a lifelink counter on it if you control a white permanent other than that creature or Sorin.
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Speaker of the Heavens
( 1)
Creature — Human Cleric
(1/1)
Vigilance, lifelink (Attacking doesn't cause this creature to tap. Damage dealt by this creature also causes you to gain that much life.) : Create a 4/4 white Angel creature token with flying. Activate only if you have at least 7 life more than your starting life total and only as a sorcery.
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Stalwart Aven
( 3)
Creature — Bird Soldier
(1/3)
Flying (This creature can't be blocked except by creatures with flying or reach.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
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Stone Haven Outfitter
( 2)
Creature — Kor Artificer Ally
(2/2)
Equipped creatures you control get +1/+1. Whenever an equipped creature you control dies, draw a card.
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Stone Haven Pilgrim
( 2)
Creature — Kor Cleric
(2/2)
Whenever Stone Haven Pilgrim attacks, if you control an artifact or enchantment, Stone Haven Pilgrim gets +1/+1 and gains lifelink until end of turn.
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Strixhaven Stadium
( 3)
Artifact
: Add . Put a point counter on Strixhaven Stadium. Whenever a creature deals combat damage to you, remove a point counter from Strixhaven Stadium. Whenever a creature you control deals combat damage to an opponent, put a point counter on Strixhaven Stadium. Then if it has ten or more point counters on it, remove them all and that player loses the game.
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Sultai Scavenger
( 6)
Creature — Bird Warrior
(3/3)
Delve (Each card you exile from your graveyard while casting this spell pays for .) Flying
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Super Mutant Scavenger
( 5)
Creature — Mutant Warrior
(5/5)
Trample When Super Mutant Scavenger enters or dies, return up to one target Aura or Equipment card from your graveyard to your hand.
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Sylvan Scavenging
( 3)
Enchantment
At the beginning of your end step, choose one — • Put a +1/+1 counter on target creature you control. • Create a 3/3 green Raccoon creature token if you control a creature with power 4 or greater.
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The Gitrog, Ravenous Ride
( 5)
Legendary Creature — Frog Horror Mount
(6/5)
Trample, haste Whenever The Gitrog, Ravenous Ride deals combat damage to a player, you may sacrifice a creature that saddled it this turn. If you do, draw X cards, then put up to X land cards from your hand onto the battlefield tapped, where X is the sacrificed creature's power. Saddle 1
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The Grey Havens
( 0)
Legendary Land
When The Grey Havens enters, scry 1. : Add . : Add one mana of any color among legendary creature cards in your graveyard.
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The Raven Man
( 2)
Legendary Creature — Human Wizard
(2/1)
At the beginning of each end step, if a player discarded a card this turn, create a 1/1 black Bird creature token with flying and "This creature can't block." , : Each opponent discards a card. Activate only as a sorcery.
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The Raven's Warning
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 1/1 blue Bird creature token with flying. You gain 2 life. II — Whenever one or more creatures you control with flying deal combat damage to a player this turn, look at that player's hand and draw a card. III — You may put a card you own from outside the game on top of your library.
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The War in Heaven
( 6)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You draw three cards and you lose 3 life. II — Mill three cards. III — Choose up to three target creature cards with total mana value 8 or less in your graveyard. Return each of them to the battlefield with a necrodermis counter on it. They're artifacts in addition to their other types.
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Thelon of Havenwood
( 2)
Legendary Creature — Elf Druid
(2/2)
Each Fungus creature gets +1/+1 for each spore counter on it. , Exile a Fungus card from a graveyard: Put a spore counter on each Fungus on the battlefield.
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Tori D'Avenant, Fury Rider
( 4)
Legendary Creature — Human Knight
(3/3)
Vigilance, trample Whenever Tori D'Avenant, Fury Rider attacks, all other attacking creatures you control get +1/+1 until end of turn. Other red attacking creatures you control gain trample until end of turn. Untap each other white attacking creature you control.
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Ulder Ravengard, Marshal
( 3)
Legendary Creature — — Human Noble Soldier
(3/3)
When Ulder Ravengard, Marshal enters the battlefield, another target nontoken creature you control gains double team until end of turn. Whenever Ulder Ravengard attacks, conjure a duplicate of another target nontoken attacking creature into your hand.
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Uncharted Haven
( 0)
Land
This land enters tapped. As it enters, choose a color. : Add one mana of the chosen color.
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Undercity Scavenger
( 4)
Creature — Ogre Warrior
(3/3)
When Undercity Scavenger enters, you may sacrifice another creature. If you do, put two +1/+1 counters on Undercity Scavenger, then scry 2.
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Undergrowth Scavenger
( 4)
Creature — Fungus Horror
(0/0)
Undergrowth Scavenger enters with a number of +1/+1 counters on it equal to the number of creature cards in all graveyards.
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Urborg Scavengers
( 3)
Creature — Spirit
(2/2)
Whenever Urborg Scavengers enters or attacks, exile target card from a graveyard. Put a +1/+1 counter on Urborg Scavengers. Urborg Scavengers has flying as long as a card exiled with it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
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Urza's Avenger
( 6)
Artifact Creature — Shapeshifter
(4/4)
: Urza's Avenger gets -1/-1 and gains your choice of banding, flying, first strike, or trample until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Verdant Haven
( 3)
Enchantment — Aura
Enchant land When Verdant Haven enters, you gain 2 life. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
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Vivien, Nature's Avenger
( 6)
Legendary Planeswalker — Vivien
(3)
+1: Put three +1/+1 counters on up to one target creature. −1: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order. −6: Target creature gets +10/+10 and gains trample until end of turn.
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Voda Sea Scavenger
( 3)
Creature — Merfolk Rogue
(3/2)
Domain — When Voda Sea Scavenger enters, look at the top X cards of your library, where X is the number of basic land types among lands you control. You may put one of those cards on top of your library. Put the rest on the bottom of your library in a random order.
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Vulturous Aven
( 4)
Creature — Bird Shaman
(2/3)
Flying Exploit (When this creature enters, you may sacrifice a creature.) When Vulturous Aven exploits a creature, you draw two cards and you lose 2 life.
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Waveskimmer Aven
( 5)
Creature — Bird Soldier
(2/4)
Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
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Windcaller Aven
( 6)
Creature — Bird Wizard
(4/3)
Flying Cycling (, Discard this card: Draw a card.) When you cycle Windcaller Aven, target creature gains flying until end of turn.
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Wolfir Avenger
( 3)
Creature — Wolf Warrior
(3/3)
Flash (You may cast this spell any time you could cast an instant.) : Regenerate Wolfir Avenger.
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Wolfwillow Haven
( 2)
Enchantment — Aura
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional . , Sacrifice Wolfwillow Haven: Create a 2/2 green Wolf creature token. Activate only during your turn.
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Yannik, Scavenging Sentinel
( 4)
Legendary Creature — Hyena Beast
(3/3)
Partner with Nikara, Lair Scavenger Vigilance When Yannik, Scavenging Sentinel enters, exile another creature you control until Yannik leaves the battlefield. When you do, distribute X +1/+1 counters among any number of target creatures, where X is the exiled creature's power.
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Zombie Scavengers
( 3)
Creature — Zombie
(3/1)
Exile the top creature card of your graveyard: Regenerate Zombie Scavengers.
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