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Stormcrag Elemental
Stormcrag Elemental 5Red (6)
Creature — Elemental (5/5)

Trample

Megamorph 4RedRed (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

Dragons of Tarkir (Uncommon)
Stormfist Crusader
Stormfist Crusader BlackRed (2)
Creature — Human Knight (2/2)

Menace

At the beginning of your upkeep, each player draws a card and loses 1 life.

Duskmourn: House of Horror Commander (Rare)
Other Versions
Throne of Eldraine (Rare)
Stormscale Anarch
Stormscale Anarch 2RedRed (4)
Creature — Lizard Shaman (2/2)

2Red, Discard a card at random: Stormscale Anarch deals 2 damage to any target. If the discarded card was multicolored, Stormscale Anarch deals 4 damage instead.

Dissension (Rare)
Stormscape Apprentice
Stormscape Apprentice Blue (1)
Creature — Human Wizard (1/1)

White, Tap: Tap target creature.

Black, Tap: Target player loses 1 life.

Invasion (Common)
Stormscape Battlemage
Stormscape Battlemage 2Blue (3)
Creature — Metathran Wizard (2/2)

Kicker White and/or 2Black (You may pay an additional White and/or 2Black as you cast this spell.)

When Stormscape Battlemage enters, if it was kicked with its White kicker, you gain 3 life.

When Stormscape Battlemage enters, if it was kicked with its 2Black kicker, destroy target nonblack creature. That creature can't be regenerated.

Commander 2013 Edition (Uncommon)
Other Versions
Planeshift (Uncommon)
Stormscape Familiar
Stormscape Familiar 1Blue (2)
Creature — Bird (1/1)

Flying

White spells and black spells you cast cost 1 less to cast.

Time Spiral "Timeshifted" (Special)
Other Versions
Planeshift (Common)
Stormscape Master
Stormscape Master 2BlueBlue (4)
Creature — Human Wizard (2/2)

WhiteWhite, Tap: Target creature gains protection from the color of your choice until end of turn.

BlackBlack, Tap: Target player loses 2 life and you gain 2 life.

Invasion (Rare)
Stormwatch Eagle
Stormwatch Eagle 3Blue (4)
Creature — Bird (2/1)

Flying

Sacrifice a land: Return Stormwatch Eagle to its owner's hand.

Prophecy (Common)
Stormwild Capridor
Stormwild Capridor 2White (3)
Creature — Bird Goat (1/3)

Flying

If noncombat damage would be dealt to Stormwild Capridor, prevent that damage. Put a +1/+1 counter on Stormwild Capridor for each 1 damage prevented this way.

Ikoria: Lair of Behemoths (Uncommon)
Storrev, Devkarin Lich
Storrev, Devkarin Lich 1BlackBlackGreen (4)
Legendary Creature — Zombie Elf Wizard (5/4)

Trample

Whenever Storrev, Devkarin Lich deals combat damage to a player or planeswalker, return to your hand target creature or planeswalker card in your graveyard that wasn't put there this combat.

War of the Spark (Rare)
Story Circle
Story Circle 1WhiteWhite (3)
Enchantment

As Story Circle enters, choose a color.

White: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.

Tenth Edition (Rare)
Other Versions
Eighth Edition (Rare)
Ninth Edition (Rare)
Mercadian Masques (Uncommon)
Strangled Cemetery
Strangled Cemetery (0)
Land

Strangled Cemetery enters tapped unless a player has 13 or less life.

Tap: Add Black or Green.

Duskmourn: House of Horror (Land)
Strata Scythe
Strata Scythe 3 (3)
Artifact — Equipment

Imprint — When Strata Scythe enters, search your library for a land card, exile it, then shuffle.

Equipped creature gets +1/+1 for each land on the battlefield with the same name as the exiled card.

