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Shivan Devastator
( 1)
Creature — Dragon Hydra
(0/0)
Flying, haste Shivan Devastator enters with X +1/+1 counters on it.
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Shivan Dragon
( 6)
Creature — Dragon
(5/5)
Flying : This creature gets +1/+0 until end of turn.
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Shivan Sand-Mage
( 4)
Creature — Lizard Shaman
(3/2)
When Shivan Sand-Mage enters, choose one — • Remove two time counters from target permanent or suspended card. • Put two time counters on target permanent with a time counter on it or suspended card. Suspend 4—
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Shockmaw Dragon
( 6)
Creature — Dragon
(4/4)
Flying Whenever Shockmaw Dragon deals combat damage to a player, it deals 1 damage to each creature that player controls.
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Shoot Down
( 4)
Sorcery
Exile target artifact, enchantment, or creature with flying.
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Short Sword
( 1)
Artifact — Equipment
Equipped creature gets +1/+1. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Shoulder to Shoulder
( 3)
Sorcery
Support 2. (Put a +1/+1 counter on each of up to two target creatures.) Draw a card.
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Show and Tell
( 3)
Sorcery
Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
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Show of Confidence
( 2)
Instant
When you cast this spell, copy it for each other instant and sorcery spell you've cast this turn. You may choose new targets for the copies. Put a +1/+1 counter on target creature. It gains vigilance until end of turn.
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Showdown of the Skalds
( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile the top four cards of your library. Until the end of your next turn, you may play those cards. II, III — Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control.
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Shredded Sails
( 2)
Instant
Choose one — • Destroy target artifact. • Shredded Sails deals 4 damage to target creature with flying. Cycling (, Discard this card: Draw a card.)
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Shredding Winds
( 3)
Instant
Shredding Winds deals 7 damage to target creature with flying.
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Shreds of Sanity
( 3)
Sorcery
Return up to one target instant card and up to one target sorcery card from your graveyard to your hand, then discard a card. Exile Shreds of Sanity.
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Shrewd Hatchling
( 4)
Creature — Elemental
(6/6)
Shrewd Hatchling enters with four -1/-1 counters on it. : Target creature can't block Shrewd Hatchling this turn. Whenever you cast a blue spell, remove a -1/-1 counter from Shrewd Hatchling. Whenever you cast a red spell, remove a -1/-1 counter from Shrewd Hatchling.
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Shrewd Negotiation
( 5)
Sorcery
Exchange control of target artifact you control and target artifact or creature you don't control.
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Shrewd Storyteller
( 3)
Creature — Human Survivor
(3/3)
Survival — At the beginning of your second main phase, if Shrewd Storyteller is tapped, put a +1/+1 counter on target creature.
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Shriek of Dread
( 2)
Instant
Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
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Shriekdiver
( 3)
Creature — Zombie Bird Warrior
(2/1)
Flying : Shriekdiver gains haste until end of turn.
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Shrieking Drake
( 1)
Creature — Drake
(1/1)
Flying When Shrieking Drake enters, return a creature you control to its owner's hand.
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Shriekwood Devourer
( 7)
Creature — Treefolk
(7/5)
Trample Whenever you attack with one or more creatures, untap up to X lands, where X is the greatest power among those creatures.
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Shrine of Boundless Growth
( 3)
Artifact
At the beginning of your upkeep and whenever you cast a green spell, put a charge counter on Shrine of Boundless Growth. , Sacrifice Shrine of Boundless Growth: Add for each charge counter on Shrine of Boundless Growth.
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Shrine Steward
( 5)
Artifact Creature — Construct
(3/2)
When Shrine Steward enters, you may search your library for an Aura or Shrine card, reveal it, put it into your hand, then shuffle.
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Shrouded Lore
( 1)
Sorcery
Target opponent chooses a card in your graveyard. You may pay . If you do, repeat this process except that opponent can't choose a card already chosen for Shrouded Lore. Then put the last chosen card into your hand.
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Shrouded Shepherd
( 2)
Creature — Spirit Warrior
(2/2)
When Shrouded Shepherd enters, target creature you control gets +2/+2 until end of turn.
