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Alchemist's Gambit
( 3)
Sorcery
Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Take an extra turn after this one. During that turn, damage can't be prevented. At the beginning of that turn's end step, you lose the game. Exile Alchemist's Gambit.
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Alchemist's Gift
( 1)
Instant
Target creature gets +1/+1 and gains your choice of deathtouch or lifelink until end of turn. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it. Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
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Alchemist's Greeting
( 5)
Sorcery
Alchemist's Greeting deals 4 damage to target creature. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Alchemist's Retrieval
( 1)
Instant
Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Return target nonland permanent you control to its owner's hand.
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Alchemist's Talent
( 4)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) When Alchemist's Talent enters, create two tapped Treasure tokens. : Level 2 //Level_2// Treasures you control have ", Sacrifice this artifact: Add two mana of any one color." : Level 3 //Level_3// Whenever you cast a spell, if mana from a Treasure was spent to cast it, this Class deals damage equal to that spell's mana value to each opponent.
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Alchemist's Vial
( 2)
Artifact
When Alchemist's Vial enters, draw a card. , , Sacrifice Alchemist's Vial: Target creature can't attack or block this turn.
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Alchor's Tomb
( 4)
Artifact
, : Target permanent you control becomes the color of your choice. <I>(This effect lasts indefinitely.)</I>
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Aleatory
( 2)
Instant
Cast this spell only during combat after blockers are declared. Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn. Draw a card at the beginning of the next turn's upkeep.
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Alela, Artful Provocateur
( 4)
Legendary Creature — Faerie Warlock
(2/3)
Flying, deathtouch, lifelink Other creatures you control with flying get +1/+0. Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying.
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Alela, Cunning Conqueror
( 4)
Legendary Creature — Faerie Warlock
(2/4)
Flying Whenever you cast your first spell during each opponent's turn, create a 1/1 black Faerie Rogue creature token with flying. Whenever one or more Faeries you control deal combat damage to a player, goad target creature that player controls.
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Alena, Kessig Trapper
( 5)
Legendary Creature — Human Scout
(4/3)
First strike : Add an amount of equal to the greatest power among creatures you control that entered this turn. Partner (You can have two commanders if both have partner.)
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Alert Heedbonder
( 3)
Creature — Human Scout
(2/4)
Vigilance At the beginning of your end step, you gain 1 life for each creature you control with vigilance.
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Alesha, Who Laughs at Fate
( 3)
Legendary Creature — Human Warrior
(2/2)
First strike Whenever Alesha attacks, put a +1/+1 counter on it. Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield.
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Alesha, Who Smiles at Death
( 3)
Legendary Creature — Human Warrior
(3/2)
First strike Whenever Alesha, Who Smiles at Death attacks, you may pay . If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.
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Alesha's Vanguard
( 4)
Creature — Orc Warrior
(3/3)
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Alexander Clamilton
( 3)
Legendary Creature — Clamfolk Advisor Rebel
(0/4)
Whenever you cast a wordy spell, scry 2. (A spell is wordy if it has four or more lines of rules text.) , : Choose target creature you don't control. Reveal the top card of your library. Alexander Clamilton gets +X/+0 until end of turn, where X is the number of lines of rules text of the revealed card. Alexander Clamilton fights that creature.
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Alexios, Deimos of Kosmos
( 4)
Legendary Creature — Human Berserker
(4/4)
Trample Alexios, Deimos of Kosmos attacks each combat if able, can't be sacrificed, and can't attack its owner. At the beginning of each player's upkeep, that player gains control of Alexios, untaps it, and puts a +1/+1 counter on it. It gains haste until end of turn.
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Alexi's Cloak
( 2)
Enchantment — Aura
Flash Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.)
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Algae Gharial
( 4)
Creature — Crocodile
(1/1)
Shroud (This creature can't be the target of spells or abilities.) Whenever another creature dies, you may put a +1/+1 counter on Algae Gharial.
