Call for Unity
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Call for Unity
Mana Cost:
3WhiteWhite
Mana Value:
5
Types:
Enchantment
Card Text:
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a unity counter on Call for Unity.
Creatures you control get +1/+1 for each unity counter on Call for Unity.
Flavor Text:
"Go! If you trouble us again, you will regret it."
—Merry
Rarity:
Rare
All Sets:
Aether Revolt (Rare)
The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Card Number:
163
Artist:
Rulings
2/9/2017 Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don't apply multiple times if more than one permanent you controlled left the battlefield. They don't check whether the permanent that left the battlefield is still in the zone it moved to.
2/9/2017 Revolt abilities don't care why the permanent left the battlefield, who caused it to move, or where it moved to. They're equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.
2/9/2017 Tokens that leave the battlefield will satisfy a revolt ability.
2/9/2017 Energy counters aren't permanents. Paying Energy won't satisfy a revolt ability.
2/9/2017 All cards in the Aether Revolt set with triggered revolt abilities use an intervening "if" clause. A permanent you controlled must have left the battlefield earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there's no way to have the ability trigger if no permanent you controlled has left the battlefield that turn, even if you intend to have one do so in response to the triggered ability.
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