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Sigil Captain
( 4)
Creature — Rhino Soldier
(3/3)
Whenever a creature you control enters, if that creature is 1/1, put two +1/+1 counters on it.
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Sigil of Distinction
( 0)
Artifact — Equipment
Sigil of Distinction enters with X charge counters on it. Equipped creature gets +1/+1 for each charge counter on Sigil of Distinction. Equip—Remove a charge counter from Sigil of Distinction.
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Sigil of Myrkul
( 3)
Enchantment
At the beginning of combat on your turn, mill a card. When you do, if there are four or more creature cards in your graveyard, put a +1/+1 counter on target creature you control and it gains deathtouch until end of turn. (To mill a card, put the top card of your library into your graveyard.)
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Sigil of Sleep
( 1)
Enchantment — Aura
Enchant creature Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand.
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Sigil of the Empty Throne
( 5)
Enchantment
Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
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Sigil of the Nayan Gods
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each creature you control. Cycling (, Discard this card: Draw a card.)
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Sigil of the New Dawn
( 4)
Enchantment
Whenever a creature is put into your graveyard from the battlefield, you may pay . If you do, return that card to your hand.
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Sigil of Valor
( 2)
Artifact — Equipment
Whenever equipped creature attacks alone, it gets +1/+1 until end of turn for each other creature you control. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Sigiled Behemoth
( 6)
Creature — Beast
(5/4)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
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Sigiled Contender
( 4)
Creature — Human Warrior
(3/3)
Sigiled Contender has lifelink as long as it has a +1/+1 counter on it. (Damage dealt by this creature also causes you to gain that much life.)
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Sigiled Paladin
( 2)
Creature — Human Knight
(2/2)
First strike Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
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Sigiled Sentinel
( 3)
Creature — Human Knight
(2/2)
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Vigilance
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Sigiled Skink
( 2)
Creature — Lizard
(2/1)
Whenever Sigiled Skink attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Sigiled Starfish
( 2)
Creature — Starfish
(0/3)
: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Sigiled Sword of Valeron
( 3)
Artifact — Equipment
Equipped creature gets +2/+0, has vigilance, and is a Knight in addition to its other types. Whenever equipped creature attacks, create a 2/2 white Knight creature token with vigilance that's attacking. Equip
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Sign in Blood
( 2)
Sorcery
Target player draws two cards and loses 2 life.
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Signal Pest
( 1)
Artifact Creature — Pest
(0/1)
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Signal Pest can't be blocked except by creatures with flying or reach.
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Signal the Clans
( 2)
Instant
Search your library for three creature cards and reveal them. If you reveal three cards with different names, choose one of them at random and put that card into your hand. Shuffle the rest into your library.
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Signature Slam
( 3)
Instant
Put a +1/+1 counter on target creature you control, then each modified creature you control deals damage equal to its power to target creature you don't control. (Equipment, Auras you control, and counters are modifications.)
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Signature Spells
( 6)
Enchantment
When Signature Spells enters the battlefield, seek two instant and/or sorcery cards with mana value 3, then exile them. At the beginning of your upkeep, you may copy a card exiled with Signature Spells. You may cast the copy without paying its mana cost.
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Signpost Scarecrow
( 4)
Artifact Creature — Scarecrow
(2/4)
Vigilance : Add one mana of any color.
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Sigrid, God-Favored
( 3)
Legendary Creature — Human Warrior
(2/2)
Flash First strike, protection from God creatures When Sigrid, God-Favored enters, exile up to one target attacking or blocking creature until Sigrid leaves the battlefield.
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Sigurd, Jarl of Ravensthorpe
( 3)
Legendary Creature — Human Warrior
(3/3)
Vigilance, trample, lifelink Boast — : Put a lore counter on target Saga you control or remove one from it. (Activate only if this creature attacked this turn and only once each turn.) Whenever you put a lore counter on a Saga you control, put a +1/+1 counter on up to one other target creature.
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Silas Renn, Seeker Adept
( 3)
Legendary Artifact Creature — Human
(2/2)
Deathtouch Whenever Silas Renn, Seeker Adept deals combat damage to a player, choose target artifact card in your graveyard. You may cast that card this turn. Partner (You can have two commanders if both have partner.)
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Silburlind Snapper
( 6)
Creature — Turtle
(6/6)
Silburlind Snapper can't attack unless you've cast a noncreature spell this turn.
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Silence
( 1)
Instant
Your opponents can't cast spells this turn.
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Silence the Believers
( 4)
Instant
Strive — This spell costs more to cast for each target beyond the first. Exile any number of target creatures and all Auras attached to them.
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Silent Arbiter
( 4)
Artifact Creature — Construct
(1/5)
No more than one creature can attack each combat. No more than one creature can block each combat.
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Silent Assassin
( 2)
Creature — Human Mercenary Assassin
(2/1)
: Destroy target blocking creature at end of combat.
