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Protector of Gondor
( 4)
Creature — Human Soldier
(3/3)
When Protector of Gondor enters, create a 1/1 white Human Soldier creature token.
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Proud Mentor
( 3)
Creature — Human Warrior
(1/1)
Partner with Impetuous Protege (When this creature enters, target player may put Impetuous Protege into their hand from their library, then shuffle.) , : Tap target creature.
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Proud Pack-Rhino
( 3)
Creature — Rhino
(3/3)
When Proud Pack-Rhino enters, choose one — • Put a shield counter on target permanent. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Proud Wildbonder
( 4)
Creature — Human Warrior
(4/3)
Trample Creatures you control with trample have "You may have this creature assign its combat damage as though it weren't blocked."
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Providence
( 7)
Sorcery
You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, your life total becomes 26. Your life total becomes 26.
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Prowling Felidar
( 4)
Creature — Cat Beast
(2/3)
Vigilance Landfall — Whenever a land you control enters, put a +1/+1 counter on Prowling Felidar.
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Prowling Serpopard
( 3)
Creature — Cat Snake
(4/3)
This spell can't be countered. Creature spells you control can't be countered.
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Prying Blade
( 1)
Artifact — Equipment
Equipped creature gets +1/+0. Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Pseudodragon Familiar
( 3)
Creature — Dragon
(2/1)
Flying : Target creature gains flying until end of turn.
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Sapphire Dragon (Psionic Pulse)
( 3)
Instant — Adventure
Counter target noncreature spell. (Then exile this card. You may cast the creature later from exile.)
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Psychic Drain
( 2)
Sorcery
Target player mills X cards and you gain X life.
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Psychic Overload
( 4)
Enchantment — Aura
Enchant permanent When Psychic Overload enters, tap enchanted permanent. Enchanted permanent doesn't untap during its controller's untap step. Enchanted permanent has "Discard two artifact cards: Untap this permanent."
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Psychotic Episode
( 3)
Sorcery
Target player reveals their hand and the top card of their library. You choose a card revealed this way. That player puts the chosen card on the bottom of their library. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Psychotrope Thallid
( 3)
Creature — Fungus
(1/1)
At the beginning of your upkeep, put a spore counter on Psychotrope Thallid. Remove three spore counters from Psychotrope Thallid: Create a 1/1 green Saproling creature token. , Sacrifice a Saproling: Draw a card.
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Pteramander
( 1)
Creature — Salamander Drake
(1/1)
Flying : Adapt 4. This ability costs less to activate for each instant and sorcery card in your graveyard. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
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Pterodon Knight
( 4)
Creature — Human Knight
(3/3)
Pterodon Knight has flying as long as you control a Dinosaur.
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Pull from the Deep
( 4)
Sorcery
Return up to one target instant card and up to one target sorcery card from your graveyard to your hand. Exile Pull from the Deep.
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Pull Under
( 6)
Instant — Arcane
Target creature gets -5/-5 until end of turn.
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Pulse of the Dross
( 3)
Sorcery
Target player reveals three cards from their hand and you choose one of them. That player discards that card. Then if that player has more cards in hand than you, return Pulse of the Dross to its owner's hand.
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Pulse of the Fields
( 3)
Instant
You gain 4 life. Then if an opponent has more life than you, return Pulse of the Fields to its owner's hand.
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Pulse of the Grid
( 3)
Instant
Draw two cards, then discard a card. Then if an opponent has more cards in hand than you, return Pulse of the Grid to its owner's hand.
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Pulsemage Advocate
( 3)
Creature — Human Cleric
(1/3)
: Return three target cards from an opponent's graveyard to their hand. Return target creature card from your graveyard to the battlefield.
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Gingerbread Hunter (Puny Snack)
( 3)
Instant — Adventure
Target creature gets -2/-2 until end of turn. (Then exile this card. You may cast the creature later from exile.)
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Puppet's Verdict
( 3)
Instant
Flip a coin. If you win the flip, destroy all creatures with power 2 or less. If you lose the flip, destroy all creatures with power 3 or greater.
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Puresteel Paladin
( 2)
Creature — Human Knight
(2/2)
Whenever an Equipment you control enters, you may draw a card. Metalcraft — Equipment you control have equip as long as you control three or more artifacts.
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Purifying Dragon
( 5)
Creature — Dragon
(4/3)
Flying Whenever Purifying Dragon attacks, it deals 1 damage to target creature defending player controls. If that creature is a Zombie, Purifying Dragon deals 2 damage to it instead.