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Alhammarret, High Arbiter
( 7)
Legendary Creature — Sphinx
(5/5)
Flying As Alhammarret, High Arbiter enters, each opponent reveals their hand. You choose the name of a nonland card revealed this way. Your opponents can't cast spells with the chosen name (as long as this creature is on the battlefield).
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Alhammarret's Archive
( 5)
Legendary Artifact
If you would gain life, you gain twice that much life instead. If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
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Alharu, Solemn Ritualist
( 5)
Legendary Creature — Human Monk
(3/3)
When Alharu, Solemn Ritualist enters, put a +1/+1 counter on each of up to two other target creatures. Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Spirit creature token with flying. Partner (You can have two commanders if both have partner.)
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Ali Baba
( 1)
Creature — Human Rogue
(1/1)
: Tap target Wall.
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Ali from Cairo
( 4)
Creature — Human
(0/1)
Damage that would reduce your life total to less than 1 reduces it to 1 instead.
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Aliban's Tower
( 2)
Instant
Target blocking creature gets +3/+1 until end of turn.
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Alibou, Ancient Witness
( 5)
Legendary Artifact Creature — Golem
(4/5)
Other artifact creatures you control have haste. Whenever one or more artifact creatures you control attack, Alibou, Ancient Witness deals X damage to any target and you scry X, where X is the number of tapped artifacts you control.
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Aligned Hedron Network
( 4)
Artifact
When Aligned Hedron Network enters, exile all creatures with power 5 or greater until Aligned Hedron Network leaves the battlefield. (Those creatures return under their owners' control.)
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Alirios, Enraptured
( 3)
Legendary Creature — Human
(2/3)
Alirios, Enraptured enters tapped. Alirios doesn't untap during your untap step if you control a Reflection. When Alirios enters, create a 3/2 blue Reflection creature token.
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Alistair, the Brigadier
( 4)
Legendary Creature — Human Soldier
(3/3)
Whenever you cast a historic spell, create a 1/1 white Soldier creature token. (Artifacts, legendaries, and Sagas are historic.) Whenever Alistair attacks, you may pay . If you do, creatures you control get +X/+X until end of turn, where X is the number of historic permanents you control.
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Alive // Well (Alive)
( 4)
Sorcery
Create a 3/3 green Centaur creature token. Fuse (You may cast one or both halves of this card from your hand.)
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All Hallow's Eve
( 4)
Sorcery
Exile All Hallow's Eve with two scream counters on it. At the beginning of your upkeep, if All Hallow's Eve is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from their graveyard to the battlefield.
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All Is Dust
( 7)
Kindred Sorcery — Eldrazi
Each player sacrifices all permanents they control that are one or more colors.
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All of History, All at Once
( 4)
Sorcery
Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.) Storm (When you cast this spell, copy it for each spell cast before it this turn.)
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All Suns' Dawn
( 5)
Sorcery
For each color, return up to one target card of that color from your graveyard to your hand. Exile All Suns' Dawn.
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All That Glitters
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
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All Will Be One
( 5)
Enchantment
Whenever you put one or more counters on a permanent or player, All Will Be One deals that much damage to target opponent, creature an opponent controls, or planeswalker an opponent controls.
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Allay
( 2)
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Destroy target enchantment.
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Alley Evasion
( 1)
Instant
Choose one — • Target creature you control gets +1/+2 until end of turn. • Return target creature you control to its owner's hand.
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Alley Grifters
( 3)
Creature — Human Mercenary
(2/2)
Whenever Alley Grifters becomes blocked, defending player discards a card.
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Alliance of Arms
( 1)
Sorcery
Join forces — Starting with you, each player may pay any amount of mana. Each player creates X 1/1 white Soldier creature tokens, where X is the total amount of mana paid this way.
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Allied Assault
( 3)
Instant
Up to two target creatures each get +X/+X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
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Allied Strategies
( 5)
Sorcery
Domain — Target player draws a card for each basic land type among lands they control.
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Allosaurus Rider
( 7)
Creature — Elf Warrior
(1+*/1+*)
You may exile two green cards from your hand rather than pay this spell's mana cost. Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control.
