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Spirit of Resistance
( 3)
Enchantment
As long as you control a permanent of each color, prevent all damage that would be dealt to you.
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Spirit Shackle
( 2)
Enchantment — Aura
Enchant creature Whenever enchanted creature becomes tapped, put a -0/-2 counter on it.
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Spirited Companion
( 2)
Enchantment Creature — Dog
(1/1)
When Spirited Companion enters, draw a card.
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Spirit-Sister's Call
( 5)
Enchantment
At the beginning of your end step, choose target permanent card in your graveyard. You may sacrifice a permanent that shares a card type with the chosen card. If you do, return the chosen card from your graveyard to the battlefield and it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else."
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Spiritual Focus
( 2)
Enchantment
Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card.
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Spiritual Sanctuary
( 4)
Enchantment
At the beginning of each player's upkeep, if that player controls a Plains, they gain 1 life.
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Spiteflame Witch
( 2)
Creature — Elemental Shaman
(2/1)
: Each player loses 1 life.
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Spitfire Lagac
( 4)
Creature — Lizard
(3/4)
Landfall — Whenever a land you control enters, this creature deals 1 damage to each opponent.
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Splashy Spellcaster
( 4)
Creature — Elemental Wizard
(2/4)
Whenever you cast an instant or sorcery spell, create a Sorcerer Role token attached to up to one other target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
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Splendid Reclamation
( 4)
Sorcery
Return all land cards from your graveyard to the battlefield tapped.
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Splicer's Skill
( 3)
Sorcery
Create a 3/3 colorless Phyrexian Golem artifact creature token. Splice onto instant or sorcery (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Split Decision
( 2)
Instant
Will of the council — Choose target instant or sorcery spell. Starting with you, each player votes for denial or duplication. If denial gets more votes, counter the spell. If duplication gets more votes or the vote is tied, copy the spell. You may choose new targets for the copy.
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Split Screen
( 4)
Artifact
When Split Screen enters, shuffle your library and deal it into four libraries. If anything refers to your library, choose one of your libraries for it. Play with your libraries' top cards revealed. When Split Screen leaves the battlefield, shuffle your libraries together.
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Splitting Headache
( 4)
Sorcery
Choose one — • Target player discards two cards. • Target player reveals their hand. You choose a card from it. That player discards that card.
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Spoils of Victory
( 3)
Sorcery
Search your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle.
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Spontaneous Combustion
( 3)
Instant
As an additional cost to cast this spell, sacrifice a creature. Spontaneous Combustion deals 3 damage to each creature.
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Spooky Clown Mox
( 0)
Stickers
2 — Vigilance 4 — , : Tap target creature. 2 — 1/5 3 — 5/4
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Spore Cloud
( 3)
Instant
Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step.
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Spore Crawler
( 3)
Creature — Fungus
(3/2)
When Spore Crawler dies, draw a card.
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Sporeback Troll
( 4)
Creature — Troll Mutant
(0/0)
Graft 2 (This creature enters with two +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) : Regenerate target creature with a +1/+1 counter on it.
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Sporeback Wolf
( 2)
Creature — Wolf
(2/2)
During your turn, Sporeback Wolf gets +0/+2.
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Sporecrown Thallid
( 2)
Creature — Fungus
(2/2)
Each other creature you control that's a Fungus or Saproling gets +1/+1.
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Sporocyst
( 1)
Creature — Tyranid
(0/0)
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Defender Spore Chimney — When Sporocyst enters, search your library for up to X basic land cards, put them onto the battlefield tapped, then shuffle.
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Sporogenic Infection
( 2)
Enchantment — Aura
Enchant creature When Sporogenic Infection enters, target player sacrifices a creature of their choice other than enchanted creature. When enchanted creature is dealt damage, destroy it.
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Sporoloth Ancient
( 5)
Creature — Fungus
(4/4)
At the beginning of your upkeep, put a spore counter on Sporoloth Ancient. Creatures you control have "Remove two spore counters from this creature: Create a 1/1 green Saproling creature token."
