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Rhystic Shield
( 2)
Instant
Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays .
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Rhystic Study
( 3)
Enchantment
Whenever an opponent casts a spell, you may draw a card unless that player pays .
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Rhythm of the Wild
( 3)
Enchantment
Creature spells you control can't be countered. Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)
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Ria Ivor, Bane of Bladehold
( 4)
Legendary Creature — Phyrexian Knight
(3/4)
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) At the beginning of combat on your turn, the next time target creature would deal combat damage to one or more players this combat, prevent that damage. If damage is prevented this way, create that many 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This creature can't block."
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Rib Cage Spider
( 3)
Creature — Spider
(1/4)
Reach (This creature can block creatures with flying.)
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Richard Garfield, Ph.D.
( 5)
Legendary Creature — Human Designer
(2/2)
You may play cards as though they were other cards of your choice with the same mana cost. You can't choose the same card twice. (Mana cost includes color.)
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Rick, Steadfast Leader
( 4)
Legendary Creature — Human Soldier
(3/4)
As Rick enters the battlefield, choose two abilities from among first strike, vigilance, and lifelink. Humans you control have each of the chosen abilities. As long as you control four or more Humans, Humans you control get +2/+2.
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Riddle of Lightning
( 5)
Instant
Choose any target. Scry 3, then reveal the top card of your library. Riddle of Lightning deals damage equal to that card's mana value to that permanent or player.
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Riddleform
( 2)
Enchantment
Whenever you cast a noncreature spell, you may have Riddleform become a 3/3 Sphinx creature with flying in addition to its other types until end of turn. : Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Riddlekeeper
( 3)
Creature — Homunculus
(1/4)
Whenever a creature attacks you or a planeswalker you control, that creature's controller mills two cards.
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Riddlemaster Sphinx
( 6)
Creature — Sphinx
(5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.) When Riddlemaster Sphinx enters the battlefield, you may return target creature an opponent controls to its owner's hand.
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Riddlesmith
( 2)
Creature — Human Artificer
(2/1)
Whenever you cast an artifact spell, you may draw a card. If you do, discard a card.
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Ride Down
( 2)
Instant
Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn.
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Ride Guide
( 5)
Creature — Human Employee
(4/4)
When Ride Guide enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
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Ride the Avalanche
( 2)
Instant
The next spell you cast this turn can be cast as though it had flash. When you next cast a spell this turn, put X +1/+1 counters on up to one target creature, where X is the mana value of that spell.
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Lonesome Unicorn (Rider in Need)
( 3)
Sorcery — Adventure
Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the creature later from exile.)
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Riders of Gavony
( 4)
Creature — Human Knight
(3/3)
Vigilance As Riders of Gavony enters the battlefield, choose a creature type. Human creatures you control have protection from creatures of the chosen type.
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Riders of Rohan
( 5)
Creature — Human Knight
(4/4)
When Riders of Rohan enters the battlefield, create two 2/2 red Human Knight creature tokens with trample and haste. Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Riders of the Mark
( 7)
Creature — Human Knight
(7/4)
This spell costs less to cast for each Human you control. Trample, haste At the beginning of your end step, if Riders of the Mark attacked this turn, return it to its owner's hand. If you do, create a number of 1/1 white Human Soldier creature tokens equal to its toughness.
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Ridgeline Rager
( 3)
Creature — Beast
(1/2)
: Ridgeline Rager gets +1/+0 until end of turn.
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Ridgescale Tusker
( 5)
Creature — Pangolin Beast
(5/5)
When Ridgescale Tusker enters the battlefield, put a +1/+1 counter on each other creature you control.
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Ridgetop Raptor
( 4)
Creature — Dinosaur Beast
(2/1)
Double strike <I>(This creature deals both first-strike and regular combat damage.)</I>
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Riding Red Hare
( 3)
Sorcery
Target creature gets +3/+3 and gains horsemanship until end of turn. (It can't be blocked except by creatures with horsemanship.)
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Riding the Dilu Horse
( 3)
Sorcery
Target creature gets +2/+2 and gains horsemanship. (It can't be blocked except by creatures with horsemanship. This effect lasts indefinitely.)
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Riftmarked Knight
( 3)
Creature — Human Rebel Knight
(2/2)
Protection from black; flanking <I>(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)</I> Suspend 3— When the last time counter is removed from Riftmarked Knight while it's exiled, create a 2/2 black Knight creature token with flanking, protection from white, and haste.
