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Standardize
Standardize BlueBlue (2)
Instant

Choose a creature type other than Wall. Each creature becomes that type until end of turn.

Onslaught (Rare)
Standing Army
Standing Army 2WhiteWhite (4)
Creature — Human Soldier (2/4)

As long as you're standing, Standing Army has vigilance.

Unhinged (Common)
Standing Stones
Standing Stones 3 (3)
Artifact

1, Tap, Pay 1 life: Add one mana of any color.

The Dark (Uncommon)
Standing Troops
Standing Troops 2White (3)
Creature — Human Soldier (1/4)

Vigilance

Welcome Deck 2017 (Common)
Other Versions
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Common)
Exodus (Common)
Duel Decks: Elspeth vs. Kiora (Common)
Tempest Remastered (Common)
Standstill
Standstill 1Blue (2)
Enchantment

When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards.

Mystery Booster 2: Convention Edition (Uncommon)
Other Versions
Odyssey (Uncommon)
Star-Crowned Stag
Star-Crowned Stag 3White (4)
Creature — Elk (3/3)

Whenever Star-Crowned Stag attacks, tap target creature defending player controls.

Core Set 2019 (Common)
Starfield Mystic
Starfield Mystic 1White (2)
Creature — Human Cleric (2/2)

Enchantment spells you cast cost 1 less to cast.

Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Starfield Mystic.

Duskmourn: House of Horror Commander (Rare)
Other Versions
Core Set 2020 (Rare)
Commander Masters (Rare)
Wilds of Eldraine Commander (Rare)
Starfield of Nyx
Starfield of Nyx 4White (5)
Enchantment

At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield.

As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its mana value.

Commander Masters (Mythic Rare)
Other Versions
Magic Origins (Mythic Rare)
Starforged Sword
Starforged Sword 4 (4)
Artifact — Equipment

Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they create a tapped 1/1 blue Fish creature token.)

When Starforged Sword enters, if the gift was promised, attach Starforged Sword to target creature you control.

Equipped creature gets +3/+3 and loses flying.

Equip 3

Bloomburrow (Uncommon)
Starnheim Unleashed
Starnheim Unleashed 2WhiteWhite (4)
Sorcery

Create a 4/4 white Angel Warrior creature token with flying and vigilance. If this spell was foretold, create X of those tokens instead.

Foretell Variable ColorlessVariable ColorlessWhite (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim (Mythic Rare)
Starscream, Seeker Leader
Starscream, Seeker Leader (0)
Legendary Artifact — Vehicle (2/3)

Living metal (During your turn, this Vehicle is also a creature.)

Flying, menace, haste

Whenever Starscream deals combat damage to a player, if there is no monarch, that player becomes the monarch.

Whenever you become the monarch, convert Starscream.

The Brothers' War Transformers Cards (Mythic Rare)
Start the TARDIS
Start the TARDIS 1Blue (2)
Sorcery

Surveil 2, then draw a card. You may planeswalk. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Doctor Who Commander (Uncommon)
Startled Awake
Startled Awake 2BlueBlue (4)
Sorcery

Target opponent mills thirteen cards.

3BlueBlue: Put Startled Awake from your graveyard onto the battlefield transformed. Activate only as a sorcery.

Shadows Over Innistrad Remastered (Mythic Rare)
Other Versions
Shadows over Innistrad (Mythic Rare)
Startling Development
Startling Development 1Blue (2)
Instant

Until end of turn, target creature becomes a blue Serpent with base power and toughness 4/4.

Cycling 1 (1, Discard this card: Draw a card.)

Jumpstart 2022 (Common)
Other Versions
Ikoria: Lair of Behemoths (Common)
Starved Rusalka
Starved Rusalka Green (1)
Creature — Spirit (1/1)

Green, Sacrifice a creature: You gain 1 life.

