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Awaken the Blood Avatar
Awaken the Blood Avatar 6BlackRed (8)
Sorcery

As an additional cost to cast this spell, you may sacrifice any number of creatures. This spell costs 2 less to cast for each creature sacrificed this way.

Each opponent sacrifices a creature of their choice. Create a 3/6 black and red Avatar creature token with haste and "Whenever this creature attacks, it deals 3 damage to each opponent."

Strixhaven: School of Mages (Mythic Rare)
Awaken the Woods
Awaken the Woods Variable ColorlessGreenGreen (2)
Sorcery

Create X 1/1 green Forest Dryad land creature tokens. (They're affected by summoning sickness.)

The Brothers' War (Mythic Rare)
Awakened Amalgam
Awakened Amalgam 4 (4)
Artifact Creature — Golem (*/*)

Awakened Amalgam's power and toughness are each equal to the number of differently named lands you control.

Rivals of Ixalan (Rare)
Awakened Awareness
Awakened Awareness Variable ColorlessBlueBlue (2)
Enchantment — Aura

Enchant artifact or creature

When Awakened Awareness enters, put X +1/+1 counters on enchanted permanent.

As long as enchanted permanent is a creature, it has base power and toughness 1/1.

Kamigawa: Neon Dynasty (Uncommon)
Awakened Skyclave
Awakened Skyclave (0)
Creature — Elemental (4/4)

Vigilance, haste

As long as Awakened Skyclave is on the battlefield, it's a land in addition to its other types.

Tap: Add one mana of any color.

March of the Machine (Uncommon)
Awakener Druid
Awakener Druid 2Green (3)
Creature — Human Druid (1/1)

When Awakener Druid enters, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land.

Jumpstart (Uncommon)
Other Versions
Magic 2010 (Uncommon)
Magic 2011 (Uncommon)
Awe for the Guilds
Awe for the Guilds 2Red (3)
Sorcery

Monocolored creatures can't block this turn.

Dragon's Maze (Common)
Awoken Demon
Awoken Demon (0)
Creature — Demon (4/4)

Innistrad: Midnight Hunt (Common)
Axebane Guardian
Axebane Guardian 2Green (3)
Creature — Human Druid (0/3)

Defender

Tap: Add X mana in any combination of colors, where X is the number of creatures you control with defender.

Return to Ravnica (Common)
Axegrinder Giant
Axegrinder Giant 4RedRed (6)
Creature — Giant Warrior (6/4)

Lorwyn (Common)
Axelrod Gunnarson
Axelrod Gunnarson 4BlackBlackRedRed (8)
Legendary Creature — Giant (5/5)

Trample

Whenever a creature dealt damage by Axelrod Gunnarson this turn dies, you gain 1 life and Axelrod deals 1 damage to target player or planeswalker.

Masters Edition III (Uncommon)
Other Versions
Legends (Rare)
Chronicles (Rare)
Axgard Armory
Axgard Armory (0)
Land

Axgard Armory enters tapped.

Tap: Add White.

1RedRedWhite, Tap, Sacrifice Axgard Armory: Search your library for an Aura card and/or an Equipment card, reveal them, put them into your hand, then shuffle.

Kaldheim (Uncommon)
Axgard Artisan
Axgard Artisan 1Red (2)
Creature — Dwarf Artificer (2/1)

Whenever one or more +1/+1 counters are put on Axgard Artisan for the first time each turn, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

March of the Machine (Uncommon)
Axgard Braggart
Axgard Braggart 3White (4)
Creature — Dwarf Warrior (3/3)

Boast — 1White: Untap Axgard Braggart. Put a +1/+1 counter on it. (Activate only if this creature attacked this turn and only once each turn.)

Kaldheim (Common)
Axgard Cavalry
Axgard Cavalry 1Red (2)
Creature — Dwarf Berserker (2/2)

Tap: Target creature gains haste until end of turn. (It can attack and Tap this turn.)

Magic: The Gathering Foundations (Common)
Other Versions
Kaldheim (Common)
Jumpstart 2022 (Common)
Aya of Alexandria
Aya of Alexandria 2RedWhite (4)
Legendary Creature — Human Assassin (4/3)

Menace, lifelink

Whenever a historic creature you control deals combat damage to a player, create a 1/1 black Assassin creature token with menace. (Artifacts, legendaries, and Sagas are historic.)

