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Snowblind
Snowblind 3Green (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets -X/-Y. If that creature is attacking, X is the number of snow lands defending player controls. Otherwise, X is the number of snow lands its controller controls. Y is equal to X or to enchanted creature's toughness minus 1, whichever is smaller.

Ice Age (Rare)
Snow-Covered Forest
Snow-Covered Forest (0)
Basic Snow Land — Forest

Mystery Booster 2: Convention Edition (Common)
Other Versions
Ice Age (Land)
Coldsnap (Common)
Masters Edition II (Land)
Modern Horizons (Land)
Secret Lair Drop (Rare)
Kaldheim (Land)
Snow-Covered Island
Snow-Covered Island (0)
Basic Snow Land — Island

Mystery Booster 2: Convention Edition (Common)
Other Versions
Ice Age (Land)
Coldsnap (Common)
Masters Edition II (Land)
Modern Horizons (Land)
Secret Lair Drop (Rare)
Kaldheim (Land)
Jumpstart 2022 (Common)
Snow-Covered Mountain
Snow-Covered Mountain (0)
Basic Snow Land — Mountain

Mystery Booster 2: Convention Edition (Common)
Other Versions
Ice Age (Land)
Coldsnap (Common)
Masters Edition II (Land)
Modern Horizons (Land)
Secret Lair Drop (Rare)
Kaldheim (Land)
Snow-Covered Plains
Snow-Covered Plains (0)
Basic Snow Land — Plains

Mystery Booster 2: Convention Edition (Common)
Other Versions
Ice Age (Land)
Coldsnap (Common)
Masters Edition II (Land)
Modern Horizons (Land)
Secret Lair Drop (Rare)
Kaldheim (Land)
Snow-Covered Swamp
Snow-Covered Swamp (0)
Basic Snow Land — Swamp

Mystery Booster 2: Convention Edition (Common)
Other Versions
Ice Age (Land)
Coldsnap (Common)
Masters Edition II (Land)
Modern Horizons (Land)
Secret Lair Drop (Rare)
Kaldheim (Land)
Snow-Covered Wastes
Snow-Covered Wastes (0)
Basic Snow Land

Tap: Add Colorless.

Mystery Booster 2: Convention Edition (Uncommon)
Other Versions
Modern Horizons 3 (Uncommon)
Snowfield Sinkhole
Snowfield Sinkhole (0)
Snow Land — Plains Swamp

(Tap: Add White or Black.)

Snowfield Sinkhole enters tapped.

Commander Legends: Battle for Baldur's Gate (Common)
Other Versions
Kaldheim (Land)
Snowhorn Rider
Snowhorn Rider 3GreenBlueRed (6)
Creature — Human Warrior (5/5)

Trample

Morph 2GreenBlueRed (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Khans of Tarkir (Common)
Soaring Drake
Soaring Drake 2Blue (3)
Creature — Drake (2/3)

Flying

Dominaria United (Common)
Soaring Sandwing
Soaring Sandwing 4WhiteWhite (6)
Creature — Dinosaur (3/5)

Flying

When Soaring Sandwing enters, you gain 3 life.

Plainscycling 2 (2, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

The Lost Caverns of Ixalan (Common)
Socketed Sprocketer
Socketed Sprocketer Blue (1)
Artifact Creature — Cyborg Knight (1/1)

Tap: Uninstall all results from Socketed Sprocketer, then roll a six-sided die. Install the result on Socketed Sprocketer. (Put the die on this card.)

You may uninstall a result from Socketed Sprocketer to use it for a die you rolled.

Uninstall a 6 from Socketed Sprocketer: Draw a card.

Unstable (Uncommon)
Sokenzan Renegade
Sokenzan Renegade 2Red (3)
Creature — Ogre Samurai Mercenary (3/3)

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

At the beginning of your upkeep, if a player has more cards in hand than each other player, the player who has the most cards in hand gains control of Sokenzan Renegade.

Saviors of Kamigawa (Uncommon)
Sokenzan Spellblade
Sokenzan Spellblade 4Red (5)
Creature — Ogre Samurai Shaman (2/3)

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

1Red: Sokenzan Spellblade gets +X/+0 until end of turn, where X is the number of cards in your hand.

