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Sovereign Okinec Ahau
( 4)
Legendary Creature — Cat Noble
(3/4)
Ward Whenever Sovereign Okinec Ahau attacks, for each creature you control with power greater than that creature's base power, put a number of +1/+1 counters on that creature equal to the difference.
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Sovereign's Macuahuitl
( 0)
Artifact — Equipment
When Sovereign's Macuahuitl enters, attach it to target creature you control. Equipped creature gets +2/+0. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Sower of Chaos
( 4)
Creature — Devil
(4/3)
: Target creature can't block this turn.
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Sower of Discord
( 6)
Creature — Demon
(6/6)
Flying As Sower of Discord enters, choose two players. Whenever damage is dealt to one of the chosen players, the other chosen player also loses that much life.
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Sowing Mycospawn
( 4)
Creature — Eldrazi Fungus
(3/3)
Devoid (This card has no color.) Kicker (You may pay an additional as you cast this spell.) When you cast this spell, search your library for a land card, put it onto the battlefield, then shuffle. When you cast this spell, if it was kicked, exile target land.
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Space Beleren
( 4)
Legendary Planeswalker — Jace
(3)
Space sculptor (Space Beleren divides the battlefield into alpha, beta, and gamma sectors. If a creature isn't assigned to a sector, its controller assigns it to one. Opponents assign first.) +1: Creatures in each sector can be blocked this turn only by creatures in the same sector. −1: Put a +1/+1 counter on each creature in the sector of your choice. −5: Destroy all creatures in the sector of your choice.
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Space Fungus Snickerdoodle
( 0)
Stickers
2 — Skulk (This creature can't be blocked by creatures with greater power.) 3 — Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) 2 — 3/2 5 — 6/8
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Space Marine Devastator
( 4)
Creature — Astartes Warrior
(3/3)
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters, create that many tokens that are copies of it.) Grav-cannon — When Space Marine Devastator enters, destroy up to one target artifact or enchantment.
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Space Marine Scout
( 3)
Creature — Astartes Scout
(2/1)
First strike, vigilance Concealed Position — When Space Marine Scout enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
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Spark of Creativity
( 1)
Sorcery
Choose target creature. Exile the top card of your library. You may have Spark of Creativity deal damage to that creature equal to the exiled card's mana value. If you don't, you may play that card until end of turn.
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Sparkcaster
( 4)
Creature — Kavu
(5/3)
When Sparkcaster enters, return a red or green creature you control to its owner's hand. When Sparkcaster enters, it deals 1 damage to target player or planeswalker.
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Sparkhunter Masticore
( 3)
Artifact Creature — Masticore
(3/4)
As an additional cost to cast this spell, discard a card. Protection from planeswalkers : Sparkhunter Masticore deals 1 damage to target planeswalker. : Sparkhunter Masticore gains indestructible until end of turn.
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Sparkmage Apprentice
( 2)
Creature — Human Wizard
(1/1)
When Sparkmage Apprentice enters, it deals 1 damage to any target.
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Sparring Collar
( 2)
Artifact — Equipment
Equipped creature has first strike. : Attach Sparring Collar to target creature you control. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Sparring Construct
( 1)
Artifact Creature — Construct
(1/1)
When Sparring Construct dies, put a +1/+1 counter on target creature you control.
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Spatial Contortion
( 2)
Instant
( represents colorless mana.) Target creature gets +3/-3 until end of turn.
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Spawnbed Protector
( 7)
Creature — Eldrazi
(6/8)
At the beginning of your end step, return up to one target Eldrazi creature card from your graveyard to your hand. Create two 1/1 colorless Eldrazi Scion creature tokens with "Sacrifice this creature: Add ."
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Spawn-Gang Commander
( 5)
Creature — Eldrazi Goblin
(2/2)
Devoid (This card has no color.) When you cast this spell, create three 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this creature: Add ." , Sacrifice an Eldrazi: Spawn-Gang Commander deals 2 damage to any target.
