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Plague Drone
( 4)
Creature — Demon
(3/3)
Flying Rot Fly — If an opponent would gain life, that player loses that much life instead.
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Plague Fiend
( 2)
Creature — Insect
(1/1)
Whenever Plague Fiend deals combat damage to a creature, destroy that creature unless its controller pays .
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Plague Wind
( 9)
Sorcery
Destroy all creatures you don't control. They can't be regenerated.
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Plagued Rusalka
( 1)
Creature — Spirit
(1/1)
, Sacrifice a creature: Target creature gets -1/-1 until end of turn.
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Planar Bridge
( 6)
Legendary Artifact
, : Search your library for a permanent card, put it onto the battlefield, then shuffle.
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Planar Despair
( 5)
Sorcery
Domain — All creatures get -1/-1 until end of turn for each basic land type among lands you control.
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Planar Disruption
( 2)
Enchantment — Aura
Enchant artifact, creature, or planeswalker Enchanted permanent can't attack or block, and its activated abilities can't be activated.
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Planar Guide
( 1)
Creature — Human Cleric
(1/1)
, Exile Planar Guide: Exile all creatures. At the beginning of the next end step, return those cards to the battlefield under their owners' control.
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Planar Void
( 1)
Enchantment
Whenever another card is put into a graveyard from anywhere, exile that card.
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Planebound Accomplice
( 3)
Creature — Human Wizard
(1/3)
: You may put a planeswalker card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step.
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Planewide Celebration
( 7)
Sorcery
Choose four. You may choose the same mode more than once. • Create a 2/2 Citizen creature token that's all colors. • Return target permanent card from your graveyard to your hand. • Proliferate. • You gain 4 life.
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Plant a Sapling (double-faced)(playtest)
( 1)
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle this spell into its owner's library transformed. (For playtesting purposes, put it into its sleeve upside down.) -- Fully-Grown Treefolk Creature — Treefolk */* (You can't cast this face unless it's been transformed by the front face.) Fully-Grown Treefolk's power and toughness are each equal to the number of lands you control.
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Illithid Harvester (Plant Tadpoles)
( 2)
Sorcery — Adventure
Tap X target creatures. They don't untap during their controllers' next untap steps. (Then exile this card. You may cast the creature later from exile.)
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Plargg and Nassari
( 5)
Legendary Creature — Orc Efreet
(5/4)
At the beginning of your upkeep, each player exiles cards from the top of their library until they exile a nonland card. An opponent chooses a nonland card exiled this way. You may cast up to two spells from among the other cards exiled this way without paying their mana costs.
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Plated Crusher
( 7)
Creature — Beast
(7/6)
Trample Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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Plated Geopede
( 2)
Creature — Insect
(1/1)
First strike Landfall — Whenever a land you control enters, Plated Geopede gets +2/+2 until end of turn.
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Plated Kilnbeast
( 0)
Creature — Phyrexian Beast
(7/5)
Menace (This creature can't be blocked except by two or more creatures.)
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Plated Onslaught
( 5)
Instant
Affinity for artifacts (This spell costs less to cast for each artifact you control.) Creatures you control get +2/+1 until end of turn.
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Plated Pegasus
( 3)
Creature — Pegasus
(1/2)
Flash (You may cast this spell any time you could cast an instant.) Flying If a spell would deal damage to a permanent or player, prevent 1 damage that spell would deal to that permanent or player.
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Plated Rootwalla
( 5)
Creature — Lizard
(3/3)
: Plated Rootwalla gets +3/+3 until end of turn. Activate only once each turn.
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Plated Slagwurm
( 7)
Creature — Wurm
(8/8)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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Plated Sliver
( 1)
Creature — Sliver
(1/1)
All Sliver creatures get +0/+1.
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Plated Spider
( 5)
Creature — Spider
(4/4)
Reach (This creature can block creatures with flying.)
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Playable Delusionary Hydra
( 0)
Stickers
2 — : Draw a card, then discard a card. 4 — Whenever this creature attacks, you gain 3 life and draw a card. 2 — 1/5 3 — 4/4
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Plea for Guidance
( 6)
Sorcery
Search your library for up to two enchantment cards, reveal them, put them into your hand, then shuffle.
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Pledge of Loyalty
( 2)
Enchantment — Aura
Enchant creature Enchanted creature has protection from the colors of permanents you control. This effect doesn't remove Pledge of Loyalty.
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Pledge of Unity
( 3)
Instant
Put a +1/+1 counter on each creature you control. You gain 1 life for each creature you control.
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Plow Under
( 5)
Sorcery
Put two target lands on top of their owners' libraries.
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Plumb the Forbidden
( 2)
Instant
As an additional cost to cast this spell, you may sacrifice one or more creatures. When you do, copy this spell for each creature sacrificed this way. You draw a card and you lose 1 life.
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Plumecreed Escort
( 2)
Creature — Bird Scout
(2/1)
Flash Flying When Plumecreed Escort enters, target creature you control gains hexproof until end of turn.