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Spread the Sickness
( 5)
Sorcery
Destroy target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Spreading Insurrection
( 5)
Sorcery
Gain control of target creature you don't control until end of turn. Untap that creature. It gains haste until end of turn. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
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Spring Cleaning
( 2)
Instant
Destroy target enchantment. Clash with an opponent. If you win, destroy all enchantments your opponents control. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
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Springjack Knight
( 3)
Creature — Kithkin Knight
(2/1)
Whenever Springjack Knight attacks, clash with an opponent. If you win, target creature gains double strike until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
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Springjack Shepherd
( 4)
Creature — Kithkin Wizard
(1/2)
Chroma — When Springjack Shepherd enters, create a 0/1 white Goat creature token for each white mana symbol in the mana costs of permanents you control.
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Springmane Cervin
( 3)
Creature — Elk
(3/2)
When Springmane Cervin enters, you gain 2 life.
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Springmantle Cleric
( 5)
Creature — Elf Cleric
(2/3)
Springmantle Cleric enters with a +1/+1 counter on it for each color of mana spent to cast it.
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Sproutback Trudge
( 9)
Creature — Fungus Beast
(9/7)
This spell costs less to cast, where X is the amount of life you gained this turn. Trample At the beginning of your end step, if you gained life this turn, you may cast Sproutback Trudge from your graveyard.
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Spurnmage Advocate
( 1)
Creature — Human Nomad
(1/1)
: Return two target cards from an opponent's graveyard to their hand. Destroy target attacking creature.
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Squad Captain
( 5)
Creature — Human Soldier
(2/2)
Vigilance (Attacking doesn't cause this creature to tap.) Squad Captain enters with a +1/+1 counter on it for each other creature you control.
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Squad Commander
( 4)
Creature — Kor Warrior
(3/3)
When Squad Commander enters, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn.
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Squandered Resources
( 2)
Enchantment
Sacrifice a land: Add one mana of any type the sacrificed land could produce.
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Cheeky House-Mouse (Squeak By)
( 1)
Sorcery — Adventure
Target creature you control gets +1/+1 until end of turn. It can't be blocked by creatures with power 3 or greater this turn.
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Squee, Dubious Monarch
( 3)
Legendary Creature — Goblin Noble
(2/2)
Haste Whenever Squee, Dubious Monarch attacks, create a 1/1 red Goblin creature token that's tapped and attacking. You may cast Squee, Dubious Monarch from your graveyard by paying and exiling four other cards from your graveyard rather than paying its mana cost.
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Squee's Embrace
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. When enchanted creature dies, return that card to its owner's hand.
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Squelch
( 2)
Instant
Counter target activated ability. (Mana abilities can't be targeted.) Draw a card.
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Squelching Leeches
( 4)
Creature — Leech
(*/*)
Squelching Leeches's power and toughness are each equal to the number of Swamps you control.
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Squirming Emergence
( 3)
Sorcery
Fathomless descent — Return to the battlefield target nonland permanent card in your graveyard with mana value less than or equal to the number of permanent cards in your graveyard.
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Squirrel Sanctuary
( 1)
Enchantment
When Squirrel Sanctuary enters, create a 1/1 green Squirrel creature token. Whenever a nontoken creature you control dies, you may pay . If you do, return Squirrel Sanctuary to its owner's hand.
