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Junk Winder
( 7)
Creature — Serpent
(5/6)
Affinity for tokens (This spell costs less to cast for each token you control.) Whenever a token you control enters, tap target nonland permanent an opponent controls. It doesn't untap during its controller's next untap step.
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Junkblade Bruiser
( 5)
Creature — Raccoon Berserker
(4/5)
Trample Whenever you expend 4, Junkblade Bruiser gets +2/+1 until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
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Junkyard Scrapper
( 3)
Creature — — Goblin Artificer
(3/3)
Whenever a nontoken artifact enters the battlefield under your control, exile a random nonland artifact card with lesser mana value from your library. You may cast that card until the end of your next turn.
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Just Desserts
( 2)
Instant
Just Desserts deals π damage to target creature. (π is the ratio of a circle's circumference to its diameter. (It's a smidgen more than 3.))
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Just the Wind
( 2)
Instant
Return target creature to its owner's hand. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Juvenile Gloomwidow
( 2)
Creature — Spider
(1/3)
Reach (This creature can block creatures with flying.) Wither (This deals damage to creatures in the form of -1/-1 counters.)
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Juvenile Mist Dragon
( 5)
Creature — Dragon
(4/3)
Flying Confounding Clouds — When Juvenile Mist Dragon enters, for each opponent, tap up to one target creature that player controls. Each of those creatures doesn't untap during its controller's next untap step.
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Juzám Djinn
( 4)
Creature — Djinn
(5/5)
At the beginning of your upkeep, Juzám Djinn deals 1 damage to you.
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Kabira Crossroads
( 0)
Land
Kabira Crossroads enters tapped. When Kabira Crossroads enters, you gain 2 life. : Add .
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Kabira Outrider
( 4)
Creature — Human Warrior
(3/3)
When Kabira Outrider enters, target creature gets +1/+1 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
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Kabira Takedown
( 2)
Instant
Kabira Takedown deals damage equal to the number of creatures you control to target creature or planeswalker.
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Kabira Vindicator
( 4)
Creature — Human Knight
(2/4)
Level up (: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-4 3/6 Other creatures you control get +1/+1. LEVEL 5+ 4/8 Other creatures you control get +2/+2.
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Kadena, Slinking Sorcerer
( 4)
Legendary Creature — Snake Wizard
(3/3)
The first face-down creature spell you cast each turn costs less to cast. Whenever a face-down creature you control enters, draw a card.
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Kadena's Silencer
( 2)
Creature — Snake Wizard
(2/1)
When Kadena's Silencer is turned face up, counter all abilities your opponents control. Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
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Kagha, Shadow Archdruid
( 4)
Legendary Creature — Elf Druid
(1/4)
Whenever Kagha, Shadow Archdruid attacks, it gains deathtouch until end of turn. Mill two cards. (Put the top two cards of your library into your graveyard.) Once during each of your turns, you may play a land or cast a permanent spell from among cards in your graveyard that were put there from your library this turn.
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Kaheera, the Orphanguard
( 3)
Legendary Creature — Cat Beast
(3/2)
Companion — Each creature card in your starting deck is a Cat, Elemental, Nightmare, Dinosaur, or Beast card. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.) Vigilance Each other creature you control that's a Cat, Elemental, Nightmare, Dinosaur, or Beast gets +1/+1 and has vigilance.
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Kaima, the Fractured Calm
( 4)
Legendary Creature — Spirit
(3/3)
At the beginning of your end step, goad each creature your opponents control that's enchanted by an Aura you control. Put a +1/+1 counter on Kaima, the Fractured Calm for each creature goaded this way. (Until your next turn, the goaded creatures attack each combat if able and attack a player other than you if able.)
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Kaito, Dancing Shadow
( 4)
Legendary Planeswalker — Kaito
(3)
Whenever one or more creatures you control deal combat damage to a player, you may return one of them to its owner's hand. If you do, you may activate loyalty abilities of Kaito twice this turn rather than only once. +1: Up to one target creature can't attack or block until your next turn. 0: Draw a card. −2: Create a 2/2 colorless Drone artifact creature token with deathtouch and "When this creature leaves the battlefield, each opponent loses 2 life and you gain 2 life."
