SEARCH:

+C (11666)

<<  131415161718192021222324252627 > >>
Search Criteria
Updating... Updating search parameters...
 Search Result Options
    Name (asc)   >    
  • Additional Sort:

Display:
Chaos Channeler
Chaos Channeler 2RedRed (4)
Creature — Human Shaman (4/3)

Wild Magic Surge — Whenever Chaos Channeler attacks, roll a d20.

1–9 | Exile the top card of your library. You may play it this turn.

10–19 | Exile the top two cards of your library. You may play them this turn.

20 | Exile the top three cards of your library. You may play them this turn.

Adventures in the Forgotten Realms (Uncommon)
Chaos Charm
Chaos Charm Red (1)
Instant

Choose one —

• Destroy target Wall.

• Chaos Charm deals 1 damage to target creature.

• Target creature gains haste until end of turn.

Mirage (Common)
Chaos Confetti
Chaos Confetti 4 (4)
Artifact

4, Tap: Tear Chaos Confetti into pieces. Throw the pieces onto the battlefield from a distance of at least five feet. Destroy each permanent that a piece touches. Remove the pieces from the game.

Unglued (Common)
Chaos Defiler
Chaos Defiler 3BlackRed (5)
Artifact Creature — Demon Construct (5/4)

Trample

Battle Cannon — When Chaos Defiler enters or dies, for each opponent, choose a nonland permanent that player controls. Destroy one of them chosen at random.

Warhammer 40,000 Commander (Rare)
Chaos Dragon
Chaos Dragon 1RedRed (3)
Creature — Dragon (4/4)

Flying, haste

Chaos Dragon attacks each combat if able.

At the beginning of combat on your turn, each player rolls a d20. If one or more opponents had the highest result, Chaos Dragon can't attack those players or planeswalkers they control this combat.

Commander Legends: Battle for Baldur's Gate (Rare)
Other Versions
Adventures in the Forgotten Realms Commander (Rare)
Chaos Harlequin
Chaos Harlequin 2RedRed (4)
Creature — Human (2/4)

Red: Exile the top card of your library. If that card is a land card, Chaos Harlequin gets -4/-0 until end of turn. Otherwise, Chaos Harlequin gets +2/+0 until end of turn.

Alliances (Rare)
Chaos Imps
Chaos Imps 4RedRed (6)
Creature — Imp (6/5)

Flying

Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

Chaos Imps has trample as long as it has a +1/+1 counter on it.

Return to Ravnica (Rare)
Chaos Lord
Chaos Lord 4RedRedRed (7)
Creature — Human (7/7)

First strike

At the beginning of your upkeep, target opponent gains control of Chaos Lord if the number of permanents is even.

Chaos Lord can attack as though it had haste unless it entered this turn.

Ice Age (Rare)
Chaos Maw
Chaos Maw 5RedRed (7)
Creature — Hellion (6/6)

When Chaos Maw enters, it deals 3 damage to each other creature.

Hour of Devastation (Rare)
Chaos Moon
Chaos Moon 3Red (4)
Enchantment

At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds an additional Red. If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type.

Ice Age (Rare)
Chaos Mutation
Chaos Mutation 3BlueRed (5)
Instant

Exile any number of target creatures controlled by different players. For each creature exiled this way, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then puts the rest on the bottom of their library in a random order.

Warhammer 40,000 Commander (Rare)
Chaos Orb
Chaos Orb 2 (2)
Artifact

1, Tap: If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all nontoken permanents it touches. Then destroy Chaos Orb.

Unlimited Edition (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Chaos Terminator Lord
Chaos Terminator Lord 3Red (4)
Creature — Astartes Warrior (3/3)

Lord of Chaos — At the beginning of combat on your turn, another target creature you control gains double strike until end of turn.

Warhammer 40,000 Commander (Uncommon)
Chaos Wand
Chaos Wand 3 (3)
Artifact

4, Tap: Target opponent exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of that library in a random order.

