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Bloodhusk Ritualist
( 3)
Creature — Vampire Shaman
(2/2)
Multikicker (You may pay an additional any number of times as you cast this spell.) When Bloodhusk Ritualist enters, target opponent discards a card for each time it was kicked.
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Bloodied Ghost
( 3)
Creature — Spirit
(3/3)
Flying Bloodied Ghost enters with a -1/-1 counter on it.
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Bloodletter
( 3)
Creature — Zombie
(2/3)
When the names of three or more nonland permanents begin with the same letter, sacrifice Bloodletter. If you do, it deals 2 damage to each creature and each player.
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Bloodletter of Aclazotz
( 4)
Creature — Vampire Demon
(2/4)
Flying If an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.)
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Bloodline Culling
( 3)
Instant
Choose one — • Target creature gets -5/-5 until end of turn. • Creature tokens get -2/-2 until end of turn.
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Bloodline Keeper
( 4)
Creature — Vampire
(3/3)
Flying : Create a 2/2 black Vampire creature token with flying. : Transform Bloodline Keeper. Activate only if you control five or more Vampires.
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Bloodline Necromancer
( 5)
Creature — Vampire Wizard
(3/2)
Lifelink When Bloodline Necromancer enters, you may return target Vampire or Wizard creature card from your graveyard to the battlefield.
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Bloodline Pretender
( 3)
Artifact Creature — Shapeshifter
(2/2)
Changeling (This card is every creature type.) As Bloodline Pretender enters, choose a creature type. Whenever another creature you control of the chosen type enters, put a +1/+1 counter on Bloodline Pretender.
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Bloodline Shaman
( 2)
Creature — Elf Wizard Shaman
(1/1)
: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard.
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Bloodlord of Vaasgoth
( 5)
Creature — Vampire Warrior
(3/3)
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters with three +1/+1 counters on it.) Flying Whenever you cast a Vampire creature spell, it gains bloodthirst 3.
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Bloodlust Inciter
( 1)
Creature — Human Warrior
(1/1)
: Target creature gains haste until end of turn. (It can attack and this turn.)
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Bloodmad Vampire
( 3)
Creature — Vampire Berserker
(4/1)
Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Bloodmark Mentor
( 2)
Creature — Goblin Warrior
(1/1)
Red creatures you control have first strike.
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Bloodmist Infiltrator
( 3)
Creature — Vampire
(3/1)
Whenever Bloodmist Infiltrator attacks, you may sacrifice another creature. If you do, Bloodmist Infiltrator can't be blocked this turn.
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Bloodpyre Elemental
( 5)
Creature — Elemental
(4/1)
Sacrifice Bloodpyre Elemental: It deals 4 damage to target creature. Activate only as a sorcery.
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Bloodrage Alpha
( 4)
Creature — — Wolf
(4/3)
When Bloodrage Alpha enters the battlefield, choose one — • Another target Wolf or Werewolf you control fights target creature you don't control. • When you cast your next Wolf or Werewolf spell, it gains "When this creature enters the battlefield, it fights up to one target creature you don't control."
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Bloodrage Brawler
( 2)
Creature — Minotaur Warrior
(4/3)
When Bloodrage Brawler enters, discard a card.
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Bloodrage Vampire
( 3)
Creature — Vampire
(3/1)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.)
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Bloodrite Invoker
( 3)
Creature — Vampire Shaman
(3/1)
: Target player loses 3 life and you gain 3 life.
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Bloodrock Cyclops
( 3)
Creature — Cyclops
(3/3)
Bloodrock Cyclops attacks each combat if able.
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Bloodroot Apothecary
( 3)
Creature — Squirrel Druid
(3/3)
Toxic 2 (Players dealt combat damage by this creature also get two poison counters. A player with ten or more poison counters loses the game.) When Bloodroot Apothecary enters, you and target opponent each create a Treasure token. Whenever an opponent sacrifices a noncreature token, that player gets two poison counters.
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Bloodscale Prowler
( 3)
Creature — Lizard Warrior
(3/1)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.)
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Bloodscent
( 4)
Instant
All creatures able to block target creature this turn do so.
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Bloodshed Fever
( 1)
Enchantment — Aura
Enchant creature Enchanted creature attacks each combat if able.