Assassin's Creed (Rare)
Ayara, Widow of the Realm
Ayara, Widow of the Realm 1BlackBlack (3)
Legendary Creature — Elf Noble (3/3)

Tap, Sacrifice another creature or artifact: Ayara, Widow of the Realm deals X damage to target opponent or battle and you gain X life, where X is the sacrificed permanent's mana value.

5Phyrexian Red: Transform Ayara. Activate only as a sorcery. (Phyrexian Red can be paid with either Red or 2 life.)

March of the Machine (Rare)
Aysen Crusader
Aysen Crusader 2WhiteWhite (4)
Creature — Human Knight (2+*/2+*)

Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control.

Masters Edition II (Uncommon)
Other Versions
Homelands (Rare)
Azami, Lady of Scrolls
Azami, Lady of Scrolls 2BlueBlueBlue (5)
Legendary Creature — Human Wizard (0/2)

Tap an untapped Wizard you control: Draw a card.

Commander Masters (Rare)
Other Versions
Champions of Kamigawa (Rare)
Commander 2013 Edition (Rare)
Commander Anthology (Rare)
Commander 2017 (Rare)
Cunning Bandit (Azamuki, Treachery Incarnate)
Cunning Bandit (Azamuki, Treachery Incarnate) 1RedRed (3)
Legendary Creature — Spirit (5/2)

Remove a ki counter from Azamuki, Treachery Incarnate: Gain control of target creature until end of turn.

Betrayers of Kamigawa (Uncommon)
Azimaet Drake
Azimaet Drake 2Blue (3)
Creature — Drake (1/3)

Flying

Blue: Azimaet Drake gets +1/+0 until end of turn. Activate only once each turn.

Mirage (Common)
Azorius Guildgate
Azorius Guildgate (0)
Land — Gate

This land enters tapped.

Tap: Add White or Blue.

Magic: The Gathering Foundations (Common)
Other Versions
Return to Ravnica (Common)
Dragon's Maze (Common)
Commander 2013 Edition (Common)
Modern Masters 2017 Edition (Common)
Commander Anthology (Common)
Commander 2018 (Common)
Ravnica Allegiance (Common)
Kaldheim Commander (Common)
Ravnica Remastered (Common)
Ravnica Clue Edition (Common)
Azorius Guildmage
Azorius Guildmage White or BlueWhite or Blue (2)
Creature — Vedalken Wizard (2/2)

2White: Tap target creature.

2Blue: Counter target activated ability. (Mana abilities can't be targeted.)

Ravnica Remastered (Uncommon)
Other Versions
Dissension (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Guild Kit: Azorius (Uncommon)
Azorius Herald
Azorius Herald 2White (3)
Creature — Spirit (2/1)

Azorius Herald can't be blocked.

When Azorius Herald enters, you gain 4 life.

When Azorius Herald enters, sacrifice it unless Blue was spent to cast it.

Guild Kit: Azorius (Uncommon)
Other Versions
Dissension (Uncommon)
Commander 2013 Edition (Uncommon)
Azorius Skyguard
Azorius Skyguard 4WhiteBlue (6)
Creature — Human Knight (3/3)

Flying, first strike

Creatures your opponents control get -1/-0.

Ravnica Allegiance (Uncommon)
Azra Bladeseeker
Azra Bladeseeker 2Red (3)
Creature — Azra Warrior (3/2)

When Azra Bladeseeker enters, each player on your team may discard a card, then each player who discarded a card this way draws a card.

Battlebond (Common)
Azra Oddsmaker
Azra Oddsmaker 1BlackRed (3)
Creature — Azra Warrior (3/3)

At the beginning of combat on your turn, you may discard a card. If you do, choose a creature. Whenever that creature deals combat damage to a player this turn, you draw two cards.

Battlebond (Uncommon)
Azure Beastbinder
Azure Beastbinder 1Blue (2)
Creature — Rat Rogue (1/3)

Vigilance

Azure Beastbinder can't be blocked by creatures with power 2 or greater.

Whenever Azure Beastbinder attacks, up to one target artifact, creature, or planeswalker an opponent controls loses all abilities until your next turn. If it's a creature, it also has base power and toughness 2/2 until your next turn.