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Plumecreed Mentor
( 3)
Creature — Bird Scout
(2/3)
Flying Whenever Plumecreed Mentor or another creature you control with flying enters, put a +1/+1 counter on target creature you control without flying.
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Plundering Barbarian
( 3)
Creature — Dwarf Barbarian
(2/2)
When Plundering Barbarian enters, choose one — • Smash the Chest — Destroy target artifact. • Pry It Open — Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Plundering Pirate
( 3)
Creature — Orc Pirate
(3/2)
When Plundering Pirate enters, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Plundering Predator
( 5)
Creature — Dragon
(3/3)
Flying When Plundering Predator enters, you may discard a card. If you do, draw a card.
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Plunge into Darkness
( 2)
Instant
Choose one — • Sacrifice any number of creatures. You gain 3 life for each creature sacrificed this way. • Pay any amount of life, then look at that many cards from the top of your library. Put one of those cards into your hand and exile the rest. Entwine (Choose both if you pay the entwine cost.)
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Pointed Discussion
( 3)
Sorcery
You draw two cards, lose 2 life, then create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
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Pointy Finger of Doom
( 4)
Artifact
, : Spin Pointy Finger of Doom in the middle of the table so that it rotates completely at least once, then destroy the closest permanent the finger points to.
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Poison Dart Frog
( 2)
Creature — Frog
(1/1)
Reach : Add one mana of any color. : Poison Dart Frog gains deathtouch until end of turn.
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Poison the Blade
( 2)
Instant
Target creature gains deathtouch until end of turn. Draw a card.
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Poison-Blade Mentor
( 2)
Creature — Human Assassin
(2/1)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever Poison-Blade Mentor attacks, another target Assassin you control gains deathtouch until end of turn.
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Pollen Remedy
( 1)
Instant
Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.) Prevent the next 3 damage that would be dealt this turn to any number of targets, divided as you choose. If this spell was kicked, prevent the next 6 damage this way instead.
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Pollenbright Druid
( 2)
Creature — Elf Druid
(1/1)
When Pollenbright Druid enters, choose one — • Put a +1/+1 counter on target creature. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Polluted Bonds
( 5)
Enchantment
Whenever a land an opponent controls enters, that player loses 2 life and you gain 2 life.
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Polluted Cistern // Dim Oubliette (Polluted Cistern)
( 2)
Enchantment — Room
Whenever one or more cards are put into your graveyard from your library, each opponent loses 1 life for each card type among those cards. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Polluted Dead
( 5)
Creature — Zombie
(3/3)
When Polluted Dead dies, destroy target land.
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Polluted Delta
( 0)
Land
, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
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Polluted Mire
( 0)
Land
Polluted Mire enters tapped. : Add . Cycling (, Discard this card: Draw a card.)
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Pollywog Prodigy
( 2)
Creature — Frog Wizard
(1/3)
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever an opponent casts a noncreature spell with mana value less than Pollywog Prodigy's power, draw a card.
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Polukranos, World Eater
( 4)
Legendary Creature — Hydra
(5/5)
: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) When Polukranos, World Eater becomes monstrous, it deals X damage divided as you choose among any number of target creatures your opponents control. Each of those creatures deals damage equal to its power to Polukranos.
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Pompous Gadabout
( 3)
Creature — Human Citizen
(4/2)
During your turn, Pompous Gadabout has hexproof. Pompous Gadabout can't be blocked by creatures that don't have a name.
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Pond Prophet
( 2)
Creature — Frog Advisor
(1/1)
When Pond Prophet enters, draw a card.
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Ponder
( 1)
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.
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Pondering Mage
( 5)
Creature — Human Wizard
(3/4)
When Pondering Mage enters, look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.
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Dollmaker's Shop // Porcelain Gallery (Porcelain Gallery)
( 6)
Enchantment — Room
Creatures you control have base power and toughness each equal to the number of creatures you control. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Porphyry Nodes
( 1)
Enchantment
At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them. When there are no creatures on the battlefield, sacrifice Porphyry Nodes.
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Possessed Aven
( 4)
Creature — Bird Soldier Horror
(3/3)
Flying Threshold — As long as seven or more cards are in your graveyard, Possessed Aven gets +1/+1, is black, and has ", : Destroy target blue creature."
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Possessed Barbarian
( 4)
Creature — Human Barbarian Horror
(3/3)
First strike Threshold — As long as seven or more cards are in your graveyard, Possessed Barbarian gets +1/+1, is black, and has ", : Destroy target red creature."
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Possessed Centaur
( 4)
Creature — Centaur Horror
(3/3)
Trample Threshold — As long as seven or more cards are in your graveyard, Possessed Centaur gets +1/+1, is black, and has ", : Destroy target green creature."
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Possessed Goat
( 1)
Creature — Goat
(1/1)
, Discard a card: Put three +1/+1 counters on Possessed Goat and it becomes a black Demon in addition to its other colors and types. Activate only once.
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Possessed Nomad
( 4)
Creature — Human Nomad Horror
(3/3)
Vigilance Threshold — As long as seven or more cards are in your graveyard, Possessed Nomad gets +1/+1, is black, and has ", : Destroy target white creature."