Guildpact (Uncommon)
Stasis Field
Stasis Field 1Blue (2)
Enchantment — Aura

Enchant creature

Enchanted creature has base power and toughness 0/2, has defender, and loses all other abilities.

March of the Machine (Common)
Static Discharge
Static Discharge 1Red (2)
Sorcery

Static Discharge deals X damage to any target, where X is 3 plus the number of charge counters on Static Discharge. Then put a perpetual charge counter on this card and each card named Static Discharge in your hand, library, and graveyard.

Jumpstart: Historic Horizons (Uncommon)
Statute of Denial
Statute of Denial 2BlueBlue (4)
Instant

Counter target spell. If you control a blue creature, draw a card, then discard a card.

Magic 2015 Core Set (Common)
Staunch Defenders
Staunch Defenders 3WhiteWhite (5)
Creature — Human Soldier (3/4)

When Staunch Defenders enters, you gain 4 life.

Tempest Remastered (Common)
Other Versions
Classic Sixth Edition (Uncommon)
Seventh Edition (Uncommon)
Eighth Edition (Uncommon)
Tempest (Uncommon)
Staunch Shieldmate
Staunch Shieldmate White (1)
Creature — Dwarf Soldier (1/3)

Core Set 2021 (Common)
Staunch Throneguard
Staunch Throneguard 5 (5)
Artifact Creature — Construct (2/5)

Vigilance

When Staunch Throneguard enters, you become the monarch.

Commander Masters (Common)
Other Versions
Commander Legends (Common)
Staunch-Hearted Warrior
Staunch-Hearted Warrior 3Green (4)
Creature — Human Warrior (2/2)

Heroic — Whenever you cast a spell that targets Staunch-Hearted Warrior, put two +1/+1 counters on Staunch-Hearted Warrior.

Ultimate Masters (Common)
Other Versions
Theros (Common)
Stay Hidden, Stay Silent
Stay Hidden, Stay Silent 1Blue (2)
Enchantment — Aura

Enchant creature

When Stay Hidden, Stay Silent enters, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

4BlueBlue: Shuffle enchanted creature into its owner's library, then manifest dread. Activate only as a sorcery.

Duskmourn: House of Horror (Uncommon)
Steadfast Armasaur
Steadfast Armasaur 3White (4)
Creature — Dinosaur (2/3)

Vigilance

1White, Tap: Steadfast Armasaur deals damage equal to its toughness to target creature blocking or blocked by it.

Ixalan (Uncommon)
Steadfast Cathar
Steadfast Cathar 1White (2)
Creature — Human Soldier (2/1)

Whenever Steadfast Cathar attacks, it gets +0/+2 until end of turn.

Shadows Over Innistrad Remastered (Common)
Other Versions
Eldritch Moon (Common)
Steadfast Guard
Steadfast Guard WhiteWhite (2)
Creature — Human Rebel (2/2)

Vigilance (Attacking doesn't cause this creature to tap.)

Tenth Edition (Common)
Other Versions
Mercadian Masques (Common)
Steadfast Paladin
Steadfast Paladin 1White (2)
Creature — Dwarf Knight (2/2)

Lifelink

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
Steadfast Sentinel
Steadfast Sentinel 3White (4)
Creature — Human Cleric (2/3)

Vigilance

Eternalize 4WhiteWhite (4WhiteWhite, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Cleric with no mana cost. Eternalize only as a sorcery.)

Hour of Devastation (Common)
Steadfast Sentry
Steadfast Sentry 2White (3)
Creature — Human Soldier (3/2)

Vigilance (Attacking doesn't cause this creature to tap.)

When Steadfast Sentry dies, put a +1/+1 counter on target creature you control.

Core Set 2020 (Common)
Steadfast Unicorn
Steadfast Unicorn White (1)
Creature — Unicorn (1/2)

3White: Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn. (Attacking doesn't cause them to tap.)

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Steadfastness
Steadfastness 1White (2)
Sorcery

Creatures you control get +0/+3 until end of turn.

