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Academy Drake
Academy Drake 2Blue (3)
Creature — Drake (2/2)

Kicker 4 (You may pay an additional 4 as you cast this spell.)


If Academy Drake was kicked, it enters the battlefield with two +1/+1 counters on it.

Dominaria (Common)
Academy Elite
Academy Elite 3Blue (4)
Creature — Human Wizard (0/0)

Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards.

2Blue, Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card.

Commander 2016 (Rare)
Other Versions
Magic: The Gathering—Conspiracy (Rare)
Vintage Masters (Rare)
Academy Journeymage
Academy Journeymage 4Blue (5)
Creature — Human Wizard (3/2)

This spell costs 1 less to cast if you control a Wizard.

When Academy Journeymage enters the battlefield, return target creature an opponent controls to its owner's hand.

Dominaria (Common)
Academy Raider
Academy Raider 2Red (3)
Creature — Human Warrior (1/1)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Whenever Academy Raider deals combat damage to a player, you may discard a card. If you do, draw a card.

Magic 2014 Core Set (Common)
Academy Rector
Academy Rector 3White (4)
Creature — Human Cleric (1/2)

When Academy Rector dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle your library.

Urza's Destiny (Rare)
Academy Researchers
Academy Researchers 1BlueBlue (3)
Creature — Human Wizard (2/2)

When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers.

Tenth Edition (Uncommon)
Other Versions
Urza's Saga (Uncommon)
Academy Ruins
Academy Ruins (0)
Legendary Land

Tap: Add Colorless.

1Blue, Tap: Put target artifact card from your graveyard on top of your library.

Double Masters (Rare)
Other Versions
Time Spiral (Rare)
Modern Masters (Rare)
Ambuscade 2Green (3)

Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.

Hour of Devastation (Common)
Ambuscade Shaman
Ambuscade Shaman 2Black (3)
Creature — Orc Shaman (2/2)

Whenever Ambuscade Shaman or another creature enters the battlefield under your control, that creature gets +2/+2 until end of turn.

Dash 3Black (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Dragons of Tarkir (Uncommon)
Arcades Sabboth
Arcades Sabboth 2GreenGreenWhiteWhiteBlueBlue (8)
Legendary Creature — Elder Dragon (7/7)


At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay GreenWhiteBlue.

Each untapped creature you control gets +0/+2 as long as it's not attacking.

White: Arcades Sabboth gets +0/+1 until end of turn.

Masters Edition III (Rare)
Other Versions
Legends (Rare)
Chronicles (Rare)
Arcades, the Strategist
Arcades, the Strategist 1GreenWhiteBlue (4)
Legendary Creature — Elder Dragon (3/5)

Flying, vigilance

Whenever a creature with defender enters the battlefield under your control, draw a card.

Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.

Core Set 2019 (Mythic Rare)
Barricade Breaker
Barricade Breaker 7 (7)
Artifact Creature — Juggernaut (7/5)

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)

Barricade Breaker attacks each combat if able.

Aether Revolt (Uncommon)
Cadaver Imp
Cadaver Imp 1BlackBlack (3)
Creature — Imp (1/1)


When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand.

Jumpstart (Common)
Other Versions
Rise of the Eldrazi (Common)
Planechase 2012 Edition (Common)
Duel Decks: Zendikar vs. Eldrazi (Common)
Duel Decks: Nissa vs. Ob Nixilis (Common)
Planechase Anthology (Common)
Cadaverous Bloom
Cadaverous Bloom 3BlackGreen (5)

Exile a card from your hand: Add BlackBlack or GreenGreen.

Mirage (Rare)
Cadaverous Knight
Cadaverous Knight 2Black (3)
Creature — Zombie Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

1BlackBlack: Regenerate Cadaverous Knight.

Planechase (Common)
Other Versions
Mirage (Common)
Cascade Bluffs
Cascade Bluffs (0)

Tap: Add Colorless.

Blue or Red, Tap: Add BlueBlue, BlueRed, or RedRed.

Double Masters (Rare)
Other Versions
Eventide (Rare)
Zendikar Expeditions (Mythic Rare)
Masters 25 (Rare)
Cascade Seer
Cascade Seer 3Blue (4)
Creature — Merfolk Wizard (3/3)

When Cascade Seer enters the battlefield, scry X, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Zendikar Rising (Common)
Cascading Cataracts
Cascading Cataracts (0)


Tap: Add Colorless.

5, Tap: Add five mana in any combination of colors.

Amonkhet (Rare)
Cavalcade of Calamity
Cavalcade of Calamity 1Red (2)

Whenever a creature you control with power 1 or less attacks, Cavalcade of Calamity deals 1 damage to the player or planeswalker that creature is attacking.