Bloomburrow (Rare)
Azure Drake
Azure Drake 3Blue (4)
Creature — Drake (2/4)

Flying

Magic 2011 (Common)
Other Versions
Fifth Edition (Uncommon)
Ninth Edition (Uncommon)
Legends (Uncommon)
Chronicles (Uncommon)
Battle Royale Box Set (Uncommon)
Azure Fleet Admiral
Azure Fleet Admiral 3Blue (4)
Creature — Human Pirate (3/3)

When Azure Fleet Admiral enters, you become the monarch.

Azure Fleet Admiral can't be blocked by creatures the monarch controls.

The Lost Caverns of Ixalan Commander (Common)
Other Versions
Commander Legends (Common)
B.F.M. (Big Furry Monster, Right Side)
B.F.M. (Big Furry Monster, Right Side) BlackBlackBlackBlackBlackBlackBlackBlackBlackBlackBlackBlackBlackBlackBlack (15)
Scariest Creature You’ll Ever See (99/99)

B.F.M. onto the battlefield. If one B.F.M. card

more creatures.

Unglued (Rare)
Back for Seconds
Back for Seconds 2Black (3)
Sorcery

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)

Return up to two target creature cards from your graveyard to your hand. If this spell was bargained, you may put one of those cards with mana value 4 or less onto the battlefield instead of putting it into your hand.

Wilds of Eldraine (Uncommon)
Back-Alley Gardener
Back-Alley Gardener RedGreenWhite (3)
Creature — — Elf Druid (3/4)

Alliance — Whenever one or more other creatures enter the battlefield under your control, seek a land card, then put it onto the battlefield tapped. This ability triggers only once each turn.

Streets of New Capenna Alchemy (Mythic Rare)
Backdraft
Backdraft 1Red (2)
Instant

Choose a player who cast one or more sorcery spells this turn. Backdraft deals damage to that player equal to half the damage dealt by one of those sorcery spells this turn, rounded down.

Legends (Uncommon)
Backdraft Hellkite
Backdraft Hellkite 3RedRed (5)
Creature — Dragon (4/4)

Flying

Whenever Backdraft Hellkite attacks, each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.

Double Masters 2022 (Rare)
Other Versions
Commander 2019 (Rare)
Backslide
Backslide 1Blue (2)
Instant

Turn target creature with a morph ability face down.

Cycling Blue (Blue, Discard this card: Draw a card.)

Onslaught (Common)
Backwoods Survivalists
Backwoods Survivalists 3Green (4)
Creature — Human Warrior (4/3)

Delirium — Backwoods Survivalists gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard.

Eldritch Moon (Common)
Bad Ass
Bad Ass 2BlackBlack (4)
Creature — Donkey Zombie (3{1/2}/1)

1Black, Growl: Regenerate Bad Ass.

Unhinged (Common)
Bad Deal
Bad Deal 4BlackBlack (6)
Sorcery

You draw two cards and each opponent discards two cards. Each player loses 2 life.

Arena Base Set (Uncommon)
Other Versions
Core Set 2021 (Uncommon)
Bad Moon
Bad Moon 1Black (2)
Enchantment

Black creatures get +1/+1.

Duel Decks Anthology, Garruk vs. Liliana (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Fourth Edition (Rare)
Fifth Edition (Rare)
Time Spiral "Timeshifted" (Special)
Duel Decks: Garruk vs. Liliana (Rare)
Commander 2014 (Rare)
Bad River
Bad River (0)
Land

Bad River enters tapped.

Tap, Sacrifice Bad River: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.

Dominaria United Commander (Uncommon)
Other Versions
Mirage (Uncommon)
Vintage Masters (Uncommon)
Badlands
Badlands (0)
Land — Swamp Mountain

(Tap: Add Black or Red.)

Vintage Masters (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Masters Edition II (Rare)
Masters Edition IV (Rare)
Badlands Revival
Badlands Revival 3BlackGreen (5)
Sorcery

Return up to one target creature card from your graveyard to the battlefield. Return up to one target permanent card from your graveyard to your hand.

Outlaws of Thunder Junction (Uncommon)
Baffling Defenses
Baffling Defenses 1White (2)
Instant

Target creature's base power perpetually becomes 0.

