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Æther Charge (Aether Charge)
Æther Charge (Aether Charge) 4Red (5)
Enchantment

Whenever a Beast enters the battlefield under your control, you may have it deal 4 damage to target opponent or planeswalker.

Onslaught (Uncommon)
Ballista Charger
Ballista Charger 5 (5)
Artifact — Vehicle (6/6)

Whenever Ballista Charger attacks, it deals 1 damage to any target.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Kaladesh Remastered (Uncommon)
Other Versions
Kaladesh (Uncommon)
Boreas Charger
Boreas Charger 2White (3)
Creature — Pegasus (2/1)

Flying

When Boreas Charger leaves the battlefield, choose an opponent who controls more lands than you. Search your library for a number of Plains cards equal to the difference, reveal those cards, put one of them onto the battlefield tapped and the rest into your hand, then shuffle.

Innistrad: Crimson Vow Commander (Rare)
Other Versions
Commander 2018 (Rare)
Commander 2021 (Rare)
Charge
Charge White (1)
Instant

Creatures you control get +1/+1 until end of turn.

Dominaria (Common)
Charge Across the Araba
Charge Across the Araba 4White (5)
Instant — Arcane

Sweep — Return any number of Plains you control to their owner's hand. Creatures you control get +1/+1 until end of turn for each Plains returned this way.

Saviors of Kamigawa (Uncommon)
Charge of the Forever-Beast
Charge of the Forever-Beast 2Green (3)
Sorcery

As an additional cost to cast this spell, reveal a creature card from your hand.

Charge of the Forever-Beast deals damage to target creature or planeswalker equal to the revealed card's power.

Ikoria: Lair of Behemoths (Uncommon)
Charge of the Mites
Charge of the Mites 2White (3)
Instant

Choose one —

• Charge of the Mites deals damage equal to the number of creatures you control to target creature or planeswalker.

• Create two 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This creature can't block." (Players dealt combat damage by them also get a poison counter.)

Phyrexia: All Will Be One (Common)
Charge Through
Charge Through Green (1)
Instant

Target creature gains trample until end of turn.

Draw a card.

Strixhaven: School of Mages (Common)
Coordinated Charge
Coordinated Charge 4White (5)
Instant

Creatures you control get +2/+1 until end of turn.

Cycling 2 (2, Discard this card: Draw a card.)

Ikoria: Lair of Behemoths (Common)
Cosmos Charger
Cosmos Charger 3Blue (4)
Creature — Horse Spirit (3/3)

Flash

Flying

Foretelling cards from your hand costs 1 less and can be done on any player's turn.

Foretell 2Blue (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim (Rare)
Daybreak Charger
Daybreak Charger 1White (2)
Creature — Unicorn (3/1)

When Daybreak Charger enters the battlefield, target creature gets +2/+0 until end of turn.

Jumpstart 2022 (Common)
Other Versions
Core Set 2021 (Common)
Depth Charge Colossus
Depth Charge Colossus 9 (9)
Artifact Creature — Dreadnought (9/9)

Depth Charge Colossus doesn't untap during your untap step.

3: Untap Depth Charge Colossus.

//PRT-Prototype_Mech//

4BlueBlue

Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)

6/6

The Brothers' War (Common)
Desperate Charge
Desperate Charge 2Black (3)
Sorcery

Creatures you control get +2/+0 until end of turn.

Masters Edition III (Common)
Other Versions
Portal Three Kingdoms (Uncommon)
Downhill Charge
Downhill Charge 2Red (3)
Instant

You may sacrifice a Mountain rather than pay this spell's mana cost.

Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control.

Duel Decks: Venser vs. Koth (Common)
Other Versions
Nemesis (Common)
Dread Charge
Dread Charge 3Black (4)
Sorcery

Black creatures you control can't be blocked this turn except by black creatures.

Portal (Rare)
Dusk Charger
Dusk Charger 3Black (4)
Creature — Horse (3/3)

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Dusk Charger gets +2/+2 as long as you have the city's blessing.

Rivals of Ixalan (Common)
Dynacharge
Dynacharge Red (1)
Instant

Target creature you control gets +2/+0 until end of turn.

