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Rude Awakening
Rude Awakening 4Green (5)
Sorcery

Choose one —

• Untap all lands you control.

• Until end of turn, lands you control become 2/2 creatures that are still lands.

Entwine 2Green (Choose both if you pay the entwine cost.)

Duel Decks Anthology, Garruk vs. Liliana (Rare)
Other Versions
Fifth Dawn (Rare)
Duel Decks: Garruk vs. Liliana (Rare)
Modern Masters (Rare)
Ruff, Underdog Champ (playtest)
Ruff, Underdog Champ (playtest) 2WhiteWhite (4)
Legendary Creature — — Dog Soldier (3/2)

All Hounds are Dogs. (We'll errata this to be true.)

First strike, lifelink

Underdog — If you've lost a game this match, CARDNAME and other Dogs you control get +1/+1.

Mystery Booster (Common)
Rugged Highlands
Rugged Highlands (0)
Land

This land enters tapped.

When this land enters, you gain 1 life.

Tap: Add Red or Green.

Magic: The Gathering Foundations (Land)
Other Versions
Khans of Tarkir (Common)
Fate Reforged (Common)
Eternal Masters (Common)
Commander 2016 (Common)
Duel Decks: Mind vs. Might (Common)
Core Set 2020 (Common)
Commander 2019 (Common)
Ikoria: Lair of Behemoths (Land)
Core Set 2021 (Land)
Kamigawa: Neon Dynasty (Land)
Warhammer 40,000 Commander (Common)
March of the Machine (Land)
Rugged Prairie
Rugged Prairie (0)
Land

Tap: Add Colorless.

Red or White, Tap: Add RedRed, RedWhite, or WhiteWhite.

Bloomburrow Commander (Rare)
Other Versions
Eventide (Rare)
Zendikar Expeditions (Mythic Rare)
Masters 25 (Rare)
Double Masters (Rare)
Streets of New Capenna Commander (Rare)
Commander Masters (Rare)
Outlaws of Thunder Junction Commander (Rare)
Ruham Djinn
Ruham Djinn 5White (6)
Creature — Djinn (5/5)

First strike

Ruham Djinn gets -2/-2 as long as white is the most common color among all permanents or is tied for most common.

Invasion (Uncommon)
Road // Ruin (Ruin)
Road // Ruin (Ruin) 1RedRed (3)
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Ruin deals damage to target creature equal to the number of lands you control.

Modern Horizons 2 (Uncommon)
Ruin Grinder
Ruin Grinder 5Red (6)
Artifact Creature — Construct (7/4)

Menace

When Ruin Grinder dies, each player may discard their hand and draw seven cards.

Mountaincycling 2 (2, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)

Commander 2021 (Rare)
Ruin Raider
Ruin Raider 2Black (3)
Creature — Orc Pirate (3/2)

Raid — At the beginning of your end step, if you attacked this turn, reveal the top card of your library and put that card into your hand. You lose life equal to the card's mana value.

Ixalan (Rare)
Ruination Guide
Ruination Guide 2Blue (3)
Creature — Eldrazi Drone (3/2)

Devoid (This card has no color.)

Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)

Other colorless creatures you control get +1/+0.

Battle for Zendikar (Uncommon)
Rumbleweed
Rumbleweed 10Green (11)
Creature — Plant Elemental (8/8)

This spell costs 1 less to cast for each land card in your graveyard.

Vigilance, reach, trample

When Rumbleweed enters, other creatures you control get +3/+3 and gain trample until end of turn.

Outlaws of Thunder Junction Commander (Rare)
Rumbling Crescendo
Rumbling Crescendo 3RedRed (5)
Enchantment

At the beginning of your upkeep, you may put a verse counter on Rumbling Crescendo.

Red, Sacrifice Rumbling Crescendo: Destroy up to X target lands, where X is the number of verse counters on Rumbling Crescendo.

