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Geier Reach Bandit
Geier Reach Bandit 2Red (3)
Creature — Human Rogue Werewolf (3/2)

Haste

At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit.

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Shadows over Innistrad (Rare)
Geier Reach Sanitarium
Geier Reach Sanitarium (0)
Legendary Land

Tap: Add Colorless.

2, Tap: Each player draws a card, then discards a card.

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Eldritch Moon (Rare)
Commander 2019 (Rare)
Adventures in the Forgotten Realms Commander (Rare)
Dominaria United Commander (Rare)
Shadows Over Innistrad Remastered (Rare)
Commander Masters (Rare)
Geist of Regret
Geist of Regret 4Blue (5)
Creature — — Spirit (4/5)

Flying

When Geist of Regret enters the battlefield, put a random instant card from your library into your graveyard. Then put a random sorcery card from your library into your graveyard.

Whenever you cast an instant or sorcery spell from your graveyard, copy that spell. You may choose new targets for the copy.

Innistrad: Midnight Hunt Alchemy (Mythic Rare)
Geist of Saint Traft
Geist of Saint Traft 1WhiteBlue (3)
Legendary Creature — Spirit Cleric (2/2)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat.

Shadows of the Past (Mythic Rare)
Other Versions
Innistrad (Mythic Rare)
Duel Decks: Blessed vs. Cursed (Mythic Rare)
Double Masters (Mythic Rare)
Innistrad: Crimson Vow Commander (Mythic Rare)
Geist of the Archives
Geist of the Archives 2Blue (3)
Creature — Spirit (0/4)

Defender

At the beginning of your upkeep, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Shadows Over Innistrad Remastered (Common)
Other Versions
Eldritch Moon (Uncommon)
Geist of the Lonely Vigil
Geist of the Lonely Vigil 1White (2)
Creature — Spirit Cleric (2/3)

Defender, flying

Delirium — Geist of the Lonely Vigil can attack as though it didn't have defender as long as there are four or more card types among cards in your graveyard.

Eldritch Moon (Uncommon)
Geist of the Moors
Geist of the Moors 1WhiteWhite (3)
Creature — Spirit (3/1)

Flying

Masters 25 (Common)
Other Versions
Magic 2015 Core Set (Uncommon)
Geist Snatch
Geist Snatch 2BlueBlue (4)
Instant

Counter target creature spell. Create a 1/1 blue Spirit creature token with flying.

Avacyn Restored (Common)
Geist Trappers
Geist Trappers 4Green (5)
Creature — Human Warrior (3/5)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Geist Trappers is paired with another creature, both creatures have reach.

Avacyn Restored (Common)
Geistblast
Geistblast 2Red (3)
Instant

Geistblast deals 2 damage to any target.

2Blue, Exile Geistblast from your graveyard: Copy target instant or sorcery spell you control. You may choose new targets for the copy.

Shadows over Innistrad (Uncommon)
Geistcatcher's Rig
Geistcatcher's Rig 6 (6)
Artifact Creature — Construct (4/5)

When Geistcatcher's Rig enters the battlefield, you may have it deal 4 damage to target creature with flying.

Innistrad (Uncommon)
Geistchanneler
Geistchanneler 1Blue (2)
Creature — — Human Wizard (1/3)

When Geistchanneler enters the battlefield, choose an instant or sorcery card in your hand with mana value 3 or greater. It perpetually gains "This spell costs 2 less to cast."

Innistrad: Midnight Hunt Alchemy (Rare)
Geistflame
Geistflame Red (1)
Instant

Geistflame deals 1 damage to any target.

Flashback 3Red (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Duel Decks: Sorin vs. Tibalt (Common)
Other Versions
Innistrad (Common)
Geistflame Reservoir
Geistflame Reservoir 2Red (3)
Artifact

Whenever you cast an instant or sorcery spell, put a charge counter on Geistflame Reservoir.

1Red, Tap, Remove any number of charge counters from Geistflame Reservoir: It deals that much damage to any target.

1Red, Tap: Exile the top card of your library. You may play that card this turn.

