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Sandblast
( 3)
Instant
Sandblast deals 5 damage to target attacking or blocking creature.
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Sandcrafter Mage
( 3)
Creature — Human Wizard
(2/2)
When Sandcrafter Mage enters the battlefield, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
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Sands of Time
( 4)
Artifact
Each player skips their untap step. At the beginning of each player's upkeep, that player simultaneously untaps each tapped artifact, creature, and land they control and taps each untapped artifact, creature, and land they control.
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Sandskin
( 3)
Enchantment — Aura
Enchant creature Prevent all combat damage that would be dealt to and dealt by enchanted creature.
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Sandsower
( 4)
Creature — Spirit
(1/3)
Tap three untapped creatures you control: Tap target creature.
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Sandstalker Moloch
( 3)
Creature — Lizard
(4/2)
Flash When Sandstalker Moloch enters the battlefield, if an opponent cast a blue and/or black spell this turn, look at the top four cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Sandsteppe Mastodon
( 7)
Creature — Elephant
(5/5)
Reach When Sandsteppe Mastodon enters the battlefield, bolster 5. (Choose a creature with the least toughness among creatures you control and put five +1/+1 counters on it.)
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Sandsteppe Outcast
( 3)
Creature — Human Warrior
(2/1)
When Sandsteppe Outcast enters the battlefield, choose one — • Put a +1/+1 counter on Sandsteppe Outcast. • Create a 1/1 white Spirit creature token with flying.
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Sandsteppe Scavenger
( 5)
Creature — Dog Scout
(2/2)
When Sandsteppe Scavenger enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
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Sandsteppe War Riders
( 4)
Creature — Human Warrior
(4/4)
Trample At the beginning of combat on your turn, bolster X, where X is the number of differently named artifact tokens you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)
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Sandstone Bridge
( 0)
Land
Sandstone Bridge enters the battlefield tapped. When Sandstone Bridge enters the battlefield, target creature gets +1/+1 and gains vigilance until end of turn. : Add .
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Sandstone Deadfall
( 3)
Artifact
, Sacrifice two lands and Sandstone Deadfall: Destroy target attacking creature.
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Sandstone Needle
( 0)
Land
Sandstone Needle enters the battlefield tapped with two depletion counters on it. , Remove a depletion counter from Sandstone Needle: Add . If there are no depletion counters on Sandstone Needle, sacrifice it.
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Sandstone Oracle
( 7)
Artifact Creature — Sphinx
(4/4)
Flying When Sandstone Oracle enters the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
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Sandstone Warrior
( 4)
Creature — Human Soldier Warrior
(1/3)
First strike (This creature deals combat damage before creatures without first strike.) : Sandstone Warrior gets +1/+0 until end of turn.
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Sandstorm
( 1)
Instant
Sandstorm deals 1 damage to each attacking creature.
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Sandstorm Eidolon
( 4)
Creature — Spirit
(2/2)
, Sacrifice Sandstorm Eidolon: Target creature can't block this turn. Whenever you cast a multicolored spell, you may return Sandstorm Eidolon from your graveyard to your hand.
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Sandstorm Salvager
( 3)
Creature — Human Artificer
(1/1)
When Sandstorm Salvager enters the battlefield, create a 3/3 colorless Golem artifact creature token. , : Put a +1/+1 counter on each creature token you control. They gain trample until end of turn.
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Sandswirl Wanderglyph
( 0)
Artifact Creature — Golem
(5/3)
Flying Whenever an opponent casts a spell during their turn, they can't attack you or planeswalkers you control this turn. Each opponent who attacked you or a planeswalker you control this turn can't cast spells.
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Sandwurm Convergence
( 8)
Enchantment
Creatures with flying can't attack you or planeswalkers you control. At the beginning of your end step, create a 5/5 green Wurm creature token.
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Sanguine Bond
( 5)
Enchantment
Whenever you gain life, target opponent loses that much life.
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Sanguine Guard
( 3)
Creature — Phyrexian Zombie Knight
(2/2)
First strike : Regenerate Sanguine Guard.
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Sanguine Indulgence
( 4)
Sorcery
This spell costs less to cast if you've gained 3 or more life this turn. Return up to two target creature cards from your graveyard to your hand.
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Sanity Grinding
( 3)
Sorcery
Chroma — Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent mills a card. Then put the cards you revealed this way on the bottom of your library in any order.