Jumpstart: Historic Horizons (Common)
Baffling End
Baffling End 1White (2)
Enchantment

When Baffling End enters, exile target creature an opponent controls with mana value 3 or less.

When Baffling End leaves the battlefield, target opponent creates a 3/3 green Dinosaur creature token with trample.

Rivals of Ixalan (Uncommon)
Bag End Porter
Bag End Porter 3Green (4)
Creature — Dwarf (4/4)

Whenever Bag End Porter attacks, it gets +X/+X until end of turn, where X is the number of legendary creatures you control.

The Lord of the Rings: Tales of Middle Earth (Common)
Bag of Devouring
Bag of Devouring Black (1)
Artifact

Whenever you sacrifice another nontoken artifact or creature, exile it.

2, Tap, Sacrifice another artifact or creature: Draw a card.

3, Tap, Sacrifice Bag of Devouring: Roll a d10. Return up to X cards from among cards exiled with Bag of Devouring to their owners' hands, where X is the result.

Adventures in the Forgotten Realms Commander (Rare)
Bag of Holding
Bag of Holding 1 (1)
Artifact

Whenever you discard a card, exile that card from your graveyard.

2, Tap: Draw a card, then discard a card.

4, Tap, Sacrifice Bag of Holding: Return all cards exiled with Bag of Holding to their owner's hand.

Jumpstart 2022 (Rare)
Other Versions
Core Set 2020 (Rare)
Adventures in the Forgotten Realms (Uncommon)
Commander Legends: Battle for Baldur's Gate (Uncommon)
Alchemy Horizons: Baldur's Gate (Uncommon)
Baird, Argivian Recruiter
Baird, Argivian Recruiter RedWhite (2)
Legendary Creature — Human Soldier (2/2)

At the beginning of your end step, if you control a creature with power greater than its base power, create a 1/1 white Soldier creature token.

Dominaria United (Uncommon)
Baird, Steward of Argive
Baird, Steward of Argive 2WhiteWhite (4)
Legendary Creature — Human Soldier (2/4)

Vigilance

Creatures can't attack you or planeswalkers you control unless their controller pays 1 for each of those creatures.

Bloomburrow Commander (Uncommon)
Other Versions
Dominaria (Uncommon)
Commander Masters (Uncommon)
Bakersbane Duo
Bakersbane Duo 1Green (2)
Creature — Squirrel Raccoon (2/2)

When Bakersbane Duo enters, create a Food token.

Whenever you expend 4, Bakersbane Duo gets +1/+1 until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)

Bloomburrow (Common)
Hollow Scavenger (Bakery Raid)
Hollow Scavenger (Bakery Raid) Green (1)
Sorcery — Adventure

Create a Food token. (Then exile this card. You may cast the creature later from exile.)

Wilds of Eldraine (Common)
Bala Ged Recovery
Bala Ged Recovery 2Green (3)
Sorcery

Return target card from your graveyard to your hand.

Zendikar Rising (Uncommon)
Bala Ged Sanctuary
Bala Ged Sanctuary (0)
Land

Bala Ged Sanctuary enters tapped.

Tap: Add Green.

Zendikar Rising (Uncommon)
Bala Ged Scorpion
Bala Ged Scorpion 3Black (4)
Creature — Scorpion (2/3)

When Bala Ged Scorpion enters, you may destroy target creature with power 1 or less.

Iconic Masters (Common)
Other Versions
Rise of the Eldrazi (Common)
Duel Decks: Nissa vs. Ob Nixilis (Common)
Bala Ged Thief
Bala Ged Thief 3Black (4)
Creature — Human Rogue Ally (2/2)

Whenever Bala Ged Thief or another Ally you control enters, target player reveals a number of cards from their hand equal to the number of Allies you control. You choose one of them. That player discards that card.

Zendikar (Rare)
Balan, Wandering Knight
Balan, Wandering Knight 2WhiteWhite (4)
Legendary Creature — Cat Knight (3/3)

First strike

Balan, Wandering Knight has double strike as long as two or more Equipment are attached to it.

1White: Attach all Equipment you control to Balan.