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Core Set 2019 (Rare)
Adventures in the Forgotten Realms Commander (Rare)
Commander Legends: Battle for Baldur's Gate (Rare)
Chaos Warp
Chaos Warp 2Red (3)
Instant

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

Duskmourn: House of Horror Commander (Rare)
Other Versions
Magic: The Gathering-Commander (Rare)
Commander's Arsenal (Rare)
Vintage Masters (Rare)
Commander 2014 (Rare)
Commander 2016 (Rare)
Commander 2017 (Rare)
Commander Anthology 2018 (Rare)
Commander 2018 (Rare)
Commander 2019 (Rare)
Ikoria Commander (Rare)
Strixhaven Mystical Archive (Mythic Rare)
Adventures in the Forgotten Realms Commander (Rare)
Kamigawa: Neon Dynasty Commander (Rare)
Streets of New Capenna Commander (Rare)
Commander Legends: Battle for Baldur's Gate (Rare)
Double Masters 2022 (Rare)
Warhammer 40,000 Commander (Rare)
The Brothers' War Commander (Rare)
March of the Machine Commander (Rare)
Doctor Who Commander (Rare)
The Lost Caverns of Ixalan Commander (Rare)
Murders at Karlov Manor Commander (Rare)
Magic The Gathering—Fallout (Rare)
Outlaws of Thunder Junction Commander (Rare)
Bloomburrow Commander (Rare)
Chaoslace
Chaoslace Red (1)
Instant

Target spell or permanent becomes red. <I>(Its mana symbols remain unchanged.)</I>

Fourth Edition (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Chaosphere
Chaosphere 2Red (3)
World Enchantment

Creatures with flying can block only creatures with flying.

Creatures without flying have reach. (They can block creatures with flying.)

Mirage (Rare)
Chaotic Backlash
Chaotic Backlash 4Red (5)
Instant

Chaotic Backlash deals damage to target player equal to twice the number of white and/or blue permanents they control.

Eventide (Uncommon)
Chaotic Goo
Chaotic Goo 2RedRed (4)
Creature — Ooze (0/0)

Chaotic Goo enters with three +1/+1 counters on it.

At the beginning of your upkeep, you may flip a coin. If you win the flip, put a +1/+1 counter on Chaotic Goo. If you lose the flip, remove a +1/+1 counter from Chaotic Goo.

Tempest (Rare)
Chaotic Strike
Chaotic Strike 1Red (2)
Instant

Cast this spell only during combat after blockers are declared.

Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn.

Draw a card.

Invasion (Uncommon)
Chaotic Transformation
Chaotic Transformation 5Red (6)
Sorcery

Exile up to one target artifact, up to one target creature, up to one target enchantment, up to one target planeswalker, and/or up to one target land. For each permanent exiled this way, its controller reveals cards from the top of their library until they reveal a card that shares a card type with it, puts that card onto the battlefield, then shuffles.

Dominaria United (Rare)
Chapel Geist
Chapel Geist 1WhiteWhite (3)
Creature — Spirit (2/3)

Flying

Duel Decks: Blessed vs. Cursed (Common)
Other Versions
Innistrad (Common)
Chapel Shieldgeist
Chapel Shieldgeist (0)
Creature — Spirit Cleric (2/1)

Flying, first strike

Each creature you control has ward 1. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays 1.)

If Chapel Shieldgeist would be put into a graveyard from anywhere, exile it instead.

Innistrad: Midnight Hunt (Uncommon)
Chaplain of Alms
Chaplain of Alms White (1)
Creature — Human Cleric (1/1)

First strike

Ward 1 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 1.)

Disturb 3White (You may cast this card from your graveyard transformed for its disturb cost.)

Innistrad: Midnight Hunt (Uncommon)
Chaplain's Blessing
Chaplain's Blessing White (1)
Sorcery

You gain 5 life.

Shadows over Innistrad (Common)
Char
Char 2Red (3)
Instant

Char deals 4 damage to any target and 2 damage to you.

Guild Kit: Izzet (Rare)
Other Versions
Ravnica: City of Guilds (Rare)
From the Vault: Twenty (Mythic Rare)
Charcoal Diamond
Charcoal Diamond 2 (2)
Artifact

Charcoal Diamond enters tapped.

Tap: Add Black.