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Kaldra Compleat
( 7)
Legendary Artifact — Equipment
Living weapon Indestructible Equipped creature gets +5/+5 and has first strike, trample, indestructible, haste, and "Whenever this creature deals combat damage to a creature, exile that creature." Equip
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Kaldring, the Rimestaff
( 3)
Legendary Snow Artifact
: You may play target snow permanent card from your graveyard this turn. If you do, it enters tapped.
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Kaleidoscorch
( 2)
Sorcery
Converge — Kaleidoscorch deals X damage to any target, where X is the number of colors of mana spent to cast this spell. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Kalemne, Disciple of Iroas
( 4)
Legendary Creature — Giant Soldier
(3/3)
Double strike, vigilance Whenever you cast a creature spell with mana value 5 or greater, you get an experience counter. Kalemne, Disciple of Iroas gets +1/+1 for each experience counter you have.
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Kalonian Hydra
( 5)
Creature — Hydra
(0/0)
Trample Kalonian Hydra enters with four +1/+1 counters on it. Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control.
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Kamahl's Desire
( 2)
Enchantment — Aura
Enchant creature Enchanted creature has first strike. Threshold — Enchanted creature gets +3/+0 as long as seven or more cards are in your graveyard.
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Kamahl's Druidic Vow
( 2)
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Look at the top X cards of your library. You may put any number of land and/or legendary permanent cards with mana value X or less from among them onto the battlefield. Put the rest into your graveyard.
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Kamahl's Sledge
( 7)
Sorcery
Kamahl's Sledge deals 4 damage to target creature. Threshold — If seven or more cards are in your graveyard, instead Kamahl's Sledge deals 4 damage to that creature and 4 damage to that creature's controller.
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Kamber, the Plunderer
( 4)
Legendary Creature — Vampire Rogue
(3/4)
Partner with Laurine, the Diversion (When this creature enters, target player may put Laurine into their hand from their library, then shuffle.) Lifelink Whenever a creature an opponent controls dies, you gain 1 life and create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
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Kami of Industry
( 5)
Creature — Spirit
(3/6)
When Kami of Industry enters, return target artifact card with mana value 3 or less from your graveyard to the battlefield. It gains haste. Sacrifice it at the beginning of the next end step.
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Kami of Restless Shadows
( 5)
Creature — Spirit
(3/3)
When Kami of Restless Shadows enters, choose one — • Return up to one target Ninja or Rogue creature card from your graveyard to your hand. • Put target creature card from your graveyard on top of your library.
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Kami of Tattered Shoji
( 5)
Creature — Spirit
(2/5)
Whenever you cast a Spirit or Arcane spell, Kami of Tattered Shoji gains flying until end of turn.
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Kami of the Honored Dead
( 7)
Creature — Spirit
(3/5)
Flying Whenever Kami of the Honored Dead is dealt damage, you gain that much life. Soulshift 6 (When this creature dies, you may return target Spirit card with mana value 6 or less from your graveyard to your hand.)
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Kami of the Painted Road
( 5)
Creature — Spirit
(3/3)
Whenever you cast a Spirit or Arcane spell, Kami of the Painted Road gains protection from the color of your choice until end of turn.
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Kami of the Palace Fields
( 6)
Creature — Spirit
(3/2)
Flying, first strike Soulshift 5 (When this creature dies, you may return target Spirit card with mana value 5 or less from your graveyard to your hand.)
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Kami of the Tended Garden
( 4)
Creature — Spirit
(4/4)
At the beginning of your upkeep, sacrifice Kami of the Tended Garden unless you pay . Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)
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Kami of Twisted Reflection
( 3)
Creature — Spirit
(2/2)
Sacrifice Kami of Twisted Reflection: Return target creature you control to its owner's hand.