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Possessed Portal
( 8)
Artifact
If a player would draw a card, that player skips that draw instead. At the beginning of each end step, each player sacrifices a permanent of their choice unless they discard a card.
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Possessed Skaab
( 5)
Creature — Zombie
(3/2)
When Possessed Skaab enters, return target instant, sorcery, or creature card from your graveyard to your hand. If Possessed Skaab would die, exile it instead.
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Powder Ganger
( 3)
Creature — Human Rogue
(2/2)
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters, create that many tokens that are copies of it.) When Powder Ganger enters, destroy up to one target artifact.
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Powder Keg
( 2)
Artifact
At the beginning of your upkeep, you may put a fuse counter on Powder Keg. , Sacrifice Powder Keg: Destroy each artifact and creature with mana value equal to the number of fuse counters on Powder Keg.
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Power Conduit
( 2)
Artifact
, Remove a counter from a permanent you control: Choose one — • Put a charge counter on target artifact. • Put a +1/+1 counter on target creature.
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Power Depot
( 0)
Artifact Land
Power Depot enters tapped. : Add . : Add one mana of any color. Spend this mana only to cast artifact spells or activate abilities of artifacts. Modular 1
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Power Word Kill
( 2)
Instant
Destroy target non-Angel, non-Demon, non-Devil, non-Dragon creature.
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Powerstone Minefield
( 4)
Enchantment
Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it.
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Powerstone Shard
( 3)
Artifact
: Add for each artifact you control named Powerstone Shard.
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Practiced Tactics
( 1)
Instant
Choose target attacking or blocking creature. Practiced Tactics deals damage to that creature equal to twice the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
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Prairie Dog
( 2)
Creature — Squirrel
(2/2)
Lifelink At the beginning of your end step, if you haven't cast a spell from your hand this turn, put a +1/+1 counter on Prairie Dog. : Until end of turn, if you would put one or more +1/+1 counters on a creature you control, put that many plus one +1/+1 counters on it instead.
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Prayer of Binding
( 4)
Enchantment
Flash When this enchantment enters, exile up to one target nonland permanent an opponent controls until this enchantment leaves the battlefield. You gain 2 life.
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Precipitous Drop
( 3)
Enchantment — Aura
Enchant creature When Precipitous Drop enters, venture into the dungeon. (Enter the first room or advance to the next room.) Enchanted creature gets -2/-2. It gets -5/-5 instead as long as you've completed a dungeon.
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Precognition Field
( 4)
Enchantment
You may look at the top card of your library any time. You may cast instant and sorcery spells from the top of your library. : Exile the top card of your library.
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Predation Steward
( 2)
Creature — Phyrexian Elf Warrior
(2/2)
Predation Steward enters with two oil counters on it. , , Remove an oil counter from Predation Steward: Target creature gets +2/+2 until end of turn. Activate only as a sorcery.
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Predator Dragon
( 6)
Creature — Dragon
(4/4)
Flying, haste Devour 2 (As this enters, you may sacrifice any number of creatures. This creature enters with twice that many +1/+1 counters on it.)
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Predator Ooze
( 3)
Creature — Ooze
(1/1)
Indestructible (Damage and effects that say "destroy" don't destroy this creature.) Whenever this creature attacks, put a +1/+1 counter on it. Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
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Predator, Flagship
( 5)
Legendary Artifact
: Target creature gains flying until end of turn. , : Destroy target creature with flying.
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Predator's Gambit
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+1. Enchanted creature has intimidate as long as its controller controls no other creatures. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Predators' Hour
( 2)
Sorcery
Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, exile the top card of that player's library face down. You may look at and play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell."
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Predator's Howl
( 4)
Instant
Create a 2/2 green Wolf creature token. Morbid — Create three 2/2 green Wolf creature tokens instead if a creature died this turn.
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Predator's Rapport
( 3)
Instant
Choose target creature you control. You gain life equal to that creature's power plus its toughness.
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Predator's Strike
( 2)
Instant
Target creature gets +3/+3 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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Predatory Advantage
( 5)
Enchantment
At the beginning of each opponent's end step, if that player didn't cast a creature spell this turn, create a 2/2 green Lizard creature token.
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Predatory Focus
( 5)
Sorcery
You may have creatures you control assign their combat damage this turn as though they weren't blocked.
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Predatory Hunger
( 1)
Enchantment — Aura
Enchant creature Whenever an opponent casts a creature spell, put a +1/+1 counter on enchanted creature.
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Predatory Impetus
( 5)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3, must be blocked if able, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
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Predatory Nightstalker
( 5)
Creature — Nightstalker
(3/2)
When Predatory Nightstalker enters, you may have target opponent sacrifice a creature of their choice.
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Predatory Rampage
( 5)
Sorcery
Creatures you control get +3/+3 until end of turn. Each creature your opponents control blocks this turn if able.
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Predatory Sliver
( 2)
Creature — Sliver
(1/1)
Sliver creatures you control get +1/+1.
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