Commander Legends: Battle for Baldur's Gate (Common)
Other Versions
Classic Sixth Edition (Uncommon)
Seventh Edition (Uncommon)
Mirage (Uncommon)
Commander 2014 (Uncommon)
Commander Legends (Common)
Innistrad: Midnight Hunt Commander (Common)
Innistrad: Crimson Vow Commander (Common)
Chardalyn Dragon
Chardalyn Dragon 6 (6)
Artifact Creature — Dragon (4/4)

Flying

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Charforger
Charforger 1BlackRed (3)
Creature — Phyrexian Beast (2/3)

When Charforger enters, create a 1/1 red Phyrexian Goblin creature token.

Whenever another creature or artifact you control is put into a graveyard from the battlefield, put an oil counter on Charforger.

Remove three oil counters from Charforger: Exile the top card of your library. You may play that card this turn.

Phyrexia: All Will Be One (Uncommon)
Charge
Charge White (1)
Instant

Creatures you control get +1/+1 until end of turn.

Dominaria (Common)
Charge Across the Araba
Charge Across the Araba 4White (5)
Instant — Arcane

Sweep — Return any number of Plains you control to their owner's hand. Creatures you control get +1/+1 until end of turn for each Plains returned this way.

Saviors of Kamigawa (Uncommon)
Charge of the Forever-Beast
Charge of the Forever-Beast 2Green (3)
Sorcery

As an additional cost to cast this spell, reveal a creature card from your hand.

Charge of the Forever-Beast deals damage to target creature or planeswalker equal to the revealed card's power.

Ikoria: Lair of Behemoths (Uncommon)
Charge of the Mites
Charge of the Mites 2White (3)
Instant

Choose one —

• Charge of the Mites deals damage equal to the number of creatures you control to target creature or planeswalker.

• Create two 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This creature can't block." (Players dealt combat damage by them also get a poison counter.)

Phyrexia: All Will Be One (Common)
Charge Through
Charge Through Green (1)
Instant

Target creature gains trample until end of turn.

Draw a card.

Strixhaven: School of Mages (Common)
Charging Badger
Charging Badger Green (1)
Creature — Badger (1/1)

Trample

Arena Base Set (Common)
Other Versions
Born of the Gods (Common)
Charging Bandits
Charging Bandits 4Black (5)
Creature — Human Rogue (3/3)

Whenever Charging Bandits attacks, it gets +2/+0 until end of turn.

Portal (Uncommon)
Charging Binox
Charging Binox 7Green (8)
Creature — Beast (7/5)

Assist (Another player can pay up to 7 of this spell's cost.)

Trample

Battlebond (Common)
Charging Cinderhorn
Charging Cinderhorn 3Red (4)
Creature — Elemental Ox (4/2)

Haste

At the beginning of each player's end step, if no creatures attacked this turn, put a fury counter on Charging Cinderhorn. Then Charging Cinderhorn deals damage equal to the number of fury counters on it to that player.

Commander 2016 (Rare)
Charging Griffin
Charging Griffin 3White (4)
Creature — Griffin (2/2)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever Charging Griffin attacks, it gets +1/+1 until end of turn.

Magic Origins (Common)
Other Versions
Magic 2014 Core Set (Common)
Charging Hooligan
Charging Hooligan 3Red (4)
Creature — Human Peasant (3/3)

Whenever Charging Hooligan attacks, it gets +1/+0 until end of turn for each attacking creature. If a Rat is attacking, Charging Hooligan gains trample until end of turn.

Wilds of Eldraine (Uncommon)
Charging Monstrosaur
Charging Monstrosaur 4Red (5)
Creature — Dinosaur (5/5)

Trample, haste

Ixalan (Uncommon)
Charging Paladin
Charging Paladin 2White (3)
Creature — Human Knight (2/2)

Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.

Tempest Remastered (Common)
Other Versions
Exodus (Common)
Starter 1999 (Uncommon)
Portal (Uncommon)
Duel Decks: Divine vs. Demonic (Common)
Duel Decks Anthology, Divine vs. Demonic (Common)
Charging Rhino
Charging Rhino 3GreenGreen (5)
Creature — Rhino (4/4)

Charging Rhino can't be blocked by more than one creature.