Equip 3

Commander 2014 (Rare)
Other Versions
Scars of Mirrodin (Rare)
Strategic Planning
Strategic Planning 1Blue (2)
Sorcery

Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

Amonkhet Remastered (Common)
Other Versions
Portal Three Kingdoms (Uncommon)
Masters Edition III (Common)
Commander 2013 Edition (Uncommon)
Hour of Devastation (Common)
Commander Legends (Common)
Kaldheim (Common)
Strixhaven Mystical Archive (Uncommon)
Strategy, Schmategy
Strategy, Schmategy 1Red (2)
Sorcery

Roll a six-sided die. Strategy, Schmategy has the indicated effect.

1 — Do nothing.

2 — Destroy all artifacts.

3 — Destroy all lands.

4 — Strategy, Schmategy deals 3 damage to each creature and each player.

5 — Each player discards their hand and draws seven cards.

6 — Repeat this process two more times.

Unsanctioned (Rare)
Other Versions
Unglued (Rare)
Stratus Dancer
Stratus Dancer 1Blue (2)
Creature — Djinn Monk (2/1)

Flying

Megamorph 1Blue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

When Stratus Dancer is turned face up, counter target instant or sorcery spell.

Commander 2019 (Rare)
Other Versions
Dragons of Tarkir (Rare)
Stream of Acid
Stream of Acid 2BlackBlack (4)
Sorcery

Destroy target land or nonblack creature.

Starter 1999 (Uncommon)
Stream of Consciousness
Stream of Consciousness 1Blue (2)
Instant — Arcane

Target player shuffles up to four target cards from their graveyard into their library.

Ultimate Masters (Uncommon)
Other Versions
Betrayers of Kamigawa (Uncommon)
Stream of Unconsciousness
Stream of Unconsciousness Blue (1)
Kindred Instant — Wizard

Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.

Morningtide (Common)
Streambed Aquitects
Streambed Aquitects 1BlueBlue (3)
Creature — Merfolk Scout (2/3)

Tap: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)

Tap: Target land becomes an Island until end of turn.

Duel Decks: Merfolk vs. Goblins (Common)
Other Versions
Lorwyn (Common)
Street Urchin
Street Urchin 1Red (2)
Legendary Enchantment — Background

Commander creatures you own have "1, Sacrifice another creature or an artifact: This creature deals 1 damage to any target."

Commander Legends: Battle for Baldur's Gate (Uncommon)
Strength of Cedars
Strength of Cedars 4Green (5)
Instant — Arcane

Target creature gets +X/+X until end of turn, where X is the number of lands you control.

Champions of Kamigawa (Uncommon)
Strength of Lunacy
Strength of Lunacy 1Black (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+1 and has protection from white.

Madness Black (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Torment (Uncommon)
Strength of the Coalition
Strength of the Coalition Green (1)
Instant

Kicker 2White (You may pay an additional 2White as you cast this spell.)

Target creature you control gets +2/+2 until end of turn. If this spell was kicked, put a +1/+1 counter on each creature you control.

Dominaria United (Uncommon)
Strength of the Pack
Strength of the Pack 4GreenGreen (6)
Sorcery

Put two +1/+1 counters on each creature you control.

Commander Legends (Uncommon)
Other Versions
Rivals of Ixalan (Uncommon)
Strict Proctor
Strict Proctor 1White (2)
Creature — Spirit Cleric (1/3)

Flying

Whenever a permanent entering causes a triggered ability to trigger, counter that ability unless its controller pays 2.

Strixhaven: School of Mages (Rare)
Strike It Rich
Strike It Rich Red (1)
Sorcery

Create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Flashback 2Red (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Modern Horizons 2 (Uncommon)
String of Disappearances
String of Disappearances Blue (1)
Instant

Return target creature to its owner's hand. Then that creature's controller may pay BlueBlue. If the player does, they may copy this spell and may choose a new target for that copy.

Modern Horizons (Common)
Strionic Resonator
Strionic Resonator 2 (2)
Artifact

2, Tap: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Magic 2014 Core Set (Rare)
Masters 25 (Rare)
Commander 2019 (Rare)
Streets of New Capenna Commander (Rare)
The Brothers' War Commander (Rare)
March of the Machine Commander (Rare)
Stroke of Luck
Stroke of Luck 1Black (2)
Sorcery

Look at the top four cards of your library. Choose one of them and put all cards with the same name as the chosen card from among them into your hand. You lose 1 life for each card put into your hand this way. Put the rest on the bottom of your library in a random order.