Portal (Common)
Other Versions
Starter 1999 (Common)
Steady Aim
Steady Aim 1Green (2)
Instant

Untap target creature. It gets +1/+4 and gains reach until end of turn.

War of the Spark (Common)
Steady Progress
Steady Progress 2Blue (3)
Instant

Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Draw a card.

Modern Masters 2015 Edition (Common)
Other Versions
Scars of Mirrodin (Common)
Steady-Handed Mook
Steady-Handed Mook 2Black (3)
Creature — Human Rigger (1/1)

Deathtouch

When Steady-Handed Mook enters, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Unstable (Common)
Scalding Viper (Steam Clean)
Scalding Viper (Steam Clean) 1Blue (2)
Sorcery — Adventure

Return target nonland permanent to its owner's hand. (Then exile this card. You may cast the creature later from exile.)

Wilds of Eldraine (Rare)
Steamcore Weird
Steamcore Weird 3Blue (4)
Creature — Weird (1/3)

When Steamcore Weird enters, if Red was spent to cast it, it deals 2 damage to any target.

Duel Decks: Izzet vs. Golgari (Common)
Other Versions
Guildpact (Common)
Duel Decks: Ajani vs. Nicol Bolas (Common)
Steam-Powered
Steam-Powered (0)
Artifact Creature — Construct (+0/+4)

5:

Augment 4 (4, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Unstable (Uncommon)
Steel Dromedary
Steel Dromedary 3 (3)
Artifact Creature — Camel (2/2)

Steel Dromedary enters tapped with two +1/+1 counters on it.

Steel Dromedary doesn't untap during your untap step if it has a +1/+1 counter on it.

At the beginning of combat on your turn, you may move a +1/+1 counter from Steel Dromedary onto target creature.

Modern Horizons 2 (Uncommon)
Steel Leaf Paladin
Steel Leaf Paladin 4GreenWhite (6)
Creature — Elf Knight (4/4)

First strike

When Steel Leaf Paladin enters, return a green or white creature you control to its owner's hand.

Planeshift (Common)
Steel of the Godhead
Steel of the Godhead 2White or Blue (3)
Enchantment — Aura

Enchant creature

As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.

Duel Decks: Venser vs. Koth (Common)
Other Versions
Shadowmoor (Common)
Steelbane Hydra
Steelbane Hydra Variable ColorlessGreenGreen (2)
Creature — Turtle Hydra (0/0)

Steelbane Hydra enters with X +1/+1 counters on it.

2Green, Remove a +1/+1 counter from Steelbane Hydra: Destroy target artifact or enchantment.

Streets of New Capenna Commander (Rare)
Other Versions
Throne of Eldraine (Rare)
Steelclad Serpent
Steelclad Serpent 5Blue (6)
Artifact Creature — Serpent (4/5)

Steelclad Serpent can't attack unless you control another artifact.

Shards of Alara (Common)
Steelclad Spirit
Steelclad Spirit 1Blue (2)
Creature — Spirit (3/3)

Defender

Whenever an enchantment you control enters, Steelclad Spirit can attack this turn as though it didn't have defender.

Innistrad: Crimson Vow (Common)
Stella Lee, Wild Card
Stella Lee, Wild Card 1BlueRed (3)
Legendary Creature — Human Rogue (2/4)

Whenever you cast your second spell each turn, exile the top card of your library. Until the end of your next turn, you may play that card.

Tap: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if you've cast three or more spells this turn.

Outlaws of Thunder Junction Commander (Mythic Rare)
Stench of Decay
Stench of Decay 1BlackBlack (3)
Instant

Nonartifact creatures get -1/-1 until end of turn.

Alliances (Common)
Stenn, Paranoid Partisan
Stenn, Paranoid Partisan WhiteBlue (2)
Legendary Creature — Human Wizard (2/2)

As Stenn, Paranoid Partisan enters, choose a card type other than creature or land.