Battlebond (Common)
Other Versions
Tempest (Uncommon)
Portal (Rare)
Magic: The Gathering—Conspiracy (Common)
Magic 2015 Core Set (Common)
Charging Slateback
Charging Slateback 4Red (5)
Creature — Beast (4/3)

Charging Slateback can't block.

Morph 4Red (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Onslaught (Common)
Charging Troll
Charging Troll 2GreenWhite (4)
Creature — Troll (3/3)

Vigilance

Green: Regenerate Charging Troll.

Duel Decks: Phyrexia vs. the Coalition (Uncommon)
Other Versions
Invasion (Uncommon)
Charging Tuskodon
Charging Tuskodon 3RedRed (5)
Creature — Dinosaur (4/4)

Trample

If Charging Tuskodon would deal combat damage to a player, it deals double that damage to that player instead.

Rivals of Ixalan (Uncommon)
Charging War Boar
Charging War Boar 1RedGreen (3)
Creature — Boar (3/1)

Haste (This creature can attack and Tap as soon as it comes under your control.)

As long as you control a Domri planeswalker, Charging War Boar gets +1/+1 and has trample. (It can deal excess damage to the player or planeswalker it's attacking.)

Ravnica Allegiance (Uncommon)
Chariot of the Sun
Chariot of the Sun 3 (3)
Artifact

2, Tap: Until end of turn, target creature you control gains flying and has base toughness 1.

Mirage (Uncommon)
Chariot of Victory
Chariot of Victory 3 (3)
Artifact — Equipment

Equipped creature has first strike, trample, and haste.

Equip 1

Journey into Nyx (Uncommon)
Charisma
Charisma BlueBlueBlue (3)
Enchantment — Aura

Enchant creature

Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as Charisma remains on the battlefield.

Mercadian Masques (Rare)
Charisma Bobblehead
Charisma Bobblehead 3 (3)
Artifact — Bobblehead

Tap: Add one mana of any color.

4, Tap: Create X 1/1 white Soldier creature tokens, where X is the number of Bobbleheads you control. Activate only as a sorcery.

Magic The Gathering—Fallout (Uncommon)
Charismatic Conqueror
Charismatic Conqueror 1White (2)
Creature — Vampire Soldier (2/2)

Vigilance

Whenever an artifact or creature an opponent controls enters untapped, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink.

The Lost Caverns of Ixalan Commander (Rare)
Charismatic Vanguard
Charismatic Vanguard 2White (3)
Creature — Dwarf Soldier (3/2)

4White: Creatures you control get +1/+1 until end of turn.

Dominaria United (Common)
Charitable Levy
Charitable Levy 1White (2)
Enchantment

Noncreature spells cost 1 more to cast.

Whenever a player casts a noncreature spell, put a collection counter on Charitable Levy. Then if there are three or more collection counters on it, sacrifice it. If you do, draw a card, then you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.

Modern Horizons 3 (Uncommon)
Charity Extractor
Charity Extractor 3Black (4)
Creature — Human Knight (1/5)

Lifelink

War of the Spark (Common)
Charix, the Raging Isle
Charix, the Raging Isle 2BlueBlue (4)
Legendary Creature — Leviathan Crab (0/17)

Spells your opponents cast that target Charix, the Raging Isle cost 2 more to cast.

3: Charix gets +X/-X until end of turn, where X is the number of Islands you control.

Zendikar Rising (Rare)
Charm Peddler
Charm Peddler White (1)
Creature — Human Spellshaper (1/1)

White, Tap, Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage.

Mercadian Masques (Common)
Charm School
Charm School 2White (3)
Enchantment

As Charm School enters, choose a color and balance Charm School on your head.

Prevent all damage that would be dealt to you by sources of the chosen color.

When Charm School falls off your head, sacrifice Charm School.

Unglued (Uncommon)
Charmbreaker Devils
Charmbreaker Devils 5Red (6)
Creature — Devil (4/4)

At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.

Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.

Commander 2021 (Rare)
Other Versions
Innistrad (Rare)
Commander 2013 Edition (Rare)
Commander 2015 (Rare)
Conspiracy: Take the Crown (Rare)
Iconic Masters (Rare)
Ikoria Commander (Rare)
Jumpstart (Rare)
Charmed Clothier
Charmed Clothier 4White (5)
Creature — Faerie Advisor (3/3)

Flying

When Charmed Clothier enters, create a Royal Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward 1.)

