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Rageblood Shaman
( 3)
Creature — Minotaur Shaman
(2/3)
Trample Other Minotaur creatures you control get +1/+1 and have trample.
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Rage-Scarred Berserker
( 5)
Creature — Minotaur Berserker
(5/4)
When Rage-Scarred Berserker enters, target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Raggadragga, Goreguts Boss
( 4)
Legendary Creature — Human Boar
(4/4)
Each creature you control with a mana ability gets +2/+2. Whenever a creature you control with a mana ability attacks, untap it. Whenever you cast a spell, if at least seven mana was spent to cast it, untap target creature. It gets +7/+7 and gains trample until end of turn.
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Ragged Playmate
( 2)
Artifact Creature — Toy
(2/2)
, : Target creature with power 2 or less can't be blocked this turn.
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Ragged Recluse
( 2)
Creature — Human Peasant
(2/1)
At the beginning of your end step, if you discarded a card this turn, transform Ragged Recluse.
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Ragged Veins
( 2)
Enchantment — Aura
Flash Enchant creature Whenever enchanted creature is dealt damage, its controller loses that much life.
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Raging Redcap
( 3)
Creature — Goblin Knight
(1/2)
Double strike (This creature deals both first-strike and regular combat damage.)
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Raging Swordtooth
( 5)
Creature — Dinosaur
(5/5)
Trample When Raging Swordtooth enters, it deals 1 damage to each other creature.
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Rahilda, Feral Outlaw
( 0)
Legendary Creature — — Werewolf
(2/2)
Double strike When Rahilda, Feral Outlaw deals combat damage to a player, exile a nonland card from their library at random. During any turn you attacked with a Wolf or Werewolf, you may cast that card and you may spend mana as though it were mana of any color to cast that spell. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Rahilda, Wanted Cutthroat
( 2)
Legendary Creature — — Human Werewolf
(2/2)
First strike When Rahilda, Wanted Cutthroat deals combat damage to a player, exile a nonland card from their library at random. During any turn you attacked with a Wolf or Werewolf, you may cast that card and you may spend mana as though it were mana of any color to cast that spell. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Raid Bombardment
( 3)
Enchantment
Whenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to the player or planeswalker that creature is attacking.
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Raiders' Karve
( 3)
Artifact — Vehicle
(4/4)
Whenever Raiders' Karve attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
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Raiders' Spoils
( 4)
Enchantment
Creatures you control get +1/+0. Whenever a Warrior you control deals combat damage to a player, you may pay 1 life. If you do, draw a card.
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Raiders' Wake
( 4)
Enchantment
Whenever an opponent discards a card, that player loses 2 life. Raid — At the beginning of your end step, if you attacked this turn, target opponent discards a card.
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Raiding Nightstalker
( 3)
Creature — Nightstalker
(2/2)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Raiding Party
( 3)
Enchantment
Raiding Party can't be the target of white spells or abilities from white sources. Sacrifice an Orc: Each player may tap any number of untapped white creatures they control. For each creature tapped this way, that player chooses up to two Plains. Then destroy all Plains that weren't chosen this way by any player.
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Rain of Blades
( 1)
Instant
Rain of Blades deals 1 damage to each attacking creature.
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Rain of Daggers
( 6)
Sorcery
Destroy all creatures target opponent controls. You lose 2 life for each creature destroyed this way.
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Raise Dead
( 1)
Sorcery
Return target creature card from your graveyard to your hand.
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Raise the Draugr
( 2)
Instant
Choose one — • Return target creature card from your graveyard to your hand. • Return two target creature cards that share a creature type from your graveyard to your hand.
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Raise the Palisade
( 5)
Sorcery
Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.
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Raised by Giants
( 6)
Legendary Enchantment — Background
Commander creatures you own have base power and toughness 10/10 and are Giants in addition to their other types.
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Raised by Wolves
( 5)
Enchantment — Aura
Enchant creature When Raised by Wolves enters, create two 2/2 green Wolf creature tokens. Enchanted creature gets +1/+1 for each Wolf you control.
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Raiyuu, Storm's Edge
( 4)
Legendary Creature — Human Samurai
(3/3)
First strike Whenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase.
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Rakdos Augermage
( 3)
Creature — Human Wizard
(3/2)
First strike : Reveal your hand and discard a card of target opponent's choice. Then that player reveals their hand and discards a card of your choice. Activate only as a sorcery.
