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Academy Drake
  ( 3)
Creature — Drake
(2/2)
Kicker (You may pay an additional as you cast this spell.) Flying If Academy Drake was kicked, it enters the battlefield with two +1/+1 counters on it.
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Academy Elite
  ( 4)
Creature — Human Wizard
(0/0)
Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards.  , Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card.
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Academy Journeymage
  ( 5)
Creature — Human Wizard
(3/2)
This spell costs less to cast if you control a Wizard. When Academy Journeymage enters the battlefield, return target creature an opponent controls to its owner's hand.
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Academy Raider
  ( 3)
Creature — Human Warrior
(1/1)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever Academy Raider deals combat damage to a player, you may discard a card. If you do, draw a card.
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Academy Rector
  ( 4)
Creature — Human Cleric
(1/2)
When Academy Rector dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle your library.
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Academy Researchers
   ( 3)
Creature — Human Wizard
(2/2)
When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers.
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Ambuscade
  ( 3)
Instant
Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.
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Ambuscade Shaman
  ( 3)
Creature — Orc Shaman
(2/2)
Whenever Ambuscade Shaman or another creature enters the battlefield under your control, that creature gets +2/+2 until end of turn. Dash  (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Arcades, the Strategist
    ( 4)
Legendary Creature — Elder Dragon
(3/5)
Flying, vigilance Whenever a creature with defender enters the battlefield under your control, draw a card. Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.
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Barricade Breaker
 ( 7)
Artifact Creature — Juggernaut
(7/5)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Barricade Breaker attacks each combat if able.
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Cadaver Imp
   ( 3)
Creature — Imp
(1/1)
Flying When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand.
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Cadaverous Knight
  ( 3)
Creature — Zombie Knight
(2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)   : Regenerate Cadaverous Knight.
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Cascade Seer
  ( 4)
Creature — Merfolk Wizard
(3/3)
When Cascade Seer enters the battlefield, scry X, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
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Cascading Cataracts
( 0)
Land
Indestructible : Add .
, : Add five mana in any combination of colors.
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Cavalcade of Calamity
  ( 2)
Enchantment
Whenever a creature you control with power 1 or less attacks, Cavalcade of Calamity deals 1 damage to the player or planeswalker that creature is attacking.
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Goblin Cadets
 ( 1)
Creature — Goblin
(2/1)
Whenever Goblin Cadets blocks or becomes blocked, target opponent gains control of it. (This removes Goblin Cadets from combat.)
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Haunted Cadaver
  ( 4)
Creature — Zombie
(2/2)
Whenever Haunted Cadaver deals combat damage to a player, you may sacrifice it. If you do, that player discards three cards. Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Jeskai Barricade
  ( 2)
Creature — Wall
(0/4)
Flash (You may cast this spell any time you could cast an instant.) Defender When Jeskai Barricade enters the battlefield, you may return another target creature you control to its owner's hand.
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Mercadian Atlas
 ( 5)
Artifact
At the beginning of your end step, if you didn't play a land this turn, you may draw a card.
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Mercadian Bazaar
( 0)
Land
Mercadian Bazaar enters the battlefield tapped. : Put a storage counter on Mercadian Bazaar.
, Remove any number of storage counters from Mercadian Bazaar: Add for each storage counter removed this way.
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Mercadian Lift
 ( 2)
Artifact
, : Put a winch counter on Mercadian Lift.
, Remove X winch counters from Mercadian Lift: You may put a creature card with converted mana cost X from your hand onto the battlefield.
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Mercadia's Downfall
  ( 3)
Instant
Each attacking creature gets +1/+0 until end of turn for each nonbasic land defending player controls.
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Nephalia Academy
( 0)
Land
If a spell or ability an opponent controls causes you to discard a card, you may reveal that card and put it on top of your library instead of putting it anywhere else. : Add .
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Prison Barricade
  ( 2)
Creature — Wall
(1/3)
Defender (This creature can't attack.) Kicker  (You may pay an additional  as you cast this spell.) If Prison Barricade was kicked, it enters the battlefield with a +1/+1 counter on it and with "Prison Barricade can attack as though it didn't have defender."
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Rayne, Academy Chancellor
  ( 3)
Legendary Creature — Human Wizard
(1/1)
Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. You may draw an additional card if Rayne, Academy Chancellor is enchanted.
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Skyline Cascade
( 0)
Land
Skyline Cascade enters the battlefield tapped. When Skyline Cascade enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step. : Add .
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Syr Cadian, Knight Owl
   ( 5)
Legendary Creature — Bird Knight
(4/4)
Knightlifelink (Damage dealt by Knights you control also causes you to gain that much life.) : Syr Cadian, Knight Owl gains vigilance until end of turn. Activate this ability only from sunrise to sunset.
: Syr Cadian, Knight Owl gains flying until end of turn. Activate this ability only from sunset to sunrise.
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Temporal Cascade
   ( 7)
Sorcery
Choose one — • Each player shuffles their hand and graveyard into their library. • Each player draws seven cards. Entwine (Choose both if you pay the entwine cost.)
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Urza, Academy Headmaster
     ( 5)
Legendary Planeswalker — Urza
(4)
+1: Head to AskUrza.com and click +1. -1: Head to AskUrza.com and click -1. -6: Head to AskUrza.com and click -6.
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