Alchemy Horizons: Baldur's Gate (Rare)
Stromgald Cabal
Stromgald Cabal 1BlackBlack (3)
Creature — Human Knight (2/2)

Tap, Pay 1 life: Counter target white spell.

Masters Edition II (Rare)
Other Versions
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Ice Age (Rare)
Stromgald Crusader
Stromgald Crusader BlackBlack (2)
Creature — Zombie Knight (2/1)

Protection from white

Black: Stromgald Crusader gains flying until end of turn.

BlackBlack: Stromgald Crusader gets +1/+0 until end of turn.

Coldsnap (Uncommon)
Stromkirk Captain
Stromkirk Captain 1BlackRed (3)
Creature — Vampire Soldier (2/2)

First strike

Other Vampire creatures you control get +1/+1 and have first strike.

Shadows of the Past (Uncommon)
Other Versions
Dark Ascension (Uncommon)
Commander 2017 (Uncommon)
Innistrad: Crimson Vow Commander (Uncommon)
Stromkirk Condemned
Stromkirk Condemned BlackBlack (2)
Creature — Vampire Horror (2/2)

Discard a card: Vampires you control get +1/+1 until end of turn. Activate only once each turn.

Shadows Over Innistrad Remastered (Rare)
Other Versions
Eldritch Moon (Rare)
Innistrad: Crimson Vow Commander (Rare)
Stromkirk Occultist
Stromkirk Occultist 2Red (3)
Creature — Vampire Horror (3/2)

Trample

Whenever Stromkirk Occultist deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card.

Madness 1Red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Eldritch Moon (Rare)
Commander 2019 (Rare)
Innistrad: Crimson Vow Commander (Rare)
Strong Back
Strong Back 2Green (3)
Enchantment — Aura

Enchant creature

Equip abilities you activate that target enchanted creature cost 3 less to activate.

Aura spells you cast that target enchanted creature cost 3 less to cast.

Enchanted creature gets +2/+2 for each Aura and Equipment attached to it.

Magic The Gathering—Fallout (Rare)
Strongarm Tactics
Strongarm Tactics 1Black (2)
Sorcery

Each player discards a card. Then each player who didn't discard a creature card this way loses 4 life.

Onslaught (Rare)
Stronghold Confessor
Stronghold Confessor Black (1)
Creature — Human Cleric (1/1)

Kicker 3 (You may pay an additional 3 as you cast this spell.)

Menace (This creature can't be blocked except by two or more creatures.)

If Stronghold Confessor was kicked, it enters with two +1/+1 counters on it.

Dominaria (Common)
Stronghold Discipline
Stronghold Discipline 2BlackBlack (4)
Sorcery

Each player loses 1 life for each creature they control.

Magic: The Gathering—Conspiracy (Common)
Other Versions
Nemesis (Common)
Tenth Edition (Uncommon)
Stronghold Machinist
Stronghold Machinist 2Blue (3)
Creature — Human Spellshaper (1/1)

BlueBlue, Tap, Discard a card: Counter target noncreature spell.

Nemesis (Uncommon)
Structural Assault
Structural Assault 3RedRed (5)
Sorcery

Destroy all artifacts, then Structural Assault deals damage to each creature equal to the number of artifacts that were put into graveyards from the battlefield this turn.

Streets of New Capenna (Rare)
Structural Collapse
Structural Collapse 5Red (6)
Sorcery

Target player sacrifices an artifact and a land of their choice. Structural Collapse deals 2 damage to that player.

Gatecrash (Common)
Structural Distortion
Structural Distortion 3Red (4)
Sorcery

Exile target artifact or land. Structural Distortion deals 2 damage to that permanent's controller.

Shadows over Innistrad (Common)
Struggle for Project Purity
Struggle for Project Purity 3Blue (4)
Enchantment

As Struggle for Project Purity enters, choose Brotherhood or Enclave.

