+Earthshaker (4)
Whenever you cast a Spirit or Arcane spell, Earthshaker deals 2 damage to each creature without flying.
Trample
When Earthshaker Dreadmaw enters, draw a card for each other Dinosaur you control.
When Earthshaker Giant enters, other creatures you control get +3/+3 and gain trample until end of turn.
Haste
When Earthshaker Khenra enters, target creature with power less than or equal to Earthshaker Khenra's power can't block this turn.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Jackal Warrior with no mana cost. Eternalize only as a sorcery.)
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