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Shroudstomper
( 7)
Creature — Elemental
(5/5)
Deathtouch Whenever Shroudstomper enters or attacks, each opponent loses 2 life. You gain 2 life and draw a card.
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Shu Defender
( 3)
Creature — Human Soldier
(2/2)
Whenever Shu Defender blocks, it gets +0/+2 until end of turn.
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Shu Soldier-Farmers
( 5)
Creature — Human Soldier
(2/4)
When Shu Soldier-Farmers enters, you gain 4 life.
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Sibsig Muckdraggers
( 9)
Creature — Zombie
(3/6)
Delve (Each card you exile from your graveyard while casting this spell pays for .) When Sibsig Muckdraggers enters, return target creature card from your graveyard to your hand.
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Sick and Tired
( 3)
Instant
Two target creatures each get -1/-1 until end of turn.
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Sickening Dreams
( 2)
Sorcery
As an additional cost to cast this spell, discard X cards. Sickening Dreams deals X damage to each creature and each player.
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Sickle Dancer
( 3)
Creature — Human Warrior
(3/2)
Whenever Sickle Dancer attacks, if your team controls another Warrior, Sickle Dancer gets +1/+1 until end of turn.
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Sidar Jabari
( 4)
Legendary Creature — Human Knight
(2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Whenever Sidar Jabari attacks, tap target creature defending player controls.
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Sidar Jabari of Zhalfir
( 4)
Legendary Creature — Human Knight
(4/3)
Eminence — Whenever you attack with one or more Knights, if Sidar Jabari of Zhalfir is in the command zone or on the battlefield, draw a card, then discard a card. Flying, first strike Whenever Sidar Jabari deals combat damage to a player, return target Knight creature card from your graveyard to the battlefield.
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Sidar Kondo of Jamuraa
( 4)
Legendary Creature — Human Knight
(2/5)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Creatures your opponents control without flying or reach can't block creatures with power 2 or less. Partner (You can have two commanders if both have partner.)
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Side Quest
( 1)
Sorcery
Target player in an Un-game you can see from your seat gains control of target creature you control until your next turn. At the beginning of your next upkeep, put two +1/+1 counters on that creature. (A creature is on the battlefield of only the game its controller is playing.)
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Side to Side
( 3)
Instant
You and target opponent arm-wrestle. If you win, create a 3/3 green Ape creature token.
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Sideswipe
( 2)
Instant
You may change any targets of target Arcane spell.
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Sidewinder Naga
( 3)
Creature — Snake Warrior
(3/2)
As long as you control a Desert or there is a Desert card in your graveyard, Sidewinder Naga gets +1/+0 and has trample.
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Sidewinder Sliver
( 1)
Creature — Sliver
(1/1)
All Sliver creatures have flanking. (Whenever a creature without flanking blocks a Sliver, the blocking creature gets -1/-1 until end of turn.)
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Sidisi, Brood Tyrant
( 4)
Legendary Creature — Snake Shaman
(3/3)
Whenever Sidisi, Brood Tyrant enters or attacks, mill three cards. Whenever one or more creature cards are put into your graveyard from your library, create a 2/2 black Zombie creature token.
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Sidisi, Undead Vizier
( 5)
Legendary Creature — Zombie Snake
(4/6)
Deathtouch Exploit (When this creature enters, you may sacrifice a creature.) When Sidisi, Undead Vizier exploits a creature, you may search your library for a card, put it into your hand, then shuffle.
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Sidisi's Faithful
( 1)
Creature — Snake Wizard
(0/4)
Exploit (When this creature enters, you may sacrifice a creature.) When Sidisi's Faithful exploits a creature, return target creature to its owner's hand.
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Sidisi's Pet
( 4)
Creature — Zombie Ape
(1/4)
Lifelink (Damage dealt by this creature also causes you to gain that much life.) Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Siege Dragon
( 7)
Creature — Dragon
(5/5)
Flying When Siege Dragon enters, destroy all Walls your opponents control. Whenever Siege Dragon attacks, if defending player controls no Walls, it deals 2 damage to each creature without flying that player controls.