Urza's Saga (Rare)
Rumbling Rockslide
Rumbling Rockslide 3Red (4)
Sorcery

Rumbling Rockslide deals damage to target creature equal to the number of lands you control.

The Lost Caverns of Ixalan (Common)
Other Versions
Ikoria: Lair of Behemoths (Common)
Rummaging Wizard
Rummaging Wizard 3Blue (4)
Creature — Human Wizard (2/2)

2Blue: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

Onslaught (Uncommon)
Run Aground
Run Aground 3Blue (4)
Instant

Put target artifact or creature on top of its owner's library.

Ixalan (Common)
Run Wild
Run Wild Green (1)
Instant

Until end of turn, target creature gains trample and "Green: Regenerate this creature."

Onslaught (Uncommon)
Runadi, Behemoth Caller
Runadi, Behemoth Caller 2Green (3)
Legendary Creature — Cat Shaman (1/3)

Whenever you cast a creature spell with mana value 5 or greater, that creature enters with X additional +1/+1 counters on it, where X is its mana value minus 4.

Creatures you control with three or more +1/+1 counters on them have haste.

Tap: Add Green.

Jumpstart 2022 (Rare)
Runaway Boulder
Runaway Boulder 6 (6)
Artifact

Flash

When Runaway Boulder enters, it deals 6 damage to target creature an opponent controls.

Cycling 2 (2, Discard this card: Draw a card.)

The Lost Caverns of Ixalan (Common)
Rundvelt Hordemaster
Rundvelt Hordemaster 1Red (2)
Creature — Goblin Warrior (1/1)

Other Goblins you control get +1/+1.

Whenever Rundvelt Hordemaster or another Goblin you control dies, exile the top card of your library. If it's a Goblin creature card, you may cast that card until the end of your next turn.

Dominaria United (Rare)
Rune of Protection: Lands
Rune of Protection: Lands 1White (2)
Enchantment

White: The next time a land source of your choice would deal damage to you this turn, prevent that damage.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Rare)
Rune of Protection: Red
Rune of Protection: Red 1White (2)
Enchantment

White: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Common)
Rune of Speed
Rune of Speed 1Red (2)
Enchantment — Aura Rune

Enchant permanent

When Rune of Speed enters, draw a card.

As long as enchanted permanent is a creature, it gets +1/+0 and has haste.

As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+0 and has haste."

Kaldheim (Uncommon)
Runebound Wolf
Runebound Wolf 1Red (2)
Creature — Wolf (2/2)

3Red, Tap: Runebound Wolf deals damage equal to the number of Wolves and Werewolves you control to target opponent.

Innistrad: Crimson Vow (Uncommon)
Rune-Brand Juggler
Rune-Brand Juggler BlackRed (2)
Creature — Human Shaman (2/2)

When Rune-Brand Juggler enters, suspect up to one target creature you control. (A suspected creature has menace and can't block.)

3BlackRed, Sacrifice a suspected creature: Target creature gets -5/-5 until end of turn.

Murders at Karlov Manor (Uncommon)
Rune-Cervin Rider
Rune-Cervin Rider 3White (4)
Creature — Elf Knight (2/2)

Flying

Green or WhiteGreen or White: Rune-Cervin Rider gets +1/+1 until end of turn.

Shadowmoor (Common)
Runed Arch
Runed Arch 3 (3)
Artifact

Runed Arch enters tapped.

Variable Colorless, Tap, Sacrifice Runed Arch: X target creatures with power 2 or less can't be blocked this turn.

Ice Age (Rare)
Runed Crown
Runed Crown 3 (3)
Artifact — Equipment

When Runed Crown enters, you may search your library, hand, and/or graveyard for a Rune card and put it onto the battlefield attached to Runed Crown. If you search your library this way, shuffle.

Equipped creature gets +1/+1.

Equip 2

Kaldheim (Uncommon)
Runed Halo
Runed Halo WhiteWhite (2)
Enchantment

As Runed Halo enters, choose a card name.

