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Murkfiend Liege
( 5)
Creature — Horror
(4/4)
Other green creatures you control get +1/+1. Other blue creatures you control get +1/+1. Untap all green and/or blue creatures you control during each other player's untap step.
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Murktide Regent
( 7)
Creature — Dragon
(3/3)
Delve (Each card you exile from your graveyard while casting this spell pays for .) Flying Murktide Regent enters with a +1/+1 counter on it for each instant and sorcery card exiled with it. Whenever an instant or sorcery card leaves your graveyard, put a +1/+1 counter on Murktide Regent.
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Murmurs from Beyond
( 3)
Instant — Arcane
Reveal the top three cards of your library. An opponent chooses one of them. Put that card into your graveyard and the rest into your hand.
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Muse Drake
( 4)
Creature — Drake
(1/3)
Flying When Muse Drake enters, draw a card.
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Mushroom Watchdogs
( 2)
Creature — Dog
(2/2)
Sacrifice a Food: Put a +1/+1 counter on Mushroom Watchdogs. It gains vigilance until end of turn. Activate only as a sorcery.
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Muster the Departed
( 3)
Enchantment
When Muster the Departed enters, create a 1/1 white Spirit creature token with flying. Morbid — At the beginning of your end step, if a creature died this turn, populate. (Create a token that's a copy of a creature token you control.)
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Mutated Cultist
( 3)
Creature — Eldrazi Horror
(1/3)
Devoid (This card has no color.) When you cast this spell, remove all counters from up to one target permanent or opponent. The next spell you cast this turn costs less to cast for each counter removed this way. Deathtouch
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Mutational Advantage
( 3)
Instant
Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Mutual Destruction
( 1)
Sorcery
This spell has flash as long as you control a permanent with flash. As an additional cost to cast this spell, sacrifice a creature. Destroy target creature.
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Muxus, Goblin Grandee
( 6)
Legendary Creature — Goblin Noble
(4/4)
When Muxus, Goblin Grandee enters, reveal the top six cards of your library. Put all Goblin creature cards with mana value 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order. Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control.
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Mwonvuli Acid-Moss
( 4)
Sorcery
Destroy target land. Search your library for a Forest card, put that card onto the battlefield tapped, then shuffle.
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Mycoid Shepherd
( 4)
Creature — Fungus
(5/4)
Whenever Mycoid Shepherd or another creature you control with power 5 or greater dies, you may gain 5 life.
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Myconid Spore Tender
( 4)
Creature — Fungus
(4/1)
Infesting Spores — When Myconid Spore Tender enters, destroy up to one target artifact or enchantment.
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Mycosynth Fiend
( 3)
Creature — Phyrexian Horror
(2/2)
Mycosynth Fiend gets +1/+1 for each poison counter your opponents have.
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Myojin of Blooming Dawn
( 8)
Legendary Creature — Spirit
(4/6)
Myojin of Blooming Dawn enters with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Blooming Dawn: Create a 1/1 colorless Spirit creature token for each permanent you control.
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Myojin of Cryptic Dreams
( 8)
Legendary Creature — Spirit
(3/3)
Myojin of Cryptic Dreams enters with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Cryptic Dreams: Copy target permanent spell you control three times. (The copies become tokens.)
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Myojin of Roaring Blades
( 8)
Legendary Creature — Spirit
(7/4)
Myojin of Roaring Blades enters with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Roaring Blades: It deals 7 damage to each of up to three targets.
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Myojin of Seeing Winds
( 10)
Legendary Creature — Spirit
(3/3)
Myojin of Seeing Winds enters with a divinity counter on it if you cast it from your hand. Myojin of Seeing Winds has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control.
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Myr Adapter
( 3)
Artifact Creature — Myr
(1/1)
Myr Adapter gets +1/+1 for each Equipment attached to it.
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Myr Custodian
( 3)
Artifact Creature — Myr
(2/3)
When Myr Custodian enters, scry 2. Then each opponent may scry 1. (To scry X, a player looks at the top X cards of their library, then puts any number of them on the bottom and the rest on top in any order.)
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Myr Landshaper
( 3)
Artifact Creature — Myr
(1/1)
: Target land becomes an artifact in addition to its other types until end of turn.
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Myr Mindservant
( 1)
Artifact Creature — Myr
(1/1)
, : Shuffle your library.
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Myr Quadropod
( 4)
Artifact Creature — Myr
(1/4)
: Switch Myr Quadropod's power and toughness until end of turn.