Spells you cast of the chosen type cost 1 less to cast.

1WhiteBlue: Exile Stenn. Return it to the battlefield under its owner's control at the beginning of the next end step.

Dominaria United (Rare)
Stensia Bloodhall
Stensia Bloodhall (0)
Land

Tap: Add Colorless.

3BlackRed, Tap: Stensia Bloodhall deals 2 damage to target player or planeswalker.

Innistrad (Rare)
Stensia Masquerade
Stensia Masquerade 2Red (3)
Enchantment

Attacking creatures you control have first strike.

Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.

Madness 2Red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Shadows over Innistrad (Uncommon)
Innistrad: Crimson Vow Commander (Uncommon)
Step Between Worlds
Step Between Worlds 3BlueBlue (5)
Sorcery

Each player may shuffle their hand and graveyard into their library. Each player who does draws seven cards. Exile Step Between Worlds.

Plot 4BlueBlue (You may pay 4BlueBlue and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Outlaws of Thunder Junction (Rare)
Steppe Glider
Steppe Glider 4White (5)
Creature — Elemental (2/4)

Flying, vigilance

1White: Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn.

Game Night 2019 (Uncommon)
Other Versions
Oath of the Gatewatch (Uncommon)
Battlebond (Uncommon)
Sterling Hound
Sterling Hound 3 (3)
Artifact Creature — Dog (3/2)

When Sterling Hound enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Outlaws of Thunder Junction (Common)
Stern Dismissal
Stern Dismissal Blue (1)
Instant

Return target creature or enchantment an opponent controls to its owner's hand.

Theros Beyond Death (Common)
Stern Judge
Stern Judge 2White (3)
Creature — Human Cleric (2/2)

Tap: Each player loses 1 life for each Swamp they control.

Torment (Uncommon)
Stern Scolding
Stern Scolding Blue (1)
Instant

Counter target creature spell with power or toughness 2 or less.

The Lord of the Rings: Tales of Middle Earth (Uncommon)
Stet, Draconic Proofreader
Stet, Draconic Proofreader 4RedRed (6)
Legendary Creature — Dragon Bureaucrat (4/4)

Flying

Whenever Stet, Draconic Proofreader attacks, you may exile a card from your graveyard. When you do, Stet, Draconic Proofreader deals 4 damage to any target whose name begins with the same letter as the exiled card.

White: Delete the first letter of target permanent or player's name until end of turn.

Unsanctioned (Rare)
Steward of Solidarity
Steward of Solidarity 1White (2)
Creature — Human Warrior (2/2)

Tap, Exert Steward of Solidarity: Create a 1/1 white Warrior creature token with vigilance. (An exerted creature won't untap during your next untap step.)

Amonkhet Remastered (Uncommon)
Other Versions
Hour of Devastation (Uncommon)
Steward of Valeron
Steward of Valeron GreenWhite (2)
Creature — Human Druid Knight (2/2)

Vigilance

Tap: Add Green.

Duel Decks: Knights vs. Dragons (Common)
Other Versions
Shards of Alara (Common)
Sticky Kavu Daredevil
Sticky Kavu Daredevil (0)
Stickers

2 — When this permanent dies, you may return target creature to its owner's hand.

4 — Whenever this creature attacks, creatures you control get +1/+1 until end of turn.

2 — 3/3

3 — 2/6

Unfinity (Common)
Stiltstrider
Stiltstrider 3GreenGreen (5)
Creature — Rhino Performer (5/4)

Reach

When Stiltstrider enters, you get TicketTicket, then you may put a sticker on a nonland permanent you own.

Unfinity (Common)
Sting, the Glinting Dagger
Sting, the Glinting Dagger 2 (2)
Legendary Artifact — Equipment

Equipped creature gets +1/+1 and has haste.

At the beginning of each combat, untap equipped creature.

Equipped creature has first strike as long as it's blocking or blocked by a Goblin or Orc.