You have protection from the chosen card name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)

Core Set 2021 (Rare)
Other Versions
Shadowmoor (Rare)
Ultimate Masters (Rare)
Runed Servitor
Runed Servitor 2 (2)
Artifact Creature — Construct (2/2)

When Runed Servitor dies, each player draws a card.

Jumpstart 2022 (Common)
Other Versions
Rise of the Eldrazi (Uncommon)
Duel Decks: Elspeth vs. Tezzeret (Uncommon)
Magic: The Gathering—Conspiracy (Uncommon)
Modern Masters 2015 Edition (Common)
Magic Origins (Uncommon)
Duel Decks: Zendikar vs. Eldrazi (Uncommon)
Conspiracy: Take the Crown (Uncommon)
Iconic Masters (Common)
Jumpstart (Common)
Runed Stalactite
Runed Stalactite 1 (1)
Artifact — Equipment

Equipped creature gets +1/+1 and is every creature type.

Equip 2

Modern Masters (Common)
Other Versions
Lorwyn (Common)
Runed Terror (playtest)
Runed Terror (playtest) 6 (6)
Artifact Creature — — Elemental Champion (6/6)

Instead of taking turns as normal, players take their phases sequentially. (For example, you take your beginning phase as the active player, then the next player in turn order becomes the active player and takes their beginning phase. After each player had a beginning phase, do the same for first main, combat phase, second main, ending phase, and then beginning phase again. If this creature leaves the battlefield, the active player continues their turn as normal.)

Mystery Booster 2: Convention Edition (Rare)
Runes of the Deus
Runes of the Deus 4Red or Green (5)
Enchantment — Aura

Enchant creature

As long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.)

As long as enchanted creature is green, it gets +1/+1 and has trample.

Shadowmoor (Common)
Rune-Scarred Demon
Rune-Scarred Demon 5BlackBlack (7)
Creature — Demon (6/6)

Flying

When this creature enters, search your library for a card, put it into your hand, then shuffle.

Magic: The Gathering Foundations (Rare)
Other Versions
Magic 2012 (Rare)
Iconic Masters (Rare)
Commander Masters (Rare)
Rune-Sealed Wall
Rune-Sealed Wall 2Blue (3)
Artifact Creature — Wall (0/6)

Defender

Tap: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Magic: The Gathering Foundations (Uncommon)
Runesword
Runesword 6 (6)
Artifact

3, Tap: Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice Runesword. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would die this turn, exile that creature instead.

Chronicles (Common)
Other Versions
The Dark (Uncommon)
Rune-Tail, Kitsune Ascendant
Rune-Tail, Kitsune Ascendant 2White (3)
Legendary Creature — Fox Monk (2/2)

When you have 30 or more life, flip Rune-Tail, Kitsune Ascendant.

Saviors of Kamigawa (Rare)
Rune-Tail, Kitsune Ascendant (Rune-Tail's Essence)
Rune-Tail, Kitsune Ascendant (Rune-Tail's Essence) 2White (3)
Legendary Enchantment

Prevent all damage that would be dealt to creatures you control.

Saviors of Kamigawa (Rare)
Ruric Thar, the Unbowed
Ruric Thar, the Unbowed 4RedGreen (6)
Legendary Creature — Ogre Warrior (6/6)

Vigilance, reach

Ruric Thar, the Unbowed attacks each combat if able.

Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.

Double Masters 2022 (Rare)
Other Versions
Dragon's Maze (Rare)
Masters 25 (Rare)
Guild Kit: Gruul (Rare)
Rush of Adrenaline
Rush of Adrenaline Red (1)
Instant

Target creature gets +2/+1 and gains trample until end of turn.

Shadows Over Innistrad Remastered (Common)
Other Versions
Shadows over Innistrad (Common)
Explorers of Ixalan (Common)
Jumpstart 2022 (Common)
Rush of Blood
Rush of Blood 2Red (3)
Instant

Target creature gets +X/+0 until end of turn, where X is its power.