Saviors of Kamigawa (Common)
Sokenzan, Crucible of Defiance
Sokenzan, Crucible of Defiance (0)
Legendary Land

Tap: Add Red.

Channel — 3Red, Discard Sokenzan, Crucible of Defiance: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs 1 less to activate for each legendary creature you control.

Kamigawa: Neon Dynasty (Rare)
Solar Tide
Solar Tide 4WhiteWhite (6)
Sorcery

Choose one —

• Destroy all creatures with power 2 or less.

• Destroy all creatures with power 3 or greater.

Entwine—Sacrifice two lands. (Choose both if you pay the entwine cost.)

Mirrodin (Rare)
Soldevi Adnate
Soldevi Adnate 1Black (2)
Creature — Human Cleric (1/2)

Tap, Sacrifice a black or artifact creature: Add an amount of Black equal to the sacrificed creature's mana value.

Alliances (Common)
Soldevi Digger
Soldevi Digger 2 (2)
Artifact

2: Put the top card of your graveyard on the bottom of your library.

Masters Edition II (Uncommon)
Other Versions
Alliances (Rare)
Soldevi Excavations
Soldevi Excavations (0)
Land

If Soldevi Excavations would enter, sacrifice an untapped Island instead. If you do, put Soldevi Excavations onto the battlefield. If you don't, put it into its owner's graveyard.

Tap: Add ColorlessBlue.

1, Tap: Scry 1.

Masters Edition II (Rare)
Other Versions
Alliances (Rare)
Soldevi Golem
Soldevi Golem 4 (4)
Artifact Creature — Golem (5/3)

Soldevi Golem doesn't untap during your untap step.

At the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap Soldevi Golem.

Masters Edition IV (Uncommon)
Other Versions
Ice Age (Rare)
Soldevi Heretic
Soldevi Heretic 2Blue (3)
Creature — Human Cleric (2/2)

White, Tap: Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card.

Alliances (Common)
Soldevi Machinist
Soldevi Machinist 1Blue (2)
Creature — Human Wizard Artificer (1/1)

Tap: Add ColorlessColorless. Spend this mana only to activate abilities of artifacts.

Masters Edition IV (Uncommon)
Other Versions
Ice Age (Uncommon)
Soldevi Sage
Soldevi Sage 1Blue (2)
Creature — Human Wizard (1/1)

Tap, Sacrifice two lands: Draw three cards, then discard one of them.

Alliances (Common)
Other Versions
Classic Sixth Edition (Uncommon)
Soldevi Sentry
Soldevi Sentry 1 (1)
Artifact Creature — Soldier (1/1)

1: Choose target opponent. Regenerate Soldevi Sentry. When it regenerates this way, that player may draw a card.

Alliances (Common)
Soldevi Simulacrum
Soldevi Simulacrum 4 (4)
Artifact Creature — Soldier (2/4)

Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

1: Soldevi Simulacrum gets +1/+0 until end of turn.

Masters Edition II (Uncommon)
Other Versions
Ice Age (Uncommon)
Soldevi Steam Beast
Soldevi Steam Beast 5 (5)
Artifact Creature — Beast (4/2)

Whenever Soldevi Steam Beast becomes tapped, target opponent gains 2 life.

2: Regenerate Soldevi Steam Beast.

Alliances (Common)
Soldier of Fortune
Soldier of Fortune Red (1)
Creature — Human Mercenary (1/1)

Red, Tap: Target player shuffles their library.

Alliances (Uncommon)
Soldier of the Grey Host
Soldier of the Grey Host 3White (4)
Creature — Spirit Soldier (2/2)

Flash

Flying

When Soldier of the Grey Host enters, target creature gets +2/+0 until end of turn.

The Lord of the Rings: Tales of Middle Earth (Common)
Soldier of the Pantheon
Soldier of the Pantheon White (1)
Creature — Human Soldier (2/1)

Protection from multicolored

Whenever an opponent casts a multicolored spell, you gain 1 life.

Theros (Rare)
Soldier Replica
Soldier Replica 3 (3)
Artifact Creature — Soldier (1/3)

1White, Sacrifice Soldier Replica: It deals 3 damage to target attacking or blocking creature.