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Myr Welder
( 3)
Artifact Creature — Myr
(1/4)
Imprint — : Exile target artifact card from a graveyard. Myr Welder has all activated abilities of all cards exiled with it.
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Myrel, Shield of Argive
( 4)
Legendary Creature — Human Soldier
(3/4)
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. Whenever Myrel, Shield of Argive attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
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Myriad Construct
( 4)
Artifact Creature — Construct
(4/4)
Kicker If Myriad Construct was kicked, it enters with a +1/+1 counter on it for each nonbasic land your opponents control. When Myriad Construct becomes the target of a spell, sacrifice it and create a number of 1/1 colorless Construct artifact creature tokens equal to its power.
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Myriad Landscape
( 0)
Land
Myriad Landscape enters tapped. : Add . , , Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
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Myrkul, Lord of Bones
( 7)
Legendary Creature — God
(7/5)
As long as your life total is less than or equal to half your starting life total, Myrkul, Lord of Bones has indestructible. Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that card, except it's an enchantment and loses all other card types.
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Myrkul's Edict
( 2)
Sorcery
Roll a d20. 1–9 | Choose an opponent. That player sacrifices a creature. 10–19 | Each opponent sacrifices a creature. 20 | Each opponent sacrifices a creature with the greatest power among creatures that player controls.
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Mysteries of the Deep
( 5)
Instant
Draw two cards. Landfall — If you had a land enter the battlefield under your control this turn, draw three cards instead.
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Mystic Crusader
( 3)
Creature — Human Nomad Mystic
(2/1)
Protection from black and from red Threshold — As long as seven or more cards are in your graveyard, Mystic Crusader gets +1/+1 and has flying.
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Mystic Decree
( 4)
World Enchantment
All creatures lose flying and islandwalk.
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Mystic Denial
( 3)
Instant
Counter target creature or sorcery spell.
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Mystic Doom Sandwich
( 0)
Stickers
2 — Lifelink 3 — This creature must be blocked if able. Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. 2 — 1/4 5 — 6/8
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Mystic Meditation
( 4)
Sorcery
Draw three cards. Then discard two cards unless you discard a creature card.
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Mystic of the Hidden Way
( 5)
Creature — Human Monk
(3/2)
Mystic of the Hidden Way can't be blocked. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Mystic Redaction
( 3)
Enchantment
At the beginning of your upkeep, scry 1. Whenever you discard a card, each opponent mills two cards. (They put the top two cards of their library into their graveyard.)
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Mystic Subdual
( 2)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets -2/-0 and loses all abilities. (Mutating onto the creature won't give it new abilities. It can gain abilities in other ways.)
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Mystical Dispute
( 3)
Instant
This spell costs less to cast if it targets a blue spell. Counter target spell unless its controller pays .
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Myth Realized
( 1)
Enchantment
Whenever you cast a noncreature spell, put a lore counter on Myth Realized. : Put a lore counter on Myth Realized. : Until end of turn, Myth Realized becomes a Monk Avatar creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lore counters on it."
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Myth Unbound
( 3)
Enchantment
Your commander costs less to cast for each time it's been cast from the command zone this game. Whenever your commander is put into the command zone from anywhere, draw a card.
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Naban, Dean of Iteration
( 2)
Legendary Creature — Human Wizard
(2/1)
If a Wizard entering under your control causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
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Nacatl Hunt-Pride
( 6)
Creature — Cat Warrior
(5/4)
Vigilance , : Target creature can't block this turn. , : Target creature blocks this turn if able.
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Nacatl War-Pride
( 6)
Creature — Cat Warrior
(3/3)
Nacatl War-Pride must be blocked by exactly one creature if able. Whenever Nacatl War-Pride attacks, create X tokens that are copies of Nacatl War-Pride and that are tapped and attacking, where X is the number of creatures defending player controls. Exile the tokens at the beginning of the next end step.
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Nadaar, Selfless Paladin
( 3)
Legendary Creature — Dragon Knight
(3/3)
Vigilance Whenever Nadaar, Selfless Paladin enters or attacks, venture into the dungeon. (Enter the first room or advance to the next room.) Other creatures you control get +1/+1 as long as you've completed a dungeon.
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Nadier, Agent of the Duskenel
( 6)
Legendary Creature — Elf Warrior
(3/3)
Whenever a token you control leaves the battlefield, put a +1/+1 counter on Nadier, Agent of the Duskenel. When Nadier leaves the battlefield, create a number of 1/1 green Elf Warrior creature tokens equal to its power. Partner (You can have two commanders if both have partner.)