Avacyn Restored (Uncommon)
Rush of Dread
Rush of Dread 1BlackBlack (3)
Sorcery

Spree (Choose one or more additional costs.)

+ 1 — Target opponent sacrifices half the creatures they control of their choice, rounded up.

+ 2 — Target opponent discards half the cards in their hand, rounded up.

+ 2 — Target opponent loses half their life, rounded up.

Outlaws of Thunder Junction (Rare)
Rush of Knowledge
Rush of Knowledge 4Blue (5)
Sorcery

Draw cards equal to the highest mana value among permanents you control.

Double Masters (Uncommon)
Other Versions
Scourge (Common)
Commander 2014 (Common)
Rushblade Commander
Rushblade Commander BlackRed (2)
Creature — Azra Warrior (2/2)

Warriors your team controls have haste.

Battlebond (Uncommon)
Rushed Rebirth
Rushed Rebirth BlackGreen (2)
Instant

Choose target creature. When that creature dies this turn, search your library for a creature card with lesser mana value, put it onto the battlefield tapped, then shuffle.

Strixhaven: School of Mages (Rare)
Rushing-Tide Zubera
Rushing-Tide Zubera 2BlueBlue (4)
Creature — Zubera Spirit (3/3)

When Rushing-Tide Zubera dies, if 4 or more damage was dealt to it this turn, draw three cards.

Saviors of Kamigawa (Uncommon)
Rushwood Dryad
Rushwood Dryad 1Green (2)
Creature — Dryad (2/1)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Tenth Edition (Common)
Other Versions
Eighth Edition (Common)
Mercadian Masques (Common)
Rushwood Elemental
Rushwood Elemental GreenGreenGreenGreenGreen (5)
Creature — Elemental (4/4)

Trample

At the beginning of your upkeep, you may put a +1/+1 counter on Rushwood Elemental.

Mercadian Masques (Rare)
Rushwood Grove
Rushwood Grove (0)
Land

Rushwood Grove enters tapped.

Tap: Put a storage counter on Rushwood Grove.

Tap, Remove any number of storage counters from Rushwood Grove: Add Green for each storage counter removed this way.

Mercadian Masques (Uncommon)
Rushwood Herbalist
Rushwood Herbalist 2Green (3)
Creature — Human Spellshaper (2/2)

Green, Tap, Discard a card: Regenerate target creature.

Mercadian Masques (Common)
Rushwood Legate
Rushwood Legate 2Green (3)
Creature — Dryad (2/1)

If an opponent controls an Island and you control a Forest, you may cast this spell without paying its mana cost.

Mercadian Masques (Uncommon)
Rusted Relic
Rusted Relic 4 (4)
Artifact

Metalcraft — Rusted Relic is a 5/5 Golem artifact creature as long as you control three or more artifacts.

Modern Masters 2015 Edition (Common)
Other Versions
Scars of Mirrodin (Uncommon)
Rusted Sentinel
Rusted Sentinel 4 (4)
Artifact Creature — Golem (3/4)

Rusted Sentinel enters tapped.

Magic 2012 (Uncommon)
Rusted Slasher
Rusted Slasher 4 (4)
Artifact Creature — Phyrexian Horror (4/1)

Sacrifice an artifact: Regenerate Rusted Slasher.

Mirrodin Besieged (Common)
Rust-Shield Rampager
Rust-Shield Rampager 3Green (4)
Creature — Raccoon Warrior (4/4)

Offspring 2 (You may pay an additional 2 as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)

This creature can't be blocked by creatures with power 2 or less.

Bloomburrow (Common)
Rustvale Bridge
Rustvale Bridge (0)
Artifact Land

Rustvale Bridge enters tapped.

Indestructible

Tap: Add Red or White.