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Species Gorger
( 5)
Creature — Frog Beast
(6/6)
At the beginning of your upkeep, return a creature you control to its owner's hand.
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Species Specialist
( 4)
Creature — Human Warrior
(2/3)
As Species Specialist enters, choose a creature type. Whenever a creature of the chosen type dies, you may draw a card.
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Specimen Collector
( 5)
Creature — Vedalken Wizard
(2/1)
When Specimen Collector enters, create a 1/1 green Squirrel creature token and a 0/3 blue Crab creature token. When Specimen Collector dies, create a token that's a copy of target token you control.
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Spectacle Mage
( 3)
Creature — Bird Shaman
(2/2)
Flying Instant and sorcery spells you cast with mana value 5 or greater cost less to cast.
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Spectator Seating
( 0)
Land
Spectator Seating enters tapped unless you have two or more opponents. : Add or .
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Specter of Mortality
( 5)
Creature — Specter
(3/3)
Flying When Specter of Mortality enters, you may exile one or more creature cards from your graveyard. When you do, each other creature gets -X/-X until end of turn, where X is the number of cards exiled this way.
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Specter of the Fens
( 4)
Creature — Specter
(2/3)
Flying : Target opponent loses 2 life and you gain 2 life.
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Specter's Shriek
( 1)
Sorcery
Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player exiles that card. If a nonblack card is exiled this way, exile a card from your hand.
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Specter's Shroud
( 2)
Artifact — Equipment
Equipped creature gets +1/+0. Whenever equipped creature deals combat damage to a player, that player discards a card. Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)
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Spectra Ward
( 5)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has protection from each color. This effect doesn't remove Auras. (It can't be blocked, targeted, or dealt damage by anything that's white, blue, black, red, or green.)
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Spectral Adversary
( 2)
Creature — Spirit
(2/1)
Flash Flying When Spectral Adversary enters, you may pay any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Spectral Adversary, then up to that many other target artifacts, creatures, and/or enchantments phase out.
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Spectral Arcanist
( 4)
Creature — Spirit Wizard
(3/2)
Flying When Spectral Arcanist enters, you may cast an instant or sorcery spell with mana value less than or equal to the number of Spirits you control from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
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Spectral Bears
( 2)
Creature — Bear Spirit
(3/3)
Whenever Spectral Bears attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step.
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Spectral Binding
( 0)
Enchantment — Aura
Enchant creature Enchanted creature gets -2/-0. If Spectral Binding would be put into a graveyard from anywhere, exile it instead.
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Spectral Cloak
( 2)
Enchantment — Aura
Enchant creature Enchanted creature has shroud as long as it's untapped. (It can't be the target of spells or abilities.)
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Spectral Flight
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has flying.
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Spectral Force
( 5)
Creature — Elemental Spirit
(8/8)
Trample Whenever Spectral Force attacks, if defending player controls no black permanents, it doesn't untap during your next untap step.
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Spectral Gateguards
( 5)
Creature — Spirit Soldier
(2/5)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Spectral Gateguards is paired with another creature, both creatures have vigilance.
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Spectral Grasp
( 2)
Enchantment — Aura
Enchant creature Enchanted creature can't attack you or planeswalkers you control. Enchanted creature can't block creatures you control.
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Spectral Guardian
( 4)
Creature — Spirit
(2/3)
As long as Spectral Guardian is untapped, noncreature artifacts have shroud. (They can't be the targets of spells or abilities.)
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Spectral Hunt-Caller
( 5)
Creature — Wolf Spirit
(4/4)
: Creatures you control get +1/+1 and gain trample until end of turn.
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Spectral Lynx
( 2)
Creature — Cat Spirit
(2/1)
Protection from green : Regenerate Spectral Lynx.
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Spectral Prison
( 2)
Enchantment — Aura
Enchant creature Enchanted creature doesn't untap during its controller's untap step. When enchanted creature becomes the target of a spell, sacrifice Spectral Prison.
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Spectral Reserves
( 4)
Sorcery
Create two 1/1 white Spirit creature tokens with flying. You gain 2 life.