Wilds of Eldraine (Common)
Charmed Griffin
Charmed Griffin 3White (4)
Creature — Griffin (3/3)

Flying

When Charmed Griffin enters, each other player may put an artifact or enchantment card onto the battlefield from their hand.

Mercadian Masques (Uncommon)
Charmed Pendant
Charmed Pendant 4 (4)
Artifact

Tap, Mill a card: For each colored mana symbol in the milled card's mana cost, add one mana of that color. Activate only as an instant. <I>(For example, if the card's mana cost is 3BlueBlueBlack, you add BlueBlueBlack.)</I>

Odyssey (Rare)
Charmed Sleep
Charmed Sleep 1BlueBlue (3)
Enchantment — Aura

Enchant creature

When Charmed Sleep enters, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Bloomburrow (Common)
Other Versions
Throne of Eldraine (Common)
Adventures in the Forgotten Realms (Common)
Alchemy Horizons: Baldur's Gate (Common)
Charmed Stray
Charmed Stray White (1)
Creature — Cat (1/1)

Lifelink

When Charmed Stray enters, put a +1/+1 counter on each other creature you control named Charmed Stray.

Arena Base Set (Common)
Other Versions
War of the Spark (Common)
Charming Prince
Charming Prince 1White (2)
Creature — Human Noble (2/2)

When this creature enters, choose one —

• Scry 2.

• You gain 3 life.

• Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.

Magic: The Gathering Foundations (Rare)
Other Versions
Throne of Eldraine (Rare)
Charming Scoundrel
Charming Scoundrel 1Red (2)
Creature — Human Rogue (1/1)

Haste

When Charming Scoundrel enters, choose one —

• Discard a card, then draw a card.

• Create a Treasure token.

• Create a Wicked Role token attached to target creature you control.

Wilds of Eldraine (Rare)
Charnel Serenade
Charnel Serenade 4BlackBlack (6)
Sorcery

Surveil 3, then return a creature card from your graveyard to the battlefield with a finality counter on it. Exile Charnel Serenade with three time counters on it.

Suspend 3—2Black (Rather than cast this card from your hand, you may pay 2Black and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Murders at Karlov Manor Commander (Rare)
Charnel Troll
Charnel Troll 1BlackGreen (3)
Creature — Troll (4/4)

Trample

At the beginning of your upkeep, exile a creature card from your graveyard. If you do, put a +1/+1 counter on Charnel Troll. Otherwise, sacrifice it.

BlackGreen, Discard a creature card: Put a +1/+1 counter on Charnel Troll.

Guilds of Ravnica (Rare)
Charnelhoard Wurm
Charnelhoard Wurm 4BlackRedGreen (7)
Creature — Wurm (6/6)

Trample

Whenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand.

Commander 2018 (Rare)
Other Versions
Conflux (Rare)
Commander 2013 Edition (Rare)
Charred Foyer // Warped Space (Charred Foyer)
Charred Foyer // Warped Space (Charred Foyer) 3Red (4)
Enchantment — Room

At the beginning of your upkeep, exile the top card of your library. You may play it this turn.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Mythic Rare)
Charred Graverobber
Charred Graverobber 2Black (3)
Creature — Skeleton Mercenary (3/1)

When Charred Graverobber enters, return target outlaw card from your graveyard to your hand.

Escape—3BlackBlack, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Charred Graverobber escapes with a +1/+1 counter on it.

Outlaws of Thunder Junction Commander (Rare)
Char-Rumbler
Char-Rumbler 2RedRed (4)
Creature — Elemental (-1/3)

Double strike

Red: Char-Rumbler gets +1/+0 until end of turn.

Time Spiral Remastered (Uncommon)
Other Versions
Future Sight (Uncommon)
Chart a Course
Chart a Course 1Blue (2)
Sorcery

Draw two cards. Then discard a card unless you attacked this turn.

Magic: The Gathering Foundations (Uncommon)
Other Versions
Ixalan (Uncommon)
Jumpstart (Uncommon)
The Lost Caverns of Ixalan (Uncommon)
Bloomburrow Commander (Uncommon)
Chartooth Cougar
Chartooth Cougar 5Red (6)
Creature — Cat Beast (4/4)

Red: Chartooth Cougar gets +1/+0 until end of turn.

