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Covenant of Minds
( 5)
Sorcery
Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If they don't, put those cards into your graveyard and draw five cards.
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Cover of Darkness
( 2)
Enchantment
As Cover of Darkness enters, choose a creature type. Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
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Cover of Winter
( 3)
Snow Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it. can be paid with one mana from a snow source.) If a creature would deal combat damage to you and/or one or more creatures you control, prevent X of that damage, where X is the number of age counters on Cover of Winter. : Put an age counter on Cover of Winter.
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Cover the Spot (Cover the Spot (a))
( 0)
Artifact — Attraction
Visit — Drop three cards you own from outside the game one at a time onto the playing area from a height of at least one foot (about 0.3 meters). If those cards completely cover Cover the Spot, claim the prize Prize — You get , then you may put a sticker on a nonland permanent you own. Sacrifice Cover the Spot, then open an Attraction. Lights — 2, 3, 4, 6
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Cover the Spot (Cover the Spot (b))
( 0)
Artifact — Attraction
Visit — Drop three cards you own from outside the game one at a time onto the playing area from a height of at least one foot (about 0.3 meters). If those cards completely cover Cover the Spot, claim the prize Prize — You get , then you may put a sticker on a nonland permanent you own. Sacrifice Cover the Spot, then open an Attraction. Lights — 2, 3, 5, 6
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Cover the Spot (Cover the Spot (c))
( 0)
Artifact — Attraction
Visit — Drop three cards you own from outside the game one at a time onto the playing area from a height of at least one foot (about 0.3 meters). If those cards completely cover Cover the Spot, claim the prize Prize — You get , then you may put a sticker on a nonland permanent you own. Sacrifice Cover the Spot, then open an Attraction. Lights — 2, 4, 5, 6
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Cover the Spot (Cover the Spot (d))
( 0)
Artifact — Attraction
Visit — Drop three cards you own from outside the game one at a time onto the playing area from a height of at least one foot (about 0.3 meters). If those cards completely cover Cover the Spot, claim the prize Prize — You get , then you may put a sticker on a nonland permanent you own. Sacrifice Cover the Spot, then open an Attraction. Lights — 3, 4, 5, 6
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Covert Cutpurse
( 3)
Creature — Human Rogue
(2/1)
When Covert Cutpurse enters, destroy target creature you don't control that was dealt damage this turn. Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
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Covert Operative
( 5)
Creature — Human Wizard
(3/2)
Covert Operative can't be blocked.
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Coveted Falcon
( 3)
Artifact Creature — Bird
(1/4)
Flying Whenever Coveted Falcon attacks, gain control of target permanent you own but don't control. Disguise When Coveted Falcon is turned face up, target opponent gains control of any number of target permanents you control. Draw a card for each one they gained control of this way.
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Coveted Jewel
( 6)
Artifact
When Coveted Jewel enters, draw three cards. : Add three mana of any one color. Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of Coveted Jewel. Untap it.
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Coveted Peacock
( 5)
Creature — Bird
(3/4)
Flying Whenever Coveted Peacock attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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Coveted Prize
( 5)
Sorcery
This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Search your library for a card, put it into your hand, then shuffle. If you have a full party, you may cast a spell with mana value 4 or less from your hand without paying its mana cost.
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Covetous Castaway
( 2)
Creature — Human
(1/3)
When Covetous Castaway dies, mill three cards. (Put the top three cards of your library into your graveyard.) Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
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Covetous Dragon
( 5)
Creature — Dragon
(6/5)
Flying When you control no artifacts, sacrifice Covetous Dragon.
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Covetous Elegy
( 6)
Sorcery
Each player chooses up to two creatures they control, then sacrifices the rest. Then you create a tapped Treasure token for each creature your opponents control.
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Covetous Geist
( 0)
Creature — Spirit Rogue
(2/2)
Flying, deathtouch If Covetous Geist would be put into a graveyard from anywhere, exile it instead.
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Covetous Urge
( 4)
Sorcery
Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
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Coward // Killer (Coward)
( 2)
Sorcery
Target creature can't block this turn and becomes a Coward in addition to its other types until end of turn. Time travel.
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Cowardice
( 5)
Enchantment
Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.)
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Cowed by Wisdom
( 1)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block unless its controller pays for each card in your hand.
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Cower in Fear
( 3)
Instant
Creatures your opponents control get -1/-1 until end of turn.
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Crab Umbra
( 1)
Enchantment — Aura
Enchant creature : Untap enchanted creature. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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Crabapple Cohort
( 5)
Creature — Treefolk Warrior
(4/4)
Crabapple Cohort gets +1/+1 as long as you control another green creature.
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Crabomination
( 6)
Creature — Crab Demon
(5/5)
Emerge from artifact (You may cast this spell by sacrificing an artifact and paying the emerge cost reduced by that artifact's mana value.) When Crabomination enters, target opponent exiles the top card of their library, a card at random from their graveyard, and a card at random from their hand. You may cast a spell from among cards exiled this way without paying its mana cost.
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Crack in Time
( 4)
Enchantment
Vanishing 3 (This enchantment enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Crack in Time enters and at the beginning of your first main phase, exile target creature an opponent controls until Crack in Time leaves the battlefield.