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Sapphire Dragon
( 7)
Creature — Dragon
(5/6)
Flying Whenever Sapphire Dragon attacks or blocks, scry 2.
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Sapphire Drake
( 6)
Creature — Drake
(4/4)
Flying Each creature you control with a +1/+1 counter on it has flying.
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Saprazzan Raider
( 3)
Creature — Merfolk
(1/2)
When Saprazzan Raider becomes blocked, return it to its owner's hand.
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Saradoc, Master of Buckland
( 4)
Legendary Creature — Halfling Citizen
(2/4)
Whenever Saradoc, Master of Buckland or another nontoken creature with power 2 or less enters the battlefield under your control, create a 1/1 white Halfling creature token. Tap two other untapped Halflings you control: Saradoc gets +2/+0 and gains lifelink until end of turn.
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Sardian Avenger
( 2)
Creature — Goblin Warrior
(1/1)
First strike, trample Whenever Sardian Avenger attacks, it gets +X/+0 until end of turn, where X is the number of artifacts your opponents control. Whenever an artifact an opponent controls is put into a graveyard from the battlefield, Sardian Avenger deals 1 damage to that player.
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Sardian Cliffstomper
( 2)
Creature — Minotaur Barbarian
(0/4)
As long as it's your turn and you control four or more Mountains, Sardian Cliffstomper gets +X/+0, where X is the number of Mountains you control.
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Sarevok, Deathbringer
( 4)
Legendary Creature — Human Knight
(3/4)
At the beginning of each player's end step, if no permanents left the battlefield this turn, that player loses X life, where X is Sarevok's power. Choose a Background (You can have a Background as a second commander.)
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Sarkhan the Mad
( 5)
Legendary Planeswalker — Sarkhan
(7)
0: Reveal the top card of your library and put it into your hand. Sarkhan the Mad deals damage to himself equal to that card's mana value. −2: Target creature's controller sacrifices it, then that player creates a 5/5 red Dragon creature token with flying. −4: Each Dragon creature you control deals damage equal to its power to target player or planeswalker.
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Sarkhan, Dragonsoul
( 6)
Legendary Planeswalker — Sarkhan
(5)
+2: Sarkhan, Dragonsoul deals 1 damage to each opponent and each creature your opponents control. −3: Sarkhan, Dragonsoul deals 4 damage to target player or planeswalker. −9: Search your library for any number of Dragon creature cards, put them onto the battlefield, then shuffle.
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Sarkhan, Fireblood
( 3)
Legendary Planeswalker — Sarkhan
(3)
+1: You may discard a card. If you do, draw a card. +1: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells. −7: Create four 5/5 red Dragon creature tokens with flying.
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Sarkhan, the Dragonspeaker
( 5)
Legendary Planeswalker — Sarkhan
(4)
+1: Until end of turn, Sarkhan, the Dragonspeaker becomes a legendary 4/4 red Dragon creature with flying, indestructible, and haste. (He doesn't lose loyalty while he's not a planeswalker.) −3: Sarkhan, the Dragonspeaker deals 4 damage to target creature. −6: You get an emblem with "At the beginning of your draw step, draw two additional cards" and "At the beginning of your end step, discard your hand."
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Sarkhan, Wanderer to Shiv
( 4)
Legendary Planeswalker — — Sarkhan
+1: Dragon cards in your hand perpetually gain "This spell costs less to cast", and "You may pay rather than pay this spell's mana cost, where X is its mana value." 0: Conjure a card named Shivan Dragon into your hand. −2: Sarkhan, Wanderer to Shiv deals 3 damage to target creature.
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Sarkhan's Dragonfire
( 5)
Sorcery
Sarkhan's Dragonfire deals 3 damage to any target. Look at the top five cards of your library. You may reveal a red card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Sarpadian Empires, Vol. VII
( 3)
Artifact
As Sarpadian Empires, Vol. VII enters the battlefield, choose white Citizen, blue Camarid, black Thrull, red Goblin, or green Saproling. , : Create a 1/1 creature token of the chosen color and type.
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Sarpadian Simulacrum
( 1)
Artifact Creature — Goblin
(1/1)
Haste , Sacrifice Sarpadian Simulacrum: It deals 4 damage to target creature.