Mountaincycling 2 (2, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)

Masters 25 (Common)
Other Versions
Scourge (Common)
Duel Decks: Jace vs. Chandra (Common)
Magic: The Gathering-Commander (Common)
Duel Decks: Venser vs. Koth (Common)
Magic: The Gathering—Conspiracy (Common)
Vintage Masters (Common)
Duel Decks Anthology, Jace vs. Chandra (Common)
Chasm Drake
Chasm Drake 4Blue (5)
Creature — Drake (3/3)

Flying

Whenever Chasm Drake attacks, target creature you control gains flying until end of turn.

Magic 2012 (Common)
Chasm Guide
Chasm Guide 3Red (4)
Creature — Goblin Scout Ally (3/2)

Rally — Whenever Chasm Guide or another Ally you control enters, creatures you control gain haste until end of turn.

Battle for Zendikar (Uncommon)
Chasm Skulker
Chasm Skulker 2Blue (3)
Creature — Squid Horror (1/1)

Whenever you draw a card, put a +1/+1 counter on Chasm Skulker.

When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls an Island.)

Bloomburrow Commander (Rare)
Other Versions
Magic 2015 Core Set (Rare)
Commander 2016 (Rare)
Streets of New Capenna Commander (Rare)
Commander Legends: Battle for Baldur's Gate (Rare)
March of the Machine Commander (Rare)
Chastise
Chastise 3White (4)
Instant

Destroy target attacking creature. You gain life equal to its power.

Judgment (Uncommon)
Other Versions
Eighth Edition (Uncommon)
Ninth Edition (Uncommon)
Chatter of the Squirrel
Chatter of the Squirrel Green (1)
Sorcery

Create a 1/1 green Squirrel creature token.

Flashback 1Green (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Jumpstart: Historic Horizons (Common)
Other Versions
Odyssey (Common)
Double Masters (Common)
Chatterfang, Squirrel General
Chatterfang, Squirrel General 2Green (3)
Legendary Creature — Squirrel Warrior (3/3)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead.

Black, Sacrifice X Squirrels: Target creature gets +X/-X until end of turn.

Bloomburrow Commander (Mythic Rare)
Other Versions
Modern Horizons 2 (Mythic Rare)
Chatterstorm
Chatterstorm 1Green (2)
Sorcery

Create a 1/1 green Squirrel creature token.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Bloomburrow Commander (Common)
Other Versions
Modern Horizons 2 (Common)
Chatzuk, Mighty Guitarist (playtest)
Chatzuk, Mighty Guitarist (playtest) 1GreenWhite (3)
Legendary Creature — — Human Bard (2/2)

Banding (Just ask around until you find someone who knows.)

Creature spells you cast with banding cost 2 less to cast.

Whenever two or more creatures you control attack in a band, each creature in that band gets +1/+1 until end of turn for each creature in that band.

Mystery Booster 2: Convention Edition (Rare)
Chea, Friend to Maybe Too Many (playtest)
Chea, Friend to Maybe Too Many (playtest) 1WhiteBlackGreen (4)
Legendary Creature — — Human Wizard (2/4)

Familiar spells you cast have flash. (Bats, Birds, Cats, Dragons, Faeries, Foxes, Frogs, Imps, Lizards, and Spiders are familiars, as well as any creature with "Familiar" in its name.)

Tap: Add X Green and each opponent loses X life, where X is the number of familiars you control.

Mystery Booster 2: Convention Edition (Rare)
Cheap Ass
Cheap Ass 1White (2)
Creature — Donkey Townsfolk (1/3{1/2})

Spells you cast cost o½ less to cast.

Unhinged (Common)
Cheatyface
Cheatyface BlueBlueBlue (3)
Creature — Efreet (2/2)

If Cheatyface is in your hand, you may sneak Cheatyface onto the battlefield. If an opponent catches you right away, that player may exile Cheatyface.