Commander Masters (Rare)
Other Versions
Commander 2017 (Rare)
Jumpstart 2022 (Rare)
Baldur's Gate
Baldur's Gate (0)
Legendary Land — Gate

Tap: Add Colorless.

2, Tap: Add X mana of any one color, where X is the number of other Gates you control.

Alchemy Horizons: Baldur's Gate (Rare)
Other Versions
Commander Legends: Battle for Baldur's Gate (Rare)
Balduvian Atrocity
Balduvian Atrocity 2Black (3)
Creature — Phyrexian Berserker (2/3)

Kicker Red (You may pay an additional Red as you cast this spell.)

Menace

When Balduvian Atrocity enters, if it was kicked, return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains haste. Sacrifice it at the beginning of the next end step.

Dominaria United (Uncommon)
Balduvian Barbarians
Balduvian Barbarians 1RedRed (3)
Creature — Human Barbarian (3/2)

Ice Age (Common)
Other Versions
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
Balduvian Bears
Balduvian Bears 1Green (2)
Creature — Bear (2/2)

Ice Age (Common)
Balduvian Berserker
Balduvian Berserker 2Red (3)
Creature — Kor Berserker (1/3)

Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)

When Balduvian Berserker dies, it deals damage equal to its power to any target.

Dominaria United (Uncommon)
Balduvian Conjurer
Balduvian Conjurer 1Blue (2)
Creature — Human Wizard (0/2)

Tap: Target snow land becomes a 2/2 creature until end of turn. It's still a land.

Masters Edition II (Common)
Other Versions
Ice Age (Uncommon)
Balduvian Dead
Balduvian Dead 3Black (4)
Creature — Zombie (2/3)

2Red, Exile a creature card from your graveyard: Create a 3/1 black and red Graveborn creature token with haste. Sacrifice it at the beginning of the next end step.

Masters Edition II (Uncommon)
Other Versions
Alliances (Uncommon)
Balduvian Fallen
Balduvian Fallen 3Black (4)
Creature — Zombie (3/5)

Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Whenever Balduvian Fallen's cumulative upkeep is paid, it gets +1/+0 until end of turn for each Black or Red spent this way.

Coldsnap (Uncommon)
Balduvian Frostwaker
Balduvian Frostwaker 2Blue (3)
Creature — Human Wizard (1/1)

Blue, Tap: Target snow land becomes a 2/2 blue Elemental creature with flying. It's still a land.

Coldsnap (Uncommon)
Balduvian Horde
Balduvian Horde 2RedRed (4)
Creature — Human Barbarian (5/5)

When Balduvian Horde enters, sacrifice it unless you discard a card at random.

Masters 25 (Common)
Other Versions
Classic Sixth Edition (Rare)
Alliances (Rare)
Beatdown Box Set (Rare)
Masters Edition (Rare)
Balduvian Hydra
Balduvian Hydra Variable ColorlessRedRed (2)
Creature — Hydra (0/1)

Balduvian Hydra enters with X +1/+0 counters on it.

Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn.

RedRedRed: Put a +1/+0 counter on Balduvian Hydra. Activate only during your upkeep.

Masters Edition II (Rare)
Other Versions
Ice Age (Rare)
Balduvian Rage
Balduvian Rage Variable ColorlessRed (1)
Instant

Target attacking creature gets +X/+0 until end of turn.

Draw a card at the beginning of the next turn's upkeep.

Double Masters (Common)
Other Versions
Coldsnap (Uncommon)
Balduvian Shaman
Balduvian Shaman Blue (1)
Creature — Human Cleric Shaman (1/1)

Tap: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. (For example, you may change "black creatures can't attack" to "blue creatures can't attack.") That enchantment gains "Cumulative upkeep 1." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)

Ice Age (Common)
Balduvian Trading Post
Balduvian Trading Post (0)
Land

If Balduvian Trading Post would enter, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post onto the battlefield. If you don't, put it into its owner's graveyard.

Tap: Add ColorlessRed.

1, Tap: Balduvian Trading Post deals 1 damage to target attacking creature.

Masters Edition II (Rare)
Other Versions
Alliances (Rare)
Balduvian Warlord
Balduvian Warlord 3Red (4)
Creature — Human Barbarian (3/2)

Tap: Remove target blocking creature from combat. Creatures it was blocking that hadn't become blocked by another creature this combat become unblocked, then it blocks an attacking creature of your choice. Activate only during the declare blockers step.