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Spectral Rider
( 2)
Creature — Spirit Knight
(2/2)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Spectral Sailor
( 1)
Creature — Spirit Pirate
(1/1)
Flash (You may cast this spell any time you could cast an instant.) Flying : Draw a card.
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Spectral Searchlight
( 3)
Artifact
: Choose a player. That player adds one mana of any color they choose.
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Spectral Shepherd
( 3)
Creature — Spirit
(2/2)
Flying : Return target Spirit you control to its owner's hand.
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Spectral Shield
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +0/+2 and can't be the target of spells.
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Spectral Shift
( 2)
Instant
Choose one — • Change the text of target spell or permanent by replacing all instances of one basic land type with another. (This effect lasts indefinitely.) • Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.) Entwine (Choose both if you pay the entwine cost.)
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Spectral Sliver
( 3)
Creature — Sliver Spirit
(2/2)
All Sliver creatures have ": This creature gets +1/+1 until end of turn."
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Spectral Snatcher
( 6)
Creature — Spirit
(6/5)
Ward—Discard a card. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card.) Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
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Spectral Steel
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. , Exile Spectral Steel from your graveyard: Return another target Aura or Equipment card from your graveyard to your hand.
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Spectrum Sentinel
( 1)
Artifact Creature — Soldier
(1/2)
Protection from multicolored (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything multicolored.) Whenever a nonbasic land an opponent controls enters, you gain 1 life.
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Speedway Fanatic
( 2)
Creature — Human Pilot
(2/1)
Haste Whenever Speedway Fanatic crews a Vehicle, that Vehicle gains haste until end of turn.
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Spell Counter
( 4)
Instant
Counter target spell. Gotcha — If an opponent says "spell" or "counter," you may say "Gotcha" When you do, return Spell Counter from your graveyard to your hand.
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Spell Crumple
( 3)
Instant
Counter target spell. If that spell is countered this way, put it on the bottom of its owner's library instead of into that player's graveyard. Put Spell Crumple on the bottom of its owner's library.
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Spell Pierce
( 1)
Instant
Counter target noncreature spell unless its controller pays .
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Spell Satchel
( 2)
Artifact
Magecraft — Whenever you cast or copy an instant or sorcery spell, put a book counter on Spell Satchel. , Remove a book counter from Spell Satchel: Add . , , Remove three book counters from Spell Satchel: Draw a card.
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Spell Suck
( 4)
Instant
Counter target spell, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
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Spellbane Centaur
( 3)
Creature — Centaur
(3/2)
Creatures you control can't be the targets of blue spells or abilities from blue sources.
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Spellheart Chimera
( 3)
Creature — Chimera
(*/3)
Flying, trample Spellheart Chimera's power is equal to the number of instant and sorcery cards in your graveyard.
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Spelljack
( 6)
Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may play it without paying its mana cost for as long as it remains exiled. (If it has X in its mana cost, X is 0.)
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Spellscorn Coven
( 4)
Creature — Faerie Warlock
(2/3)
Flying When Spellscorn Coven enters, each opponent discards a card.
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Spellshock
( 3)
Enchantment
Whenever a player casts a spell, Spellshock deals 2 damage to that player.
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Spelltithe Enforcer
( 5)
Creature — Elephant Wizard
(3/3)
Whenever an opponent casts a spell, that player sacrifices a permanent of their choice unless they pay .
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Sphere of Grace
( 4)
Enchantment
If a black source would deal damage to you, prevent 2 of that damage.
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Sphinx of Clear Skies
( 5)
Creature — Sphinx
(5/5)
Flying, ward Domain — Whenever Sphinx of Clear Skies deals combat damage to a player, reveal the top X cards of your library, where X is the number of basic land types among lands you control. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. (Piles can be empty.)
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Sphinx of the Chimes
( 6)
Creature — Sphinx
(5/6)
Flying Discard two nonland cards with the same name: Draw four cards.