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Rakdos Cackler
( 1)
Creature — Devil
(1/1)
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
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Rakdos Carnarium
( 0)
Land
Rakdos Carnarium enters tapped. When Rakdos Carnarium enters, return a land you control to its owner's hand. : Add .
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Rakdos Charm
( 2)
Instant
Choose one — • Exile target player's graveyard. • Destroy target artifact. • Each creature deals 1 damage to its controller.
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Rakdos Drake
( 3)
Creature — Drake
(1/2)
Flying Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
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Rakdos Firewheeler
( 4)
Creature — Human Rogue
(4/3)
When Rakdos Firewheeler enters, it deals 2 damage to target opponent and 2 damage to up to one target creature or planeswalker.
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Rakdos Headliner
( 2)
Creature — Devil
(3/3)
Haste Echo—Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
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Rakdos Ickspitter
( 3)
Creature — Thrull
(1/1)
: Rakdos Ickspitter deals 1 damage to target creature and that creature's controller loses 1 life.
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Rakdos Joins Up
( 5)
Legendary Enchantment
When Rakdos Joins Up enters, return target creature card from your graveyard to the battlefield with two additional +1/+1 counters on it. Whenever a legendary creature you control dies, Rakdos Joins Up deals damage equal to that creature's power to target opponent.
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Rakdos Pit Dragon
( 4)
Creature — Dragon
(3/3)
: Rakdos Pit Dragon gains flying until end of turn. : Rakdos Pit Dragon gets +1/+0 until end of turn. Hellbent — Rakdos Pit Dragon has double strike as long as you have no cards in hand.
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Rakdos Ringleader
( 6)
Creature — Skeleton Warrior
(3/1)
First strike Whenever Rakdos Ringleader deals combat damage to a player, that player discards a card at random. : Regenerate Rakdos Ringleader.
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Rakdos Riteknife
( 2)
Artifact — Equipment
Equipped creature gets +1/+0 for each blood counter on Rakdos Riteknife and has ", Sacrifice a creature: Put a blood counter on Rakdos Riteknife." , Sacrifice Rakdos Riteknife: Target player sacrifices a permanent of their choice for each blood counter on Rakdos Riteknife. Equip
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Rakdos Roustabout
( 3)
Creature — Ogre Warrior
(3/2)
Whenever Rakdos Roustabout becomes blocked, it deals 1 damage to the player or planeswalker it's attacking.
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Rakdos the Defiler
( 6)
Legendary Creature — Demon
(7/6)
Flying, trample Whenever Rakdos the Defiler attacks, sacrifice half the non-Demon permanents you control, rounded up. Whenever Rakdos deals combat damage to a player, that player sacrifices half the non-Demon permanents they control of their choice, rounded up.
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Rakdos Trumpeter
( 2)
Creature — Human Shaman
(1/3)
Menace (This creature can't be blocked except by two or more creatures.) : Rakdos Trumpeter gets +2/+0 until end of turn.
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Rakdos, Lord of Riots
( 4)
Legendary Creature — Demon
(6/6)
You can't cast Rakdos, Lord of Riots unless an opponent lost life this turn. Flying, trample Creature spells you cast cost less to cast for each 1 life your opponents have lost this turn.
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Rakdos, Patron of Chaos
( 6)
Legendary Creature — Demon
(6/6)
Flying, trample At the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents of their choice. If they don't, you draw two cards.
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Rakdos, the Muscle
( 5)
Legendary Creature — Demon Mercenary
(6/5)
Flying, trample Whenever you sacrifice another creature, exile cards equal to its mana value from the top of target player's library. Until your next end step, you may play those cards, and mana of any type can be spent to cast those spells. Sacrifice another creature: Rakdos, the Muscle gains indestructible until end of turn. Tap it. Activate only once each turn.
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Rakdos, the Showstopper
( 6)
Legendary Creature — Demon
(6/6)
Flying, trample When Rakdos, the Showstopper enters, flip a coin for each creature that isn't a Demon, Devil, or Imp. Destroy each creature whose coin comes up tails.
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Rakdos's Return
( 2)
Sorcery
Rakdos's Return deals X damage to target opponent or planeswalker. That player or that planeswalker's controller discards X cards.
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Raksha Golden Cub
( 7)
Legendary Creature — Cat Soldier
(3/4)
Vigilance As long as Raksha Golden Cub is equipped, Cat creatures you control get +2/+2 and have double strike.