Flying

Unsanctioned (Uncommon)
Other Versions
Unhinged (Uncommon)
Check for Traps
Check for Traps 1Black (2)
Sorcery

Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If an instant card or a card with flash is exiled this way, they lose 1 life. Otherwise, you lose 1 life.

Adventures in the Forgotten Realms (Uncommon)
Checkpoint Officer
Checkpoint Officer 1White (2)
Creature — Human Soldier (1/2)

1White, Tap: Tap target creature.

Ikoria: Lair of Behemoths (Common)
Checks and Balances
Checks and Balances 2Blue (3)
Enchantment

Cast this spell only if there are three or more players in the game.

Whenever a player casts a spell, each of that player's opponents may discard a card. If they do, counter that spell.

Unglued (Uncommon)
Cheeky House-Mouse
Cheeky House-Mouse White (1)
Creature — Mouse (2/1)

Wilds of Eldraine (Uncommon)
Cheering Fanatic
Cheering Fanatic 1Red (2)
Creature — Goblin (2/2)

Whenever Cheering Fanatic attacks, choose a card name. Spells with the chosen name cost 1 less to cast this turn.

Battlebond (Uncommon)
Chef's Kiss
Chef's Kiss 1RedRed (3)
Instant

Gain control of target spell that targets only a single permanent or player. Copy it, then reselect the targets at random for the spell and the copy. The new targets can't be you or a permanent you control.

Modern Horizons 2 (Rare)
Chemister's Insight
Chemister's Insight 3Blue (4)
Instant

Draw two cards.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Ravnica Clue Edition (Uncommon)
Other Versions
Guilds of Ravnica (Uncommon)
Commander 2019 (Uncommon)
Ikoria Commander (Uncommon)
Chemister's Trick
Chemister's Trick BlueRed (2)
Instant

Target creature you don't control gets -2/-0 until end of turn and attacks this turn if able.

Overload 3BlueRed (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Return to Ravnica (Common)
Cherished Hatchling
Cherished Hatchling 1Green (2)
Creature — Dinosaur (2/1)

When Cherished Hatchling dies, you may cast Dinosaur spells this turn as though they had flash, and whenever you cast a Dinosaur spell this turn, it gains "When this creature enters, you may have it fight another target creature."

Rivals of Ixalan (Uncommon)
Chevill, Bane of Monsters
Chevill, Bane of Monsters BlackGreen (2)
Legendary Creature — Human Rogue (1/3)

Deathtouch

At the beginning of your upkeep, if your opponents control no permanents with bounty counters on them, put a bounty counter on target creature or planeswalker an opponent controls.

Whenever a permanent an opponent controls with a bounty counter on it dies, you gain 3 life and draw a card.

Ikoria: Lair of Behemoths (Mythic Rare)
Chicken à la King
Chicken à la King 1BlueBlue (3)
Creature — Bird Noble (2/2)

Whenever a 6 is rolled on a six-sided die, put a +1/+1 counter on each Bird. (You may roll dice only when instructed to.)

Tap an untapped Bird you control: Roll a six-sided die. (Like now.)

Unsanctioned (Rare)
Other Versions
Unglued (Rare)
Chicken Egg
Chicken Egg 1Red (2)
Creature — Egg (0/1)

At the beginning of your upkeep, roll a six-sided die. If you roll a 6, sacrifice Chicken Egg and create a 4/4 red Giant Bird creature token.

Unglued (Common)
Chicken Troupe
Chicken Troupe 1Green (2)
Creature — Bird Performer (2/2)

Ward 2 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.)

When Chicken Troupe enters, you get Ticket, then you may put a sticker on a nonland permanent you own.

Unfinity (Common)
Chief Engineer
Chief Engineer 1Blue (2)
Creature — Vedalken Artificer (1/3)

Artifact spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting an artifact spell pays for 1 or one mana of that creature's color.)

Commander 2016 (Rare)
Other Versions
Magic 2015 Core Set (Rare)
Chief of the Edge
Chief of the Edge WhiteBlack (2)
Creature — Human Warrior (3/2)

Other Warrior creatures you control get +1/+0.

Khans of Tarkir (Uncommon)
<< 131415161718192021222324252627 > >>
We have updated our privacy policy. Click the link to learn more.

Gatherer works better in the Companion app!

Continue