Ravnica Allegiance (Uncommon)
Eager Cadet
Eager Cadet White (1)
Creature — Human Soldier (1/1)

Starter 2000 (Common)
Other Versions
Seventh Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
Starter 1999 (Common)
Goblin Cadets
Goblin Cadets Red (1)
Creature — Goblin (2/1)

Whenever Goblin Cadets blocks or becomes blocked, target opponent gains control of it. (This removes Goblin Cadets from combat.)

Magic: The Gathering-Commander (Uncommon)
Other Versions
Urza's Saga (Uncommon)
Haunted Cadaver
Haunted Cadaver 3Black (4)
Creature — Zombie (2/2)

Whenever Haunted Cadaver deals combat damage to a player, you may sacrifice it. If you do, that player discards three cards.

Morph 1Black (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Onslaught (Common)
Jeskai Barricade
Jeskai Barricade 1White (2)
Creature — Wall (0/4)

Flash (You may cast this spell any time you could cast an instant.)


When Jeskai Barricade enters the battlefield, you may return another target creature you control to its owner's hand.

Fate Reforged (Uncommon)
Mercadian Atlas
Mercadian Atlas 5 (5)

At the beginning of your end step, if you didn't play a land this turn, you may draw a card.

Mercadian Masques (Rare)
Mercadian Bazaar
Mercadian Bazaar (0)

Mercadian Bazaar enters the battlefield tapped.

Tap: Put a storage counter on Mercadian Bazaar.

Tap, Remove any number of storage counters from Mercadian Bazaar: Add Red for each storage counter removed this way.

Mercadian Masques (Uncommon)
Mercadian Lift
Mercadian Lift 2 (2)

1, Tap: Put a winch counter on Mercadian Lift.

Tap, Remove X winch counters from Mercadian Lift: You may put a creature card with converted mana cost X from your hand onto the battlefield.

Mercadian Masques (Rare)
Mercadia's Downfall
Mercadia's Downfall 2Red (3)

Each attacking creature gets +1/+0 until end of turn for each nonbasic land defending player controls.

Mercadian Masques (Uncommon)
Nephalia Academy
Nephalia Academy (0)

If a spell or ability an opponent controls causes you to discard a card, you may reveal that card and put it on top of your library instead of putting it anywhere else.

Tap: Add Colorless.

Eldritch Moon (Uncommon)
Prison Barricade
Prison Barricade 1White (2)
Creature — Wall (1/3)

Defender (This creature can't attack.)

Kicker 1White (You may pay an additional 1White as you cast this spell.)

If Prison Barricade was kicked, it enters the battlefield with a +1/+1 counter on it and with "Prison Barricade can attack as though it didn't have defender."

Invasion (Common)
Rayne, Academy Chancellor
Rayne, Academy Chancellor 2Blue (3)
Legendary Creature — Human Wizard (1/1)

Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. You may draw an additional card if Rayne, Academy Chancellor is enchanted.

Urza's Destiny (Rare)
Skyline Cascade
Skyline Cascade (0)

Skyline Cascade enters the battlefield tapped.

When Skyline Cascade enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step.

Tap: Add Blue.

Battle for Zendikar (Common)
Syr Cadian, Knight Owl
Syr Cadian, Knight Owl 3WhiteWhite (5)
Legendary Creature — Bird Knight (4/4)

Knightlifelink (Damage dealt by Knights you control also causes you to gain that much life.)

White: Syr Cadian, Knight Owl gains vigilance until end of turn. Activate this ability only from sunrise to sunset.

Black: Syr Cadian, Knight Owl gains flying until end of turn. Activate this ability only from sunset to sunrise.

Unsanctioned (Rare)
Temporal Cascade
Temporal Cascade 5BlueBlue (7)

Choose one —

• Each player shuffles their hand and graveyard into their library.

• Each player draws seven cards.

Entwine 2 (Choose both if you pay the entwine cost.)

Mirrodin (Rare)
Tolarian Academy
Tolarian Academy (0)
Legendary Land

Tap: Add Blue for each artifact you control.

Vintage Masters (Mythic Rare)
Other Versions
Urza's Saga (Rare)
Urza, Academy Headmaster
Urza, Academy Headmaster WhiteBlueBlackRedGreen (5)
Legendary Planeswalker — Urza (4)

+1: Head to and click +1.

-1: Head to and click -1.

-6: Head to and click -6.

Unstable (Mythic Rare)
Vitalizing Cascade
Vitalizing Cascade Variable ColorlessGreenWhite (2)

You gain X plus 3 life.

Mirage (Uncommon)
War Cadence
War Cadence 2Red (3)

Variable ColorlessRed: This turn, creatures can't block unless their controller pays Variable Colorless for each blocking creature they control.

Commander 2013 Edition (Uncommon)
Other Versions
Mercadian Masques (Uncommon)