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Bloodshot Cyclops
( 6)
Creature — Cyclops Giant
(4/4)
, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to any target.
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Bloodshot Trainee
( 4)
Creature — Goblin Warrior
(2/3)
: Bloodshot Trainee deals 4 damage to target creature. Activate only if Bloodshot Trainee's power is 4 or greater.
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Bloodsky Berserker
( 2)
Creature — Human Berserker
(1/1)
Whenever you cast your second spell each turn, put two +1/+1 counters on Bloodsky Berserker. It gains menace until end of turn. (It can't be blocked except by two or more creatures.)
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Bloodsoaked Altar
( 6)
Artifact
, Pay 2 life, Discard a card, Sacrifice a creature: Create a 5/5 black Demon creature token with flying. Activate only as a sorcery.
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Bloodsoaked Champion
( 1)
Creature — Human Warrior
(2/1)
Bloodsoaked Champion can't block. Raid — : Return Bloodsoaked Champion from your graveyard to the battlefield. Activate only if you attacked this turn.
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Bloodsoaked Insight
( 7)
Sorcery
This spell costs less to cast for each 1 life your opponents have lost this turn. Target opponent exiles the top three cards of their library. Until the end of your next turn, you may play those cards. If you cast a spell this way, mana of any type can be spent to cast it.
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Bloodspore Thrinax
( 4)
Creature — Lizard
(2/2)
Devour 1 (As this enters, you may sacrifice any number of creatures. This creature enters with that many +1/+1 counters on it.) Each other creature you control enters with an additional X +1/+1 counters on it, where X is the number of +1/+1 counters on Bloodspore Thrinax.
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Bloodstained Mire
( 0)
Land
, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
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Bloodstoke Howler
( 6)
Creature — Beast
(3/4)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Bloodstoke Howler is turned face up, Beast creatures you control get +3/+0 until end of turn.
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Bloodstone Goblin
( 2)
Creature — Goblin Warrior
(2/2)
Whenever you cast a spell, if that spell was kicked, Bloodstone Goblin gets +1/+1 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
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Bloodsworn Knight
( 0)
Creature — Vampire Knight
(*/*)
Bloodsworn Knight's power and toughness are each equal to the number of creature cards in your graveyard. , Discard a card: Bloodsworn Knight gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.)
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Bloodsworn Squire
( 4)
Creature — Vampire Soldier
(3/3)
, Discard a card: Bloodsworn Squire gains indestructible until end of turn. Tap it. Then if there are four or more creature cards in your graveyard, transform Bloodsworn Squire. (Damage and effects that say "destroy" don't destroy it.)
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Bloodsworn Steward
( 4)
Creature — Vampire Knight
(4/4)
Flying Commander creatures you control get +2/+2 and have haste.
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Bloodtallow Candle
( 1)
Artifact
, , Sacrifice Bloodtallow Candle: Target creature gets -5/-5 until end of turn.
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Bloodthirster
( 6)
Creature — Demon
(6/6)
Flying, trample Whenever Bloodthirster deals combat damage to a player, untap it. After this phase, there is an additional combat phase. Bloodthirster can't attack a player it has already attacked this turn.
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Bloodthirsty Adversary
( 2)
Creature — Vampire
(2/2)
Haste When Bloodthirsty Adversary enters, you may pay any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Bloodthirsty Adversary, then exile up to that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs.
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Bloodthirsty Aerialist
( 3)
Creature — Vampire Rogue
(2/3)
Flying Whenever you gain life, put a +1/+1 counter on Bloodthirsty Aerialist.
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Bloodthirsty Blade
( 2)
Artifact — Equipment
Equipped creature gets +2/+0 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) : Attach Bloodthirsty Blade to target creature an opponent controls. Activate only as a sorcery.
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Bloodthirsty Conqueror
( 5)
Creature — Vampire Knight
(5/5)
Flying, deathtouch Whenever an opponent loses life, you gain that much life. (Damage causes loss of life.)
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Bloodthirsty Ogre
( 3)
Creature — Ogre Warrior Shaman
(3/1)
: Put a devotion counter on Bloodthirsty Ogre. : Target creature gets -X/-X until end of turn, where X is the number of devotion counters on Bloodthirsty Ogre. Activate only if you control a Demon.