Magic The Gathering—Fallout (Common)
Other Versions
Modern Horizons 2 (Common)
Ruthless Cullblade
Ruthless Cullblade 1Black (2)
Creature — Vampire Warrior (2/1)

Ruthless Cullblade gets +2/+1 as long as an opponent has 10 or less life.

Worldwake (Common)
Ruthless Deathfang
Ruthless Deathfang 4BlueBlack (6)
Creature — Dragon (4/4)

Flying

Whenever you sacrifice a creature, target opponent sacrifices a creature of their choice.

Innistrad: Midnight Hunt Commander (Uncommon)
Other Versions
Dragons of Tarkir (Uncommon)
Ruthless Disposal
Ruthless Disposal 4Black (5)
Sorcery

As an additional cost to cast this spell, discard a card and sacrifice a creature.

Two target creatures each get -13/-13 until end of turn.

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Eldritch Moon (Uncommon)
Jumpstart 2022 (Uncommon)
Ruthless Predation
Ruthless Predation 1Green (2)
Sorcery

Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)

Phyrexia: All Will Be One (Common)
Ruthless Radrat
Ruthless Radrat 1BlackBlack (3)
Creature — Rat Mutant (2/2)

Squad—Exile four cards from your graveyard. (As an additional cost to cast this spell, you may pay its squad cost any number of times. When this creature enters, create that many tokens that are copies of it.)

Menace (This creature can't be blocked except by two or more creatures.)

Magic The Gathering—Fallout (Uncommon)
Rysorian Badger
Rysorian Badger 2Green (3)
Creature — Badger (2/2)

Whenever Rysorian Badger attacks and isn't blocked, you may exile up to two target creature cards from defending player's graveyard. If you do, you gain 1 life for each card exiled this way and Rysorian Badger assigns no combat damage this turn.

Homelands (Rare)
S.N.E.A.K. Dispatcher
S.N.E.A.K. Dispatcher 1Blue (2)
Creature — Human Spy (2/1)

2Blue, Tap: Look at the top card of target player's library. If it has an Agents of S.N.E.A.K. watermark, you may reveal it and put it into your hand. Otherwise, put it on your choice of the top or bottom of its owner's library.

Unstable (Uncommon)
Sabertooth Outrider
Sabertooth Outrider 3Red (4)
Creature — Human Warrior (4/2)

Trample

Formidable — Whenever Sabertooth Outrider attacks, if creatures you control have total power 8 or greater, Sabertooth Outrider gains first strike until end of turn.

Dragons of Tarkir (Common)
Sacellum Godspeaker
Sacellum Godspeaker 2Green (3)
Creature — Elf Druid (2/2)

Tap: Reveal any number of creature cards with power 5 or greater from your hand. Add Green for each card revealed this way.

Shards of Alara (Rare)
Sachi, Daughter of Seshiro
Sachi, Daughter of Seshiro 2GreenGreen (4)
Legendary Creature — Snake Shaman (1/3)

Other Snake creatures you control get +0/+1.

Shamans you control have "Tap: Add GreenGreen."

Champions of Kamigawa (Uncommon)
Sacred Armory
Sacred Armory 2 (2)
Artifact

2: Target creature gets +1/+0 until end of turn.

Magic 2015 Core Set (Uncommon)
Sacred Boon
Sacred Boon 1White (2)
Instant

Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way.

Masters Edition II (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Ice Age (Uncommon)
Sacred Cat
Sacred Cat White (1)
Creature — Cat (1/1)

Lifelink

Embalm White (White, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Cat with no mana cost. Embalm only as a sorcery.)

Amonkhet Remastered (Common)
Other Versions
Amonkhet (Common)
Sacred Excavation
Sacred Excavation 3Blue (4)
Sorcery

Return up to two target cards with cycling from your graveyard to your hand.

Amonkhet (Uncommon)
Sacred Fire
Sacred Fire RedWhite (2)
Instant

Sacred Fire deals 2 damage to any target and you gain 2 life.