Mirrodin (Common)
Soldier token card
Unglued (Uncommon)
Soldiers of the Watch
Soldiers of the Watch 1White (2)
Creature — — Human Soldier (2/1)

Double team (When this creature attacks, conjure a duplicate into your hand, then both of them perpetually lose double team.)

Alchemy Horizons: Baldur's Gate (Common)
Solemn Doomguide
Solemn Doomguide 3BlackBlack (5)
Creature — Tiefling Cleric (4/5)

Flying

Each creature card in your graveyard that's a Cleric, Rogue, Warrior, and/or Wizard has unearth 1Black. (1Black: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Commander Legends: Battle for Baldur's Gate (Rare)
Solid Footing
Solid Footing White (1)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets +1/+1.

As long as enchanted creature has vigilance, it assigns combat damage equal to its toughness rather than its power.

Ikoria: Lair of Behemoths (Common)
Solidarity
Solidarity 3White (4)
Instant

Creatures you control get +0/+5 until end of turn.

Urza's Destiny (Common)
Other Versions
Eighth Edition (Common)
Solidarity of Heroes
Solidarity of Heroes 1Green (2)
Instant

Strive — This spell costs 1Green more to cast for each target beyond the first.

Choose any number of target creatures. Double the number of +1/+1 counters on each of them.

Commander Anthology 2018 (Uncommon)
Other Versions
Journey into Nyx (Uncommon)
Commander 2016 (Uncommon)
Solitude
Solitude 3WhiteWhite (5)
Creature — Elemental Incarnation (3/2)

Flash

Lifelink

When Solitude enters, exile up to one other target creature. That creature's controller gains life equal to its power.

Evoke—Exile a white card from your hand.

Special Guests (Mythic Rare)
Other Versions
Modern Horizons 2 (Mythic Rare)
Sol'kanar the Tainted
Sol'kanar the Tainted 2BlueBlackRed (5)
Legendary Creature — Elemental Demon (5/5)

At the beginning of your end step, choose one that hasn't been chosen —

• Draw a card.

• Each opponent loses 2 life and you gain 2 life.

• Sol'kanar the Tainted deals 3 damage to up to one other target creature or planeswalker.

• Exile Sol'kanar, then return it to the battlefield under an opponent's control.

Dominaria United (Mythic Rare)
Solphim, Mayhem Dominus
Solphim, Mayhem Dominus 2RedRed (4)
Legendary Creature — Phyrexian Horror (5/4)

If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals double that damage to that player or permanent instead.

1Phyrexian RedPhyrexian Red, Discard two cards: Put an indestructible counter on Solphim, Mayhem Dominus. (Phyrexian Red can be paid with either Red or 2 life.)

Phyrexia: All Will Be One (Mythic Rare)
Soltari Crusader
Soltari Crusader 2White (3)
Creature — Soltari Knight (2/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)

1White: Soltari Crusader gets +1/+0 until end of turn.

Tempest (Uncommon)
Soltari Foot Soldier
Soltari Foot Soldier White (1)
Creature — Soltari Soldier (1/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)

Battle Royale Box Set (Common)
Other Versions
Tempest (Common)
Somber Hoverguard
Somber Hoverguard 5Blue (6)
Creature — Drone (3/2)

Affinity for artifacts (This spell costs 1 less to cast for each artifact you control.)

Flying

Modern Masters 2015 Edition (Common)
Other Versions
Mirrodin (Common)
Somberwald Alpha
Somberwald Alpha 3Green (4)
Creature — Wolf (3/2)

Whenever a creature you control becomes blocked, it gets +1/+1 until end of turn.

1Green: Target creature you control gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Magic Origins (Uncommon)
Somberwald Beastmaster
Somberwald Beastmaster 6Green (7)
Creature — Human Ranger (1/1)

When Somberwald Beastmaster enters, create a 2/2 green Wolf creature token, a 3/3 green Beast creature token, and a 4/4 green Beast creature token.