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Purphoros, Bronze-Blooded
( 5)
Legendary Enchantment Creature — God
(7/6)
Indestructible As long as your devotion to red is less than five, Purphoros isn't a creature. Other creatures you control have haste. : You may put a red creature card or an artifact creature card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step.
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Purphoros, God of the Forge
( 4)
Legendary Enchantment Creature — God
(6/5)
Indestructible As long as your devotion to red is less than five, Purphoros isn't a creature. Whenever another creature you control enters, Purphoros deals 2 damage to each opponent. : Creatures you control get +1/+0 until end of turn.
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Pursued Whale
( 7)
Creature — Whale
(8/8)
When Pursued Whale enters, each opponent creates a 1/1 red Pirate creature token with "This creature can't block" and "Creatures you control attack each combat if able." Spells your opponents cast that target Pursued Whale cost more to cast.
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Pursuit of Knowledge
( 4)
Enchantment
If you would draw a card, you may put a study counter on Pursuit of Knowledge instead. Remove three study counters from Pursuit of Knowledge, Sacrifice Pursuit of Knowledge: Draw seven cards.
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Putrid Cyclops
( 3)
Creature — Zombie Cyclops
(3/3)
When Putrid Cyclops enters, scry 1, then reveal the top card of your library. Putrid Cyclops gets -X/-X until end of turn, where X is that card's mana value. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)
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Putrid Goblin
( 2)
Creature — Zombie Goblin
(2/2)
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Putrid Imp
( 1)
Creature — Zombie Imp
(1/1)
Discard a card: Putrid Imp gains flying until end of turn. Threshold — As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block.
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Putrid Leech
( 2)
Creature — Zombie Leech
(2/2)
Pay 2 life: Putrid Leech gets +2/+2 until end of turn. Activate only once each turn.
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Putrid Raptor
( 6)
Creature — Zombie Dinosaur Beast
(4/4)
Morph—Discard a Zombie card. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Putrid Warrior
( 2)
Creature — Zombie Soldier Warrior
(2/2)
Whenever Putrid Warrior deals damage, choose one — • Each player loses 1 life. • Each player gains 1 life.
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Pyramid of the Pantheon
( 1)
Artifact
, : Add one mana of any color. Put a brick counter on Pyramid of the Pantheon. : Add three mana of any one color. Activate only if there are three or more brick counters on Pyramid of the Pantheon.
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Pyramids
( 6)
Artifact
: Choose one — • Destroy target Aura attached to a land. • The next time target land would be destroyed this turn, remove all damage marked on it instead.
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Pyre Hound
( 4)
Creature — Elemental Dog
(2/3)
Trample Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Pyre Hound.
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Pyre of the World Tree
( 0)
Enchantment
Discard a land card: Pyre of the World Tree deals 2 damage to any target. Whenever you discard a land card, exile the top card of your library. You may play that card this turn.
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Pyre-Sledge Arsonist
( 3)
Creature — Lizard Shaman
(2/2)
, : Pyre-Sledge Arsonist deals X damage to any target, where X is the number of permanents you've sacrificed this turn.
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Pyrewild Shaman
( 3)
Creature — Goblin Shaman
(3/1)
Bloodrush — , Discard Pyrewild Shaman: Target attacking creature gets +3/+1 until end of turn. Whenever one or more creatures you control deal combat damage to a player, if Pyrewild Shaman is in your graveyard, you may pay . If you do, return Pyrewild Shaman to your hand.
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Pyric Salamander
( 2)
Creature — Salamander
(1/1)
: Pyric Salamander gets +1/+0 until end of turn. Sacrifice Pyric Salamander at the beginning of the next end step.
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Pyxis of Pandemonium
( 1)
Artifact
: Each player exiles the top card of their library face down. , , Sacrifice Pyxis of Pandemonium: Each player turns face up all cards they own exiled with Pyxis of Pandemonium, then puts all permanent cards among them onto the battlefield.
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Qarsi Deceiver
( 2)
Creature — Snake Wizard
(0/4)
: Add . Spend this mana only to cast a face-down creature spell, pay a mana cost to turn a manifested creature face up, or pay a morph cost. (A megamorph cost is a morph cost.)
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Qarsi Sadist
( 2)
Creature — Human Cleric
(1/3)
Exploit (When this creature enters, you may sacrifice a creature.) When Qarsi Sadist exploits a creature, target opponent loses 2 life and you gain 2 life.