Coldsnap (Uncommon)
Balduvian War-Makers
Balduvian War-Makers 4Red (5)
Creature — Human Barbarian (3/3)

Haste

Rampage 1 <I>(Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)</I>

Alliances (Common)
Balefire Dragon
Balefire Dragon 5RedRed (7)
Creature — Dragon (6/6)

Flying

Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls.

Commander Masters (Mythic Rare)
Other Versions
Innistrad (Mythic Rare)
Ultimate Masters (Mythic Rare)
Ultimate Box Toppers (Special)
Shadows of the Past (Mythic Rare)
Baleful Beholder
Baleful Beholder 4BlackBlack (6)
Creature — Beholder (6/5)

When Baleful Beholder enters, choose one —

• Antimagic Cone — Each opponent sacrifices an enchantment of their choice.

• Fear Ray — Creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
Baleful Eidolon
Baleful Eidolon 1Black (2)
Enchantment Creature — Spirit (1/1)

Bestow 4Black (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Enchanted creature gets +1/+1 and has deathtouch.

Theros (Common)
Ballad of the Black Flag
Ballad of the Black Flag 1BlueBlue (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I, II, III — Mill three cards. You may put a historic card from among them into your hand. (Artifacts, legendaries, and Sagas are historic.)

IV — Historic spells you cast this turn cost 2 less to cast.

Assassin's Creed (Uncommon)
Ballista Squad
Ballista Squad 3White (4)
Creature — Human Rebel (2/2)

Variable ColorlessWhite, Tap: Ballista Squad deals X damage to target attacking or blocking creature.

Tenth Edition (Uncommon)
Other Versions
Ninth Edition (Uncommon)
Mercadian Masques (Uncommon)
Ballista Wielder
Ballista Wielder (0)
Creature — Werewolf (5/5)

2Red: Ballista Wielder deals 1 damage to any target. A creature dealt damage this way can't block this turn.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Crimson Vow (Uncommon)
Balloon Peddler
Balloon Peddler 2Blue (3)
Creature — Human Spellshaper (2/2)

Blue, Tap, Discard a card: Target creature gains flying until end of turn.

Mercadian Masques (Common)
Balloon Stand
Balloon Stand (0)
Artifact — — Attraction

Visit — Choose one.

• Create a 1/1 red Balloon creature token with flying.

• Sacrifice a Balloon. If you do, target creature gains flying until end of turn.

Unfinity (Uncommon)
Balloon Stand (Balloon Stand (a))
Balloon Stand (Balloon Stand (a)) (0)
Artifact — Attraction

Visit — Choose one.

• Create a 1/1 red Balloon creature token with flying.

• Sacrifice a Balloon. If you do, target creature gains flying until end of turn.

Lights — 2, 6

Unfinity (Uncommon)
Balloon Stand (Balloon Stand (b))
Balloon Stand (Balloon Stand (b)) (0)
Artifact — Attraction

Visit — Choose one.

• Create a 1/1 red Balloon creature token with flying.

• Sacrifice a Balloon. If you do, target creature gains flying until end of turn.

Lights — 3, 6

Unfinity (Uncommon)
Balloon Stand (Balloon Stand (c))
Balloon Stand (Balloon Stand (c)) (0)
Artifact — Attraction

Visit — Choose one.

• Create a 1/1 red Balloon creature token with flying.

• Sacrifice a Balloon. If you do, target creature gains flying until end of turn.

Lights — 4, 6

Unfinity (Uncommon)
Balloon Stand (Balloon Stand (d))
Balloon Stand (Balloon Stand (d)) (0)
Artifact — Attraction

Visit — Choose one.

• Create a 1/1 red Balloon creature token with flying.

• Sacrifice a Balloon. If you do, target creature gains flying until end of turn.

Lights — 5, 6

Unfinity (Uncommon)
Baloth Woodcrasher
Baloth Woodcrasher 4GreenGreen (6)
Creature — Beast (4/4)

Landfall — Whenever a land you control enters, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Jumpstart 2022 (Uncommon)
Other Versions
Zendikar (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Commander 2013 Edition (Uncommon)
Commander 2018 (Uncommon)
Balthor the Defiled
Balthor the Defiled 2BlackBlack (4)
Legendary Creature — Zombie Dwarf (2/2)

Minion creatures get +1/+1.