Creature tokens you control have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)

Innistrad: Midnight Hunt Commander (Rare)
Somberwald Dryad
Somberwald Dryad 1Green (2)
Creature — Dryad (2/2)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Dark Ascension (Common)
Somberwald Sage
Somberwald Sage 2Green (3)
Creature — Human Druid (0/1)

Tap: Add three mana of any one color. Spend this mana only to cast creature spells.

Shadows of the Past (Uncommon)
Other Versions
Avacyn Restored (Rare)
Innistrad: Midnight Hunt Commander (Rare)
Somberwald Spider
Somberwald Spider 4Green (5)
Creature — Spider (2/4)

Reach (This creature can block creatures with flying.)

Morbid — Somberwald Spider enters with two +1/+1 counters on it if a creature died this turn.

Innistrad (Common)
Somberwald Stag
Somberwald Stag 3GreenGreen (5)
Creature — Elk (4/3)

When Somberwald Stag enters, you may have it fight target creature you don't control.

Jumpstart (Uncommon)
Other Versions
Eldritch Moon (Uncommon)
Somberwald Vigilante
Somberwald Vigilante Red (1)
Creature — Human Warrior (1/1)

Whenever Somberwald Vigilante becomes blocked by a creature, Somberwald Vigilante deals 1 damage to that creature.

Duel Decks: Heroes vs. Monsters (Common)
Other Versions
Avacyn Restored (Common)
Song of Blood
Song of Blood 1Red (2)
Sorcery

Mill four cards. Whenever a creature attacks this turn, it gets +1/+0 until end of turn for each creature card put into your graveyard this way.

Visions (Common)
Song of Eärendil
Song of Eärendil 3GreenBlue (5)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Scry 2, then draw two cards.

II — Create a Treasure token and a 2/2 blue Bird creature token with flying.

III — Put a flying counter on each creature you control without flying.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Song of the Dryads
Song of the Dryads 2Green (3)
Enchantment — Aura

Enchant permanent

Enchanted permanent is a colorless Forest land.

Commander Masters (Rare)
Other Versions
Commander 2014 (Rare)
Commander Anthology (Rare)
Song of the Worldsoul
Song of the Worldsoul 4WhiteWhite (6)
Enchantment

Whenever you cast a spell, populate. (Create a token that's a copy of a creature token you control.)

Commander 2019 (Rare)
Songbirds' Blessing
Songbirds' Blessing 3White (4)
Enchantment — Aura

Enchant creature

Whenever enchanted creature attacks, reveal cards from the top of your library until you reveal an Aura card. You may put that card onto the battlefield. If you don't, put it into your hand. Put the rest on the bottom of your library in a random order.

Wilds of Eldraine Commander (Rare)
Song-Mad Ruins
Song-Mad Ruins (0)
Land

Song-Mad Ruins enters tapped.

Tap: Add Red.

Zendikar Rising (Uncommon)
Song-Mad Treachery
Song-Mad Treachery 3RedRed (5)
Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

Zendikar Rising (Uncommon)
Songs of the Damned
Songs of the Damned Black (1)
Instant

Add Black for each creature card in your graveyard.

Ultimate Masters (Uncommon)
Other Versions
Ice Age (Common)
Masters Edition II (Common)
Sonic Screwdriver
Sonic Screwdriver 3 (3)
Artifact

Tap: Add one mana of any color.

1, Tap: Untap another target artifact.

2, Tap: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

3, Tap: Target creature can't be blocked this turn.

Doctor Who Commander (Uncommon)
Sonic Screwdriver (Sonic Screwdriver (Classic))
Sonic Screwdriver (Sonic Screwdriver (Classic)) 3 (3)
Artifact

Tap: Add one mana of any color.

1, Tap: Untap another target artifact.

2, Tap: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

3, Tap: Target creature can't be blocked this turn.

Doctor Who Commander (Uncommon)
Sonorous Howlbonder
Sonorous Howlbonder 1Black or RedBlack or Red (3)
Creature — Human Warrior (2/2)

Menace

Each creature you control with menace can't be blocked except by three or more creatures.

Ikoria: Lair of Behemoths (Uncommon)
Soothsayer Adept
Soothsayer Adept 1Blue (2)
Creature — Merfolk Wizard (1/3)

1Blue, Tap: Draw a card, then discard a card.