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Riftwing Cloudskate
( 5)
Creature — Illusion
(2/2)
Flying When Riftwing Cloudskate enters the battlefield, return target permanent to its owner's hand. Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
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Righteous Indignation
( 3)
Enchantment
Whenever a creature blocks a black or red creature, the blocking creature gets +1/+1 until end of turn.
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Rime Dryad
( 1)
Creature — Dryad
(1/2)
Snow forestwalk (This creature can't be blocked as long as defending player controls a snow Forest.)
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Rime Tender
( 2)
Snow Creature — Human Druid
(2/2)
: Untap another target snow permanent.
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Rimebound Dead
( 1)
Snow Creature — Skeleton
(1/1)
: Regenerate Rimebound Dead. ( can be paid with one mana from a snow source.)
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Rimefur Reindeer
( 4)
Creature — Elk
(3/4)
Whenever an enchantment enters the battlefield under your control, tap target creature an opponent controls.
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Rimescale Dragon
( 7)
Snow Creature — Dragon
(5/5)
Flying : Tap target creature and put an ice counter on it. ( can be paid with one mana from a snow source.) Creatures with ice counters on them don't untap during their controllers' untap steps.
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Rimewind Cryomancer
( 4)
Creature — Human Wizard
(2/3)
, : Counter target activated ability. Activate only if you control four or more snow permanents. (Mana abilities can't be targeted.)
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Rimewind Taskmage
( 2)
Creature — Human Wizard
(1/2)
, : You may tap or untap target permanent. Activate only if you control four or more snow permanents.
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Rimewood Falls
( 0)
Snow Land — Forest Island
(: Add or .) Rimewood Falls enters the battlefield tapped.
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Rimrock Knight
( 2)
Creature — Dwarf Knight
(3/1)
Rimrock Knight can't block.
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Ring of Xathrid
( 2)
Artifact — Equipment
: Regenerate equipped creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's black. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Ringwarden Owl
( 5)
Creature — Bird
(3/3)
Flying (This creature can't be blocked except by creatures with flying or reach.) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Rionya, Fire Dancer
( 5)
Legendary Creature — Human Wizard
(3/4)
At the beginning of combat on your turn, create X tokens that are copies of another target creature you control, where X is one plus the number of instant and sorcery spells you've cast this turn. They gain haste. Exile them at the beginning of the next end step.
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Riot Ringleader
( 3)
Creature — Human Warrior
(2/2)
Whenever Riot Ringleader attacks, Human creatures you control get +1/+0 until end of turn.
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Riphook Raider
( 0)
Creature — Werewolf
(6/4)
Riphook Raider can't be blocked by creatures with power 2 or less. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Ripples of Undeath
( 2)
Enchantment
At the beginning of your precombat main phase, mill three cards. Then you may pay and 3 life. If you do, put a card from among those cards into your hand.
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Ripscale Predator
( 6)
Creature — Dinosaur
(6/5)
Menace (This creature can't be blocked except by two or more creatures.)
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Riptide Biologist
( 2)
Creature — Human Wizard
(1/2)
Protection from Beasts Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Riptide Chimera
( 3)
Enchantment Creature — Chimera
(3/4)
Flying At the beginning of your upkeep, return an enchantment you control to its owner's hand.
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Riptide Chronologist
( 5)
Creature — Human Wizard
(1/3)
, Sacrifice Riptide Chronologist: Untap all creatures of the creature type of your choice.
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Riptide Crab
( 3)
Creature — Crab
(1/3)
Vigilance When Riptide Crab dies, draw a card.
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Riptide Entrancer
( 3)
Creature — Human Wizard
(1/1)
Whenever Riptide Entrancer deals combat damage to a player, you may sacrifice it. If you do, gain control of target creature that player controls. (This effect lasts indefinitely.) Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Riptide Mangler
( 2)
Creature — Beast
(0/3)
: Change Riptide Mangler's base power to target creature's power. <I>(This effect lasts indefinitely.)</I>
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Riptide Pilferer
( 2)
Creature — Merfolk Rogue
(1/1)
Whenever Riptide Pilferer deals combat damage to a player, that player discards a card. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Riptide Replicator
( 0)
Artifact
As Riptide Replicator enters the battlefield, choose a color and a creature type. Riptide Replicator enters the battlefield with X charge counters on it. , : Create an X/X creature token of the chosen color and type, where X is the number of charge counters on Riptide Replicator.
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Rise and Shine
( 2)
Sorcery
Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on each artifact that became a creature this way. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
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Rise from the Tides
( 6)
Sorcery
Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.
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Rise of the Dark Realms
( 9)
Sorcery
Put all creature cards from all graveyards onto the battlefield under your control.