BlackBlackBlack, Exile Balthor the Defiled: Each player returns all black and all red creature cards from their graveyard to the battlefield.

Judgment (Rare)
Balustrade Spy
Balustrade Spy 3Black (4)
Creature — Vampire Rogue (2/3)

Flying

When Balustrade Spy enters, target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.

Ravnica Remastered (Common)
Other Versions
Gatecrash (Common)
Iconic Masters (Common)
Double Masters 2022 (Common)
Balustrade Wurm
Balustrade Wurm 3GreenGreen (5)
Creature — Wurm (5/5)

This spell can't be countered.

Trample, haste

Delirium — 2GreenGreen: Return Balustrade Wurm from your graveyard to the battlefield with a finality counter on it. Activate only if there are four or more card types among cards in your graveyard and only as a sorcery.

Duskmourn: House of Horror (Rare)
Band Together
Band Together 2Green (3)
Instant

Up to two target creatures you control each deal damage equal to their power to another target creature.

Ravnica Clue Edition (Common)
Other Versions
War of the Spark (Common)
Commander Legends: Battle for Baldur's Gate (Common)
Alchemy Horizons: Baldur's Gate (Common)
Jumpstart 2022 (Common)
Ravnica Remastered (Common)
Bandage
Bandage White (1)
Instant

Prevent the next 1 damage that would be dealt to any target this turn.

Draw a card.

Tempest Remastered (Common)
Other Versions
Stronghold (Common)
Tenth Edition (Common)
Banding Sliver (playtest)
Banding Sliver (playtest) 3WhiteWhite (5)
Creature — — Sliver (3/3)

All Slivers have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Mystery Booster (Common)
Bandit's Haul
Bandit's Haul 3 (3)
Artifact

Whenever you commit a crime, put a loot counter on Bandit's Haul. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

Tap: Add one mana of any color.

2, Tap, Remove two loot counters from Bandit's Haul: Draw a card.

Outlaws of Thunder Junction (Uncommon)
Bandit's Talent
Bandit's Talent 1Black (2)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

When Bandit's Talent enters, each opponent discards two cards unless they discard a nonland card.

Black: Level 2

//Level_2//

At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, they lose 2 life.

3Black: Level 3

//Level_3//

At the beginning of your draw step, draw an additional card for each opponent who has one or fewer cards in hand.

Bloomburrow (Uncommon)
Bane Alley Blackguard
Bane Alley Blackguard 1Black (2)
Creature — Human Rogue (1/3)

Dragon's Maze (Common)
Bane of Bala Ged
Bane of Bala Ged 7 (7)
Creature — Eldrazi (7/5)

Whenever Bane of Bala Ged attacks, defending player exiles two permanents they control.

Commander Masters (Uncommon)
Other Versions
Battle for Zendikar (Uncommon)
Bane, Lord of Darkness
Bane, Lord of Darkness 1WhiteBlueBlack (4)
Legendary Creature — God (5/2)

As long as your life total is less than or equal to half your starting life total, Bane, Lord of Darkness has indestructible.

Whenever another nontoken creature you control dies, target opponent may have you draw a card. If they don't, you may put a creature card with equal or lesser toughness from your hand onto the battlefield.

Commander Legends: Battle for Baldur's Gate (Rare)
Baneblade Scoundrel
Baneblade Scoundrel 3Black (4)
Creature — Human Rogue Werewolf (4/3)

Whenever Baneblade Scoundrel becomes blocked, each creature blocking it gets -1/-1 until end of turn.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Innistrad: Midnight Hunt (Uncommon)
Baneclaw Marauder
Baneclaw Marauder (0)
Creature — Werewolf (5/4)

Whenever Baneclaw Marauder becomes blocked, each creature blocking it gets -1/-1 until end of turn.

Whenever a creature blocking Baneclaw Marauder dies, that creature's controller loses 1 life.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Midnight Hunt (Uncommon)
Banehound
Banehound Black (1)
Creature — Nightmare Dog (1/1)

Lifelink, haste

War of the Spark (Common)
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