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Nadier's Nightblade
( 3)
Creature — Elf Warrior
(1/3)
Whenever a token you control leaves the battlefield, each opponent loses 1 life and you gain 1 life.
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Nadir Kraken
( 3)
Creature — Kraken
(2/3)
Whenever you draw a card, you may pay . If you do, put a +1/+1 counter on Nadir Kraken and create a 1/1 blue Tentacle creature token.
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Nadu, Winged Wisdom
( 3)
Legendary Creature — Bird Wizard
(3/4)
Flying Creatures you control have "Whenever this creature becomes the target of a spell or ability, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand. This ability triggers only twice each turn."
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Nagao, Bound by Honor
( 4)
Legendary Creature — Human Samurai
(3/3)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever Nagao, Bound by Honor attacks, Samurai creatures you control get +1/+1 until end of turn.
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Nahiri, Forged in Fury
( 6)
Legendary Creature — Kor Artificer
(5/4)
Affinity for Equipment (This spell costs less to cast for each Equipment you control.) Whenever an equipped creature you control attacks, exile the top card of your library. You may play that card this turn. You may cast Equipment spells this way without paying their mana costs.
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Nahiri's Binding
( 3)
Enchantment — Aura
Enchant creature or planeswalker Enchanted permanent can't attack or block, and its activated abilities can't be activated.
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Naiad of Hidden Coves
( 3)
Enchantment Creature — Nymph
(2/3)
During turns other than yours, spells you cast cost less to cast.
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Nakaya Shade
( 2)
Creature — Shade
(1/1)
: Nakaya Shade gets +1/+1 until end of turn unless any player pays .
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Nalathni Dragon
( 4)
Creature — Dragon
(1/1)
Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) : Nalathni Dragon gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Nalathni Dragon at the beginning of the next end step.
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Nalia de'Arnise
( 3)
Legendary Creature — Human Rogue
(3/3)
You may look at the top card of your library any time. You may cast Cleric, Rogue, Warrior, and Wizard spells from the top of your library. At the beginning of combat on your turn, if you have a full party, put a +1/+1 counter on each creature you control and those creatures gain deathtouch until end of turn.
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Name Dropping
( 2)
Enchantment
Gotcha — If an opponent says a word that's in the name of a card in your graveyard, you may say "Gotcha" When you do, return that card to your hand.
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Nantuko Disciple
( 4)
Creature — Insect Druid
(2/2)
, : Target creature gets +2/+2 until end of turn.
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Nantuko Shade
( 2)
Creature — Insect Shade
(2/1)
: Nantuko Shade gets +1/+1 until end of turn.
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Naomi, Pillar of Order
( 5)
Legendary Creature — Human Advisor
(4/4)
Whenever Naomi, Pillar of Order enters or attacks, if you control an artifact and an enchantment, create a 2/2 white Samurai creature token with vigilance.
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Nardole, Resourceful Cyborg
( 2)
Legendary Artifact Creature — Scientist
(1/2)
: Add for each counter on Nardole. Spend this mana only to cast noncreature spells. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) Doctor's companion (You can have two commanders if the other is the Doctor.)
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Narnam Renegade
( 1)
Creature — Elf Warrior
(1/2)
Deathtouch Revolt — Narnam Renegade enters with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn.
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Narset Transcendent
( 4)
Legendary Planeswalker — Narset
(6)
+1: Look at the top card of your library. If it's a noncreature, nonland card, you may reveal it and put it into your hand. −2: When you next cast an instant or sorcery spell from your hand this turn, it gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.) −9: You get an emblem with "Your opponents can't cast noncreature spells."
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Narset, Enlightened Exile
( 4)
Legendary Creature — Human Monk
(3/4)
Creatures you control have prowess. Whenever Narset, Enlightened Exile attacks, exile target noncreature, nonland card with mana value less than Narset's power from a graveyard and copy it. You may cast the copy without paying its mana cost.
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Narset, Enlightened Master
( 6)
Legendary Creature — Human Monk
(3/2)
First strike, hexproof Whenever Narset, Enlightened Master attacks, exile the top four cards of your library. Until end of turn, you may cast noncreature spells from among those cards without paying their mana costs.
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Narstad Scrapper
( 5)
Artifact Creature — Construct
(3/3)
: Narstad Scrapper gets +1/+0 until end of turn.