Equip 2

The Lord of the Rings: Tales of Middle Earth (Rare)
Stingblade Assassin
Stingblade Assassin 3Black (4)
Creature — Faerie Assassin (3/1)

Flash

Flying

When Stingblade Assassin enters, destroy target creature an opponent controls that was dealt damage this turn.

Wilds of Eldraine (Common)
Stingerfling Spider
Stingerfling Spider 4Green (5)
Creature — Spider (2/5)

Reach

When Stingerfling Spider enters, you may destroy target creature with flying.

Commander Legends (Uncommon)
Other Versions
Magic 2012 (Uncommon)
Duel Decks: Izzet vs. Golgari (Uncommon)
Commander 2015 (Uncommon)
Ultimate Masters (Uncommon)
Stinging Licid
Stinging Licid 1Blue (2)
Creature — Licid (1/1)

1Blue, Tap: Stinging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay Blue to end this effect.

Whenever enchanted creature becomes tapped, Stinging Licid deals 2 damage to that creature's controller.

Tempest (Uncommon)
Stinging Study
Stinging Study 4Black (5)
Instant

You draw X cards and you lose X life, where X is the mana value of a commander you own on the battlefield or in the command zone.

Commander 2021 (Rare)
Stinkdrinker Bandit
Stinkdrinker Bandit 3Black (4)
Creature — Goblin Rogue (2/1)

Prowl 1Black (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)

Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn.

Zendikar Rising Commander (Uncommon)
Other Versions
Morningtide (Uncommon)
Stinkdrinker Daredevil
Stinkdrinker Daredevil 2Red (3)
Creature — Goblin Rogue (1/3)

Giant spells you cast cost 2 less to cast.

Commander Anthology 2018 (Common)
Other Versions
Lorwyn (Common)
Modern Masters (Common)
Commander 2015 (Common)
Stinkweed Imp
Stinkweed Imp 2Black (3)
Creature — Imp (1/2)

Flying

Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature.

Dredge 5 (If you would draw a card, you may mill five cards instead. If you do, return this card from your graveyard to your hand.)

Time Spiral Remastered (Bonus)
Other Versions
Ravnica: City of Guilds (Common)
Duel Decks: Divine vs. Demonic (Common)
Duel Decks: Izzet vs. Golgari (Common)
Modern Masters (Common)
Duel Decks Anthology, Divine vs. Demonic (Common)
Guild Kit: Golgari (Common)
Stir the Pride
Stir the Pride 4White (5)
Instant

Choose one —

• Creatures you control get +2/+2 until end of turn.

• Until end of turn, creatures you control gain "Whenever this creature deals damage, you gain that much life."

Entwine 1White (Choose both if you pay the entwine cost.)

Modern Masters (Uncommon)
Other Versions
Darksteel (Uncommon)
Stir the Sands
Stir the Sands 4BlackBlack (6)
Sorcery

Create three 2/2 black Zombie creature tokens.

Cycling 3Black (3Black, Discard this card: Draw a card.)

When you cycle Stir the Sands, create a 2/2 black Zombie creature token.

Amonkhet (Uncommon)
Stirring Address
Stirring Address 1White (2)
Instant

Target creature you control gets +2/+2 until end of turn.

Overload 5White (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Modern Horizons (Common)
Stirring Bard
Stirring Bard 3Red (4)
Creature — Dragon Bard (0/4)

Defender

When Stirring Bard enters, you take the initiative.

Mantle of Inspiration — Tap: Target creature gains menace and haste until end of turn.

Commander Legends: Battle for Baldur's Gate (Common)
Stirring Wildwood
Stirring Wildwood (0)
Land

Stirring Wildwood enters tapped.

Tap: Add Green or White.

1GreenWhite: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.