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Allosaurus Shepherd
( 1)
Creature — Elf Shaman
(1/1)
This spell can't be countered. Green spells you control can't be countered. : Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types.
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Alloy Animist
( 1)
Creature — Human Druid
(1/1)
: Until end of turn, target noncreature artifact you control becomes a 4/4 artifact creature.
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Alloy Golem
( 6)
Artifact Creature — Golem
(4/4)
As Alloy Golem enters, choose a color. Alloy Golem is the chosen color. <I>(It's still an artifact.)</I>
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Alloy Myr
( 3)
Artifact Creature — Myr
(2/2)
: Add one mana of any color.
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All-Seeing Arbiter
( 6)
Creature — Avatar
(5/4)
Flying Whenever All-Seeing Arbiter enters or attacks, draw two cards, then discard a card. Whenever you discard a card, target creature an opponent controls gets -X/-0 until your next turn, where X is the number of different mana values among cards in your graveyard.
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All-Star Kicker (playtest)
( 2)
Creature — — Orc Athlete
(2/2)
Assist kicker (You and up to one other player can spend mana to pay this kicker cost.) When All-Star Kicker enters the battlefield, your team may pass the ball. Then if All-Star Kicker was kicked, creatures your team controls get +1/+1 and gain haste until end of turn. (To pass the ball, one of the players on your team gives a permanent or card in hand to another player on your team.)
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Allure of the Unknown
( 5)
Sorcery
Reveal the top six cards of your library. An opponent exiles a nonland card from among them, then you put the rest into your hand. That opponent may cast the exiled card without paying its mana cost.
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Alluring Scent
( 3)
Sorcery
All creatures able to block target creature this turn do so.
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Alluring Siren
( 2)
Creature — Siren
(1/1)
: Target creature an opponent controls attacks you this turn if able.
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Alluring Suitor
( 3)
Creature — Vampire
(2/3)
When you attack with exactly two creatures, transform Alluring Suitor.
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Almighty Brushwagg
( 1)
Creature — Brushwagg
(1/1)
Trample : Almighty Brushwagg gets +3/+3 until end of turn.
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Almost Perfect
( 6)
Enchantment — Aura
Enchant creature Enchanted creature has base power and toughness 9/10 and has indestructible.
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Alms
( 1)
Enchantment
, Exile the top card of your graveyard: Prevent the next 1 damage that would be dealt to target creature this turn.
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Alms Beast
( 4)
Creature — Beast
(6/6)
Creatures blocking or blocked by Alms Beast have lifelink.
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Alms Collector
( 4)
Creature — Cat Cleric
(3/4)
Flash If an opponent would draw two or more cards, instead you and that player each draw a card.
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Alms of the Vein
( 3)
Sorcery
Target opponent loses 3 life and you gain 3 life. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Aloe Alchemist
( 2)
Creature — Plant Warlock
(3/2)
Trample When Aloe Alchemist becomes plotted, target creature gets +3/+2 and gains trample until end of turn. Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
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Alora, Merry Thief
( 3)
Legendary Creature — Halfling Rogue
(3/2)
Whenever you attack, up to one target attacking creature can't be blocked this turn. Return that creature to its owner's hand at the beginning of the next end step. Choose a Background (You can have a Background as a second commander.)
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Alpha Authority
( 2)
Enchantment — Aura
Enchant creature Enchanted creature has hexproof and can't be blocked by more than one creature.
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Alpha Brawl
( 8)
Sorcery
Target creature an opponent controls deals damage equal to its power to each other creature that player controls, then each of those creatures deals damage equal to its power to that creature.
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Alpha Deathclaw
( 6)
Creature — Lizard Mutant
(6/6)
Menace, trample When Alpha Deathclaw enters or becomes monstrous, destroy target permanent. : Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
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Alpha Guard
( 2)
Creature — Elf Employee
(1/2)
When Alpha Guard enters, choose a letter. : Untap another target permanent whose name starts with the chosen letter.
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Alpha Kavu
( 3)
Creature — Kavu
(2/2)
: Target Kavu creature gets -1/+1 until end of turn.