Flashback 4RedWhite (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Innistrad: Midnight Hunt (Uncommon)
Sacred Foundry
Sacred Foundry (0)
Land — Mountain Plains

(Tap: Add Red or White.)

As Sacred Foundry enters, you may pay 2 life. If you don't, it enters tapped.

Ravnica Clue Edition (Rare)
Other Versions
Ravnica: City of Guilds (Rare)
Gatecrash (Rare)
Zendikar Expeditions (Mythic Rare)
Guilds of Ravnica (Rare)
Unfinity (Rare)
Ravnica Remastered (Rare)
Sacred Ground
Sacred Ground 1White (2)
Enchantment

Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.

Stronghold (Rare)
Other Versions
Seventh Edition (Rare)
Eighth Edition (Rare)
Ninth Edition (Rare)
Sacred Guide
Sacred Guide White (1)
Creature — Human Cleric (1/1)

1White, Sacrifice Sacred Guide: Reveal cards from the top of your library until you reveal a white card. Put that card into your hand and exile all other cards revealed this way.

Tempest (Rare)
Sacred Knight
Sacred Knight 3White (4)
Creature — Human Knight (3/2)

Sacred Knight can't be blocked by black and/or red creatures.

Portal (Common)
Sacred Mesa
Sacred Mesa 2White (3)
Enchantment

At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus.

1White: Create a 1/1 white Pegasus creature token with flying.

Commander 2014 (Rare)
Other Versions
Mirage (Rare)
Time Spiral "Timeshifted" (Special)
Sacred Nectar
Sacred Nectar 1White (2)
Sorcery

You gain 4 life.

Portal (Common)
Other Versions
Seventh Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
Starter 1999 (Common)
Sacred Peaks
Sacred Peaks (0)
Land — Mountain Plains

(Tap: Add Red or White.)

Sacred Peaks enters tapped.

Murders at Karlov Manor Commander (Common)
Other Versions
Dominaria United (Land)
Sacred Prey
Sacred Prey Green (1)
Creature — Horse (1/1)

Whenever Sacred Prey becomes blocked, you gain 1 life.

Mercadian Masques (Common)
Sacred Rites
Sacred Rites White (1)
Instant

Discard any number of cards. Creatures you control get +0/+1 until end of turn for each card discarded this way.

Odyssey (Common)
Sacred White Deer
Sacred White Deer 1Green (2)
Creature — Elk (2/2)

3Green, Tap: You gain 4 life. Activate only if you control a Yanggu planeswalker.

Global Series: Jiang Yanggu and Mu Yanling (Uncommon)
Sacred Wolf
Sacred Wolf 2Green (3)
Creature — Wolf (3/1)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Magic 2012 (Common)
Other Versions
Magic 2011 (Common)
Saddle of the Cavalier
Saddle of the Cavalier 2Green (3)
Artifact — Equipment

Equipped creature gets +3/+3 and can't be blocked by creatures with power 3 or less.

Equip 3

Commander Legends: Battle for Baldur's Gate (Uncommon)
Saddleback Lagac
Saddleback Lagac 3Green (4)
Creature — Lizard (3/1)

When Saddleback Lagac enters, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)

Battlebond (Common)
Other Versions
Oath of the Gatewatch (Common)
Duel Decks: Nissa vs. Ob Nixilis (Common)
Saddled Rimestag
Saddled Rimestag 1Green (2)
Snow Creature — Elk (2/2)

Saddled Rimestag gets +2/+2 as long as you had another creature enter the battlefield under your control this turn.

Modern Horizons (Uncommon)
Sadistic Augermage
Sadistic Augermage 2Black (3)
Creature — Human Wizard (3/1)

When Sadistic Augermage dies, each player puts a card from their hand on top of their library.

Duel Decks: Jace vs. Vraska (Common)
Other Versions
Ravnica: City of Guilds (Common)
Sadistic Glee
Sadistic Glee Black (1)
Enchantment — Aura

Enchant creature

Whenever a creature dies, put a +1/+1 counter on enchanted creature.