Innistrad: Midnight Hunt (Rare)
Geist-Fueled Scarecrow
Geist-Fueled Scarecrow 4 (4)
Artifact Creature — Scarecrow (4/4)

Creature spells you cast cost 1 more to cast.

Eldritch Moon (Uncommon)
Geist-Honored Monk
Geist-Honored Monk 3WhiteWhite (5)
Creature — Human Monk (*/*)

Vigilance

Geist-Honored Monk's power and toughness are each equal to the number of creatures you control.

When Geist-Honored Monk enters the battlefield, create two 1/1 white Spirit creature tokens with flying.

Kaldheim Commander (Rare)
Other Versions
Innistrad (Rare)
Commander 2014 (Rare)
Geistlight Snare
Geistlight Snare 2Blue (3)
Instant

This spell costs 1 less to cast if you control a Spirit. It also costs 1 less to cast if you control an enchantment.

Counter target spell unless its controller pays 3.

Innistrad: Crimson Vow (Uncommon)
Geistpack Alpha
Geistpack Alpha 3Green (4)
Creature — — Wolf (5/4)

Trample

When Geistpack Alpha dies, seek a permanent card with mana value equal to the number of lands you control.

Innistrad: Midnight Hunt Alchemy (Rare)
Geistwave
Geistwave 1Blue (2)
Instant

Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.

Innistrad: Midnight Hunt (Common)
Geometric Weird (playtest)
Geometric Weird (playtest) Red (1)
Creature — — Weird (1/1)

At the beginning of each end step, you may have CARDNAME's base power and toughness each become equal to the greatest number of spells and abilities from different sources that were on the stack simultaneously that turn.

Mystery Booster (Common)
Ghostblade Eidolon
Ghostblade Eidolon 2White (3)
Enchantment Creature — Spirit (1/1)

Bestow 5White (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Double strike (This creature deals both first-strike and regular combat damage.)

Enchanted creature gets +1/+1 and has double strike.

Commander 2015 (Uncommon)
Other Versions
Born of the Gods (Uncommon)
Gift of the Deity
Gift of the Deity 4Black or Green (5)
Enchantment — Aura

Enchant creature

As long as enchanted creature is black, it gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)

As long as enchanted creature is green, it gets +1/+1 and all creatures able to block it do so.

Eventide (Common)
Glyph of Reincarnation
Glyph of Reincarnation Green (1)
Instant

Cast this spell only after combat.

Destroy all creatures that were blocked by target Wall this turn. They can't be regenerated. For each creature that died this way, put a creature card from the graveyard of the player who controlled that creature the last time it became blocked by that Wall onto the battlefield under its owner's control.

Legends (Common)
Gods' Eye, Gate to the Reikai
Gods' Eye, Gate to the Reikai (0)
Legendary Land

Tap: Add Colorless.

When Gods' Eye, Gate to the Reikai is put into a graveyard from the battlefield, create a 1/1 colorless Spirit creature token.

Betrayers of Kamigawa (Uncommon)
Goldvein Hydra
Goldvein Hydra Variable ColorlessGreen (1)
Creature — Hydra (0/0)

Vigilance, trample, haste

Goldvein Hydra enters the battlefield with X +1/+1 counters on it.

When Goldvein Hydra dies, create a number of tapped Treasure tokens equal to its power.

Outlaws of Thunder Junction (Mythic Rare)
Goldvein Pick
Goldvein Pick 2 (2)
Artifact — Equipment

Equipped creature gets +1/+1.

Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Jumpstart 2022 (Common)
Other Versions
Kaldheim (Common)
Goro-Goro, Disciple of Ryusei
Goro-Goro, Disciple of Ryusei 1Red (2)
Legendary Creature — Goblin Samurai (2/2)

Red: Creatures you control gain haste until end of turn.

3RedRed: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.)

Kamigawa: Neon Dynasty (Rare)
Grab the Reins
Grab the Reins 3Red (4)
Instant

Choose one —

• Until end of turn, you gain control of target creature and it gains haste.