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Kami of Whispered Hopes
( 3)
Creature — Spirit
(1/1)
If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on that permanent instead. : Add X mana of any one color, where X is Kami of Whispered Hopes's power.
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Kangee, Sky Warden
( 5)
Legendary Creature — Bird Wizard
(3/3)
Flying, vigilance Whenever Kangee, Sky Warden attacks, attacking creatures with flying get +2/+0 until end of turn. Whenever Kangee blocks, blocking creatures with flying get +0/+2 until end of turn.
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Karador, Ghost Chieftain
( 8)
Legendary Creature — Centaur Spirit
(3/4)
This spell costs less to cast for each creature card in your graveyard. Once during each of your turns, you may cast a creature spell from your graveyard.
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Karametra, God of Harvests
( 5)
Legendary Enchantment Creature — God
(6/7)
Indestructible As long as your devotion to green and white is less than seven, Karametra isn't a creature. Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle.
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Kardum, Patron of Flames
( 4)
Legendary Creature — — Demon
(4/3)
Haste Whenever Kardum, Patron of Flames attacks, put a flame counter on it, then seek a card with mana value equal to the number of flame counters on it and exile that card face down. When Kardum dies, put all cards you own exiled with it into your hand. At the beginning of the end step of your next turn, discard those cards.
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Kardur, Doomscourge
( 4)
Legendary Creature — Demon Berserker
(4/3)
When Kardur, Doomscourge enters, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able. Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.
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Kardur's Vicious Return
( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You may sacrifice a creature. When you do, Kardur's Vicious Return deals 3 damage to any target. II — Each player discards a card. III — Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it. It gains haste until your next turn.
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Kargan Dragonlord
( 2)
Creature — Human Warrior
(2/2)
Level up (: Put a level counter on this. Level up only as a sorcery.) LEVEL 4-7 4/4 Flying LEVEL 8+ 8/8 Flying, trample : Kargan Dragonlord gets +1/+0 until end of turn.
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Kargan Dragonrider
( 2)
Creature — Human Warrior
(2/2)
As long as you control a Dragon, Kargan Dragonrider has flying. (It can't be blocked except by creatures with flying or reach.)
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Kargan Intimidator
( 2)
Creature — Human Warrior
(3/1)
Cowards can't block Warriors. : Choose one that hasn't been chosen this turn — • Kargan Intimidator gets +1/+1 until end of turn. • Target creature becomes a Coward until end of turn. • Target Warrior gains trample until end of turn.
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Kargan Warleader
( 3)
Creature — Human Warrior
(3/3)
Other Warriors you control get +1/+1.
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Kari Zev, Skyship Raider
( 2)
Legendary Creature — Human Pirate
(1/3)
First strike, menace Whenever Kari Zev, Skyship Raider attacks, create Ragavan, a legendary 2/1 red Monkey creature token. Ragavan enters tapped and attacking. Exile that token at end of combat.
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Karlov Watchdog
( 4)
Creature — Dog
(3/2)
Vigilance Permanents your opponents control can't be turned face up during your turn. Whenever you attack with three or more creatures, creatures you control get +1/+1 until end of turn.
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Karmic Guide
( 5)
Creature — Angel Spirit
(2/2)
Flying, protection from black Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Karmic Guide enters, return target creature card from your graveyard to the battlefield.
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Karn Liberated
( 7)
Legendary Planeswalker — Karn
(6)
+4: Target player exiles a card from their hand. −3: Exile target permanent. −14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control.
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Karn, Legacy Reforged
( 5)
Legendary Artifact Creature — Golem
(*/*)
Karn, Legacy Reforged's power and toughness are each equal to the greatest mana value among artifacts you control. At the beginning of your upkeep, add for each artifact you control. This mana can't be spent to cast nonartifact spells. Until end of turn, you don't lose this mana as steps and phases end.
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Karn's Temporal Sundering
( 6)
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Target player takes an extra turn after this one. Return up to one target nonland permanent to its owner's hand. Exile Karn's Temporal Sundering.