• Brotherhood — At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way.

• Enclave — Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters.

Magic The Gathering—Fallout (Rare)
Stupefying Touch
Stupefying Touch 1Blue (2)
Enchantment — Aura

Enchant creature

When Stupefying Touch enters, draw a card.

Enchanted creature's activated abilities can't be activated.

Eternal Masters (Common)
Other Versions
Torment (Uncommon)
Sturdy Hatchling
Sturdy Hatchling 3Green or Blue (4)
Creature — Elemental (6/6)

Sturdy Hatchling enters with four -1/-1 counters on it.

Green or Blue: Sturdy Hatchling gains shroud until end of turn. (It can't be the target of spells or abilities.)

Whenever you cast a green spell, remove a -1/-1 counter from Sturdy Hatchling.

Whenever you cast a blue spell, remove a -1/-1 counter from Sturdy Hatchling.

Eventide (Uncommon)
Subcontract
Subcontract Black (1)
Sorcery

A person outside the game looks at target opponent's hand and chooses a nonland card from it. That player discards that card.

Unstable (Common)
Subira, Tulzidi Caravanner
Subira, Tulzidi Caravanner 2Red (3)
Legendary Creature — Human Shaman (2/3)

Haste

1: Another target creature with power 2 or less can't be blocked this turn.

1Red, Tap, Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card.

Commander Masters (Uncommon)
Other Versions
Core Set 2021 (Rare)
Sublime Archangel
Sublime Archangel 2WhiteWhite (4)
Creature — Angel (4/3)

Flying

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Other creatures you control have exalted. (If a creature has multiple instances of exalted, each triggers separately.)

Ultimate Masters (Rare)
Other Versions
Magic 2013 (Mythic Rare)
Subterranean Schooner
Subterranean Schooner 1Blue (2)
Artifact — Vehicle (3/4)

Whenever Subterranean Schooner attacks, target creature that crewed it this turn explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)

Crew 1

The Lost Caverns of Ixalan (Rare)
Subterranean Scout
Subterranean Scout 1Red (2)
Creature — Goblin Scout (2/1)

When Subterranean Scout enters, target creature with power 2 or less can't be blocked this turn.

Dominaria Remastered (Common)
Other Versions
Magic Origins (Common)
Jumpstart 2022 (Common)
Subversive Acolyte
Subversive Acolyte BlackBlack (2)
Creature — — Human (2/2)

2, Pay 2 life: Choose one. Activate only once.

• Subversive Acolyte becomes a Human Cleric. It gets +1/+2 and gains lifelink.

• Subversive Acolyte becomes a Phyrexian. It gets +3/+3 and gains trample and "Whenever this creature is dealt damage, sacrifice that many permanents."

Jumpstart: Historic Horizons (Rare)
Success!
Success! White (1)
Instant

Target creature gets +2/+2 until end of turn. If it's a host or has augment, it gains lifelink until end of turn.

Unstable (Common)
Succumb to Temptation
Succumb to Temptation 1BlackBlack (3)
Instant

You draw two cards and you lose 2 life.

Eldritch Moon (Common)
Succumb to the Cold
Succumb to the Cold 2Blue (3)
Instant

Tap one or two target creatures an opponent controls. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Wilds of Eldraine (Uncommon)
Su-Chi
Su-Chi 4 (4)
Artifact Creature — Construct (4/4)

When Su-Chi dies, add ColorlessColorlessColorlessColorless.

Vintage Masters (Uncommon)
Other Versions
Antiquities (Uncommon)
Masters Edition (Rare)
Su-Chi Cave Guard
Su-Chi Cave Guard 8 (8)
Artifact Creature — Construct (8/8)

Vigilance

Ward 4 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 4.)

When Su-Chi Cave Guard dies, add eight Colorless. Until end of turn, you don't lose this mana as steps and phases end.

The Brothers' War (Uncommon)
Sudden Disappearance
Sudden Disappearance 5White (6)
Sorcery

Exile all nonland permanents target player controls. Return the exiled cards to the battlefield under their owner's control at the beginning of the next end step.