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Saruman, the White Hand
( 4)
Legendary Creature — Avatar Wizard
(2/5)
Whenever you cast a noncreature spell, amass Orcs X, where X is that spell's mana value. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) Goblins and Orcs you control have ward .
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Sasaya, Orochi Ascendant
( 3)
Legendary Creature — Snake Monk
(2/3)
Reveal your hand: If you have seven or more land cards in your hand, flip Sasaya, Orochi Ascendant.
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Sasaya, Orochi Ascendant (Sasaya's Essence)
( 3)
Legendary Enchantment
Whenever a land you control is tapped for mana, add an additional one mana of any type that land produced for each other land you control with the same name as it.
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Saskia the Unyielding
( 4)
Legendary Creature — Human Soldier
(3/4)
Vigilance, haste As Saskia the Unyielding enters the battlefield, choose a player. Whenever a creature you control deals combat damage to a player, it deals that much damage to the chosen player.
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Sassy Gremlin Blood
( 0)
Stickers
2 — Whenever this creature attacks, create a Treasure token. 5 — : Target creature gains flying until end of turn. 2 — 3/2 6 — 10/10
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Satyr Firedancer
( 2)
Enchantment Creature — Satyr
(1/1)
Whenever an instant or sorcery spell you control deals damage to an opponent, Satyr Firedancer deals that much damage to target creature that player controls.
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Satyr Grovedancer
( 2)
Creature — Satyr Shaman
(1/1)
When Satyr Grovedancer enters the battlefield, put a +1/+1 counter on target creature.
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Satyr Wayfinder
( 2)
Creature — Satyr
(1/1)
When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
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Sauron, Lord of the Rings
( 8)
Legendary Creature — Avatar Horror
(9/9)
When you cast this spell, amass Orcs 5, mill five cards, then return a creature card from your graveyard to the battlefield. Trample Whenever a commander an opponent controls dies, the Ring tempts you.
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Sauron, the Dark Lord
( 6)
Legendary Creature — Avatar Horror
(7/6)
Ward—Sacrifice a legendary artifact or legendary creature. Whenever an opponent casts a spell, amass Orcs 1. Whenever an Army you control deals combat damage to a player, the Ring tempts you. Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.
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Sauron, the Lidless Eye
( 5)
Legendary Creature — Avatar Horror
(4/4)
When Sauron, the Lidless Eye enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn. : Creatures you control get +2/+0 until end of turn. Each opponent loses 2 life.
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Savage Order
( 4)
Sorcery
As an additional cost to cast this spell, sacrifice a creature with power 4 or greater. Search your library for a Dinosaur creature card, put it onto the battlefield, then shuffle. It gains indestructible until your next turn.
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Savage Thallid
( 5)
Creature — Fungus
(5/2)
At the beginning of your upkeep, put a spore counter on Savage Thallid. Remove three spore counters from Savage Thallid: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Regenerate target Fungus.
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Savageborn Hydra
( 2)
Creature — Hydra
(0/0)
Double strike Savageborn Hydra enters the battlefield with X +1/+1 counters on it. : Put a +1/+1 counter on Savageborn Hydra. Activate only as a sorcery.
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Savai Thundermane
( 2)
Creature — Elemental Cat
(3/2)
Whenever you cycle a card, you may pay . When you do, Savai Thundermane deals 2 damage to target creature and you gain 2 life.
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Savvy Trader
( 4)
Creature — Human Citizen
(3/3)
When Savvy Trader enters the battlefield, exile target permanent card from your graveyard. You may play that card for as long as it remains exiled. Spells you cast from anywhere other than your hand cost less to cast.
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Sawblade Scamp
( 1)
Creature — Phyrexian Beast
(1/1)
Haste Whenever you cast a noncreature spell, put an oil counter on Sawblade Scamp. , Remove an oil counter from Sawblade Scamp: It deals 1 damage to each opponent.
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Sawblade Slinger
( 4)
Creature — Human Archer
(4/3)
When Sawblade Slinger enters the battlefield, choose up to one — • Destroy target artifact an opponent controls. • Sawblade Slinger fights target Zombie an opponent controls.
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Sawtusk Demolisher
( 6)
Creature — Beast
(6/6)
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Trample Whenever this creature mutates, destroy target noncreature permanent. Its controller creates a 3/3 green Beast creature token.