Strixhaven: School of Mages (Common)
Sootstoke Kindler
Sootstoke Kindler 1Black or Red (2)
Creature — Elemental Shaman (1/1)

Haste

Tap: Target black or red creature gains haste until end of turn.

Shadowmoor (Common)
Sophia, Dogged Detective
Sophia, Dogged Detective 1GreenWhiteBlue (4)
Legendary Creature — Human Detective (3/4)

When Sophia, Dogged Detective enters, create Tiny, a legendary 2/2 green Dog Detective creature token with trample.

1, Sacrifice an artifact token: Put a +1/+1 counter on each Dog you control.

Whenever a Dog you control deals combat damage to a player, create a Food token, then investigate.

Murders at Karlov Manor Commander (Mythic Rare)
Soramaro, First to Dream
Soramaro, First to Dream 4BlueBlue (6)
Legendary Creature — Spirit (*/*)

Flying

Soramaro, First to Dream's power and toughness are each equal to the number of cards in your hand.

4, Return a land you control to its owner's hand: Draw a card.

Saviors of Kamigawa (Rare)
Soratami Cloud Chariot
Soratami Cloud Chariot 5 (5)
Artifact

2: Target creature you control gains flying until end of turn.

2: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.

Saviors of Kamigawa (Uncommon)
Soratami Cloudskater
Soratami Cloudskater 1Blue (2)
Creature — Moonfolk Rogue (1/1)

Flying

2, Return a land you control to its owner's hand: Draw a card, then discard a card.

Champions of Kamigawa (Common)
Soratami Mindsweeper
Soratami Mindsweeper 3Blue (4)
Creature — Moonfolk Wizard (1/4)

Flying

2, Return a land you control to its owner's hand: Target player mills two cards.

Betrayers of Kamigawa (Uncommon)
Soratami Mirror-Guard
Soratami Mirror-Guard 3Blue (4)
Creature — Moonfolk Wizard (3/1)

Flying

2, Return a land you control to its owner's hand: Target creature with power 2 or less can't be blocked this turn.

Champions of Kamigawa (Common)
Sorcerer's Wand
Sorcerer's Wand 1 (1)
Artifact — Equipment

Equipped creature has "Tap: This creature deals 1 damage to target player or planeswalker. If this creature is a Wizard, it deals 2 damage instead."

Equip 3

Dominaria (Uncommon)
Sorin, Imperious Bloodlord
Sorin, Imperious Bloodlord 2Black (3)
Legendary Planeswalker — Sorin (4)

+1: Target creature you control gains deathtouch and lifelink until end of turn. If it's a Vampire, put a +1/+1 counter on it.

+1: You may sacrifice a Vampire. When you do, Sorin, Imperious Bloodlord deals 3 damage to any target and you gain 3 life.

−3: You may put a Vampire creature card from your hand onto the battlefield.

Core Set 2020 (Mythic Rare)
Sorin, Lord of Innistrad
Sorin, Lord of Innistrad 2WhiteBlack (4)
Legendary Planeswalker — Sorin (3)

+1: Create a 1/1 black Vampire creature token with lifelink.

−2: You get an emblem with "Creatures you control get +1/+0."

−6: Destroy up to three target creatures and/or other planeswalkers. Return each card put into a graveyard this way to the battlefield under your control.

The Lost Caverns of Ixalan Commander (Mythic Rare)
Other Versions
Dark Ascension (Mythic Rare)
Duel Decks: Sorin vs. Tibalt (Mythic Rare)
Sorin, Vampire Lord
Sorin, Vampire Lord 4BlackBlack (6)
Legendary Planeswalker — Sorin (4)

+1: Up to one target creature gets +2/+0 until end of turn.

−2: Sorin, Vampire Lord deals 4 damage to any target. You gain 4 life.

−8: Until end of turn, each Vampire you control gains "Tap: Gain control of target creature."

Core Set 2020 (Mythic Rare)
Sorin, Vengeful Bloodlord
Sorin, Vengeful Bloodlord 2WhiteBlack (4)
Legendary Planeswalker — Sorin (4)

During your turn, creatures and planeswalkers you control have lifelink.

+2: Sorin, Vengeful Bloodlord deals 1 damage to target player or planeswalker.