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Squirrel Stack (Squirrel Stack (a))
( 0)
Artifact — Attraction
Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize Prize — Create a 1/1 green Squirrel creature token for each die you stacked above the fourth, then sacrifice Squirrel Stack and open an Attraction. Lights — 2, 3, 6
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Squirrel Stack (Squirrel Stack (b))
( 0)
Artifact — Attraction
Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize Prize — Create a 1/1 green Squirrel creature token for each die you stacked above the fourth, then sacrifice Squirrel Stack and open an Attraction. Lights — 2, 4, 6
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Squirrel Stack (Squirrel Stack (c))
( 0)
Artifact — Attraction
Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize Prize — Create a 1/1 green Squirrel creature token for each die you stacked above the fourth, then sacrifice Squirrel Stack and open an Attraction. Lights — 2, 5, 6
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Squirrel Stack (Squirrel Stack (d))
( 0)
Artifact — Attraction
Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize Prize — Create a 1/1 green Squirrel creature token for each die you stacked above the fourth, then sacrifice Squirrel Stack and open an Attraction. Lights — 3, 4, 6
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Squirrel Stack (Squirrel Stack (e))
( 0)
Artifact — Attraction
Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize Prize — Create a 1/1 green Squirrel creature token for each die you stacked above the fourth, then sacrifice Squirrel Stack and open an Attraction. Lights — 3, 5, 6
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Squirrel Stack (Squirrel Stack (f))
( 0)
Artifact — Attraction
Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize Prize — Create a 1/1 green Squirrel creature token for each die you stacked above the fourth, then sacrifice Squirrel Stack and open an Attraction. Lights — 4, 5, 6
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Sram, Senior Edificer
( 2)
Legendary Creature — Dwarf Advisor
(2/2)
Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
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Stack of Paperwork (playtest)
( 1)
Enchantment
When CARDNAME enters the battlefield, draw a card. Combat damage uses the stack. (Combat damage assignment can be responded to before damage is dealt.)
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Staff of Compleation
( 3)
Artifact
, Pay 1 life: Destroy target permanent you own. , Pay 2 life: Add one mana of any color. , Pay 3 life: Proliferate. , Pay 4 life: Draw a card. : Untap Staff of Compleation.
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Staggershock
( 3)
Instant
Staggershock deals 2 damage to any target. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Stalactite Stalker
( 1)
Creature — Goblin Rogue
(1/1)
Menace At the beginning of your end step, if you descended this turn, put a +1/+1 counter on Stalactite Stalker. (You descended if a permanent card was put into your graveyard from anywhere.) , Sacrifice Stalactite Stalker: Target creature gets -X/-X until end of turn, where X is Stalactite Stalker's power.
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Stalked Researcher
( 2)
Creature — Human Wizard
(3/3)
Defender Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, Stalked Researcher can attack this turn as though it didn't have defender.
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Stalking Bloodsucker
( 6)
Creature — Vampire
(4/4)
Flying , Discard a card: Stalking Bloodsucker gets +2/+2 until end of turn.
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Stalking Vengeance
( 7)
Creature — Avatar
(5/5)
Haste Whenever another creature you control dies, it deals damage equal to its power to target player or planeswalker.
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Stampeding Horncrest
( 5)
Creature — Dinosaur
(4/4)
Stampeding Horncrest has haste as long as you control another Dinosaur.
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Standard Procedure
( 0)
Instant
, Reveal Standard Procedure from your hand: Choose an instant or sorcery card with mana value 3 or less currently legal in the Standard format. Standard Procedure becomes that card until end of turn.
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Stangg, Echo Warrior
( 4)
Legendary Creature — Human Warrior
(3/4)
Whenever Stangg, Echo Warrior attacks, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. It enters tapped and attacking. For each Aura and Equipment attached to Stangg, create a token that's a copy of it attached to Stangg Twin. Sacrifice all tokens created this way at the beginning of the next end step.
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Star Charter
( 4)
Creature — Bat Cleric
(3/1)
Flying At the beginning of your end step, if you gained or lost life this turn, look at the top four cards of your library. You may reveal a creature card with power 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Star Compass
( 2)
Artifact
Star Compass enters tapped. : Add one mana of any color that a basic land you control could produce.
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Star of Extinction
( 7)
Sorcery
Destroy target land. Star of Extinction deals 20 damage to each creature and each planeswalker.
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Star-Crowned Stag
( 4)
Creature — Elk
(3/3)
Whenever Star-Crowned Stag attacks, tap target creature defending player controls.
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Starfall Invocation
( 5)
Sorcery
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Destroy all creatures. If the gift was promised, return a creature card put into your graveyard this way to the battlefield under your control.
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Starfield Mystic
( 2)
Creature — Human Cleric
(2/2)
Enchantment spells you cast cost less to cast. Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Starfield Mystic.