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Siege Modification
( 3)
Enchantment — Aura
Enchant creature or Vehicle As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types. Enchanted creature gets +3/+0 and has first strike.
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Siege-Gang Commander
( 5)
Creature — Goblin
(2/2)
When Siege-Gang Commander enters, create three 1/1 red Goblin creature tokens. , Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.
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Sift Through Sands
( 3)
Instant — Arcane
Draw two cards, then discard a card. If you've cast a spell named Peer Through Depths and a spell named Reach Through Mists this turn, you may search your library for a card named The Unspeakable, put it onto the battlefield, then shuffle.
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Sigarda, Champion of Light
( 4)
Legendary Creature — Angel
(4/4)
Flying, trample Humans you control get +1/+1. Coven — Whenever Sigarda attacks, if you control three or more creatures with different powers, look at the top five cards of your library. You may reveal a Human creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Sigarda, Font of Blessings
( 4)
Legendary Creature — Angel
(4/4)
Flying Other permanents you control have hexproof. You may look at the top card of your library any time. You may cast Angel spells and Human spells from the top of your library.
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Sigarda, Heron's Grace
( 5)
Legendary Creature — Angel
(4/5)
Flying You and Humans you control have hexproof. , Exile a card from your graveyard: Create a 1/1 white Human Soldier creature token.
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Sigarda, Host of Herons
( 5)
Legendary Creature — Angel
(5/5)
Flying, hexproof Spells and abilities your opponents control can't cause you to sacrifice permanents.
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Sigarda's Aid
( 1)
Enchantment
You may cast Aura and Equipment spells as though they had flash. Whenever an Equipment you control enters, you may attach it to target creature you control.
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Sigarda's Imprisonment
( 3)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block. : Exile enchanted creature. Create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
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Sigarda's Splendor
( 4)
Enchantment
As Sigarda's Splendor enters, note your life total. At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for Sigarda's Splendor. Then note your life total. Whenever you cast a white spell, you gain 1 life.
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Sigarda's Summons
( 6)
Enchantment
Creatures you control with +1/+1 counters on them have base power and toughness 4/4, have flying, and are Angels in addition to their other types.
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Sigarda's Vanguard
( 5)
Creature — Angel
(3/3)
Flash Flying Whenever Sigarda's Vanguard enters or attacks, choose any number of creatures with different powers. Those creatures gain double strike until end of turn.
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Sigardian Evangel
( 2)
Creature — — Human Cleric
(3/1)
When Sigardian Evangel enters the battlefield, conjure a card named Sigardian Evangel into your hand. Discard that card at the beginning of the next end step. When Sigardian Evangel enters the battlefield, tap target permanent you don't control.
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Sigardian Paladin
( 4)
Creature — Human Knight
(4/4)
As long as you've put one or more +1/+1 counters on a creature this turn, Sigardian Paladin has trample and lifelink. : Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn.
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Sigardian Priest
( 2)
Creature — Human Cleric
(1/2)
, : Tap target non-Human creature.
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Sigardian Savior
( 5)
Creature — Angel
(3/3)
Flying When Sigardian Savior enters, if you cast it, return up to two target creature cards with mana value 2 or less from your graveyard to the battlefield.
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Sigardian Zealot
( 5)
Creature — Human Cleric
(3/3)
At the beginning of combat on your turn, choose any number of creatures with different powers. Each of them gets +X/+X and gains vigilance until end of turn, where X is Sigardian Zealot's power.
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Sight Beyond Sight
( 4)
Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Sight of the Scalelords
( 5)
Enchantment
At the beginning of combat on your turn, creatures you control with toughness 4 or greater get +2/+2 and gain vigilance until end of turn.
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Sighted-Caste Sorcerer
( 2)
Creature — Human Wizard
(1/1)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) : Sighted-Caste Sorcerer gains shroud until end of turn. (It can't be the target of spells or abilities.)