−X: Return target creature card with mana value X from your graveyard to the battlefield. That creature is a Vampire in addition to its other types.

War of the Spark (Rare)
Sorin's Guide
Sorin's Guide 3BlackBlack (5)
Creature — Vampire (4/2)

When Sorin's Guide enters, you may search your library and/or graveyard for a card named Sorin, Vampire Lord, reveal it, and put it into your hand. If you search your library this way, shuffle.

Core Set 2020 (Rare)
Soul Bleed
Soul Bleed 2Black (3)
Enchantment — Aura

Enchant creature

At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.

Magic 2010 (Common)
Soul Conduit
Soul Conduit 6 (6)
Artifact

6, Tap: Two target players exchange life totals.

New Phyrexia (Rare)
Soul Diviner
Soul Diviner BlueBlack (2)
Creature — Zombie Wizard (2/3)

Tap, Remove a counter from an artifact, creature, land, or planeswalker you control: Draw a card.

War of the Spark (Rare)
Soul Foundry
Soul Foundry 4 (4)
Artifact

Imprint — When Soul Foundry enters, you may exile a creature card from your hand.

Variable Colorless, Tap: Create a token that's a copy of the exiled card. X is the mana value of that card.

Commander 2019 (Rare)
Other Versions
Mirrodin (Rare)
Soul of Innistrad
Soul of Innistrad 4BlackBlack (6)
Creature — Avatar (6/6)

Deathtouch

3BlackBlack: Return up to three target creature cards from your graveyard to your hand.

3BlackBlack, Exile Soul of Innistrad from your graveyard: Return up to three target creature cards from your graveyard to your hand.

Ikoria Commander (Mythic Rare)
Other Versions
Magic 2015 Core Set (Mythic Rare)
Commander 2018 (Mythic Rare)
Commander 2019 (Mythic Rare)
Soul of Shandalar
Soul of Shandalar 4RedRed (6)
Creature — Avatar (6/6)

First strike

3RedRed: Soul of Shandalar deals 3 damage to target player or planeswalker and 3 damage to up to one target creature that player or that planeswalker's controller controls.

3RedRed, Exile Soul of Shandalar from your graveyard: Soul of Shandalar deals 3 damage to target player or planeswalker and 3 damage to up to one target creature that player or that planeswalker's controller controls.

Magic 2015 Core Set (Mythic Rare)
Soul of the Rapids
Soul of the Rapids 3BlueBlue (5)
Creature — Elemental (3/2)

Flying

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Rivals of Ixalan (Common)
Soul of Windgrace
Soul of Windgrace 1BlackRedGreen (4)
Legendary Creature — Cat Avatar (5/4)

Whenever Soul of Windgrace enters or attacks, you may put a land card from a graveyard onto the battlefield tapped under your control.

Green, Discard a land card: You gain 3 life.

1Red, Discard a land card: Draw a card.

2Black, Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it.

Dominaria United (Mythic Rare)
Soul of Zendikar
Soul of Zendikar 4GreenGreen (6)
Creature — Avatar (6/6)

Reach

3GreenGreen: Create a 3/3 green Beast creature token.

3GreenGreen, Exile Soul of Zendikar from your graveyard: Create a 3/3 green Beast creature token.

Commander 2019 (Mythic Rare)
Other Versions
Magic 2015 Core Set (Mythic Rare)
Soul Read
Soul Read 3Blue (4)
Instant

Choose one —

• Counter target spell unless its controller pays 4.

• Draw two cards.

Jumpstart 2022 (Common)
Soul Rend
Soul Rend 1Black (2)
Instant

Destroy target creature if it's white. A creature destroyed this way can't be regenerated.

Draw a card at the beginning of the next turn's upkeep.

Mirage (Uncommon)
Soul Servitude
Soul Servitude 2Black (3)
Instant

Target player sacrifices a nontoken creature. When they do, you may discard a card. If you do, conjure a duplicate of the sacrificed creature into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."

Kamigawa: Neon Dynasty Alchemy (Rare)
Soul Shepherd
Soul Shepherd 1White (2)
Creature — Human Cleric (2/1)

White, Exile a creature card from your graveyard: You gain 1 life.