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Starlight Spectacular
( 4)
Enchantment
Parade — At the beginning of combat on your turn, choose creatures you control one at a time until each creature you control has been chosen. Each of those creatures gets +1/+1 until end of turn for each creature chosen before it. (Places everyone The first creature in line gets +0/+0.)
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Starnheim Courser
( 3)
Creature — Pegasus
(2/2)
Flying Artifact and enchantment spells you cast cost less to cast.
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Starscape Cleric
( 2)
Creature — Bat Cleric
(2/1)
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Flying This creature can't block. Whenever you gain life, each opponent loses 1 life.
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Starscream, Power Hungry
( 4)
Legendary Artifact Creature — Robot
(2/3)
More Than Meets the Eye (You may cast this card converted for .) Flying Whenever you draw a card, if you're the monarch, target opponent loses 2 life. Whenever one or more creatures deal combat damage to you, convert Starscream.
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Starscream, Seeker Leader
( 0)
Legendary Artifact — Vehicle
(2/3)
Living metal (During your turn, this Vehicle is also a creature.) Flying, menace, haste Whenever Starscream deals combat damage to a player, if there is no monarch, that player becomes the monarch. Whenever you become the monarch, convert Starscream.
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Start from Scratch
( 3)
Sorcery — Lesson
Choose one — • Start from Scratch deals 1 damage to any target. • Destroy target artifact.
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Stasis Cell
( 5)
Enchantment — Aura
Enchant creature Enchanted creature doesn't untap during its controller's untap step. : Attach Stasis Cell to target creature.
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Stasis Cocoon
( 2)
Enchantment — Aura
Enchant artifact Enchanted artifact can't attack or block, and its activated abilities can't be activated.
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Statecraft
( 4)
Enchantment
Prevent all combat damage that would be dealt to and dealt by creatures you control.
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Static Discharge
( 2)
Sorcery
Static Discharge deals X damage to any target, where X is 3 plus the number of charge counters on Static Discharge. Then put a perpetual charge counter on this card and each card named Static Discharge in your hand, library, and graveyard.
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Static Net
( 4)
Enchantment
When Static Net enters, exile target nonland permanent an opponent controls until Static Net leaves the battlefield. When Static Net enters, you gain 2 life and create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
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Static Orb
( 3)
Artifact
As long as Static Orb is untapped, players can't untap more than two permanents during their untap steps.
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Static Prison
( 1)
Enchantment
When Static Prison enters, exile target nonland permanent an opponent controls until Static Prison leaves the battlefield. You get (two energy counters). At the beginning of your first main phase, sacrifice Static Prison unless you pay .
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Staunch Crewmate
( 2)
Creature — Human Pirate
(2/1)
When Staunch Crewmate enters, look at the top four cards of your library. You may reveal an artifact or Pirate card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Staunch Defenders
( 5)
Creature — Human Soldier
(3/4)
When Staunch Defenders enters, you gain 4 life.
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Staunch Throneguard
( 5)
Artifact Creature — Construct
(2/5)
Vigilance When Staunch Throneguard enters, you become the monarch.
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Staunch-Hearted Warrior
( 4)
Creature — Human Warrior
(2/2)
Heroic — Whenever you cast a spell that targets Staunch-Hearted Warrior, put two +1/+1 counters on Staunch-Hearted Warrior.
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Steadfast Cathar
( 2)
Creature — Human Soldier
(2/1)
Whenever Steadfast Cathar attacks, it gets +0/+2 until end of turn.
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Steadfast Unicorn
( 1)
Creature — Unicorn
(1/2)
: Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn. (Attacking doesn't cause them to tap.)
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Steal Artifact
( 4)
Enchantment — Aura
Enchant artifact You control enchanted artifact.
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Steal Enchantment
( 2)
Enchantment — Aura
Enchant enchantment You control enchanted enchantment.
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Stealer of Secrets
( 3)
Creature — Human Rogue
(2/2)
Whenever Stealer of Secrets deals combat damage to a player, draw a card.
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Steam Catapult
( 5)
Creature — Human Soldier
(2/3)
: Destroy target tapped creature. Activate only during your turn, before attackers are declared.
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