Overload 2Red (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Modern Masters 2017 Edition (Common)
Other Versions
Return to Ravnica (Common)
Ferocious Charge
Ferocious Charge 2Green (3)
Instant

Target creature gets +4/+4 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Fifth Dawn (Common)
Fervent Charge
Fervent Charge 1RedWhiteBlack (4)
Enchantment

Whenever a creature you control attacks, it gets +2/+2 until end of turn.

Apocalypse (Rare)
Fireblade Charger
Fireblade Charger Red (1)
Creature — Goblin Warrior (1/1)

As long as Fireblade Charger is equipped, it has haste.

When Fireblade Charger dies, it deals damage equal to its power to any target.

Zendikar Rising (Uncommon)
Flame Discharge
Flame Discharge Variable ColorlessRed (1)
Instant

Flame Discharge deals X damage to target creature or planeswalker. If you controlled a modified creature as you cast this spell, it deals X plus 2 damage instead. (Equipment, Auras you control, and counters are modifications.)

Kamigawa: Neon Dynasty (Uncommon)
Flowstone Charger
Flowstone Charger 2RedWhite (4)
Creature — Beast (2/5)

Whenever Flowstone Charger attacks, it gets +3/-3 until end of turn.

Apocalypse (Uncommon)
Fluxcharger
Fluxcharger 2BlueRed (4)
Creature — Weird (1/5)

Flying

Whenever you cast an instant or sorcery spell, you may switch Fluxcharger's power and toughness until end of turn.

Dragon's Maze (Uncommon)
Furnace Host Charger
Furnace Host Charger 5Red (6)
Creature — Phyrexian Giant (5/5)

Haste

Mountaincycling 2 (2, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)

March of the Machine (Common)
Glorious Charge
Glorious Charge 1White (2)
Instant

Creatures you control get +1/+1 until end of turn.

Magic 2013 (Common)
Other Versions
Magic 2010 (Common)
Halo-Charged Skaab
Halo-Charged Skaab 4Blue (5)
Creature — Zombie (4/4)

When Halo-Charged Skaab enters the battlefield, each player mills two cards. Then you may put an instant, sorcery, or battle card from your graveyard on top of your library. (To mill two cards, a player puts the top two cards of their library into their graveyard.)

March of the Machine (Common)
Hellkite Charger
Hellkite Charger 4RedRed (6)
Creature — Dragon (5/5)

Flying, haste

Whenever Hellkite Charger attacks, you may pay 5RedRed. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.

Commander Masters (Rare)
Other Versions
Zendikar (Rare)
Archenemy (Rare)
Modern Masters 2015 Edition (Rare)
Commander 2017 (Rare)
Heroic Charge
Heroic Charge 2WhiteWhite (4)
Instant

Kicker 1Red (You may pay an additional 1Red as you cast this spell.)

Creatures you control get +2/+1 until end of turn. If this spell was kicked, those creatures also gain trample until end of turn.

Dominaria United (Common)
Inspired Charge
Inspired Charge 2WhiteWhite (4)
Instant

Creatures you control get +2/+1 until end of turn.

March of the Machine (Common)
Other Versions
Magic 2011 (Common)
Magic 2015 Core Set (Common)
Battle for Zendikar (Common)
Kaladesh (Common)
Core Set 2019 (Common)
Game Night (Common)
Core Set 2020 (Common)
Jumpstart (Common)
Kaladesh Remastered (Common)
Kindred Charge
Kindred Charge 4RedRed (6)
Sorcery

Choose a creature type. For each creature you control of the chosen type, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.

Commander 2017 (Rare)
Knights' Charge
Knights' Charge 1WhiteBlack (3)
Enchantment

Whenever a Knight you control attacks, each opponent loses 1 life and you gain 1 life.

6WhiteBlack, Sacrifice Knights' Charge: Return all Knight creature cards from your graveyard to the battlefield.

March of the Machine Commander (Rare)
Other Versions
Throne of Eldraine (Rare)
Mana-Charged Dragon
Mana-Charged Dragon 4RedRed (6)
Creature — Dragon (5/5)

Flying, trample

Join forces — Whenever Mana-Charged Dragon attacks or blocks, each player starting with you may pay any amount of mana. Mana-Charged Dragon gets +X/+0 until end of turn, where X is the total amount of mana paid this way.