• Sacrifice a creature. Grab the Reins deals damage equal to that creature's power to any target.

Entwine 2Red (Choose both if you pay the entwine cost.)

Commander 2016 (Uncommon)
Other Versions
Mirrodin (Uncommon)
Gravespawn Sovereign
Gravespawn Sovereign 4BlackBlack (6)
Creature — Zombie (3/3)

Tap five untapped Zombies you control: Put target creature card from a graveyard onto the battlefield under your control.

Innistrad: Midnight Hunt Commander (Rare)
Other Versions
Onslaught (Rare)
Great Hall of Starnheim
Great Hall of Starnheim (0)
Land

Great Hall of Starnheim enters the battlefield tapped.

Tap: Add Black.

WhiteWhiteBlack, Tap, Sacrifice Great Hall of Starnheim and a creature you control: Create a 4/4 white Angel Warrior creature token with flying and vigilance. Activate only as a sorcery.

Kaldheim (Uncommon)
Great Train Heist
Great Train Heist Red (1)
Instant

Spree (Choose one or more additional costs.)

+ 2Red — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.

+ 2 — Creatures you control get +1/+0 and gain first strike until end of turn.

+ Red — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.

Outlaws of Thunder Junction (Rare)
Grey Host Reinforcements
Grey Host Reinforcements 3White (4)
Creature — Spirit Soldier (1/1)

Flying, ward 3

When Grey Host Reinforcements enters the battlefield, exile target player's graveyard. Put a number of +1/+1 counters on Grey Host Reinforcements equal to the number of creature cards exiled this way.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Hammerheim
Hammerheim (0)
Legendary Land

Tap: Add Red.

Tap: Target creature loses all landwalk abilities until end of turn.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Other Versions
Legends (Uncommon)
Masters Edition III (Uncommon)
Hammerheim Deadeye
Hammerheim Deadeye 3Red (4)
Creature — Giant Warrior (3/3)

Echo 5Red (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Hammerheim Deadeye enters the battlefield, destroy target creature with flying.

Modern Masters (Common)
Other Versions
Planar Chaos (Uncommon)
Hanweir Battlements
Hanweir Battlements (0)
Land

Tap: Add Colorless.

Red, Tap: Target creature gains haste until end of turn.

3RedRed, Tap: If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.

Shadows Over Innistrad Remastered (Rare)
Other Versions
Eldritch Moon (Rare)
Hanweir Garrison
Hanweir Garrison 2Red (3)
Creature — Human Soldier (2/3)

Whenever Hanweir Garrison attacks, create two 1/1 red Human creature tokens that are tapped and attacking.

(Melds with Hanweir Battlements.)

Shadows Over Innistrad Remastered (Rare)
Other Versions
Eldritch Moon (Rare)
Hanweir Lancer
Hanweir Lancer 2Red (3)
Creature — Human Knight (2/2)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Hanweir Lancer is paired with another creature, both creatures have first strike.

Modern Masters 2017 Edition (Common)
Other Versions
Avacyn Restored (Common)
Hanweir Militia Captain
Hanweir Militia Captain 1White (2)
Creature — Human Soldier (2/2)

At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain.

Jumpstart: Historic Horizons (Rare)
Other Versions
Shadows over Innistrad (Rare)
Hanweir Watchkeep
Hanweir Watchkeep 2Red (3)
Creature — Human Warrior Werewolf (1/5)

Defender

At the beginning of each upkeep, if no spells were cast last turn, transform Hanweir Watchkeep.

Innistrad (Uncommon)
Hanweir, the Writhing Township
Hanweir, the Writhing Township (0)
Legendary Creature — Eldrazi Ooze (7/4)

Trample, haste

Whenever Hanweir, the Writhing Township attacks, create two 3/2 colorless Eldrazi Horror creature tokens that are tapped and attacking.

Shadows Over Innistrad Remastered (Rare)
Other Versions
Eldritch Moon (Rare)
Harsh Deceiver
Harsh Deceiver 3White (4)
Creature — Spirit (1/4)

1: Look at the top card of your library.