Dark Ascension (Rare)
Sudden Edict
Sudden Edict 1Black (2)
Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Target player sacrifices a creature of their choice.

Modern Horizons 2 (Uncommon)
Sudden Impact
Sudden Impact 3Red (4)
Instant

Sudden Impact deals damage to target player equal to the number of cards in that player's hand.

Premium Deck Series: Fire and Lightning (Uncommon)
Other Versions
Seventh Edition (Uncommon)
Eighth Edition (Uncommon)
Ninth Edition (Uncommon)
Tempest (Uncommon)
Tenth Edition (Uncommon)
Sudden Reclamation
Sudden Reclamation 3Green (4)
Instant

Mill four cards, then return a creature card and a land card from your graveyard to your hand.

Fate Reforged (Uncommon)
Sudden Setback
Sudden Setback 2BlueBlue (4)
Instant

The owner of target spell or nonland permanent puts it on their choice of the top or bottom of their library.

Murders at Karlov Manor (Uncommon)
Sudden Shock
Sudden Shock 1Red (2)
Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Sudden Shock deals 2 damage to any target.

Time Spiral Remastered (Uncommon)
Other Versions
Time Spiral (Uncommon)
Modern Masters (Uncommon)
Suffocating Blast
Suffocating Blast 1BlueBlueRed (4)
Instant

Counter target spell and Suffocating Blast deals 3 damage to target creature.

Apocalypse (Rare)
Suffocating Fumes
Suffocating Fumes 2Black (3)
Instant

Creatures your opponents control get -1/-1 until end of turn.

Cycling 2 (2, Discard this card: Draw a card.)

Ikoria: Lair of Behemoths (Common)
Suffocation
Suffocation 1Blue (2)
Instant

Cast this spell only if you were dealt damage this turn by a red instant or sorcery spell.

Suffocation deals 4 damage to the controller of the last red instant or sorcery spell that dealt damage to you this turn.

Draw a card at the beginning of the next turn's upkeep.

Alliances (Uncommon)
Sugar Coat
Sugar Coat 2Blue (3)
Enchantment — Aura

Flash

Enchant creature or Food

Enchanted permanent is a colorless Food artifact with "2, Tap, Sacrifice this artifact: You gain 3 life" and loses all other card types and abilities.

Bloomburrow (Uncommon)
Suicidal Charge
Suicidal Charge 3BlackRed (5)
Enchantment

Sacrifice Suicidal Charge: Creatures your opponents control get -1/-1 until end of turn. Those creatures attack this turn if able.

Conflux (Common)
Suleiman's Legacy
Suleiman's Legacy RedWhite (2)
Enchantment

When Suleiman's Legacy enters, destroy all Djinns and Efreets. They can't be regenerated.

Whenever a Djinn or Efreet enters, destroy it. It can't be regenerated.

Visions (Rare)
Sulfuric Vapors
Sulfuric Vapors 3Red (4)
Enchantment

If a red spell would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.

Urza's Saga (Rare)
Sulfuric Vortex
Sulfuric Vortex 1RedRed (3)
Enchantment

At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player.

If a player would gain life, that player gains no life instead.

Dominaria Remastered (Rare)
Other Versions
Scourge (Rare)
Duel Decks: Sorin vs. Tibalt (Rare)
Magic: The Gathering—Conspiracy (Rare)
Vintage Masters (Rare)
Eternal Masters (Rare)
Sultai Ascendancy
Sultai Ascendancy BlackGreenBlue (3)
Enchantment

At the beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Khans of Tarkir (Rare)
Sultai Charm
Sultai Charm BlackGreenBlue (3)
Instant

Choose one —

• Destroy target monocolored creature.

• Destroy target artifact or enchantment.

• Draw two cards, then discard a card.

Dominaria United Commander (Uncommon)
Other Versions
Khans of Tarkir (Uncommon)
Commander 2019 (Uncommon)
Sultai Scavenger
Sultai Scavenger 5Black (6)
Creature — Bird Warrior (3/3)

Delve (Each card you exile from your graveyard while casting this spell pays for 1.)