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Naru Meha, Master Wizard
( 4)
Legendary Creature — Human Wizard
(3/3)
Flash When Naru Meha, Master Wizard enters, copy target instant or sorcery spell you control. You may choose new targets for the copy. Other Wizards you control get +1/+1.
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Nashi, Searcher in the Dark
( 2)
Legendary Creature — Rat Ninja Wizard
(2/2)
Menace Whenever Nashi, Searcher in the Dark deals combat damage to a player, you mill that many cards. You may put any number of legendary and/or enchantment cards from among them into your hand. If you put no cards into your hand this way, put a +1/+1 counter on Nashi.
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Nassari, Dean of Expression
( 5)
Legendary Creature — Efreet Shaman
(4/4)
At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells. Whenever you cast a spell from exile, put a +1/+1 counter on Nassari, Dean of Expression.
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Nasty End
( 2)
Instant
As an additional cost to cast this spell, sacrifice a creature. Draw two cards. If the sacrificed creature was legendary, draw three cards instead.
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Natural End
( 3)
Instant
Destroy target artifact or enchantment. You gain 3 life.
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Natural Order
( 4)
Sorcery
As an additional cost to cast this spell, sacrifice a green creature. Search your library for a green creature card, put it onto the battlefield, then shuffle.
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Nautiloid Ship
( 4)
Artifact — Vehicle
(5/5)
Flying When Nautiloid Ship enters, exile target player's graveyard. Whenever Nautiloid Ship deals combat damage to a player, you may put a creature card exiled with Nautiloid Ship onto the battlefield under your control. Crew 3
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Nav Squad Commandos
( 5)
Creature — Human Soldier
(3/5)
Battalion — Whenever Nav Squad Commandos and at least two other creatures attack, Nav Squad Commandos gets +1/+1 until end of turn. Untap it.
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Naya Hushblade
( 2)
Creature — Elf Rogue
(2/1)
As long as you control another multicolored permanent, Naya Hushblade gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)
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Nazahn, Revered Bladesmith
( 6)
Legendary Creature — Cat Artificer
(5/4)
When Nazahn, Revered Bladesmith enters, search your library for an Equipment card and reveal it. If you reveal a card named Hammer of Nazahn this way, put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle. Whenever an equipped creature you control attacks, you may tap target creature defending player controls.
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Near-Death Experience
( 5)
Enchantment
At the beginning of your upkeep, if you have exactly 1 life, you win the game.
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Nebelgast Herald
( 3)
Creature — Spirit
(2/1)
Flash (You may cast this spell any time you could cast an instant.) Flying Whenever Nebelgast Herald or another Spirit you control enters, tap target creature an opponent controls.
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Nebelgast Intruder
( 3)
Creature — Spirit
(2/1)
Flash Flying When Nebelgast Intruder enters, up to one target creature an opponent controls gets -2/-0 until end of turn.
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Necrodominance
( 3)
Legendary Enchantment
Skip your draw step. At the beginning of your end step, you may pay any amount of life. If you do, draw that many cards. Your maximum hand size is five. If a card or token would be put into your graveyard from anywhere, exile it instead.
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Necroduality
( 4)
Enchantment
Whenever a nontoken Zombie you control enters, create a token that's a copy of that creature.
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Necrogen Scudder
( 3)
Creature — Phyrexian Horror
(3/3)
Flying When Necrogen Scudder enters, you lose 3 life.
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Necromaster Dragon
( 5)
Creature — Dragon
(4/4)
Flying Whenever Necromaster Dragon deals combat damage to a player, you may pay . If you do, create a 2/2 black Zombie creature token and each opponent mills two cards.
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Necron Deathmark
( 5)
Artifact Creature — Necron
(5/3)
Flash Synaptic Disintegrator — When Necron Deathmark enters, destroy up to one target creature and target player mills three cards.
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Necropede
( 2)
Artifact Creature — Phyrexian Insect
(1/1)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) When Necropede dies, you may put a -1/-1 counter on target creature.
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Necropolis Fiend
( 9)
Creature — Demon
(4/5)
Delve (Each card you exile from your graveyard while casting this spell pays for .) Flying , , Exile X cards from your graveyard: Target creature gets -X/-X until end of turn.
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Necrotic Wound
( 1)
Instant
Undergrowth — Target creature gets -X/-X until end of turn, where X is the number of creature cards in your graveyard. If that creature would die this turn, exile it instead.
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Need for Speed
( 1)
Enchantment
Sacrifice a land: Target creature gains haste until end of turn.
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