Ultimate Box Toppers (Special)
Other Versions
Worldwake (Rare)
Duel Decks: Zendikar vs. Eldrazi (Rare)
Commander 2017 (Rare)
Ultimate Masters (Rare)
Stitched Assistant
Stitched Assistant 2Blue (3)
Creature — Zombie (3/2)

Exploit (When this creature enters, you may sacrifice a creature.)

When Stitched Assistant exploits a creature, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)

Innistrad: Crimson Vow (Common)
Stitched Drake
Stitched Drake 1BlueBlue (3)
Creature — Zombie Drake (3/4)

As an additional cost to cast this spell, exile a creature card from your graveyard.

Flying

Ultimate Masters (Common)
Other Versions
Innistrad (Common)
Duel Decks: Blessed vs. Cursed (Common)
Stitched Mangler
Stitched Mangler 2Blue (3)
Creature — Zombie Horror (2/3)

Stitched Mangler enters tapped.

When Stitched Mangler enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

Shadows over Innistrad (Common)
Stoic Builder
Stoic Builder 2Green (3)
Creature — Human (2/3)

When Stoic Builder enters, you may return target land card from your graveyard to your hand.

Shadows over Innistrad (Common)
Picnic Ruiner (Stolen Goodies)
Picnic Ruiner (Stolen Goodies) 3Green (4)
Sorcery — Adventure

Distribute three +1/+1 counters among any number of target creatures you control.

Wilds of Eldraine (Uncommon)
Stolen Goods
Stolen Goods 3Blue (4)
Sorcery

Target opponent exiles cards from the top of their library until they exile a nonland card. Until end of turn, you may cast that card without paying its mana cost.

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Avacyn Restored (Rare)
Commander 2015 (Rare)
Stolen Identity
Stolen Identity 4BlueBlue (6)
Sorcery

Create a token that's a copy of target artifact or creature.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Streets of New Capenna Commander (Rare)
Other Versions
Gatecrash (Rare)
Guild Kit: Dimir (Rare)
Zendikar Rising Commander (Rare)
Stomp and Howl
Stomp and Howl 2Green (3)
Sorcery

Destroy target artifact and target enchantment.

Dissension (Uncommon)
Stomping Ground
Stomping Ground (0)
Land — Mountain Forest

(Tap: Add Red or Green.)

As Stomping Ground enters, you may pay 2 life. If you don't, it enters tapped.

Ravnica Clue Edition (Rare)
Other Versions
Guildpact (Rare)
Gatecrash (Rare)
Zendikar Expeditions (Mythic Rare)
Ravnica Allegiance (Rare)
Unfinity (Rare)
Ravnica Remastered (Rare)
Stone Calendar
Stone Calendar 5 (5)
Artifact

Spells you cast cost 1 less to cast.

Masters Edition (Uncommon)
Other Versions
The Dark (Rare)
Stone Drake (playtest)
Stone Drake (playtest) 3BlueBlack (5)
Creature — — Drake (4/4)

Flying

When Stone Drake enters the battlefield, choose one —

• Distract — Tap target land. Draw a card.

• Enthrall — Target player discards a card for each spell you've cast this turn.

Mystery Booster 2: Convention Edition (Rare)
Stone Haven Medic
Stone Haven Medic 1White (2)
Creature — Kor Cleric (1/3)

White, Tap: You gain 1 life.

Battle for Zendikar (Common)
Stone Idol Generator
Stone Idol Generator 5 (5)
Artifact

Whenever a creature you control attacks, you get Energy (an energy counter).

Tap, Pay six Energy: Create a 6/12 colorless Construct artifact creature token with trample. Activate only as a sorcery.

Modern Horizons 3 Commander (Rare)
Stone Idol Trap
Stone Idol Trap 5Red (6)
Instant — Trap

This spell costs 1 less to cast for each attacking creature.

Create a 6/12 colorless Construct artifact creature token with trample. Exile it at the beginning of your next end step.

Worldwake (Rare)
Stonebinder's Familiar
Stonebinder's Familiar White (1)
Creature — Spirit Dog (1/1)

Whenever one or more cards are put into exile during your turn, put a +1/+1 counter on Stonebinder's Familiar. This ability triggers only once each turn.