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Rakshasa's Disdain
( 3)
Instant
Counter target spell unless its controller pays for each card in your graveyard.
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Ral and the Implicit Maze
( 5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Ral and the Implicit Maze deals 2 damage to each creature and planeswalker your opponents control. II — You may discard a card. If you do, exile the top two cards of your library. You may play them until the end of your next turn. III — Create a Spellgorger Weird token. (It's a 2/2 Weird creature with "Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird.")
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Ral, Leyline Prodigy
( 0)
Legendary Planeswalker — Ral
(2)
Ral, Leyline Prodigy enters with an additional loyalty counter on him for each instant and sorcery spell you've cast this turn. +1: Until your next turn, instant and sorcery spells you cast cost less to cast. −2: Ral deals 2 damage divided as you choose among one or two targets. Draw a card if you control a blue permanent other than Ral. −8: Exile the top eight cards of your library. You may cast instant and sorcery spells from among them this turn without paying their mana costs.
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Ral, Storm Conduit
( 4)
Legendary Planeswalker — Ral
(4)
Whenever you cast or copy an instant or sorcery spell, Ral, Storm Conduit deals 1 damage to target opponent or planeswalker. +2: Scry 1. −2: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
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Rally the Galadhrim
( 4)
Sorcery
Create a token that's a copy of target creature you control. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
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Rally the Horde
( 6)
Sorcery
Exile the top card of your library. Exile the top card of your library. Exile the top card of your library. If the last card exiled isn't a land card, repeat this process. Create a 1/1 red Warrior creature token for each nonland card exiled this way.
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Ral's Dispersal
( 5)
Instant
Return target creature to its owner's hand. You may search your library and/or graveyard for a card named Ral, Caller of Storms, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Ramirez DePietro, Pillager
( 4)
Legendary Creature — Human Pirate
(4/3)
When Ramirez DePietro, Pillager enters, you lose 2 life and create two Treasure tokens. Whenever one or more Pirates you control deal combat damage to a player, exile the top card of that player's library. You may cast that card for as long as it remains exiled.
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Rammas Echor, Ancient Shield
( 4)
Legendary Artifact
Whenever you cast your second spell each turn, draw a card, then create a 0/3 white Wall creature token with defender. At the beginning of combat on your turn, creatures you control with defender gain exalted until end of turn. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
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Ramosian Greatsword
( 5)
Artifact — Equipment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Equipped creature gets +3/+1 and has trample. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Rampaging Brontodon
( 7)
Creature — Dinosaur
(7/7)
Trample Whenever Rampaging Brontodon attacks, it gets +1/+1 until end of turn for each land you control.
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Rampaging Ferocidon
( 3)
Creature — Dinosaur
(3/3)
Menace Players can't gain life. Whenever another creature enters, Rampaging Ferocidon deals 1 damage to that creature's controller.
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Rampaging Geoderm
( 4)
Creature — Dinosaur Beast
(3/3)
Trample, haste Whenever you attack, target attacking creature gets +1/+1 until end of turn. If it's attacking a battle, put a +1/+1 counter on it instead.
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Rampaging Rendhorn
( 5)
Creature — Beast
(4/4)
Riot (This creature enters with your choice of a +1/+1 counter or haste.)
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Ramses, Assassin Lord
( 4)
Legendary Creature — Human Assassin
(4/4)
Deathtouch Other Assassins you control get +1/+1. Whenever a player loses the game, if they were attacked this turn by an Assassin you controlled, you win the game.
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Ramunap Hydra
( 4)
Creature — Snake Hydra
(3/3)
Vigilance, reach, trample Ramunap Hydra gets +1/+1 as long as you control a Desert. Ramunap Hydra gets +1/+1 as long as there is a Desert card in your graveyard.
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Rancid Earth
( 3)
Sorcery
Destroy target land. Threshold — If seven or more cards are in your graveyard, instead destroy that land and Rancid Earth deals 1 damage to each creature and each player.
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Rancid Rats
( 2)
Creature — Zombie Rat
(1/1)
Skulk (This creature can't be blocked by creatures with greater power.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Ranger Squadron
( 6)
Creature — — Cat Ranger
(3/4)
Flying, double team (When this creature attacks, conjure a duplicate into your hand, then both of them perpetually lose double team.)
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Ranger's Firebrand
( 1)
Sorcery
Ranger's Firebrand deals 2 damage to any target. The Ring tempts you.
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Rank and File
( 4)
Creature — Zombie
(3/3)
When Rank and File enters, green creatures get -1/-1 until end of turn.