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Alpha Status
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it.
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Alpine Guide
( 3)
Snow Creature — Human Scout
(3/3)
When Alpine Guide enters, you may search your library for a Mountain card, put that card onto the battlefield tapped, then shuffle. Alpine Guide attacks each combat if able. When Alpine Guide leaves the battlefield, sacrifice a Mountain.
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Alpine Houndmaster
( 2)
Creature — Human Warrior
(2/2)
When Alpine Houndmaster enters, you may search your library for a card named Alpine Watchdog and/or a card named Igneous Cur, reveal them, put them into your hand, then shuffle. Whenever Alpine Houndmaster attacks, it gets +X/+0 until end of turn, where X is the number of other attacking creatures.
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Alpine Meadow
( 0)
Snow Land — Mountain Plains
(: Add or .) Alpine Meadow enters tapped.
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Alpine Moon
( 1)
Enchantment
As Alpine Moon enters, choose a nonbasic land card name. Lands your opponents control with the chosen name lose all land types and abilities, and they gain ": Add one mana of any color."
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Alpine Watchdog
( 2)
Creature — Dog
(2/2)
Vigilance (Attacking doesn't cause this creature to tap.)
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Alrund, God of the Cosmos
( 5)
Legendary Creature — God
(1/1)
Alrund gets +1/+1 for each card in your hand and each foretold card you own in exile. At the beginning of your end step, choose a card type, then reveal the top two cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.
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Alseid of Life's Bounty
( 1)
Enchantment Creature — Nymph
(1/1)
Lifelink , Sacrifice Alseid of Life's Bounty: Target creature or enchantment you control gains protection from the color of your choice until end of turn.
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Altac Bloodseeker
( 2)
Creature — Human Berserker
(2/1)
Whenever a creature an opponent controls dies, Altac Bloodseeker gets +2/+0 and gains first strike and haste until end of turn. (It deals combat damage before creatures without first strike, and it can attack and as soon as it comes under your control.)
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Altaïr Ibn-La'Ahad
( 3)
Legendary Creature — Human Assassin
(3/3)
First strike Whenever Altaïr Ibn-La'Ahad attacks, exile up to one target Assassin creature card from your graveyard with a memory counter on it. Then for each creature card you own in exile with a memory counter on it, create a tapped and attacking token that's a copy of it. Exile those tokens at end of combat.
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Altanak, the Thrice-Called
( 7)
Legendary Creature — Insect Beast
(9/9)
Trample Whenever Altanak, the Thrice-Called becomes the target of a spell or ability an opponent controls, draw a card. , Discard Altanak, the Thrice-Called: Return target land card from your graveyard to the battlefield tapped.
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Altar Golem
( 7)
Artifact Creature — Golem
(*/*)
Trample Altar Golem's power and toughness are each equal to the number of creatures on the battlefield. Altar Golem doesn't untap during your untap step. Tap five untapped creatures you control: Untap Altar Golem.
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Altar of Bhaal
( 2)
Artifact
, , Exile a creature you control: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
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Altar of Bone
( 2)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Search your library for a creature card, reveal it, put it into your hand, then shuffle.
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Altar of Dementia
( 2)
Artifact
Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.
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Altar of Shadows
( 7)
Artifact
At the beginning of your first main phase, add for each charge counter on Altar of Shadows. , : Destroy target creature. Then put a charge counter on Altar of Shadows.
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Altar of the Brood
( 1)
Artifact
Whenever another permanent you control enters, each opponent mills a card.
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Altar of the Goyf
( 5)
Kindred Artifact — Lhurgoyf
Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of card types among cards in all graveyards. Lhurgoyf creatures you control have trample.
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Altar of the Lost
( 3)
Artifact
Altar of the Lost enters tapped. : Add two mana in any combination of colors. Spend this mana only to cast spells with flashback from a graveyard.
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Altar of the Pantheon
( 3)
Artifact
Your devotion to each color and each combination of colors is increased by one. : Add one mana of any color. If you control a God, a Demigod, or a legendary enchantment, you gain 1 life.
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