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Timberland Ancient
( 6)
Creature — Treefolk
(6/5)
Reach, trample Forestcycling (, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
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Timberpack Wolf
( 2)
Creature — Wolf
(2/2)
Timberpack Wolf gets +1/+1 for each other creature you control named Timberpack Wolf.
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Timberwatch Elf
( 3)
Creature — Elf
(1/2)
: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
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Time Machine
( 5)
Artifact
: Exile Time Machine and target nontoken creature you own. Return them to the battlefield at the beginning of your upkeep on your turn X in the next game you play with one of your opponents in this game, where X is the mana value of the exiled creature.
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Time of Ice
( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Tap target creature an opponent controls. It doesn't untap during its controller's untap step for as long as you control Time of Ice. III — Return all tapped creatures to their owners' hands.
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Time Stretch
( 10)
Sorcery
Target player takes two extra turns after this one.
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Time to Reflect
( 1)
Instant
Exile target creature that blocked or was blocked by a Zombie this turn.
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Timecrafting
( 1)
Instant
Choose one — • Remove X time counters from target permanent or suspended card. • Put X time counters on target permanent with a time counter on it or suspended card.
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Timely Interference
( 1)
Instant
Kicker (You may pay an additional as you cast this spell.) Target creature gets -1/-0 until end of turn. If this spell was kicked, that creature blocks this turn if able. Draw a card.
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Timely Reinforcements
( 3)
Sorcery
If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, create three 1/1 white Soldier creature tokens.
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Tin Street Cadet
( 1)
Creature — Goblin
(1/1)
Whenever Tin Street Cadet becomes blocked, create a 1/1 red Goblin creature token.
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Tin-Wing Chimera
( 4)
Artifact Creature — Chimera
(2/2)
Flying Sacrifice Tin-Wing Chimera: Put a +2/+2 counter on target Chimera creature. It gains flying. <I>(This effect lasts indefinitely.)</I>
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Tinybones, the Pickpocket
( 1)
Legendary Creature — Skeleton Rogue
(1/1)
Deathtouch Whenever Tinybones, the Pickpocket deals combat damage to a player, you may cast target nonland permanent card from that player's graveyard, and mana of any type can be spent to cast that spell.
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Tireless Tracker
( 3)
Creature — Human Scout
(3/2)
Landfall — Whenever a land you control enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.
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Tishana, Voice of Thunder
( 7)
Legendary Creature — Merfolk Shaman
(*/*)
Tishana, Voice of Thunder's power and toughness are each equal to the number of cards in your hand. You have no maximum hand size. When Tishana enters, draw a card for each creature you control.
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Titania, Gaea Incarnate
( 0)
Legendary Creature — Elemental Avatar
(*/*)
Vigilance, reach, trample, haste Titania, Gaea Incarnate's power and toughness are each equal to the number of lands you control. When Titania enters, return all land cards from your graveyard to the battlefield tapped. : Put four +1/+1 counters on target land you control. It becomes a 0/0 Elemental creature with haste. It's still a land.
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Titania, Nature's Force
( 6)
Legendary Creature — Elemental
(6/6)
You may play Forests from your graveyard. Whenever a Forest you control enters, create a 5/3 green Elemental creature token. Whenever an Elemental you control dies, you may mill three cards.
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Titania, Protector of Argoth
( 5)
Legendary Creature — Elemental
(5/3)
When Titania, Protector of Argoth enters, return target land card from your graveyard to the battlefield. Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.
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Titania, Voice of Gaea
( 3)
Legendary Creature — Elemental
(3/4)
Reach Whenever one or more land cards are put into your graveyard from anywhere, you gain 2 life. At the beginning of your upkeep, if there are four or more land cards in your graveyard and you both own and control Titania, Voice of Gaea and a land named Argoth, Sanctum of Nature, exile them, then meld them into Titania, Gaea Incarnate.
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Titania's Chosen
( 3)
Creature — Elf Archer
(1/1)
Whenever a player casts a green spell, put a +1/+1 counter on Titania's Chosen.
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Titania's Command
( 6)
Sorcery
Choose two — • Exile target player's graveyard. You gain 1 life for each card exiled this way. • Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. • Create two 2/2 green Bear creature tokens. • Put two +1/+1 counters on each creature you control.
