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Duskshell Crawler
( 2)
Creature — Insect
(0/3)
When Duskshell Crawler enters, put a +1/+1 counter on target creature. Each creature you control with a +1/+1 counter on it has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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Duskwatch Recruiter
( 2)
Creature — Human Warrior Werewolf
(2/2)
: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter.
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Duskwielder
( 1)
Creature — Elf Berserker
(1/2)
Boast — : Target opponent loses 1 life and you gain 1 life. (Activate only if this creature attacked this turn and only once each turn.)
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Duskworker
( 4)
Artifact Creature — Construct
(2/2)
Whenever Duskworker becomes blocked, regenerate it. : Duskworker gets +1/+0 until end of turn.
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Grind // Dust (Dust)
( 4)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Exile any number of target creatures that have -1/-1 counters on them.
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Dust Animus
( 2)
Creature — Spirit
(2/3)
Flying If you control five or more untapped lands, Dust Animus enters with two +1/+1 counters and a lifelink counter on it. Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
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Dust Corona
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+0 and can't be blocked by creatures with flying.
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Dust Elemental
( 4)
Creature — Elemental
(6/6)
Flash (You may cast this spell any time you could cast an instant.) Flying; fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When Dust Elemental enters, return three creatures you control to their owner's hand.
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Dust of Moments
( 3)
Instant
Choose one — • Remove two time counters from each permanent and each suspended card. • Put two time counters on each permanent with a time counter on it and each suspended card.
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Dust Stalker
( 4)
Creature — Eldrazi
(5/3)
Devoid (This card has no color.) Haste At the beginning of each end step, if you control no other colorless creatures, return Dust Stalker to its owner's hand.
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Secret Arcade // Dusty Parlor (Dusty Parlor)
( 3)
Enchantment — Room
Whenever you cast an enchantment spell, put a number of +1/+1 counters equal to that spell's mana value on up to one target creature. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Dutiful Attendant
( 3)
Creature — Human Warrior
(1/2)
When Dutiful Attendant dies, return another target creature card from your graveyard to your hand.
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Dutiful Griffin
( 5)
Creature — Griffin
(4/4)
Flying , Sacrifice two enchantments: Return Dutiful Griffin from your graveyard to your hand.
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Dutiful Replicator
( 3)
Artifact Creature — Assembly-Worker
(3/2)
When Dutiful Replicator enters, you may pay . When you do, create a token that's a copy of target token you control not named Dutiful Replicator.
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Dutiful Return
( 4)
Sorcery
Return up to two target creature cards from your graveyard to your hand.
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Dutiful Thrull
( 1)
Creature — Thrull
(1/1)
: Regenerate Dutiful Thrull.
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Duty-Bound Dead
( 1)
Creature — Skeleton
(0/2)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) : Regenerate Duty-Bound Dead. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Dwarfhold Champion
( 2)
Creature — Dwarf Warrior
(3/1)
As long as Dwarfhold Champion is equipped, it gets +0/+2.
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Dwarven Armorer
( 1)
Creature — Dwarf
(0/2)
, , Discard a card: Put a +0/+1 counter or a +1/+0 counter on target creature.
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Dwarven Armory
( 4)
Enchantment
, Sacrifice a land: Put a +2/+2 counter on target creature. Activate only during any upkeep step.
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Dwarven Berserker
( 2)
Creature — Dwarf Berserker
(1/1)
Whenever Dwarven Berserker becomes blocked, it gets +3/+0 and gains trample until end of turn.
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Dwarven Bloodboiler
( 3)
Creature — Dwarf
(2/2)
Tap an untapped Dwarf you control: Target creature gets +2/+0 until end of turn.
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Dwarven Catapult
( 1)
Instant
Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls.
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Dwarven Confluencer (playtest)
( 3)
Creature — — Dwarf
(1/1)
: Destroy target nontoken land. Its controller creates a Mana Confluence token. (It's a land with ", Pay 1 life: Add one mana of any color.")
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Dwarven Driller
( 4)
Creature — Dwarf
(2/2)
: Destroy target land unless its controller has Dwarven Driller deal 2 damage to them.
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Dwarven Forge-Chanter
( 2)
Creature — Dwarf Wizard
(1/3)
Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Dwarven Grunt
( 1)
Creature — Dwarf
(1/1)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
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Dwarven Hammer
( 3)
Artifact — Equipment
When Dwarven Hammer enters, you may pay . If you do, create a 2/1 red Dwarf Berserker creature token, then attach Dwarven Hammer to it. Equipped creature gets +3/+0 and has trample. Equip
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Dwarven Hold
( 0)
Land
Dwarven Hold enters tapped. You may choose not to untap Dwarven Hold during your untap step. At the beginning of your upkeep, if Dwarven Hold is tapped, put a storage counter on it. , Remove any number of storage counters from Dwarven Hold: Add for each storage counter removed this way.
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Dwarven Lieutenant
( 2)
Creature — Dwarf Soldier
(1/2)
: Target Dwarf creature gets +1/+0 until end of turn.