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Bloodthorn Flail
( 1)
Artifact — Equipment
Equipped creature gets +2/+1. Equip—Pay or discard a card.
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Bloodthorn Taunter
( 2)
Creature — Human Scout
(1/1)
Haste : Target creature with power 5 or greater gains haste until end of turn.
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Bloodthrone Vampire
( 2)
Creature — Vampire
(1/1)
Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.
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Bloodtithe Collector
( 5)
Creature — Vampire Noble
(3/4)
Flying When this creature enters, if an opponent lost life this turn, each opponent discards a card.
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Bloodtithe Harvester
( 2)
Creature — Vampire
(3/2)
When Bloodtithe Harvester enters, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.") , Sacrifice Bloodtithe Harvester: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery.
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Blood-Toll Harpy
( 3)
Creature — Harpy
(2/1)
Flying When Blood-Toll Harpy enters, each player loses 1 life.
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Bloodtracker
( 4)
Creature — Vampire Wizard
(2/2)
Flying , Pay 2 life: Put a +1/+1 counter on Bloodtracker. When Bloodtracker leaves the battlefield, draw a card for each +1/+1 counter on it.
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Bloodvial Purveyor
( 4)
Creature — Vampire
(5/6)
Flying, trample Whenever an opponent casts a spell, that player creates a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.") Whenever Bloodvial Purveyor attacks, it gets +1/+0 until end of turn for each Blood token defending player controls.
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Bloodwater Entity
( 3)
Creature — Elemental
(2/2)
Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Bloodwater Entity enters, you may put target instant or sorcery card from your graveyard on top of your library.
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Bloody Betrayal
( 3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
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Bloom Tender
( 2)
Creature — Elf Druid
(1/1)
: For each color among permanents you control, add one mana of that color.
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Bloomwielder Dryads
( 0)
Creature — Dryad
(3/3)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) At the beginning of your end step, put a +1/+1 counter on target creature you control.
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Blorbian Buddy
( 1)
Creature — Alien Guest
(1/1)
Trample , : You get (a ticket counter).
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Blossom-Clad Werewolf
( 0)
Creature — Werewolf
(3/4)
: Add two mana of any one color. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Blossoming Defense
( 1)
Instant
Target creature you control gets +2/+2 and gains hexproof until end of turn.
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Blossoming Sands
( 0)
Land
This land enters tapped. When this land enters, you gain 1 life. : Add or .
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Blow Your House Down
( 3)
Sorcery
Up to three target creatures can't block this turn. Destroy any of them that are Walls.
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Bludgeon Brawl
( 3)
Enchantment
Each noncreature, non-Equipment artifact is an Equipment with equip and "Equipped creature gets +X/+0," where X is that artifact's mana value.
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Blue Dragon
( 7)
Creature — Dragon
(5/5)
Flying Lightning Breath — When Blue Dragon enters, until your next turn, target creature an opponent controls gets -3/-0, up to one other target creature gets -2/-0, and up to one other target creature gets -1/-0.
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Blue Ward
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has protection from blue. This effect doesn't remove Blue Ward.
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Blur of Blades
( 2)
Instant
Put a -1/-1 counter on target creature. Blur of Blades deals 2 damage to that creature's controller.
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Blurred Mongoose
( 2)
Creature — Mongoose
(2/1)
This spell can't be countered. Shroud (This creature can't be the target of spells or abilities.)
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Board the Weatherlight
( 2)
Sorcery
Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
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Boarded Window
( 3)
Artifact
Creatures attacking you get -1/-0. At the beginning of each end step, if you were dealt 4 or more damage this turn, exile Boarded Window.
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Boarding Party
( 6)
Creature — Human Pirate
(6/3)
Haste Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
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Body Count
( 3)
Instant
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Draw a card for each creature that died under your control this turn.
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Body Double
( 5)
Creature — Shapeshifter
(0/0)
You may have Body Double enter as a copy of any creature card in a graveyard.
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Body Dropper
( 2)
Creature — Devil Warrior
(2/2)
Whenever you sacrifice another creature, put a +1/+1 counter on Body Dropper. , Sacrifice another creature: Body Dropper gains menace until end of turn. (It can't be blocked except by two or more creatures.)