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Titanic Brawl
( 2)
Instant
This spell costs less to cast if it targets a creature you control with a +1/+1 counter on it. Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
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Titanic Growth
( 2)
Instant
Target creature gets +4/+4 until end of turn.
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Titan's Presence
( 3)
Instant
As an additional cost to cast this spell, reveal a colorless creature card from your hand. Exile target creature if its power is less than or equal to the revealed card's power.
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Tivit, Seller of Secrets
( 6)
Legendary Creature — Sphinx Rogue
(6/6)
Flying, ward Council's dilemma — Whenever Tivit enters or deals combat damage to a player, starting with you, each player votes for evidence or bribery. For each evidence vote, investigate. For each bribery vote, create a Treasure token. While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.)
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Tizerus Charger
( 3)
Creature — Pegasus
(3/2)
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Tizerus Charger escapes with your choice of a +1/+1 counter or a flying counter on it.
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Tlincalli Hunter
( 7)
Creature — Scorpion Scout
(7/7)
Trample Once each turn, you may pay rather than pay the mana cost for a creature spell you cast from exile.
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Tobias, Doomed Conqueror
( 4)
Legendary Creature — Human Soldier
(3/2)
Flash When Tobias, Doomed Conqueror dies, for each nontoken creature you controlled that died this turn, create a 2/2 black Zombie creature token.
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Tocasia's Welcome
( 3)
Enchantment
Whenever one or more creatures you control with mana value 3 or less enter, draw a card. This ability triggers only once each turn.
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Tocatli Honor Guard
( 2)
Creature — Human Soldier
(1/3)
Creatures entering don't cause abilities to trigger.
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Akki Lavarunner (Tok-Tok, Volcano Born)
( 4)
Legendary Creature — Goblin Shaman
(2/2)
Protection from red If a red source would deal damage to a player, it deals that much damage plus 1 to that player instead.
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Tolarian Contempt
( 5)
Enchantment
When Tolarian Contempt enters, put a rejection counter on each creature your opponents control. At the beginning of your end step, for each opponent, choose up to one target creature they control with a rejection counter on it. That creature's owner puts it on their choice of the top or bottom of their library.
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Tolarian Entrancer
( 2)
Creature — Human Wizard
(1/1)
Whenever Tolarian Entrancer becomes blocked by a creature, gain control of that creature at end of combat.
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Toluz, Clever Conductor
( 3)
Legendary Creature — Human Rogue
(3/1)
When Toluz, Clever Conductor enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) Whenever you discard one or more cards, exile them from your graveyard. When Toluz dies, put the cards exiled with it into their owner's hand.
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Tomakul Scrapsmith
( 3)
Creature — Human Artificer
(2/1)
When Tomakul Scrapsmith enters, mill three cards. You may put an artifact card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Tomakul Scrapsmith. (To mill a card, put the top card of your library into your graveyard.)
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Tome of the Guildpact
( 5)
Artifact
Whenever you cast a multicolored spell, draw a card. : Add one mana of any color.
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Tome Scour
( 1)
Sorcery
Target player mills five cards.
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Tomebound Lich
( 3)
Creature — Zombie Wizard
(1/3)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever Tomebound Lich enters or deals combat damage to a player, draw a card, then discard a card.
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Tonic Peddler
( 2)
Creature — Human Spellshaper
(1/1)
, , Discard a card: Target player gains 3 life.
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Toolcraft Exemplar
( 1)
Creature — Dwarf Artificer
(1/1)
At the beginning of combat on your turn, if you control an artifact, Toolcraft Exemplar gets +2/+1 until end of turn. If you control three or more artifacts, it also gains first strike until end of turn.
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Tooth and Claw
( 4)
Enchantment
Sacrifice two creatures: Create a 3/1 red Beast creature token named Carnivore.
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Tooth Collector
( 3)
Creature — Human Rogue
(3/2)
When Tooth Collector enters, target creature an opponent controls gets -1/-1 until end of turn. Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, target creature that player controls gets -1/-1 until end of turn.