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Scald
( 2)
Enchantment
Whenever a player taps an Island for mana, Scald deals 1 damage to that player.
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Scalding Cauldron
( 1)
Artifact
, , Sacrifice Scalding Cauldron: It deals 3 damage to target creature.
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Scalding Devil
( 2)
Creature — Devil
(1/1)
: Scalding Devil deals 1 damage to target player or planeswalker.
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Scalding Salamander
( 3)
Creature — Salamander
(2/1)
Whenever Scalding Salamander attacks, you may have it deal 1 damage to each creature without flying defending player controls.
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Scalding Tarn
( 0)
Land
, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
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Scalding Tongs
( 2)
Artifact
At the beginning of your upkeep, if you have three or fewer cards in hand, Scalding Tongs deals 1 damage to target opponent or planeswalker.
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Scalding Viper
( 2)
Creature — Elemental Snake
(2/1)
Whenever an opponent casts a spell with mana value 3 or less, Scalding Viper deals 1 damage to that player.
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Scaldkin
( 4)
Creature — Elemental
(2/2)
Flying , Sacrifice Scaldkin: It deals 2 damage to any target.
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Dread Linnorm (Scale Deflection)
( 4)
Instant — Adventure
Put two +1/+1 counters on target creature and untap it. It gains hexproof until end of turn. (Then exile this card. You may cast the creature later from exile.)
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Scaled Behemoth
( 6)
Creature — Crocodile
(6/7)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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Scaled Destruction (playtest)
( 6)
Sorcery
Choose one or more — • Destroy all small creatures. • Destroy all medium creatures. • Destroy all large creatures. (A small creature has total power and toughness 4 or less, medium is 5–8, and large is 9 or more.)
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Scaled Herbalist
( 2)
Creature — Lizard Druid
(1/3)
: You may put a land card from your hand onto the battlefield.
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Scaled Hulk
( 6)
Creature — Spirit
(4/4)
Whenever you cast a Spirit or Arcane spell, Scaled Hulk gets +2/+2 until end of turn.
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Scaled Nurturer
( 2)
Creature — Dragon Druid
(0/2)
: Add . When you spend this mana to cast a Dragon creature spell, you gain 2 life.
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Scaleguard Sentinels
( 2)
Creature — Human Soldier
(2/3)
As an additional cost to cast this spell, you may reveal a Dragon card from your hand. Scaleguard Sentinels enters the battlefield with a +1/+1 counter on it if you revealed a Dragon card or controlled a Dragon as you cast this spell.
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Scalelord Reckoner
( 5)
Creature — Dragon
(4/4)
Flying Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, destroy target nonland permanent that player controls.
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Tempest Hart (Scan the Clouds)
( 2)
Instant — Adventure
Draw two cards, then discard two cards. (Then exile this card. You may cast the creature later from exile.)
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Scandalmonger
( 4)
Creature — Boar Monger
(3/3)
: Target player discards a card. Any player may activate this ability but only as a sorcery.
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Scarblade Elite
( 2)
Creature — Elf Assassin
(2/2)
, Exile an Assassin card from your graveyard: Destroy target creature.
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Scarecrow Guide
( 2)
Artifact Creature — Scarecrow
(2/1)
Reach : Add one mana of any color. Activate only once each turn.
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Scared Stiff
( 3)
Creature — Zombie Coward Guest
(3/2)
Scared Stiff has menace as long you control a stickered permanent.
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Scarland Thrinax
( 3)
Creature — Lizard
(2/2)
Sacrifice a creature: Put a +1/+1 counter on Scarland Thrinax.
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Hired Muscle (Scarmaker)
( 3)
Legendary Creature — Spirit
(4/4)
Remove a ki counter from Scarmaker: Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
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Scarred Puma
( 1)
Creature — Cat
(2/1)
Scarred Puma can't attack unless a black or green creature also attacks.
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Scarred Vinebreeder
( 2)
Creature — Elf Shaman
(1/1)
, Exile an Elf card from your graveyard: Scarred Vinebreeder gets +3/+3 until end of turn.
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Scarwood Treefolk
( 4)
Creature — Treefolk
(3/5)
Scarwood Treefolk enters the battlefield tapped.
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Scatter the Seeds
( 5)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Create three 1/1 green Saproling creature tokens.
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