Weatherlight (Common)
Soul Shred
Soul Shred 3BlackBlack (5)
Sorcery

Soul Shred deals 3 damage to target nonblack creature. You gain 3 life.

Masters Edition IV (Common)
Other Versions
Portal (Common)
Soul Stair Expedition
Soul Stair Expedition Black (1)
Enchantment

Landfall — Whenever a land you control enters, you may put a quest counter on Soul Stair Expedition.

Remove three quest counters from Soul Stair Expedition and sacrifice it: Return up to two target creature cards from your graveyard to your hand.

Zendikar (Common)
Soul Swindler
Soul Swindler 4Black (5)
Creature — Demon Employee (5/3)

As long as you've visited an Attraction this turn, Soul Swindler has indestructible. (Damage and effects that say "destroy" don't destroy it.)

When Soul Swindler enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

Unfinity (Common)
Soul Warden
Soul Warden White (1)
Creature — Human Cleric (1/1)

Whenever another creature enters, you gain 1 life.

Special Guests (Mythic Rare)
Other Versions
Ninth Edition (Uncommon)
Exodus (Common)
Tenth Edition (Uncommon)
Battle Royale Box Set (Common)
Magic 2010 (Common)
Planechase (Common)
Modern Event Deck 2014 (Common)
Modern Masters 2017 Edition (Common)
Historic Anthology 1 (Common)
Soulblade Corrupter
Soulblade Corrupter 4Black (5)
Creature — Human Warrior (3/3)

Partner with Soulblade Renewer (When this creature enters, target player may put Soulblade Renewer into their hand from their library, then shuffle.)

Deathtouch

Whenever a creature with a +1/+1 counter on it attacks one of your opponents, that creature gains deathtouch until end of turn.

Battlebond (Uncommon)
Soulblade Djinn
Soulblade Djinn 3BlueBlue (5)
Creature — Djinn (4/3)

Flying

Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.

Arena Base Set (Rare)
Other Versions
Magic Origins (Rare)
Game Night (Rare)
Soulblade Renewer
Soulblade Renewer 4Green (5)
Creature — Elf Warrior (2/2)

Partner with Soulblade Corrupter (When this creature enters, target player may put Soulblade Corrupter into their hand from their library, then shuffle.)

When Soulblade Renewer enters, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)

Battlebond (Uncommon)
Soulbound Guardians
Soulbound Guardians 4White (5)
Creature — Kor Spirit (4/5)

Defender, flying

Rise of the Eldrazi (Uncommon)
Soulcage Fiend
Soulcage Fiend 1BlackBlack (3)
Creature — Demon (3/2)

When Soulcage Fiend dies, each player loses 3 life.

Jumpstart 2022 (Common)
Other Versions
Avacyn Restored (Common)
Soulcipher Board
Soulcipher Board 1Blue (2)
Artifact

Soulcipher Board enters with three omen counters on it.

1Blue, Tap: Look at the top two cards of your library. Put one of them into your graveyard.

Whenever a creature card is put into your graveyard from anywhere, remove an omen counter from Soulcipher Board. Then if it has no omen counters on it, transform it.

Innistrad: Crimson Vow (Uncommon)
Souldrinker
Souldrinker 3Black (4)
Creature — Spirit (2/2)

Pay 3 life: Put a +1/+1 counter on Souldrinker.

Duel Decks Anthology, Divine vs. Demonic (Uncommon)
Other Versions
Tempest (Uncommon)
Duel Decks: Divine vs. Demonic (Uncommon)
Soulfire Grand Master
Soulfire Grand Master 1White (2)
Creature — Human Monk (2/2)

Lifelink

Instant and sorcery spells you control have lifelink.

2Blue or RedBlue or Red: The next time you cast an instant or sorcery spell from your hand this turn, put that card into your hand instead of into your graveyard as it resolves.

Fate Reforged (Mythic Rare)
Soul-Guide Gryff
Soul-Guide Gryff 4White (5)
Creature — Hippogriff Spirit (3/4)

Flying

When Soul-Guide Gryff enters, exile up to one target card from a graveyard.

Innistrad: Midnight Hunt (Common)
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