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Sphinx of the Guildpact
( 7)
Artifact Creature — Sphinx
(5/5)
Sphinx of the Guildpact is all colors. Flying Hexproof from monocolored (This creature can't be the target of monocolored spells or abilities your opponents control.)
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Sphinx of the Second Sun
( 8)
Creature — Sphinx
(6/6)
Flying At the beginning of each of your postcombat main phases, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)
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Sphinx's Decree
( 2)
Sorcery
Each opponent can't cast instant or sorcery spells during that player's next turn.
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Sphinx's Disciple
( 5)
Creature — Human Wizard
(2/2)
Flying Inspired — Whenever Sphinx's Disciple becomes untapped, draw a card.
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Spider Climb
( 1)
Enchantment — Aura
You may cast Spider Climb as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +0/+3 and has reach. (It can block creatures with flying.)
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Spike Cannibal
( 3)
Creature — Spike
(0/0)
Spike Cannibal enters with a +1/+1 counter on it. When Spike Cannibal enters, move all +1/+1 counters from all creatures onto it.
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Spike Colony
( 5)
Creature — Spike
(0/0)
Spike Colony enters with four +1/+1 counters on it. , Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature.
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Spike Hatcher
( 7)
Creature — Spike
(0/0)
Spike Hatcher enters with six +1/+1 counters on it. , Remove a +1/+1 counter from Spike Hatcher: Put a +1/+1 counter on target creature. , Remove a +1/+1 counter from Spike Hatcher: Regenerate Spike Hatcher.
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Spiked Corridor // Torture Pit (Spiked Corridor)
( 4)
Enchantment — Room
When you unlock this door, create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target." (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Spiketail Hatchling
( 2)
Creature — Drake
(1/1)
Flying (This creature can't be blocked except by creatures with flying or reach.) Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays .
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Spike-Tailed Ceratops
( 5)
Creature — Dinosaur
(4/4)
Spike-Tailed Ceratops can block an additional creature each combat.
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Spikewheel Acrobat
( 4)
Creature — Human Rogue
(5/2)
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
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Spinal Centipede
( 3)
Creature — Insect
(3/2)
When Spinal Centipede dies, put a +1/+1 counter on target creature you control.
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Spinal Embrace
( 6)
Instant
Cast this spell only during combat. Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness.
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Spincrusher
( 2)
Artifact Creature — Construct
(0/2)
Whenever Spincrusher blocks, put a +1/+1 counter on it. Remove a +1/+1 counter from Spincrusher: Spincrusher can't be blocked this turn.
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Spinerock Knoll
( 0)
Land
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Spinerock Knoll enters tapped. : Add . , : You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
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Spineseeker Centipede
( 3)
Creature — Insect
(2/1)
When Spineseeker Centipede enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. Delirium — Spineseeker Centipede gets +1/+2 and has vigilance as long as there are four or more card types among cards in your graveyard.
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Spinnerette, Arachnobat
( 5)
Legendary Creature — Spider Performer
(2/4)
Reach When Spinnerette, Arachnobat enters, open an Attraction. As long as you control three or more Attractions, Spinnerette gets +2/+0 and has menace.
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Spinning Wheel Kick
( 2)
Sorcery
Target creature you control deals damage equal to its power to each of X target creatures and/or planeswalkers.
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Spire Tracer
( 1)
Creature — Elf Scout
(1/1)
Spire Tracer can't be blocked except by creatures with flying or reach.
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Spirebluff Canal
( 0)
Land
Spirebluff Canal enters tapped unless you control two or fewer other lands. : Add or .
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Spires of Orazca
( 0)
Land
(Transforms from Thaumatic Compass.) : Add . : Untap target attacking creature an opponent controls and remove it from combat.
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Spirit Cairn
( 3)
Enchantment
Whenever a player discards a card, you may pay . If you do, create a 1/1 white Spirit creature token with flying.
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Spirit of Malevolence
( 2)
Creature — Spirit
(2/1)
When Spirit of Malevolence dies, each opponent loses 1 life and you gain 1 life.
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