2: Reveal the top card of your library. If it's a land card, untap Harsh Deceiver and it gets +1/+1 until end of turn. Activate only once each turn.

Champions of Kamigawa (Common)
Harvestguard Alseids
Harvestguard Alseids 2White (3)
Enchantment Creature — Nymph (2/3)

Constellation — Whenever Harvestguard Alseids or another enchantment enters the battlefield under your control, prevent all damage that would be dealt to target creature this turn.

Journey into Nyx (Common)
Hateful Eidolon
Hateful Eidolon Black (1)
Enchantment Creature — Spirit (1/2)

Lifelink

Whenever an enchanted creature dies, draw a card for each Aura you controlled that was attached to it.

Theros Beyond Death (Uncommon)
Haunter of Nightveil
Haunter of Nightveil 3BlueBlack (5)
Creature — Spirit (3/4)

Creatures your opponents control get -1/-0.

Dragon's Maze (Uncommon)
Heavyweight Demolisher
Heavyweight Demolisher 7 (7)
Artifact Creature — Construct (8/6)

Menace

At the beginning of your upkeep, tap Heavyweight Demolisher unless you pay 3.

Unearth 6RedRed (6RedRed: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

The Brothers' War (Uncommon)
Heidar, Rimewind Master
Heidar, Rimewind Master 4Blue (5)
Legendary Creature — Human Wizard (3/3)

2, Tap: Return target permanent to its owner's hand. Activate only if you control four or more snow permanents.

Coldsnap (Rare)
Heightened Awareness
Heightened Awareness 3BlueBlue (5)
Enchantment

As Heightened Awareness enters the battlefield, discard your hand.

At the beginning of your draw step, draw an additional card.

Prophecy (Rare)
Heightened Reflexes
Heightened Reflexes Red (1)
Instant

Target creature gets +1/+0 until end of turn. Put a first strike counter on it.

Ikoria: Lair of Behemoths (Common)
Heiko Yamazaki, the General
Heiko Yamazaki, the General 3Red (4)
Legendary Creature — Human Samurai (3/3)

Trample

Whenever a Samurai or Warrior you control attacks alone, you may cast target artifact card from your graveyard this turn.

Kamigawa: Neon Dynasty (Uncommon)
Heir of Falkenrath
Heir of Falkenrath 1Black (2)
Creature — Vampire (2/1)

Discard a card: Transform Heir of Falkenrath. Activate only once each turn.

Jumpstart: Historic Horizons (Uncommon)
Other Versions
Shadows over Innistrad (Uncommon)
Heir of the Ancient Fang
Heir of the Ancient Fang 2Green (3)
Creature — Snake Samurai (2/3)

Heir of the Ancient Fang enters the battlefield with a +1/+1 counter on it if you control a modified creature. (Equipment, Auras you control, and counters are modifications.)

Kamigawa: Neon Dynasty (Common)
Heir of the Wilds
Heir of the Wilds 1Green (2)
Creature — Human Warrior (2/2)

Deathtouch

Ferocious — Whenever Heir of the Wilds attacks, if you control a creature with power 4 or greater, Heir of the Wilds gets +1/+1 until end of turn.

Khans of Tarkir (Uncommon)
Heir to the Night
Heir to the Night (0)
Creature — Vampire Berserker (3/2)

Flying

Jumpstart: Historic Horizons (Uncommon)
Other Versions
Shadows over Innistrad (Uncommon)
Heirloom Blade
Heirloom Blade 3 (3)
Artifact — Equipment

Equipped creature gets +3/+1.

Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order.

Equip 1

The Lost Caverns of Ixalan Commander (Uncommon)
Other Versions
Commander 2017 (Uncommon)
Ikoria Commander (Uncommon)
Zendikar Rising Commander (Uncommon)
Adventures in the Forgotten Realms Commander (Uncommon)
Jumpstart 2022 (Uncommon)
The Lord of the Rings: Tales of Middle Earth Commander (Uncommon)
Heirloom Mirror
Heirloom Mirror 1Black (2)
Artifact

1, Tap, Pay 1 life, Discard a card: Draw a card, mill a card, then put a ritual counter on Heirloom Mirror. Then if it has three or more ritual counters on it, remove them and transform it. Activate only as a sorcery.