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Crack Open
( 3)
Sorcery
Destroy target artifact or enchantment. Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Crack the Earth
( 1)
Sorcery — Arcane
Each player sacrifices a permanent of their choice.
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Crackdown
( 3)
Enchantment
Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps.
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Crackdown Construct
( 4)
Artifact Creature — Construct
(2/2)
Whenever you activate an ability of an artifact or creature that isn't a mana ability, Crackdown Construct gets +1/+1 until end of turn.
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Cracked Skull
( 3)
Enchantment — Aura
Enchant creature When Cracked Skull enters, look at target player's hand. You may choose a nonland card from it. That player discards that card. When enchanted creature is dealt damage, destroy it.
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Crackling Club
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+0. Sacrifice Crackling Club: It deals 1 damage to target creature.
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Crackling Cyclops
( 3)
Creature — Cyclops Wizard
(0/4)
Whenever you cast a noncreature spell, this creature gets +3/+0 until end of turn.
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Crackling Doom
( 3)
Instant
Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures that player controls.
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Crackling Drake
( 4)
Creature — Drake
(*/4)
Flying Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard. When Crackling Drake enters, draw a card.
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Crackling Emergence
( 2)
Enchantment — Aura
Enchant land you control Enchanted land is a 3/3 red Spirit creature with haste. It's still a land. If enchanted land would be destroyed, instead sacrifice Crackling Emergence and that land gains indestructible until end of turn.
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Crackling Perimeter
( 2)
Enchantment
Tap an untapped Gate you control: Crackling Perimeter deals 1 damage to each opponent.
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Crackling Spellslinger
( 5)
Creature — Human Wizard
(2/2)
Flash When Crackling Spellslinger enters, if you cast it, the next instant or sorcery spell you cast this turn has storm. (When you cast that spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
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Crackling Triton
( 3)
Creature — Merfolk Wizard
(2/3)
, Sacrifice Crackling Triton: It deals 2 damage to any target.
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Cradle Clearcutter
( 6)
Artifact Creature — Golem
(3/6)
: Add an amount of equal to Cradle Clearcutter's power. //PRT-Prototype_Mech// Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) 1/3
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Cradle Guard
( 3)
Creature — Treefolk
(4/4)
Trample Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
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Cradle of Safety
( 2)
Enchantment — Aura
Flash Enchant creature you control When Cradle of Safety enters, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Enchanted creature gets +1/+1.
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Cradle of Vitality
( 4)
Enchantment
Whenever you gain life, you may pay . If you do, put a +1/+1 counter on target creature for each 1 life you gained.
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Cradle to Grave
( 2)
Instant
Destroy target nonblack creature that entered this turn.
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Crafty Cutpurse
( 4)
Creature — Human Pirate
(2/2)
Flash When Crafty Cutpurse enters, each token that would be created under an opponent's control this turn is created under your control instead.
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Crafty Octopus
( 3)
Host Creature — Octopus Rigger
(1/3)
When this creature enters, this creature assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
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Crafty Pathmage
( 3)
Creature — Human Wizard
(1/1)
: Target creature with power 2 or less can't be blocked this turn.
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Crag Puca
( 3)
Creature — Shapeshifter
(2/4)
: Switch Crag Puca's power and toughness until end of turn.
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Crag Saurian
( 3)
Creature — Lizard
(4/4)
Whenever a source deals damage to Crag Saurian, that source's controller gains control of Crag Saurian.
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Cragganwick Cremator
( 4)
Creature — Giant Shaman
(5/4)
When Cragganwick Cremator enters, discard a card at random. If you discard a creature card this way, Cragganwick Cremator deals damage equal to that card's power to target player or planeswalker.
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Cragplate Baloth
( 7)
Creature — Beast
(6/6)
Kicker This spell can't be countered. Hexproof, haste If Cragplate Baloth was kicked, it enters with four +1/+1 counters on it.
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Cragsmasher Yeti
( 6)
Creature — Yeti
(4/2)
Mountaincycling (, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.) Backup 2 (When this creature enters, put two +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.) Trample
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Craig Boone, Novac Guard
( 3)
Legendary Creature — Human Soldier
(3/3)
Reach, lifelink One for My Baby — Whenever you attack with two or more creatures, put two quest counters on Craig Boone, Novac Guard. When you do, Craig Boone deals damage equal to the number of quest counters on it to up to one target creature unless that creature's controller has Craig Boone deal that much damage to them.
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Cram Session
( 2)
Sorcery
You gain 4 life. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
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Cramped Bunker
( 6)
Enchantment
At the beginning of each opponent's upkeep, that player moves a permanent they control to touch Cramped Bunker and no other permanents. If the player can't, destroy each permanent they control that isn't touching Cramped Bunker, then sacrifice it.
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Cramped Vents // Access Maze (Cramped Vents)
( 4)
Enchantment — Room
When you unlock this door, this Room deals 6 damage to target creature an opponent controls. You gain life equal to the excess damage dealt this way. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Cranial Archive
( 2)
Artifact
, Exile Cranial Archive: Target player shuffles their graveyard into their library. Draw a card.