Battle Royale Box Set (Common)
Other Versions
Tempest (Common)
Sadistic Hypnotist
Sadistic Hypnotist 3BlackBlack (5)
Creature — Human Minion (2/2)

Sacrifice a creature: Target player discards two cards. Activate only as a sorcery.

Duel Decks: Izzet vs. Golgari (Uncommon)
Other Versions
Odyssey (Uncommon)
Sadistic Obsession
Sadistic Obsession 3Black (4)
Enchantment — Aura

Enchant creature

Enchanted creature has "Black, Tap: Put a -1/-1 counter on target creature."

Modern Horizons (Uncommon)
Sadistic Sacrament
Sadistic Sacrament BlackBlackBlack (3)
Sorcery

Kicker 7 (You may pay an additional 7 as you cast this spell.)

Search target player's library for up to three cards, exile them, then that player shuffles. If this spell was kicked, instead search that player's library for up to fifteen cards, exile them, then that player shuffles.

Zendikar (Rare)
Sadistic Shell Game
Sadistic Shell Game 4Black (5)
Sorcery

Starting with the next opponent in turn order, each player chooses a creature you don't control. Destroy the chosen creatures.

Duskmourn: House of Horror Commander (Rare)
Sadistic Skymarcher
Sadistic Skymarcher 2Black (3)
Creature — Vampire Soldier (2/2)

As an additional cost to cast this spell, reveal a Vampire card from your hand or pay 1.

Flying, lifelink

Rivals of Ixalan (Uncommon)
Safeguard
Safeguard 3WhiteWhite (5)
Enchantment

2White: Prevent all combat damage that would be dealt by target creature this turn.

Tempest (Rare)
Safehold Duo
Safehold Duo 3Green or White (4)
Creature — Elf Warrior Shaman (2/4)

Whenever you cast a green spell, Safehold Duo gets +1/+1 until end of turn.

Whenever you cast a white spell, Safehold Duo gains vigilance until end of turn.

Shadowmoor (Common)
Safehold Elite
Safehold Elite 1Green or White (2)
Creature — Elf Scout (2/2)

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Ultimate Masters (Common)
Other Versions
Shadowmoor (Common)
Safehold Sentry
Safehold Sentry 1White (2)
Creature — Elf Warrior (2/2)

2White, Untap: Safehold Sentry gets +0/+2 until end of turn. (Untap is the untap symbol.)

Shadowmoor (Common)
Saffi Eriksdotter
Saffi Eriksdotter GreenWhite (2)
Legendary Creature — Human Scout (2/2)

Sacrifice Saffi Eriksdotter: When target creature is put into your graveyard this turn, return that card to the battlefield.

Time Spiral Remastered (Rare)
Other Versions
Time Spiral (Rare)
Sage of Days
Sage of Days 2Blue (3)
Creature — Human Wizard (3/2)

When Sage of Days enters, look at the top three cards of your library. You may put one of those cards back on top of your library. Put the rest into your graveyard.

The Lost Caverns of Ixalan (Common)
Sage of the Beyond
Sage of the Beyond 5BlueBlue (7)
Creature — Spirit Giant (5/5)

Flying

Spells you cast from anywhere other than your hand cost 2 less to cast.

Foretell 4Blue (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Kaldheim Commander (Rare)
Sage of the Inward Eye
Sage of the Inward Eye 2BlueRedWhite (5)
Creature — Djinn Wizard (3/4)

Flying

Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn.

Khans of Tarkir (Rare)
Sage's Dousing
Sage's Dousing 2Blue (3)
Kindred Instant — Wizard

Counter target spell unless its controller pays 3. If you control a Wizard, draw a card.

Morningtide (Uncommon)
Sage's Knowledge
Sage's Knowledge 2Blue (3)
Sorcery

Return target sorcery card from your graveyard to your hand.

Portal Three Kingdoms (Common)
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