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Qasali Pridemage
( 2)
Creature — Cat Wizard
(2/2)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) , Sacrifice Qasali Pridemage: Destroy target artifact or enchantment.
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Quagmire Druid
( 3)
Creature — Zombie Druid
(2/2)
, , Sacrifice a creature: Destroy target enchantment.
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Quandrix Apprentice
( 2)
Creature — Human Wizard
(2/2)
Magecraft — Whenever you cast or copy an instant or sorcery spell, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in any order.
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Quandrix Command
( 3)
Instant
Choose two — • Return target creature or planeswalker to its owner's hand. • Counter target artifact or enchantment spell. • Put two +1/+1 counters on target creature. • Target player shuffles up to three target cards from their graveyard into their library.
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Quandrix Cultivator
( 4)
Creature — Turtle Druid
(3/4)
When Quandrix Cultivator enters, you may search your library for a basic Forest or Island card, put it onto the battlefield, then shuffle.
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Quandrix Pledgemage
( 3)
Creature — Merfolk Druid
(2/2)
Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on Quandrix Pledgemage.
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Quarantine Field
( 2)
Enchantment
Quarantine Field enters with X isolation counters on it. When Quarantine Field enters, for each isolation counter on it, exile up to one target nonland permanent an opponent controls until Quarantine Field leaves the battlefield.
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Quarrel's End
( 3)
Sorcery
As an additional cost to cast this spell, discard a card. Draw two cards and create a 1/1 white Human Soldier creature token.
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Quartzwood Crasher
( 5)
Creature — Dinosaur Beast
(6/6)
Trample Whenever one or more creatures you control with trample deal combat damage to a player, create an X/X green Dinosaur Beast creature token with trample, where X is the amount of damage those creatures dealt to that player.
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Quasiduplicate
( 3)
Sorcery
Create a token that's a copy of target creature you control. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
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Queen Allenal of Ruadach
( 3)
Legendary Creature — Elf Noble
(*/*)
Queen Allenal of Ruadach's power and toughness are each equal to the number of creatures you control. If one or more creature tokens would be created under your control, those tokens plus a 1/1 white Soldier creature token are created instead.
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Queen's Bay Paladin
( 5)
Creature — Vampire Knight
(5/4)
Whenever Queen's Bay Paladin enters or attacks, return up to one target Vampire card from your graveyard to the battlefield with a finality counter on it. You lose life equal to its mana value. (If a creature with a finality counter on it would die, exile it instead.)
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Quest for the Gemblades
( 2)
Enchantment
Whenever a creature you control deals combat damage to a creature, you may put a quest counter on Quest for the Gemblades. Remove a quest counter from Quest for the Gemblades and sacrifice it: Put four +1/+1 counters on target creature.
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Quest for the Goblin Lord
( 1)
Enchantment
Whenever a Goblin you control enters, you may put a quest counter on Quest for the Goblin Lord. As long as Quest for the Goblin Lord has five or more quest counters on it, creatures you control get +2/+0.
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Quest for the Gravelord
( 1)
Enchantment
Whenever a creature dies, you may put a quest counter on Quest for the Gravelord. Remove three quest counters from Quest for the Gravelord and sacrifice it: Create a 5/5 black Zombie Giant creature token.
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Questing Druid
( 2)
Creature — Human Druid
(1/1)
Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Questing Druid.
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Questing Phelddagrif
( 4)
Creature — Phelddagrif
(4/4)
: Questing Phelddagrif gets +1/+1 until end of turn. Target opponent creates a 1/1 green Hippo creature token. : Questing Phelddagrif gains protection from black and from red until end of turn. Target opponent gains 2 life. : Questing Phelddagrif gains flying until end of turn. Target opponent may draw a card.
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Quick Draw
( 1)
Instant
Target creature you control gets +1/+1 and gains first strike until end of turn. Creatures target opponent controls lose first strike and double strike until end of turn.
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Quick-Draw Dagger
( 3)
Artifact — Equipment
Flash When Quick-Draw Dagger enters, attach it to target creature you control. That creature gains first strike until end of turn. Equipped creature gets +1/+1. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Quicksand
( 0)
Land
: Add . , Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.
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Quicksand Whirlpool
( 6)
Instant
This spell costs less to cast if it targets a tapped creature. Exile target creature.
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Quicksilver Dagger
( 3)
Enchantment — Aura
Enchant creature Enchanted creature has ": This creature deals 1 damage to target player or planeswalker. You draw a card."