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Dwarven Lightsmith
( 6)
Creature — Dwarf Cleric
(3/4)
Assist (Another player can pay up to of this spell's cost.) When Dwarven Lightsmith enters, creatures your team controls get +1/+1 until end of turn.
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Dwarven Mine
( 0)
Land — Mountain
(: Add .) Dwarven Mine enters tapped unless you control three or more other Mountains. When Dwarven Mine enters untapped, create a 1/1 red Dwarf creature token.
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Dwarven Nomad
( 3)
Creature — Dwarf Nomad
(1/1)
: Target creature with power 2 or less can't be blocked this turn.
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Dwarven Patrol
( 3)
Creature — Dwarf
(4/2)
Dwarven Patrol doesn't untap during your untap step. Whenever you cast a nonred spell, untap Dwarven Patrol.
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Dwarven Priest
( 4)
Creature — Dwarf Cleric
(2/4)
When Dwarven Priest enters, you gain 1 life for each creature you control.
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Dwarven Recruiter
( 3)
Creature — Dwarf
(2/2)
When Dwarven Recruiter enters, search your library for any number of Dwarf cards, reveal them, then shuffle and put those cards on top in any order.
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Dwarven Reinforcements
( 4)
Sorcery
Create two 2/1 red Dwarf Berserker creature tokens. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Dwarven Scorcher
( 1)
Creature — Dwarf
(1/1)
Sacrifice Dwarven Scorcher: Dwarven Scorcher deals 1 damage to target creature unless that creature's controller has Dwarven Scorcher deal 2 damage to them.
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Dwarven Sea Clan
( 3)
Creature — Dwarf
(1/1)
: Choose target attacking or blocking creature whose controller controls an Island. Dwarven Sea Clan deals 2 damage to that creature at end of combat. Activate only before the end of combat step.
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Dwarven Shrine
( 3)
Enchantment
Whenever a player casts a spell, Dwarven Shrine deals X damage to that player, where X is twice the number of cards in all graveyards with the same name as that spell.
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Dwarven Soldier
( 2)
Creature — Dwarf Soldier
(2/1)
Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn.
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Dwarven Song
( 1)
Instant
One or more target creatures become red until end of turn.
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Dwarven Strike Force
( 5)
Creature — Dwarf Berserker
(4/3)
Discard a card at random: Dwarven Strike Force gains first strike and haste until end of turn.
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Dwarven Thaumaturgist
( 3)
Creature — Dwarf Shaman
(1/2)
: Switch target creature's power and toughness until end of turn.
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Dwarven Vigilantes
( 3)
Creature — Dwarf
(2/2)
Whenever Dwarven Vigilantes attacks and isn't blocked, you may have it deal damage equal to its power to target creature. If you do, Dwarven Vigilantes assigns no combat damage this turn.
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Dwarven Warriors
( 3)
Creature — Dwarf Warrior
(1/1)
: Target creature with power 2 or less can't be blocked this turn.
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Dwarven Weaponsmith
( 2)
Creature — Dwarf Artificer
(1/1)
, Sacrifice an artifact: Put a +1/+1 counter on target creature. Activate only during your upkeep.
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Dwell on the Past
( 1)
Sorcery
Target player shuffles up to four target cards from their graveyard into their library.
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Dwindle
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets -6/-0. When enchanted creature blocks, destroy it. (The attacking creature remains blocked.)
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Dwynen, Gilt-Leaf Daen
( 4)
Legendary Creature — Elf Warrior
(3/4)
Reach (This creature can block creatures with flying.) Other Elf creatures you control get +1/+1. Whenever Dwynen attacks, you gain 1 life for each attacking Elf you control.
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Dwynen's Elite
( 2)
Creature — Elf Warrior
(2/2)
When this creature enters, if you control another Elf, create a 1/1 green Elf Warrior creature token.
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Dying to Serve
( 3)
Enchantment
Whenever you discard one or more cards, create a tapped 2/2 black Zombie creature token. This ability triggers only once each turn.
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Dying Wail
( 2)
Enchantment — Aura
Enchant creature When enchanted creature dies, target player discards two cards.
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Dying Wish
( 2)
Enchantment — Aura
Enchant creature you control When enchanted creature dies, target player loses X life and you gain X life, where X is its power.
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Dynacharge
( 1)
Instant
Target creature you control gets +2/+0 until end of turn. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
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Dynaheir, Invoker Adept
( 4)
Legendary Creature — Human Wizard
(4/4)
Haste You may activate abilities of other creatures you control as though those creatures had haste. : When you next activate an ability that isn't a mana ability this turn by spending four or more mana to activate it, copy that ability. You may choose new targets for the copy.
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Dystopia
( 3)
Enchantment
Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of each player's upkeep, that player sacrifices a green or white permanent of their choice.
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Eagle of Deliverance
( 6)
Creature — Bird Soldier
(5/5)
Flying When Eagle of Deliverance enters, put an indestructible counter on another target creature you control. Draw a card if that creature's power is 2 or less.
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Earthbind
( 1)
Enchantment — Aura
Enchant creature When Earthbind enters, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains "Enchanted creature loses flying."
