SEARCH:

+Cast, +Out (19)

 >
Search Criteria
Updating... Updating search parameters...
 Search Result Options
    Name (asc)   >    
  • Additional Sort:

Display:
Barbarian Outcast
Barbarian Outcast 1Red (2)
Creature — Human Barbarian Beast (2/2)

When you control no Swamps, sacrifice this creature.

Torment (Common)
Beastbond Outcaster
Beastbond Outcaster 2Green (3)
Creature — Human Druid (3/3)

When this creature enters, if you control a creature with power 4 or greater, draw a card.

Plot 1Green (You may pay 1Green and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Outlaws of Thunder Junction (Uncommon)
Brotherhood Outcast
Brotherhood Outcast 2White (3)
Creature — Human Soldier (3/2)

When this creature enters, choose one —

• Return target Aura or Equipment card with mana value 3 or less from your graveyard to the battlefield.

• Put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)

Magic The Gathering—Fallout (Uncommon)
Cast Out
Cast Out 3White (4)
Enchantment

Flash

When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.

Cycling White (White, Discard this card: Draw a card.)

Aetherdrift Commander (Uncommon)
Other Versions
Amonkhet (Uncommon)
Ikoria Commander (Uncommon)
Amonkhet Remastered (Uncommon)
Commander Masters (Uncommon)
Duskmourn: House of Horror Commander (Uncommon)
Changeling Outcast
Changeling Outcast Black (1)
Creature — Shapeshifter (1/1)

Changeling (This card is every creature type.)

This creature can't block and can't be blocked.

Outlaws of Thunder Junction Commander (Common)
Other Versions
Modern Horizons (Common)
Zendikar Rising Commander (Common)
Commander Legends: Battle for Baldur's Gate (Common)
Deranged Outcast
Deranged Outcast 1Green (2)
Creature — Human Rogue (2/1)

1Green, Sacrifice a Human: Put two +1/+1 counters on target creature.

Dark Ascension (Rare)
Devout Lightcaster
Devout Lightcaster WhiteWhiteWhite (3)
Creature — Kor Cleric (2/2)

Protection from black

When this creature enters, exile target black permanent.

Zendikar (Rare)
Dragonmaster Outcast
Dragonmaster Outcast Red (1)
Creature — Human Shaman (1/1)

At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying.

Magic: The Gathering Foundations (Mythic Rare)
Other Versions
Worldwake (Mythic Rare)
Battle for Zendikar (Mythic Rare)
Commander 2019 (Mythic Rare)
Adventures in the Forgotten Realms Commander (Mythic Rare)
Historic Anthology 2 (Mythic Rare)
Phyrexia: All Will Be One Commander (Mythic Rare)
Grizzled Outcasts
Grizzled Outcasts 4Green (5)
Creature — Human Werewolf (4/4)

At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

Innistrad (Common)
Lukka, Coppercoat Outcast
Lukka, Coppercoat Outcast 3RedRed (5)
Legendary Planeswalker — Lukka (5)

+1: Exile the top three cards of your library. Creature cards exiled this way gain "You may cast this card from exile as long as you control a Lukka planeswalker."

−2: Exile target creature you control, then reveal cards from the top of your library until you reveal a creature card with higher mana value. Put that card onto the battlefield and the rest on the bottom of your library in a random order.

−7: Each creature you control deals damage equal to its power to each opponent.

Ikoria: Lair of Behemoths (Mythic Rare)
Melira, Sylvok Outcast
Melira, Sylvok Outcast 1Green (2)
Legendary Creature — Human Scout (2/2)

You can't get poison counters.

Creatures you control can't have -1/-1 counters put on them.

Creatures your opponents control lose infect.

New Phyrexia (Rare)
Numai Outcast
Numai Outcast 3Black (4)
Creature — Human Samurai (1/1)

Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)

Black, Pay 5 life: Regenerate this creature.

Champions of Kamigawa (Uncommon)
Outcaster Greenblade
Outcaster Greenblade 2Green (3)
Creature — Human Mercenary (1/2)

When this creature enters, search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle.

This creature gets +1/+1 for each Desert you control.

Outlaws of Thunder Junction (Uncommon)
Outcaster Trailblazer
Outcaster Trailblazer 2Green (3)
Creature — Human Druid (4/2)

When this creature enters, add one mana of any color.

Whenever another creature you control with power 4 or greater enters, draw a card.

Plot 2Green (You may pay 2Green and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Outlaws of Thunder Junction (Rare)
Sandsteppe Outcast
Sandsteppe Outcast 2White (3)
Creature — Human Warrior (2/1)

When this creature enters, choose one —

• Put a +1/+1 counter on this creature.

• Create a 1/1 white Spirit creature token with flying.

Jumpstart 2025 (Common)
Other Versions
Fate Reforged (Common)
Jumpstart: Historic Horizons (Common)
Tiefling Outcasts
Tiefling Outcasts Red (1)
Creature — — Tiefling Peasant (1/1)

Double team (When this creature attacks, conjure a duplicate into your hand, then both of them perpetually lose double team.)

Other Demons, Devils, Imps, and Tieflings you control get +1/+0.

Alchemy Horizons: Baldur's Gate (Rare)
Vampire Outcasts
Vampire Outcasts 2BlackBlack (4)
Creature — Vampire (2/2)

Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters with two +1/+1 counters on it.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Modern Masters 2015 Edition (Uncommon)
Other Versions
Magic 2012 (Uncommon)
Duel Decks: Sorin vs. Tibalt (Uncommon)
Vildin-Pack Outcast
Vildin-Pack Outcast 4Red (5)
Creature — Werewolf Horror (4/4)

Trample

Red: This creature gets +1/-1 until end of turn.

5RedRed: Transform this creature.

Eldritch Moon (Common)
Wolfkin Outcast
Wolfkin Outcast 5Green (6)
Creature — Human Werewolf (5/4)

This spell costs 2 less to cast if you control a Wolf or Werewolf.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Innistrad: Crimson Vow (Uncommon)
We have updated our privacy policy. Click the link to learn more.

Gatherer works better in the Companion app!

Continue