Commander Anthology (Rare)
Other Versions
Magic: The Gathering-Commander (Rare)
Mistral Charger
Mistral Charger 1White (2)
Creature — Pegasus (2/1)

Flying

Ravnica Remastered (Uncommon)
Other Versions
Dissension (Uncommon)
Eternal Masters (Common)
Overcharged Amalgam
Overcharged Amalgam 2BlueBlue (4)
Creature — Zombie Horror (3/3)

Flash

Flying

Exploit (When this creature enters the battlefield, you may sacrifice a creature.)

When Overcharged Amalgam exploits a creature, counter target spell, activated ability, or triggered ability.

Commander Legends: Battle for Baldur's Gate (Rare)
Other Versions
Innistrad: Crimson Vow (Rare)
Pegasus Charger
Pegasus Charger 2White (3)
Creature — Pegasus (2/1)

Flying (This creature can't be blocked except by creatures with flying or reach.)

First strike (This creature deals combat damage before creatures without first strike.)

Urza's Saga (Common)
Other Versions
Ninth Edition (Common)
Pyre Charger
Pyre Charger RedRed (2)
Creature — Elemental Warrior (1/1)

Haste

Red: Pyre Charger gets +1/+0 until end of turn.

Duel Decks Anthology, Jace vs. Chandra (Uncommon)
Other Versions
Shadowmoor (Uncommon)
Duel Decks: Jace vs. Chandra (Uncommon)
Reckless Charge
Reckless Charge Red (1)
Sorcery

Target creature gets +3/+0 and gains haste until end of turn.

Flashback 2Red (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Modern Horizons (Common)
Other Versions
Odyssey (Common)
Planechase (Common)
Vintage Masters (Common)
Eternal Masters (Common)
Ultimate Masters (Common)
Repair and Recharge
Repair and Recharge 3WhiteWhite (5)
Sorcery

Return target artifact, enchantment, or planeswalker card from your graveyard to the battlefield. Create a tapped Powerstone token. (It's an artifact with "Tap: Add Colorless. This mana can't be spent to cast a nonartifact spell.")

The Brothers' War (Uncommon)
Rhox Charger
Rhox Charger 3Green (4)
Creature — Rhino Soldier (3/3)

Trample

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Shards of Alara (Uncommon)
Righteous Charge
Righteous Charge 1WhiteWhite (3)
Sorcery

Creatures you control get +2/+2 until end of turn.

Gatecrash (Uncommon)
Other Versions
Starter 1999 (Uncommon)
Portal Second Age (Common)
Masters Edition IV (Common)
Roc Charger
Roc Charger 2White (3)
Creature — Bird (1/3)

Flying

Whenever Roc Charger attacks, target attacking creature without flying gains flying until end of turn.

Ravnica Clue Edition (Uncommon)
Other Versions
Guilds of Ravnica (Uncommon)
Rohirrim Chargers
Rohirrim Chargers 2RedWhite (4)
Creature — Human Knight (4/4)

You may exert Rohirrim Chargers as it attacks. (It won't untap during your next untap step.)

Whenever you exert a creature, reveal cards from the top of your library until you reveal an Equipment card. Put that card onto the battlefield attached to that creature, then put the rest on the bottom of your library in a random order.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Sanctified Charge
Sanctified Charge 4White (5)
Instant

Creatures you control get +2/+1 until end of turn. White creatures you control also gain first strike until end of turn. (They deal combat damage before creatures without first strike.)

Magic 2015 Core Set (Common)
Sandstorm Charger
Sandstorm Charger 4White (5)
Creature — Beast (3/4)

Megamorph 4White (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

Dragons of Tarkir (Common)
Scab-Clan Charger
Scab-Clan Charger 3Green (4)
Creature — Centaur Warrior (2/4)

Bloodrush — 1Green, Discard Scab-Clan Charger: Target attacking creature gets +2/+4 until end of turn.

Gatecrash (Common)
Selvala's Charge
Selvala's Charge 4Green (5)
Sorcery

Parley — Each player reveals the top card of their library. For each nonland card revealed this way, you create a 3/3 green Elephant creature token. Then each player draws a card.

Magic: The Gathering—Conspiracy (Uncommon)
Shatterskull Charger
Shatterskull Charger 1RedRed (3)
Creature — Giant Warrior (4/3)

Kicker 2

Trample, haste

If Shatterskull Charger was kicked, it enters the battlefield with a +1/+1 counter on it.