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Sigil of Distinction
( 0)
Artifact — Equipment
Sigil of Distinction enters with X charge counters on it. Equipped creature gets +1/+1 for each charge counter on Sigil of Distinction. Equip—Remove a charge counter from Sigil of Distinction.
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Sigil of the Nayan Gods
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each creature you control. Cycling (, Discard this card: Draw a card.)
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Sigil of the New Dawn
( 4)
Enchantment
Whenever a creature is put into your graveyard from the battlefield, you may pay . If you do, return that card to your hand.
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Sigiled Behemoth
( 6)
Creature — Beast
(5/4)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
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Sigiled Contender
( 4)
Creature — Human Warrior
(3/3)
Sigiled Contender has lifelink as long as it has a +1/+1 counter on it. (Damage dealt by this creature also causes you to gain that much life.)
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Sigiled Paladin
( 2)
Creature — Human Knight
(2/2)
First strike Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
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Sigiled Sentinel
( 3)
Creature — Human Knight
(2/2)
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Vigilance
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Sigiled Skink
( 2)
Creature — Lizard
(2/1)
Whenever Sigiled Skink attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Sigiled Starfish
( 2)
Creature — Starfish
(0/3)
: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Sigiled Sword of Valeron
( 3)
Artifact — Equipment
Equipped creature gets +2/+0, has vigilance, and is a Knight in addition to its other types. Whenever equipped creature attacks, create a 2/2 white Knight creature token with vigilance that's attacking. Equip
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Sign in Blood
( 2)
Sorcery
Target player draws two cards and loses 2 life.
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Sigrid, God-Favored
( 3)
Legendary Creature — Human Warrior
(2/2)
Flash First strike, protection from God creatures When Sigrid, God-Favored enters, exile up to one target attacking or blocking creature until Sigrid leaves the battlefield.
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Sigurd, Jarl of Ravensthorpe
( 3)
Legendary Creature — Human Warrior
(3/3)
Vigilance, trample, lifelink Boast — : Put a lore counter on target Saga you control or remove one from it. (Activate only if this creature attacked this turn and only once each turn.) Whenever you put a lore counter on a Saga you control, put a +1/+1 counter on up to one other target creature.
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Silas Renn, Seeker Adept
( 3)
Legendary Artifact Creature — Human
(2/2)
Deathtouch Whenever Silas Renn, Seeker Adept deals combat damage to a player, choose target artifact card in your graveyard. You may cast that card this turn. Partner (You can have two commanders if both have partner.)
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Silburlind Snapper
( 6)
Creature — Turtle
(6/6)
Silburlind Snapper can't attack unless you've cast a noncreature spell this turn.
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Silent Dart
( 1)
Artifact
, , Sacrifice Silent Dart: It deals 3 damage to target creature.
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Silent Departure
( 1)
Sorcery
Return target creature to its owner's hand. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Silhana Ledgewalker
( 2)
Creature — Elf Rogue
(1/1)
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Silhana Ledgewalker can't be blocked except by creatures with flying.
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Silhana Wayfinder
( 2)
Creature — Elf Scout
(2/1)
When Silhana Wayfinder enters, look at the top four cards of your library. You may reveal a creature or land card from among them and put it on top of your library. Put the rest on the bottom of your library in a random order.
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Silkenfist Order
( 5)
Creature — Kor Soldier
(3/5)
Whenever Silkenfist Order becomes blocked, untap it.
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Silkguard
( 1)
Instant
Put a +1/+1 counter on each of up to X target creatures you control. Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.)
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Silklash Spider
( 5)
Creature — Spider
(2/7)
Reach : Silklash Spider deals X damage to each creature with flying.
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Silumgar, the Drifting Death
( 6)
Legendary Creature — Dragon
(3/7)
Flying, hexproof Whenever a Dragon you control attacks, creatures defending player controls get -1/-1 until end of turn.
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Silumgar's Command
( 5)
Instant
Choose two — • Counter target noncreature spell. • Return target permanent to its owner's hand. • Target creature gets -3/-3 until end of turn. • Destroy target planeswalker.
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Silundi Vision
( 3)
Instant
Look at the top six cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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