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Rankle and Torbran
( 5)
Legendary Creature — Faerie Dwarf
(3/4)
Flying, first strike, haste Whenever Rankle and Torbran deals combat damage to a player or battle, choose any number — • Each player creates a Treasure token. • Each player sacrifices a creature of their choice. • If a source would deal damage to a player or battle this turn, it deals that much damage plus 2 instead.
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Rapacious Dragon
( 5)
Creature — Dragon
(3/3)
Flying When this creature enters, create two Treasure tokens. (They're artifacts with ", Sacrifice this token: Add one mana of any color.")
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Raphael, Fiendish Savior
( 5)
Legendary Creature — Devil Noble
(4/4)
Flying Other Demons, Devils, Imps, and Tieflings you control get +1/+1 and have lifelink. At the beginning of each end step, if a creature card was put into your graveyard from anywhere this turn, create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."
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Rapid Augmenter
( 3)
Creature — Otter Artificer
(1/3)
Haste Whenever another creature you control with base power 1 enters, it gains haste until end of turn. Whenever another creature you control enters, if it wasn't cast, put a +1/+1 counter on Rapid Augmenter and Rapid Augmenter can't be blocked this turn.
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Rapid Decay
( 2)
Instant
Exile up to three target cards from a single graveyard. Cycling (, Discard this card: Draw a card.)
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Rapid Fire
( 4)
Instant
Cast this spell only before blockers are declared. Target creature gains first strike until end of turn. If it doesn't have rampage, that creature gains rampage 2 until end of turn. (Whenever the creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
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Rapid Hybridization
( 1)
Instant
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
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Rapid Prototyper
( 0)
Artifact — Contraption
Whenever you crank Rapid Prototyper, create an X/X colorless Construct artifact creature token, where X is the number of artifacts you control.
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Rasaad yn Bashir
( 3)
Legendary Creature — Human Monk
(0/3)
Each creature you control assigns combat damage equal to its toughness rather than its power. Whenever Rasaad yn Bashir attacks, if you have the initiative, double the toughness of each creature you control until end of turn. Choose a Background (You can have a Background as a second commander.)
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Rashida Scalebane
( 5)
Legendary Creature — Human Soldier
(3/4)
: Destroy target attacking or blocking Dragon. It can't be regenerated. You gain life equal to its power.
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Rashmi and Ragavan
( 4)
Legendary Creature — Elf Monkey
(2/4)
Whenever you cast your first spell during each of your turns, exile the top card of target opponent's library and create a Treasure token. Then you may cast the exiled card without paying its mana cost if it's a spell with mana value less than the number of artifacts you control. If you don't cast it this way, you may cast it this turn.
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Rasputin Dreamweaver
( 6)
Legendary Creature — Human Wizard
(4/1)
Rasputin Dreamweaver enters with seven dream counters on it. Remove a dream counter from Rasputin: Add . Remove a dream counter from Rasputin: Prevent the next 1 damage that would be dealt to Rasputin this turn. At the beginning of your upkeep, if Rasputin started the turn untapped, put a dream counter on it. Rasputin can't have more than seven dream counters on it.
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Rassilon, the War President
( 5)
Legendary Creature — Time Lord Noble
(3/4)
At the beginning of your upkeep, you lose 2 life and exile the top card of your library. You may play that card for as long as it remains exiled. Each noncreature spell you cast from exile has conspire. (As you cast that spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)
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Ratadrabik of Urborg
( 4)
Legendary Creature — Zombie Wizard
(3/3)
Vigilance, ward Other Zombies you control have vigilance. Whenever another legendary creature you control dies, create a token that's a copy of that creature, except it's not legendary and it's a 2/2 black Zombie in addition to its other colors and types.
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Ratchet, Field Medic
( 3)
Legendary Artifact Creature — Robot
(2/4)
More Than Meets the Eye (You may cast this card converted for .) Lifelink Whenever you gain life, you may convert Ratchet. When you do, return target artifact card with mana value less than or equal to the amount of life you gained this turn from your graveyard to the battlefield tapped.
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Rathi Dragon
( 4)
Creature — Dragon
(5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.) When Rathi Dragon enters, sacrifice it unless you sacrifice two Mountains.
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Rathi Fiend
( 4)
Creature — Phyrexian Horror Mercenary
(2/2)
When Rathi Fiend enters, each player loses 3 life. , : Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
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