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Rise of the Dread Marn
( 3)
Instant
Create X 2/2 black Zombie Berserker creature tokens, where X is the number of nontoken creatures that died this turn. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Rise of the Eldrazi
( 12)
Sorcery
This spell can't be countered. Destroy target permanent. Target player draws four cards. Take an extra turn after this one. Exile Rise of the Eldrazi.
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Risen Riptide
( 3)
Creature — Elemental
(0/5)
Whenever you cast a kicked spell, Risen Riptide has base power and toughness 5/5 until end of turn.
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Rishadan Airship
( 3)
Creature — Human Pirate
(3/1)
Flying Rishadan Airship can block only creatures with flying.
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Rishadan Brigand
( 5)
Creature — Human Pirate
(3/2)
Flying When Rishadan Brigand enters the battlefield, each opponent sacrifices a permanent unless they pay . Rishadan Brigand can block only creatures with flying.
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Rishadan Cutpurse
( 3)
Creature — Human Pirate
(1/1)
When Rishadan Cutpurse enters the battlefield, each opponent sacrifices a permanent unless they pay .
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Rishadan Dockhand
( 1)
Creature — Merfolk
(1/2)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) , : Tap target land.
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Rishadan Footpad
( 4)
Creature — Human Pirate
(2/2)
When Rishadan Footpad enters the battlefield, each opponent sacrifices a permanent unless they pay .
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Rishadan Pawnshop
( 2)
Artifact
, : Shuffle target nontoken permanent you control into its owner's library.
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Rishkar, Peema Renegade
( 3)
Legendary Creature — Elf Druid
(2/2)
When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures. Each creature you control with a counter on it has ": Add ."
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Rising of the Day
( 3)
Enchantment
Creatures you control have haste. Legendary creatures you control get +1/+0.
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Risona, Asari Commander
( 3)
Legendary Creature — Human Samurai
(3/3)
Haste Whenever Risona, Asari Commander deals combat damage to a player, if it doesn't have an indestructible counter on it, put an indestructible counter on it. Whenever combat damage is dealt to you, remove an indestructible counter from Risona.
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Rite of Undoing
( 5)
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for .) Return target nonland permanent you control and target nonland permanent you don't control to their owners' hands.
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Rith, Liberated Primeval
( 5)
Legendary Creature — Dragon
(5/5)
Flying, ward Other Dragons you control have ward . At the beginning of your end step, if a creature or planeswalker an opponent controlled was dealt excess damage this turn, create a 4/4 red Dragon creature token with flying.
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Ritual Guardian
( 3)
Creature — Human Soldier
(3/2)
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Ritual Guardian gains lifelink until end of turn.
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Ritual of Subdual
( 6)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If a land is tapped for mana, it produces colorless mana instead of any other type.
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Ritual of the Returned
( 4)
Instant
Exile target creature card from your graveyard. Create a black Zombie creature token. Its power is equal to that card's power and its toughness is equal to that card's toughness.
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Rivals' Duel
( 4)
Sorcery
Choose two target creatures that share no creature types. Those creatures fight each other. (Each deals damage equal to its power to the other.)
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River Darter
( 3)
Creature — Merfolk Warrior
(2/3)
River Darter can't be blocked by Dinosaurs.
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River Delta
( 0)
Land
River Delta doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from River Delta. : Add or . Put a depletion counter on River Delta.
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River Herald Guide
( 3)
Creature — Merfolk Scout
(3/1)
Vigilance When River Herald Guide enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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River Herald Scout
( 2)
Creature — Merfolk Scout
(1/2)
When River Herald Scout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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River Heralds' Boon
( 2)
Instant
Put a +1/+1 counter on target creature and a +1/+1 counter on up to one target Merfolk.
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River Song's Diary
( 3)
Artifact
Imprint — Whenever a player casts an instant or sorcery spell from their hand, exile it instead of putting it into a graveyard as it resolves. At the beginning of your upkeep, if there are four or more cards exiled with River Song's Diary, choose one of them at random. You may cast it without paying its mana cost.
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Riveteers Ascendancy
( 3)
Enchantment
Whenever you sacrifice a creature, you may return target creature card with lesser mana value from your graveyard to the battlefield tapped. Do this only once each turn.
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Riveteers Decoy
( 2)
Creature — Human Warrior
(3/1)
Riveteers Decoy must be blocked if able. Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
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Rix Maadi Reveler
( 2)
Creature — Human Shaman
(2/2)
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) When Rix Maadi Reveler enters the battlefield, discard a card, then draw a card. If Rix Maadi Reveler's spectacle cost was paid, instead discard your hand, then draw three cards.
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