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Karona, False God
( 6)
Legendary Creature — Avatar
(5/5)
Haste At the beginning of each player's upkeep, that player untaps Karona, False God and gains control of it. Whenever Karona attacks, creatures of the creature type of your choice get +3/+3 until end of turn.
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Karplusan Hound
( 4)
Creature — Dog
(3/3)
Whenever Karplusan Hound attacks, if you control a Chandra planeswalker, this creature deals 2 damage to any target.
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Karplusan Strider
( 4)
Creature — Yeti
(3/4)
Karplusan Strider can't be the target of blue or black spells.
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Karrthus, Tyrant of Jund
( 7)
Legendary Creature — Dragon
(7/7)
Flying, haste When Karrthus, Tyrant of Jund enters, gain control of all Dragons, then untap all Dragons. Other Dragon creatures you control have haste.
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Karstoderm
( 4)
Creature — Beast
(0/0)
Karstoderm enters with five +1/+1 counters on it. Whenever an artifact enters, remove a +1/+1 counter from Karstoderm.
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Karsus Depthguard
( 3)
Creature — Lizard Warrior
(4/3)
Defender As long as Karsus Depthguard's power is 5 or greater, it can attack as though it didn't have defender.
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Karvanista, Loyal Lupari
( 5)
Legendary Creature — Alien Dog Soldier
(5/5)
Vigilance, trample, haste Whenever Karvanista attacks, put a +1/+1 counter on each Human you control.
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Kassandra, Eagle Bearer
( 3)
Legendary Creature — Human Assassin Warrior
(2/2)
Haste When Kassandra enters, search your graveyard, hand, and library for a card named The Spear of Leonidas, put it onto the battlefield, then shuffle. Whenever a creature you control with a legendary Equipment attached to it deals combat damage to a player, draw a card.
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Kastral, the Windcrested
( 5)
Legendary Creature — Bird Scout
(4/5)
Flying Whenever one or more Birds you control deal combat damage to a player, choose one — • You may put a Bird creature card from your hand or graveyard onto the battlefield with a finality counter on it. • Put a +1/+1 counter on each Bird you control. • Draw a card.
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Katabatic Winds
( 3)
Enchantment
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Creatures with flying can't attack or block, and their activated abilities with in their costs can't be activated.
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Katilda and Lier
( 3)
Legendary Creature — Human
(3/3)
Whenever you cast a Human spell, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
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Katilda, Dawnhart Martyr
( 3)
Legendary Creature — Spirit Warlock
(*/*)
Flying, lifelink, protection from Vampires Katilda, Dawnhart Martyr's power and toughness are each equal to the number of permanents you control that are Spirits and/or enchantments. Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
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Katilda's Rising Dawn
( 0)
Legendary Enchantment — Aura
Enchant creature Enchanted creature has flying, lifelink, and protection from Vampires, and it gets +X/+X, where X is the number of permanents you control that are Spirits and/or enchantments. If Katilda's Rising Dawn would be put into a graveyard from anywhere, exile it instead.
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Kaust, Eyes of the Glade
( 2)
Legendary Creature — Dryad Detective
(2/2)
Whenever a creature you control that was turned face up this turn deals combat damage to a player, draw a card. : Turn target face-down attacking creature you control face up.
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Kavu Glider
( 3)
Creature — Kavu
(2/1)
: Kavu Glider gets +0/+1 until end of turn. : Kavu Glider gains flying until end of turn.
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Kavu Predator
( 2)
Creature — Kavu
(2/2)
Trample Whenever an opponent gains life, put that many +1/+1 counters on Kavu Predator.
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Kaya, Bane of the Dead
( 6)
Legendary Planeswalker — Kaya
(7)
Your opponents and permanents your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof. −3: Exile target creature.
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Kayla's Command
( 3)
Sorcery
Choose two — • Create a 2/2 colorless Construct artifact creature token. • Put a +1/+1 counter on a creature you control. It gains double strike until end of turn. • Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. • You gain 2 life and scry 2.