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Silent Dart
( 1)
Artifact
, , Sacrifice Silent Dart: It deals 3 damage to target creature.
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Silent Departure
( 1)
Sorcery
Return target creature to its owner's hand. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Silent Gravestone
( 1)
Artifact
Cards in graveyards can't be the targets of spells or abilities. , : Exile Silent Gravestone and all cards from all graveyards. Draw a card.
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Silent Hallcreeper
( 2)
Enchantment Creature — Horror
(1/1)
Silent Hallcreeper can't be blocked. Whenever Silent Hallcreeper deals combat damage to a player, choose one that hasn't been chosen — • Put two +1/+1 counters on Silent Hallcreeper. • Draw a card. • Silent Hallcreeper becomes a copy of another target creature you control.
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Silent Sentinel
( 7)
Creature — Archon
(4/6)
Flying Whenever Silent Sentinel attacks, you may return target enchantment card from your graveyard to the battlefield.
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Silent Skimmer
( 4)
Creature — Eldrazi Drone
(0/4)
Devoid (This card has no color.) Flying Whenever Silent Skimmer attacks, defending player loses 2 life.
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Silent Specter
( 6)
Creature — Specter
(4/4)
Flying Whenever Silent Specter deals combat damage to a player, that player discards two cards. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Silent Submersible
( 2)
Artifact — Vehicle
(2/3)
Whenever Silent Submersible deals combat damage to a player or planeswalker, draw a card. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
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Silent-Chant Zubera
( 2)
Creature — Zubera Spirit
(1/2)
When Silent-Chant Zubera dies, you gain 2 life for each Zubera that died this turn.
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Silhana Ledgewalker
( 2)
Creature — Elf Rogue
(1/1)
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Silhana Ledgewalker can't be blocked except by creatures with flying.
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Silhana Starfletcher
( 3)
Creature — Elf Druid Archer
(1/3)
Reach (This creature can block creatures with flying.) As Silhana Starfletcher enters, choose a color. : Add one mana of the chosen color.
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Silhana Wayfinder
( 2)
Creature — Elf Scout
(2/1)
When Silhana Wayfinder enters, look at the top four cards of your library. You may reveal a creature or land card from among them and put it on top of your library. Put the rest on the bottom of your library in a random order.
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Silhouette
( 2)
Instant
Choose target creature. If a spell or ability that targets that creature would cause a source to deal damage to that creature this turn, prevent that damage.
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Silk Net
( 1)
Instant
Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.)
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Silkenfist Fighter
( 2)
Creature — Kor Soldier
(1/3)
Whenever Silkenfist Fighter becomes blocked, untap it.
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Silkenfist Order
( 5)
Creature — Kor Soldier
(3/5)
Whenever Silkenfist Order becomes blocked, untap it.
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Silkguard
( 1)
Instant
Put a +1/+1 counter on each of up to X target creatures you control. Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.)
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Silklash Spider
( 5)
Creature — Spider
(2/7)
Reach : Silklash Spider deals X damage to each creature with flying.
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Silkweaver Elite
( 3)
Creature — Elf Archer
(2/2)
Reach (This creature can block creatures with flying.) Revolt — When Silkweaver Elite enters, if a permanent you controlled left the battlefield this turn, draw a card.
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Silkwing Scout
( 3)
Creature — Faerie Scout
(2/1)
Flying , Sacrifice Silkwing Scout: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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Silkwrap
( 2)
Enchantment
When Silkwrap enters, exile target creature with mana value 3 or less an opponent controls until Silkwrap leaves the battlefield. (That creature returns under its owner's control.)
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Silt Crawler
( 3)
Creature — Beast
(3/3)
When Silt Crawler enters, tap all lands you control.
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Silumgar Assassin
( 2)
Creature — Human Assassin
(2/1)
Creatures with power greater than Silumgar Assassin's power can't block it. Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Silumgar Assassin is turned face up, destroy target creature with power 3 or less an opponent controls.
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Silumgar Butcher
( 5)
Creature — Zombie Djinn
(3/3)
Exploit (When this creature enters, you may sacrifice a creature.) When Silumgar Butcher exploits a creature, target creature gets -3/-3 until end of turn.
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Silumgar Scavenger
( 5)
Creature — Zombie Bird
(2/3)
Flying Exploit (When this creature enters, you may sacrifice a creature.) Whenever another creature you control dies, put a +1/+1 counter on Silumgar Scavenger. It gains haste until end of turn if it exploited that creature.
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Silumgar Sorcerer
( 3)
Creature — Human Wizard
(2/1)
Flash (You may cast this spell any time you could cast an instant.) Flying Exploit (When this creature enters, you may sacrifice a creature.) When Silumgar Sorcerer exploits a creature, counter target creature spell.