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Tooth of Chiss-Goria
( 3)
Artifact
Flash Affinity for artifacts (This spell costs less to cast for each artifact you control.) : Target creature gets +1/+0 until end of turn.
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Topan Ascetic
( 3)
Creature — Human Monk
(2/2)
Tap an untapped creature you control: Topan Ascetic gets +1/+1 until end of turn.
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Topography Tracker
( 3)
Creature — Merfolk Scout
(2/2)
When Topography Tracker enters, create a Map token. (It's an artifact with ", , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") If a creature you control would explore, instead it explores, then it explores again.
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Top-Secret Tunnel
( 0)
Artifact — Contraption
Whenever you crank Top-Secret Tunnel, target creature can't be blocked this turn.
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Toralf's Disciple
( 3)
Creature — — Human Warrior
(3/3)
Haste Whenever Toralf's Disciple attacks, conjure four cards named Lightning Bolt into your library, then shuffle.
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Torch Breath
( 1)
Instant
This spell costs less to cast if it targets a blue permanent. This spell can't be countered. Torch Breath deals X damage to target creature or planeswalker.
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Torch Courier
( 1)
Creature — Goblin
(1/1)
Haste Sacrifice Torch Courier: Another target creature gains haste until end of turn.
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Torch Drake
( 4)
Creature — Drake
(2/2)
Flying : Torch Drake gets +1/+0 until end of turn.
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Torch Fiend
( 2)
Creature — Devil
(2/1)
, Sacrifice Torch Fiend: Destroy target artifact.
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Torch Gauntlet
( 2)
Artifact — Equipment
Equipped creature gets +2/+0. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Torch Song
( 3)
Enchantment
At the beginning of your upkeep, you may put a verse counter on Torch Song. , Sacrifice Torch Song: It deals X damage to any target, where X is the number of verse counters on Torch Song.
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Torch the Tower
( 1)
Instant
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Torch the Tower deals 2 damage to target creature or planeswalker. If this spell was bargained, instead it deals 3 damage to that permanent and you scry 1. If a permanent dealt damage by Torch the Tower would die this turn, exile it instead.
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Torch the Witness
( 1)
Sorcery
Torch the Witness deals twice X damage to target creature. If excess damage was dealt to that creature this way, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Torchling
( 5)
Creature — Shapeshifter
(3/3)
: Untap Torchling. : Target creature blocks Torchling this turn if able. : Change the target of target spell that targets only Torchling. : Torchling gets +1/-1 until end of turn. : Torchling gets -1/+1 until end of turn.
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Torgaar, Famine Incarnate
( 8)
Legendary Creature — Avatar
(7/6)
As an additional cost to cast this spell, you may sacrifice any number of creatures. This spell costs less to cast for each creature sacrificed this way. When Torgaar, Famine Incarnate enters, up to one target player's life total becomes half their starting life total, rounded down.
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Torii Watchward
( 5)
Creature — Spirit
(3/3)
Vigilance (Attacking doesn't cause this creature to tap.) Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)
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Torment of Scarabs
( 4)
Enchantment — Aura Curse
Enchant player At the beginning of enchanted player's upkeep, that player loses 3 life unless they sacrifice a nonland permanent of their choice or discard a card.
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Tormenting Voice
( 2)
Sorcery
As an additional cost to cast this spell, discard a card. Draw two cards.
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Tormentor Exarch
( 4)
Creature — Phyrexian Cleric
(2/2)
When Tormentor Exarch enters, choose one — • Target creature gets +2/+0 until end of turn. • Target creature gets -0/-2 until end of turn.
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Tormod, the Desecrator
( 4)
Legendary Creature — Zombie Wizard
(4/2)
Whenever one or more cards leave your graveyard, create a tapped 2/2 black Zombie creature token. Partner (You can have two commanders if both have partner.)
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Tormod's Crypt
( 0)
Artifact
, Sacrifice Tormod's Crypt: Exile target player's graveyard.
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Tormod's Cryptkeeper
( 3)
Artifact Creature — Golem
(3/2)
Vigilance , Sacrifice Tormod's Cryptkeeper: Exile target player's graveyard.
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Torpid Moloch
( 1)
Creature — Lizard
(3/2)
Defender (This creature can't attack.) Sacrifice three lands: Torpid Moloch loses defender until end of turn.