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Body Launderer
( 4)
Creature — Ogre Rogue
(3/3)
Deathtouch Whenever another nontoken creature you control dies, Body Launderer connives. When Body Launderer dies, return another target non-Rogue creature card with equal or lesser power from your graveyard to the battlefield.
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Body of Jukai
( 9)
Creature — Spirit
(8/5)
Trample Soulshift 8 (When this creature dies, you may return target Spirit card with mana value 8 or less from your graveyard to your hand.)
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Body of Knowledge
( 5)
Creature — Avatar
(*/*)
Body of Knowledge's power and toughness are each equal to the number of cards in your hand. You have no maximum hand size. Whenever Body of Knowledge is dealt damage, draw that many cards.
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Body Snatcher
( 4)
Creature — Phyrexian Minion
(2/2)
When Body Snatcher enters, exile it unless you discard a creature card. When Body Snatcher dies, exile it and return target creature card from your graveyard to the battlefield.
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Bog Badger
( 3)
Creature — Badger
(3/3)
Kicker (You may pay an additional as you cast this spell.) When Bog Badger enters, if it was kicked, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
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Bog Down
( 3)
Sorcery
Kicker—Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.) Target player discards two cards. If this spell was kicked, that player discards three cards instead.
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Bog Glider
( 3)
Creature — Human Mercenary
(1/1)
Flying , Sacrifice a land: Search your library for a Mercenary permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
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Bog Hoodlums
( 6)
Creature — Goblin Warrior
(4/1)
Bog Hoodlums can't block. When Bog Hoodlums enters, clash with an opponent. If you win, put a +1/+1 counter on Bog Hoodlums. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
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Bog Raiders
( 3)
Creature — Zombie
(2/2)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Bogardan Dragonheart
( 3)
Creature — Human Shaman
(2/2)
Sacrifice another creature: Until end of turn, Bogardan Dragonheart becomes a Dragon with base power and toughness 4/4, flying, and haste.
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Bogardan Firefiend
( 3)
Creature — Elemental Spirit
(2/1)
When Bogardan Firefiend dies, it deals 2 damage to target creature.
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Bogardan Hellkite
( 8)
Creature — Dragon
(5/5)
Flash Flying When Bogardan Hellkite enters, it deals 5 damage divided as you choose among any number of targets.
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Bogardan Lancer
( 2)
Creature — Human Knight
(1/1)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.) Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
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Bogardan Phoenix
( 5)
Creature — Phoenix
(3/3)
Flying When Bogardan Phoenix dies, exile it if it had a death counter on it. Otherwise, return it to the battlefield under your control and put a death counter on it.
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Bogardan Rager
( 6)
Creature — Elemental
(3/4)
Flash (You may cast this spell any time you could cast an instant.) When Bogardan Rager enters, target creature gets +4/+0 until end of turn.
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Bog-Strider Ash
( 4)
Creature — Treefolk Shaman
(2/4)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Whenever a player casts a Goblin spell, you may pay . If you do, you gain 2 life.
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Boiling Blood
( 3)
Instant
Target creature attacks this turn if able. Draw a card.
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Bojuka Brigand
( 2)
Creature — Human Warrior Ally
(1/1)
Bojuka Brigand can't block. Whenever Bojuka Brigand or another Ally you control enters, you may put a +1/+1 counter on Bojuka Brigand.
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Bolas's Citadel
( 6)
Legendary Artifact
You may look at the top card of your library any time. You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. , Sacrifice ten nonland permanents: Each opponent loses 10 life.
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Bold Impaler
( 1)
Creature — Vampire Knight
(1/2)
: Bold Impaler gets +2/+0 until end of turn.
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Bold Plagiarist
( 4)
Creature — Vampire Rogue
(2/2)
Flash Whenever an opponent puts one or more counters on a creature they control, they put the same number and kind of counters on Bold Plagiarist.
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Boldwyr Heavyweights
( 4)
Creature — Giant Warrior
(8/8)
Trample When Boldwyr Heavyweights enters, each opponent may search their library for a creature card and put it onto the battlefield. Then each player who searched their library this way shuffles.
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