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Quicksilver Dragon
( 6)
Creature — Dragon
(5/5)
Flying : If target spell has only one target and that target is Quicksilver Dragon, change that spell's target to another creature. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Quiet Disrepair
( 2)
Enchantment — Aura
Enchant artifact or enchantment At the beginning of your upkeep, choose one — • Destroy enchanted permanent. • You gain 2 life.
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Quilled Charger
( 4)
Creature — Porcupine Mount
(4/3)
Whenever Quilled Charger attacks while saddled, it gets +1/+2 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
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Quilled Sliver
( 2)
Creature — Sliver
(1/1)
All Slivers have ": This permanent deals 1 damage to target attacking or blocking creature."
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Quilled Wolf
( 2)
Creature — Wolf
(2/2)
: Quilled Wolf gets +4/+4 until end of turn.
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Quintorius Kand
( 5)
Legendary Planeswalker — Quintorius
(4)
Whenever you cast a spell from exile, Quintorius Kand deals 2 damage to each opponent and you gain 2 life. +1: Create a 3/2 red and white Spirit creature token. −3: Discover 4. −6: Exile any number of target cards from your graveyard. Add for each card exiled this way. You may play those cards this turn.
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Quintorius, Field Historian
( 5)
Legendary Creature — Elephant Cleric
(2/4)
Spirits you control get +1/+0. Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token.
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Quirion Druid
( 3)
Creature — Elf Druid
(1/2)
, : Target land becomes a 2/2 green creature that's still a land. <I>(This effect lasts indefinitely.)</I>
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Quirion Dryad
( 2)
Creature — Dryad
(1/1)
Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Quirion Dryad.
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R&D's Secret Lair
( 0)
Legendary Land
Play cards as written. Ignore all errata. : Add . (This mana is still added to your mana pool.)
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Rabid Bite
( 2)
Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
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Rabid Bloodsucker
( 5)
Creature — Vampire
(3/2)
Flying (This creature can't be blocked except by creatures with flying or reach.) When Rabid Bloodsucker enters, each player loses 2 life.
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Rabid Elephant
( 5)
Creature — Elephant
(3/4)
Whenever Rabid Elephant becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
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Rabid Gnaw
( 2)
Instant
Target creature you control gets +1/+0 until end of turn. Then it deals damage equal to its power to target creature you don't control.
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Rabid Rats
( 2)
Creature — Rat
(1/1)
: Target blocking creature gets -1/-1 until end of turn.
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Rabid Wolverines
( 5)
Creature — Wolverine
(4/4)
Whenever Rabid Wolverines becomes blocked by a creature, Rabid Wolverines gets +1/+1 until end of turn.
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Rabid Wombat
( 4)
Creature — Wombat
(0/1)
Vigilance Rabid Wombat gets +2/+2 for each Aura attached to it.
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Rad Rascal
( 4)
Creature — Devil Employee
(3/3)
When Rad Rascal enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
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Radagast the Brown
( 4)
Legendary Creature — Avatar Wizard
(2/5)
Whenever Radagast the Brown or another nontoken creature you control enters, look at the top X cards of your library, where X is that creature's mana value. You may reveal a creature card that doesn't share a creature type with a creature you control from among those cards and put it into your hand. Put the rest on the bottom of your library in a random order.
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Radagast, Wizard of Wilds
( 4)
Legendary Creature — Avatar Wizard
(3/5)
Ward Beasts and Birds you control have ward . Whenever you cast a spell with mana value 5 or greater, choose one — • Create a 3/3 green Beast creature token. • Create a 2/2 blue Bird creature token with flying.
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Radha, Coalition Warlord
( 4)
Legendary Creature — Elf Warrior
(3/3)
Domain — Whenever Radha, Coalition Warlord becomes tapped, another target creature you control gets +X/+X until end of turn, where X is the number of basic land types among lands you control.
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Radha, Heart of Keld
( 3)
Legendary Creature — Elf Warrior
(3/3)
During your turn, Radha, Heart of Keld has first strike. You may look at the top card of your library any time, and you may play lands from the top of your library. : Radha gets +X/+X until end of turn, where X is the number of lands you control.
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Radha's Firebrand
( 2)
Creature — Human Warrior
(3/1)
Whenever Radha's Firebrand attacks, target creature defending player controls with power less than Radha's Firebrand's power can't block this turn. Domain — : Radha's Firebrand gets +2/+2 until end of turn. This ability costs less to activate for each basic land type among lands you control. Activate only once each turn.
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Radiant Destiny
( 3)
Enchantment
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As Radiant Destiny enters, choose a creature type. Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.
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