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Kazandu Blademaster
( 2)
Creature — Human Soldier Ally
(1/1)
First strike, vigilance Whenever Kazandu Blademaster or another Ally you control enters, you may put a +1/+1 counter on Kazandu Blademaster.
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Kazandu Mammoth
( 3)
Creature — Elephant
(3/3)
Landfall — Whenever a land you control enters, Kazandu Mammoth gets +2/+2 until end of turn.
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Kazandu Nectarpot
( 2)
Creature — Insect
(1/3)
Landfall — Whenever a land you control enters, you gain 1 life.
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Kazandu Refuge
( 0)
Land
Kazandu Refuge enters tapped. When Kazandu Refuge enters, you gain 1 life. : Add or .
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Kazandu Stomper
( 6)
Creature — Beast
(6/5)
Trample When Kazandu Stomper enters, return up to two lands you control to their owner's hand.
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Kazandu Tuskcaller
( 2)
Creature — Human Shaman
(1/1)
Level up (: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-5 1/1 : Create a 3/3 green Elephant creature token. LEVEL 6+ 1/1 : Create two 3/3 green Elephant creature tokens.
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Kazarov, Sengir Pureblood
( 7)
Legendary Creature — Vampire
(4/4)
Flying Whenever a creature an opponent controls is dealt damage, put a +1/+1 counter on Kazarov, Sengir Pureblood. : Kazarov deals 2 damage to target creature.
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Kazuul Warlord
( 5)
Creature — Minotaur Warrior Ally
(3/3)
Whenever Kazuul Warlord or another Ally you control enters, you may put a +1/+1 counter on each Ally creature you control.
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Kederekt Creeper
( 3)
Creature — Horror
(2/3)
Menace (This creature can't be blocked except by two or more creatures.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Kederekt Parasite
( 1)
Creature — Horror
(1/1)
Whenever an opponent draws a card, if you control a red permanent, you may have Kederekt Parasite deal 1 damage to that player.
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Kediss, Emberclaw Familiar
( 2)
Legendary Creature — Elemental Lizard
(1/1)
Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent. Partner (You can have two commanders if both have partner.)
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Keen Duelist
( 2)
Creature — Human Wizard
(2/2)
At the beginning of your upkeep, you and target opponent each reveal the top card of your library. You each lose life equal to the mana value of the card revealed by the other player. You each put the card you revealed into your hand.
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Keen Glidemaster
( 2)
Creature — Human Soldier
(2/1)
: Target creature gains flying until end of turn.
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Keen-Eared Sentry
( 2)
Creature — Human Soldier
(2/1)
You have hexproof. (You can't be the target of spells or abilities your opponents control.) Each opponent can't venture into the dungeon more than once each turn.
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Keen-Eyed Archers
( 3)
Creature — Elf Archer
(2/2)
Reach (This creature can block creatures with flying.)
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Keen-Eyed Curator
( 2)
Creature — Raccoon Scout
(3/3)
As long as there are four or more card types among cards exiled with Keen-Eyed Curator, it gets +4/+4 and has trample. : Exile target card from a graveyard.
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Keen-Eyed Raven
( 3)
Creature — Bird
(2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.) When Keen-Eyed Raven enters, put a +1/+1 counter on another target creature you control.
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Keeper of the Accord
( 4)
Creature — Human Soldier
(3/4)
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token. At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
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Keeper of the Cadence
( 5)
Creature — Human Wizard
(2/5)
: Put target artifact, instant, or sorcery card from a graveyard on the bottom of its owner's library.
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Keeper of the Dead
( 2)
Creature — Human Wizard
(1/2)
, : Choose target opponent who has at least two fewer creature cards in their graveyard than you do as you activate this ability. Destroy target nonblack creature that player controls.
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Keeper of the Mind
( 2)
Creature — Human Wizard
(1/2)
, : Choose target opponent who has at least two more cards in hand than you do as you activate this ability. Draw a card.
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