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Silumgar, the Drifting Death
( 6)
Legendary Creature — Dragon
(3/7)
Flying, hexproof Whenever a Dragon you control attacks, creatures defending player controls get -1/-1 until end of turn.
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Silumgar's Command
( 5)
Instant
Choose two — • Counter target noncreature spell. • Return target permanent to its owner's hand. • Target creature gets -3/-3 until end of turn. • Destroy target planeswalker.
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Silumgar's Scorn
( 2)
Instant
As an additional cost to cast this spell, you may reveal a Dragon card from your hand. Counter target spell unless its controller pays . If you revealed a Dragon card or controlled a Dragon as you cast this spell, counter that spell instead.
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Silundi Vision
( 3)
Instant
Look at the top six cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Silvanus's Invoker
( 3)
Creature — Dragon Druid
(3/2)
Conjure Elemental — : Untap target land you control. It becomes an 8/8 Elemental creature with trample and haste until end of turn. It's still a land.
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Silvar, Devourer of the Free
( 5)
Legendary Creature — Cat Nightmare
(4/2)
Partner with Trynn, Champion of Freedom (When this creature enters, target player may put Trynn into their hand from their library, then shuffle.) Menace Sacrifice a Human: Put a +1/+1 counter on Silvar, Devourer of the Free. It gains indestructible until end of turn.
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Silver Bolt
( 1)
Artifact
, , Sacrifice Silver Bolt: It deals 3 damage to target creature. If a Werewolf is dealt damage this way, destroy it.
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Silver Deputy
( 2)
Artifact Creature — Mercenary
(1/2)
When Silver Deputy enters, you may search your library for a basic land card or a Desert card, reveal it, then shuffle and put it on top. : Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.
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Silver Drake
( 3)
Creature — Drake
(3/3)
Flying When Silver Drake enters, return a white or blue creature you control to its owner's hand.
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Silver Knight
( 2)
Creature — Human Knight
(2/2)
First strike, protection from red
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Silver Myr
( 2)
Artifact Creature — Myr
(1/1)
: Add .
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Silver Raven
( 1)
Artifact Creature — Bird
(1/1)
Flying When Silver Raven enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Silver Scrutiny
( 2)
Sorcery
You may cast Silver Scrutiny as though it had flash if X is 3 or less. Draw X cards.
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Silver Seraph
( 8)
Creature — Angel
(6/6)
Flying Threshold — Other creatures you control get +2/+2 as long as seven or more cards are in your graveyard.
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Silver Shroud Costume
( 2)
Artifact — Equipment
Flash When Silver Shroud Costume enters, attach it to target creature you control. That creature gains shroud until end of turn. (It can't be the target of spells or abilities.) Equipped creature can't be blocked. Equip
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Silver Wyvern
( 5)
Creature — Drake
(4/3)
Flying : Change the target of target spell or ability that targets only Silver Wyvern. The new target must be a creature.
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Silverback Elder
( 5)
Creature — Ape Shaman
(5/7)
Whenever you cast a creature spell, choose one — • Destroy target artifact or enchantment. • Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. • You gain 4 life.
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Silverback Shaman
( 5)
Creature — Ape Shaman
(5/4)
Trample When Silverback Shaman dies, draw a card.
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Silverbeak Griffin
( 2)
Creature — Griffin
(2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)
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Silverblade Paladin
( 3)
Creature — Human Knight
(2/2)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Silverblade Paladin is paired with another creature, both creatures have double strike.
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Silverbluff Bridge
( 0)
Artifact Land
Silverbluff Bridge enters tapped. Indestructible : Add or .
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Silverchase Fox
( 2)
Creature — Fox
(2/2)
, Sacrifice Silverchase Fox: Exile target enchantment.
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Silverclad Ferocidons
( 7)
Creature — Dinosaur
(8/5)
Enrage — Whenever Silverclad Ferocidons is dealt damage, each opponent sacrifices a permanent of their choice.
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Silverflame Ritual
( 4)
Sorcery
Put a +1/+1 counter on each creature you control. Adamant — If at least three white mana was spent to cast this spell, creatures you control gain vigilance until end of turn.
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Silverfur Partisan
( 3)
Creature — Wolf Warrior
(2/2)
Trample Whenever a Wolf or Werewolf you control becomes the target of an instant or sorcery spell, create a 2/2 green Wolf creature token.
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Silvergill Adept
( 2)
Creature — Merfolk Wizard
(2/1)
As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay . When Silvergill Adept enters, draw a card.
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Silvergill Douser
( 2)
Creature — Merfolk Wizard
(1/1)
: Target creature gets -X/-0 until end of turn, where X is the number of Merfolk and/or Faeries you control.
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Silverglade Elemental
( 5)
Creature — Elemental
(4/4)
When Silverglade Elemental enters, you may search your library for a Forest card, put that card onto the battlefield, then shuffle.
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