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Cranial Extraction
( 4)
Sorcery — Arcane
Choose a nonland card name. Search target player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles.
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Cranial Plating
( 2)
Artifact — Equipment
Equipped creature gets +1/+0 for each artifact you control. : Attach Cranial Plating to target creature you control. Equip
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Cranial Ram
( 2)
Artifact — Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +X/+1, where X is the number of artifacts you control. Equip
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Crash
( 3)
Instant
You may sacrifice a Mountain rather than pay this spell's mana cost. Destroy target artifact.
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Crash Landing
( 3)
Instant
Target creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number of Forests you control.
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Crash of Rhino Beetles
( 5)
Creature — Insect
(5/5)
Trample Crash of Rhino Beetles gets +10/+10 as long as you control ten or more lands.
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Crash the Party
( 6)
Instant
Create a tapped 4/4 green Rhino Warrior creature token for each tapped creature you control.
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Crash the Ramparts
( 3)
Instant
Target creature gets +3/+3 and gains trample until end of turn.
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Crash Through
( 1)
Sorcery
Creatures you control gain trample until end of turn. (Each of those creature can deal excess combat damage to the player or planeswalker it's attacking.) Draw a card.
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Crashing Boars
( 5)
Creature — Boar
(4/4)
Whenever Crashing Boars attacks, defending player chooses an untapped creature they control. That creature blocks Crashing Boars this turn if able.
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Crashing Centaur
( 6)
Creature — Centaur
(3/4)
, Discard a card: Crashing Centaur gains trample until end of turn. Threshold — As long as seven or more cards are in your graveyard, Crashing Centaur gets +2/+2 and has shroud. (It can't be the target of spells or abilities.)
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Crashing Drawbridge
( 2)
Artifact Creature — Wall
(0/4)
Defender : Creatures you control gain haste until end of turn.
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Crashing Footfalls
( 0)
Sorcery
Suspend 4— (Rather than cast this card from your hand, pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Create two 4/4 green Rhino creature tokens with trample.
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Crashing Tide
( 3)
Sorcery
This spell has flash as long as you control a Merfolk. Return target creature to its owner's hand. Draw a card.
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Crater Hellion
( 6)
Creature — Hellion Beast
(6/6)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Crater Hellion enters, it deals 4 damage to each other creature.
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Craterhoof Behemoth
( 8)
Creature — Beast
(5/5)
Haste When Craterhoof Behemoth enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
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Crater's Claws
( 1)
Sorcery
Crater's Claws deals X damage to any target. Ferocious — Crater's Claws deals X plus 2 damage instead if you control a creature with power 4 or greater.
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Craven Giant
( 3)
Creature — Giant
(4/1)
Craven Giant can't block.
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Craven Hulk
( 4)
Creature — Giant Coward
(4/4)
Craven Hulk can't block alone.
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Craven Knight
( 2)
Creature — Human Knight
(2/2)
Craven Knight can't block.
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Craving of Yeenoghu
( 3)
Enchantment — — Aura
Enchant creature you control Enchanted creature gets +3/+2, has haste, and attacks each combat if able. : Return Craving of Yeenoghu from your graveyard to the battlefield attached to target creature you control. Craving of Yeenoghu perpetually gains "Enchanted creature gets -1/-1." Activate only as a sorcery.
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Craw Giant
( 7)
Creature — Giant
(6/4)
Trample Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
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Crawl from the Cellar
( 1)
Sorcery
Return target creature card from your graveyard to your hand. Put a +1/+1 counter on up to one target Zombie you control. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Crawling Barrens
( 0)
Land
: Add . : Put two +1/+1 counters on this land. Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land.
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Crawling Chorus
( 1)
Creature — Phyrexian Horror
(1/1)
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When Crawling Chorus dies, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This creature can't block."
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Crawling Filth
( 6)
Creature — Spirit
(2/2)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Soulshift 5 (When this creature dies, you may return target Spirit card with mana value 5 or less from your graveyard to your hand.)
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Crawling Infestation
( 3)
Enchantment
At the beginning of your upkeep, you may mill two cards. (You may put the top two cards of your library into your graveyard.) Whenever one or more creature cards are put into your graveyard from anywhere during your turn, create a 1/1 green Insect creature token. This ability triggers only once each turn.
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Crawling Sensation
( 3)
Enchantment
At the beginning of your upkeep, you may mill two cards. (You may put the top two cards of your library into your graveyard.) Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token.
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Crawlspace
( 3)
Artifact
No more than two creatures can attack you each combat.
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Crazed Armodon
( 4)
Creature — Elephant
(3/3)
: Crazed Armodon gets +3/+0 and gains trample until end of turn. Destroy Crazed Armodon at the beginning of the next end step. Activate only once each turn.
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Crazed Firecat
( 7)
Creature — Elemental Cat
(4/4)
When Crazed Firecat enters, flip a coin until you lose a flip. Put a +1/+1 counter on Crazed Firecat for each flip you won.
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Crazed Goblin
( 1)
Creature — Goblin Warrior
(1/1)
Crazed Goblin attacks each combat if able.
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