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Earthquake Dragon
( 15)
Creature — Elemental Dragon
(10/10)
This spell costs less to cast, where X is the total mana value of Dragons you control. Flying, trample , Sacrifice a land: Return Earthquake Dragon from your graveyard to your hand.
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Earthshaker Dreadmaw
( 6)
Creature — Dinosaur
(6/6)
Trample When Earthshaker Dreadmaw enters, draw a card for each other Dinosaur you control.
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Earwig Squad
( 5)
Creature — Goblin Rogue
(5/3)
Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) When Earwig Squad enters, if its prowl cost was paid, search target opponent's library for three cards and exile them. Then that player shuffles.
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Easterling Vanguard
( 2)
Creature — Human Warrior
(2/1)
When Easterling Vanguard dies, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
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Eaten by Spiders
( 3)
Instant
Destroy target creature with flying and all Equipment attached to that creature.
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Eater of Days
( 4)
Artifact Creature — Leviathan
(9/8)
Flying, trample When Eater of Days enters, you skip your next two turns.
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Eater of the Dead
( 5)
Creature — Horror
(3/4)
: If Eater of the Dead is tapped, exile target creature card from a graveyard and untap Eater of the Dead.
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Ebon Dragon
( 7)
Creature — Dragon
(5/4)
Flying When Ebon Dragon enters, you may have target opponent discard a card.
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Ebon Drake
( 3)
Creature — Drake
(3/3)
Flying Whenever a player casts a spell, you lose 1 life.
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Ebonblade Reaper
( 3)
Creature — Human Cleric
(1/1)
Whenever Ebonblade Reaper attacks, you lose half your life, rounded up. Whenever Ebonblade Reaper deals combat damage to a player, that player loses half their life, rounded up. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Ebondeath, Dracolich
( 4)
Legendary Creature — Zombie Dragon
(5/2)
Flash Flying Ebondeath, Dracolich enters tapped. You may cast Ebondeath, Dracolich from your graveyard if a creature not named Ebondeath, Dracolich died this turn.
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Echo of Death's Wail
( 0)
Enchantment Creature — Spirit
(3/3)
Flying, haste When Echo of Death's Wail enters, gain control of all Rat tokens. Whenever Echo of Death's Wail attacks, you may sacrifice another creature. If you do, draw a card.
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Echo of Dusk
( 2)
Creature — Vampire Spirit
(2/2)
Descend 4 — As long as there are four or more permanent cards in your graveyard, Echo of Dusk gets +1/+1 and has lifelink.
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Echoing Decay
( 2)
Instant
Target creature and all other creatures with the same name as that creature get -2/-2 until end of turn.
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Echoing Deeps
( 0)
Land — Cave
You may have Echoing Deeps enter tapped as a copy of any land card in a graveyard, except it's a Cave in addition to its other types. : Add .
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Eddymurk Crab
( 7)
Creature — Elemental Crab
(5/5)
Flash This spell costs less to cast for each instant and sorcery card in your graveyard. Eddymurk Crab enters tapped if it's not your turn. When Eddymurk Crab enters, tap up to two target creatures.
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Eddytrail Hawk
( 2)
Creature — Bird
(1/2)
Flying When Eddytrail Hawk enters, you get (two energy counters). Whenever Eddytrail Hawk attacks, you may pay . If you do, another target attacking creature gains flying until end of turn.
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ED-E, Lonesome Eyebot
( 3)
Legendary Artifact Creature — Robot
(2/1)
Flying ED-E My Love — Whenever you attack, if the number of attacking creatures is greater than the number of quest counters on ED-E, Lonesome Eyebot, put a quest counter on it. , Sacrifice ED-E: Draw a card, then draw an additional card for each quest counter on ED-E.
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Edgar Markov
( 6)
Legendary Creature — Vampire Knight
(4/4)
Eminence — Whenever you cast another Vampire spell, if Edgar Markov is in the command zone or on the battlefield, create a 1/1 black Vampire creature token. First strike, haste Whenever Edgar Markov attacks, put a +1/+1 counter on each Vampire you control.
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Edgar Markov's Coffin
( 0)
Legendary Artifact
At the beginning of your upkeep, create a 1/1 white and black Vampire creature token with lifelink and put a bloodline counter on Edgar Markov's Coffin. Then if there are three or more bloodline counters on it, remove those counters and transform it.
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Edgar, Charmed Groom
( 4)
Legendary Creature — Vampire Noble
(4/4)
Other Vampires you control get +1/+1. When Edgar, Charmed Groom dies, return it to the battlefield transformed under its owner's control.
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Edgar's Awakening
( 5)
Sorcery
Return target creature card from your graveyard to the battlefield. When you discard Edgar's Awakening, you may pay . When you do, return target creature card from your graveyard to your hand.
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Edge of Autumn
( 2)
Sorcery
If you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Cycling—Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.)
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Edge of the Divinity
( 1)
Enchantment — Aura
Enchant creature As long as enchanted creature is white, it gets +1/+2. As long as enchanted creature is black, it gets +2/+1.
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