Flying

Khans of Tarkir (Common)
Summon the Pack
Summon the Pack 7Black (8)
Sorcery

Open a sealed Magic booster pack, reveal the cards, and put all creature cards revealed this way onto the battlefield under your control. They're Zombies in addition to their other types. (Remove those cards from your deck before beginning a new game.)

Unstable (Mythic Rare)
Summon the School
Summon the School 3White (4)
Kindred Sorcery — Merfolk

Create two 1/1 blue Merfolk Wizard creature tokens.

Tap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand.

Lorwyn (Uncommon)
Summoner's Pact
Summoner's Pact 0 (0)
Instant

Search your library for a green creature card, reveal it, put it into your hand, then shuffle.

At the beginning of your next upkeep, pay 2GreenGreen. If you don't, you lose the game.

Mystery Booster 2: Convention Edition (Rare)
Other Versions
Future Sight (Rare)
Modern Masters (Rare)
Masters 25 (Rare)
Time Spiral Remastered (Rare)
Sun Ce, Young Conquerer
Sun Ce, Young Conquerer 3BlueBlue (5)
Legendary Creature — Human Soldier (3/3)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

When Sun Ce, Young Conquerer enters, you may return target creature to its owner's hand.

Masters Edition III (Uncommon)
Other Versions
Portal Three Kingdoms (Rare)
Sun Clasp
Sun Clasp 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+3.

White: Return enchanted creature to its owner's hand.

Dominaria Remastered (Common)
Other Versions
Visions (Common)
Battle Royale Box Set (Common)
Sunastian Falconer
Sunastian Falconer 3RedGreen (5)
Legendary Creature — Human Shaman (4/4)

Tap: Add ColorlessColorless.

Masters Edition III (Uncommon)
Other Versions
Legends (Uncommon)
Sunbaked Canyon
Sunbaked Canyon (0)
Land

Tap, Pay 1 life: Add Red or White.

1, Tap, Sacrifice Sunbaked Canyon: Draw a card.

Assassin's Creed (Rare)
Other Versions
Modern Horizons (Rare)
Doctor Who Commander (Rare)
Sunbird's Invocation
Sunbird's Invocation 5Red (6)
Enchantment

Whenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value X or less from among cards revealed this way without paying its mana cost. Put the rest on the bottom of your library in a random order.

Bloomburrow Commander (Rare)
Other Versions
Ixalan (Rare)
Commander 2021 (Rare)
Sunbringer's Touch
Sunbringer's Touch 2GreenGreen (4)
Sorcery

Bolster X, where X is the number of cards in your hand. Each creature you control with a +1/+1 counter on it gains trample until end of turn. (To bolster X, choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)

Dragons of Tarkir (Rare)
Suncleanser
Suncleanser 1White (2)
Creature — Human Cleric (1/4)

When Suncleanser enters, choose one —

• Remove all counters from target creature. It can't have counters put on it for as long as Suncleanser remains on the battlefield.

• Target opponent loses all counters. That player can't get counters for as long as Suncleanser remains on the battlefield.

Core Set 2019 (Rare)
Sun-Collared Raptor
Sun-Collared Raptor 1Red (2)
Creature — Dinosaur (1/2)

Trample

2Red: Sun-Collared Raptor gets +3/+0 until end of turn.

Rivals of Ixalan (Common)
Sun-Crested Pterodon
Sun-Crested Pterodon 4White (5)
Creature — Dinosaur (2/5)

Flying

Sun-Crested Pterodon has vigilance as long as you control another Dinosaur.

Rivals of Ixalan (Common)
Sun-Crowned Hunters
Sun-Crowned Hunters 4RedRed (6)
Creature — Dinosaur (5/4)

Enrage — Whenever Sun-Crowned Hunters is dealt damage, it deals 3 damage to target opponent or planeswalker.

Ixalan (Common)
Suncrusher
Suncrusher 9 (9)
Artifact Creature — Construct (3/3)

Sunburst (This enters with a +1/+1 counter on it for each color of mana spent to cast it.)