At the beginning of your end step, if Shatterskull Charger doesn't have a +1/+1 counter on it, return it to its owner's hand.

Zendikar Rising (Rare)
Static Discharge
Static Discharge 1Red (2)
Sorcery

Static Discharge deals X damage to any target, where X is 3 plus the number of charge counters on Static Discharge. Then put a perpetual charge counter on this card and each card named Static Discharge in your hand, library, and graveyard.

Jumpstart: Historic Horizons (Uncommon)
Storm-Charged Slasher
Storm-Charged Slasher (0)
Creature — Werewolf (3/4)

At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Midnight Hunt (Rare)
Suicidal Charge
Suicidal Charge 3BlackRed (5)
Enchantment

Sacrifice Suicidal Charge: Creatures your opponents control get -1/-1 until end of turn. Those creatures attack this turn if able.

Conflux (Common)
Temur Charger
Temur Charger 1Green (2)
Creature — Horse (3/1)

Morph—Reveal a green card in your hand. (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Temur Charger is turned face up, target creature gains trample until end of turn.

Khans of Tarkir (Uncommon)
Thunderblade Charge
Thunderblade Charge 1RedRed (3)
Sorcery

Thunderblade Charge deals 3 damage to any target.

Whenever one or more creatures you control deal combat damage to a player, if Thunderblade Charge is in your graveyard, you may pay 2RedRedRed. If you do, you may cast it without paying its mana cost.

Future Sight (Rare)
Tizerus Charger
Tizerus Charger 2Black (3)
Creature — Pegasus (3/2)

Escape—4Black, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Tizerus Charger escapes with your choice of a +1/+1 counter or a flying counter on it.

Modern Horizons 2 (Common)
Truga Cliffcharger
Truga Cliffcharger (0)
Creature — Rhino (3/4)

Trample

When Truga Cliffcharger enters the battlefield, you may discard a card. If you do, search your library for a land or battle card, reveal it, put it into your hand, then shuffle.

March of the Machine (Uncommon)
Twiddlestick Charger
Twiddlestick Charger (0)
Artifact — Contraption

Whenever you crank Twiddlestick Charger, tap or untap target creature.

Unstable (Common)
Underworld Charger
Underworld Charger 2Black (3)
Creature — Nightmare Horse (3/3)

Underworld Charger can't block.

Escape—4Black, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Underworld Charger escapes with two +1/+1 counters on it.

Theros Beyond Death (Common)
Valorous Charge
Valorous Charge 1WhiteWhite (3)
Sorcery

White creatures get +2/+0 until end of turn.

Portal (Uncommon)
Veteran Charger
Veteran Charger 2Green (3)
Creature — — Centaur Soldier (2/2)

When Veteran Charger enters the battlefield, choose a creature card in your hand. It perpetually gets +2/+2.

Jumpstart: Historic Horizons (Common)
Vigorous Charge
Vigorous Charge Green (1)
Instant

Kicker White (You may pay an additional White as you cast this spell.)

Target creature gains trample until end of turn. Whenever that creature deals combat damage this turn, if this spell was kicked, you gain life equal to that damage.

Invasion (Common)
Virtuous Charge
Virtuous Charge 2White (3)
Sorcery

Creatures you control get +1/+1 until end of turn.

Portal Three Kingdoms (Common)
Volt Charge
Volt Charge 2Red (3)
Instant

Volt Charge deals 3 damage to any target. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Phyrexia: All Will Be One (Common)
Other Versions
New Phyrexia (Common)
Duel Decks: Heroes vs. Monsters (Common)
Volt-Charged Berserker
Volt-Charged Berserker (0)
Creature — Human Berserker (4/3)

Volt-Charged Berserker can't block.

Innistrad: Crimson Vow (Uncommon)
Warrior's Charge
Warrior's Charge 2White (3)
Sorcery

Creatures you control get +1/+1 until end of turn.

Portal (Common)
Windborne Charge
Windborne Charge 2WhiteWhite (4)
Sorcery

Two target creatures you control each get +2/+2 and gain flying until end of turn.

Conspiracy: Take the Crown (Uncommon)
Other Versions
Zendikar (Uncommon)
Zephyr Charge
Zephyr Charge 1Blue (2)
Enchantment

1Blue: Target creature gains flying until end of turn.

Core Set 2020 (Common)
Other Versions
Magic 2014 Core Set (Common)
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