Strixhaven: School of Mages (Uncommon)
Stonebound Mentor
Stonebound Mentor 1RedWhite (3)
Creature — Spirit Advisor (3/3)

Whenever one or more cards leave your graveyard, scry 1.

Strixhaven: School of Mages (Common)
Stone-Cold Basilisk
Stone-Cold Basilisk 4Green (5)
Creature — Basilisk (2{1/2}/5)

Whenever Stone-Cold Basilisk blocks or becomes blocked by a creature with fewer letters in its name, destroy that creature at end of combat. (Punctuation and spaces aren't letters.)

Whenever an opponent reads Stone-Cold Basilisk, that player is turned to stone until end of turn. Stoned players can't attack, block, cast spells, or activate abilities.

Unhinged (Uncommon)
Stonefare Crocodile
Stonefare Crocodile 2Green (3)
Creature — Crocodile (3/2)

2Black: Stonefare Crocodile gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)

Duel Decks: Jace vs. Vraska (Common)
Other Versions
Return to Ravnica (Common)
Stonehands
Stonehands 2Red (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +0/+2.

Red: Enchanted creature gets +1/+0 until end of turn.

Masters Edition II (Common)
Other Versions
Ice Age (Common)
Stonehorn Dignitary
Stonehorn Dignitary 3White (4)
Creature — Rhino Soldier (1/4)

When Stonehorn Dignitary enters, target opponent skips their next combat phase.

Time Spiral Remastered (Bonus)
Other Versions
Magic 2012 (Common)
Stone-Seeder Hierophant
Stone-Seeder Hierophant 2GreenGreen (4)
Creature — Human Druid (1/1)

Landfall — Whenever a land you control enters, untap Stone-Seeder Hierophant.

Tap: Untap target land.

Ravnica: City of Guilds (Common)
Stone-Throwing Devils
Stone-Throwing Devils Black (1)
Creature — Devil (1/1)

First strike

Arabian Nights (Common)
Stonewood Invocation
Stonewood Invocation 3Green (4)
Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Target creature gets +5/+5 and gains shroud until end of turn. (It can't be the target of spells or abilities.)

Time Spiral (Rare)
Stonewood Invoker
Stonewood Invoker 1Green (2)
Creature — Elf Mutant (2/2)

7Green: Stonewood Invoker gets +5/+5 until end of turn.

Dominaria Remastered (Common)
Other Versions
Legions (Common)
Duel Decks: Elves vs. Goblins (Common)
Duel Decks Anthology, Elves vs. Goblins (Common)
Stop Cold
Stop Cold 3Blue (4)
Enchantment — Aura

Flash

Enchant artifact or creature

When Stop Cold enters, tap enchanted permanent.

Enchanted permanent loses all abilities and doesn't untap during its controller's untap step.

Outlaws of Thunder Junction (Common)
Storm Cauldron
Storm Cauldron 5 (5)
Artifact

Each player may play an additional land during each of their turns.

Whenever a land is tapped for mana, return it to its owner's hand.

Alliances (Rare)
Other Versions
Classic Sixth Edition (Rare)
Seventh Edition (Rare)
Storm God's Oracle
Storm God's Oracle 1BlueRed (3)
Enchantment Creature — Human Shaman (1/3)

1: Storm God's Oracle gets +1/-1 until end of turn.

When Storm God's Oracle dies, it deals 3 damage to any target.

Modern Horizons 2 (Common)
Storm Herald
Storm Herald 2Red (3)
Creature — Human Shaman (3/2)

Haste

When Storm Herald enters, return any number of Aura cards from your graveyard to the battlefield attached to creatures you control. Exile those Auras at the beginning of your next end step. If those Auras would leave the battlefield, exile them instead of putting them anywhere else.

Theros Beyond Death (Rare)
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