4, Tap, Remove a +1/+1 counter from Suncrusher: Destroy target creature.

2, Remove a +1/+1 counter from Suncrusher: Return Suncrusher to its owner's hand.

Fifth Dawn (Rare)
Sunfire Torch
Sunfire Torch Red (1)
Artifact — Equipment

Equipped creature gets +1/+0 and has "Whenever this creature attacks, you may sacrifice Sunfire Torch. When you do, this creature deals 2 damage to any target."

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

The Lost Caverns of Ixalan (Common)
Sungrace Pegasus
Sungrace Pegasus 1White (2)
Creature — Pegasus (1/2)

Flying

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Magic 2015 Core Set (Common)
Sunhome Enforcer
Sunhome Enforcer 2RedWhite (4)
Creature — Giant Soldier (2/4)

Whenever Sunhome Enforcer deals combat damage, you gain that much life.

1Red: Sunhome Enforcer gets +1/+0 until end of turn.

Ravnica: City of Guilds (Uncommon)
Sunken Citadel
Sunken Citadel (0)
Land — Cave

Sunken Citadel enters tapped. As it enters, choose a color.

Tap: Add one mana of the chosen color.

Tap: Add two mana of the chosen color. Spend this mana only to activate abilities of land sources.

The Lost Caverns of Ixalan (Rare)
Sunken City
Sunken City BlueBlue (2)
Enchantment

At the beginning of your upkeep, sacrifice Sunken City unless you pay BlueBlue.

Blue creatures get +1/+1.

Masters Edition (Uncommon)
Other Versions
Fourth Edition (Common)
The Dark (Common)
Sunken Palace
Sunken Palace (0)
Land — Cave

Sunken Palace enters tapped.

Tap: Add Blue.

1Blue, Tap, Exile seven cards from your graveyard: Add Blue. When you spend this mana to cast a spell or activate an ability, copy that spell or ability. You may choose new targets for the copy. (Mana abilities can't be copied.)

Modern Horizons 3 Commander (Rare)
Sunlance
Sunlance White (1)
Sorcery

Sunlance deals 3 damage to target nonwhite creature.

Time Spiral Remastered (Common)
Other Versions
Planar Chaos (Common)
Duel Decks: Elspeth vs. Tezzeret (Common)
Duel Decks: Elspeth vs. Kiora (Common)
Modern Masters 2015 Edition (Common)
Sunrise Cavalier
Sunrise Cavalier 1RedWhite (3)
Creature — Human Knight (3/3)

Trample, haste

If it's neither day nor night, it becomes day as Sunrise Cavalier enters.

Whenever day becomes night or night becomes day, put a +1/+1 counter on target creature you control.

Innistrad: Midnight Hunt (Uncommon)
Sunscape Apprentice
Sunscape Apprentice White (1)
Creature — Human Wizard (1/1)

Green, Tap: Target creature gets +1/+1 until end of turn.

Blue, Tap: Put target creature you control on top of its owner's library.

Invasion (Common)
Sunscape Battlemage
Sunscape Battlemage 2White (3)
Creature — Human Wizard (2/2)

Kicker 1Green and/or 2Blue (You may pay an additional 1Green and/or 2Blue as you cast this spell.)

When Sunscape Battlemage enters, if it was kicked with its 1Green kicker, destroy target creature with flying.

When Sunscape Battlemage enters, if it was kicked with its 2Blue kicker, draw two cards.

Duel Decks: Phyrexia vs. the Coalition (Uncommon)
Other Versions
Planeshift (Uncommon)
Sunscape Familiar
Sunscape Familiar 1White (2)
Creature — Wall (0/3)

Defender (This creature can't attack.)

Green spells and blue spells you cast cost 1 less to cast.

Planeshift (Common)
Sunscape Master
Sunscape Master 2WhiteWhite (4)
Creature — Human Wizard (2/2)

GreenGreen, Tap: Creatures you control get +2/+2 until end of turn.

BlueBlue, Tap: Return target creature to its owner's hand.

Invasion (Rare)
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