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Torrent Sculptor
( 4)
Creature — Merfolk Wizard
(2/2)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) When Torrent Sculptor enters, exile an instant or sorcery card from your graveyard. Put a number of +1/+1 counters on Torrent Sculptor equal to half that card's mana value, rounded up.
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Torture Chamber
( 3)
Artifact
At the beginning of your upkeep, put a pain counter on Torture Chamber. At the beginning of your end step, Torture Chamber deals damage to you equal to the number of pain counters on it. , , Remove all pain counters from Torture Chamber: It deals damage to target creature equal to the number of pain counters removed this way.
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Spiked Corridor // Torture Pit (Torture Pit)
( 4)
Enchantment — Room
If a source you control would deal noncombat damage to an opponent, it deals that much damage plus 2 instead. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Tortured Existence
( 1)
Enchantment
, Discard a creature card: Return target creature card from your graveyard to your hand.
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Toski, Bearer of Secrets
( 4)
Legendary Creature — Squirrel
(1/1)
This spell can't be countered. Indestructible Toski, Bearer of Secrets attacks each combat if able. Whenever a creature you control deals combat damage to a player, draw a card.
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Touch and Go
( 4)
Sorcery
Destroy target land. Gotcha — If an opponent touches their face, you may say "Gotcha" When you do, return Touch and Go from your graveyard to your hand.
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Touch of Darkness
( 1)
Instant
One or more target creatures become black until end of turn.
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Touch of Death
( 3)
Sorcery
Touch of Death deals 1 damage to target player or planeswalker. You gain 1 life. Draw a card at the beginning of the next turn's upkeep.
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Touch of Moonglove
( 1)
Instant
Target creature you control gets +1/+0 and gains deathtouch until end of turn. Whenever a creature dealt damage by that creature dies this turn, its controller loses 2 life. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
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Touch of the Eternal
( 7)
Enchantment
At the beginning of your upkeep, count the number of permanents you control. Your life total becomes that number.
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Touch of the Void
( 3)
Sorcery
Devoid (This card has no color.) Touch of the Void deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
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Touch of Vitae
( 3)
Instant
Until end of turn, target creature gains haste and ": Untap this creature. Activate only once." Draw a card at the beginning of the next turn's upkeep.
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Touch the Spirit Realm
( 3)
Enchantment
When Touch the Spirit Realm enters, exile up to one target artifact or creature until Touch the Spirit Realm leaves the battlefield. Channel — , Discard Touch the Spirit Realm: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
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Touchstone
( 2)
Artifact
: Tap target artifact you don't control.
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Tourach, Dread Cantor
( 2)
Legendary Creature — Human Cleric
(2/1)
Kicker (You may pay an additional as you cast this spell.) Protection from white Whenever an opponent discards a card, put a +1/+1 counter on Tourach, Dread Cantor. When Tourach enters, if it was kicked, target opponent discards two cards at random.
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Tourach's Canticle
( 4)
Sorcery
Target opponent reveals their hand. You choose a card from it. That player discards that card, then discards a card at random.
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Tourach's Chant
( 3)
Enchantment
At the beginning of your upkeep, sacrifice Tourach's Chant unless you pay . Whenever a player puts a Forest onto the battlefield, Tourach's Chant deals 3 damage to that player unless they put a -1/-1 counter on a creature they control.
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Tourach's Gate
( 3)
Enchantment — Aura
Enchant land you control Sacrifice a Thrull: Put three time counters on Tourach's Gate. At the beginning of your upkeep, remove a time counter from Tourach's Gate. If there are no time counters on Tourach's Gate, sacrifice it. Tap enchanted land: Attacking creatures you control get +2/-1 until end of turn. Activate only if enchanted land is untapped.
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Tovolar, the Midnight Scourge
( 0)
Legendary Creature — Werewolf
(4/4)
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. : Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn. Nightbound
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Tovolar's Packleader
( 0)
Creature — Werewolf
(7/7)
Whenever Tovolar's Packleader enters or attacks, create two 2/2 green Wolf creature tokens. : Another target Wolf or Werewolf you control fights target creature you don't control. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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