Innistrad: Midnight Hunt (Uncommon)
Heirs of Stromkirk
Heirs of Stromkirk 2RedRed (4)
Creature — Vampire (2/2)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Whenever Heirs of Stromkirk deals combat damage to a player, put a +1/+1 counter on it.

Avacyn Restored (Common)
Hero of Leina Tower
Hero of Leina Tower Green (1)
Creature — Human Warrior (1/1)

Heroic — Whenever you cast a spell that targets Hero of Leina Tower, you may pay Variable Colorless. If you do, put X +1/+1 counters on Hero of Leina Tower.

Ultimate Masters (Uncommon)
Other Versions
Born of the Gods (Rare)
Heroic Reinforcements
Heroic Reinforcements 2RedWhite (4)
Sorcery

Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and Tap this turn.)

Magic The Gathering—Fallout (Uncommon)
Other Versions
Core Set 2019 (Uncommon)
Double Masters 2022 (Uncommon)
Phyrexia: All Will Be One Commander (Uncommon)
Heron-Blessed Geist
Heron-Blessed Geist 4White (5)
Creature — Spirit (3/3)

Flying

3White, Exile Heron-Blessed Geist from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate only if you control an enchantment and only as a sorcery.

Innistrad: Crimson Vow (Common)
Hero's Heirloom
Hero's Heirloom 2 (2)
Artifact — Equipment

Equipped creature gets +2/+1.

As long as equipped creature is legendary, it has trample and haste.

Equip 2

Dominaria United (Uncommon)
Hisoka, Minamo Sensei
Hisoka, Minamo Sensei 2BlueBlue (4)
Legendary Creature — Human Wizard (1/3)

2Blue, Discard a card: Counter target spell if it has the same mana value as the discarded card.

Champions of Kamigawa (Rare)
Honden of Seeing Winds
Honden of Seeing Winds 4Blue (5)
Legendary Enchantment — Shrine

At the beginning of your upkeep, draw a card for each Shrine you control.

Historic Anthology 3 (Uncommon)
Other Versions
Champions of Kamigawa (Uncommon)
Eternal Masters (Uncommon)
Honest Rutstein
Honest Rutstein 1BlackGreen (3)
Legendary Creature — Human Warlock (3/2)

When Honest Rutstein enters the battlefield, return target creature card from your graveyard to your hand.

Creature spells you cast cost 1 less to cast.

Outlaws of Thunder Junction (Uncommon)
Honored Heirloom
Honored Heirloom 3 (3)
Artifact

Tap: Add one mana of any color.

2, Tap: Exile target card from a graveyard.

Innistrad: Crimson Vow (Common)
Hopeful Eidolon
Hopeful Eidolon White (1)
Enchantment Creature — Spirit (1/1)

Bestow 3White (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Enchanted creature gets +1/+1 and has lifelink.

Theros (Common)
Howlgeist
Howlgeist 5Green (6)
Creature — Spirit Wolf (4/2)

Creatures with power less than Howlgeist's power can't block it.

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Jumpstart 2022 (Uncommon)
Other Versions
Avacyn Restored (Uncommon)
Hungry Hungry Heifer
Hungry Hungry Heifer 2Green (3)
Creature — Cow (3/3)

At the beginning of your upkeep, you may remove a counter from a permanent you control. If you don't, sacrifice Hungry Hungry Heifer.

Unglued (Uncommon)
Imposing Sovereign
Imposing Sovereign 1White (2)
Creature — Human Noble (2/1)

Creatures your opponents control enter the battlefield tapped.

Magic 2014 Core Set (Rare)
Infernal Sovereign
Infernal Sovereign 4BlackBlack (6)
Creature — Demon (6/6)

Flying, trample

Skip your draw step.

Whenever you play a land or cast a spell, you draw a card and you lose 1 life.

March of the Machine Commander (Mythic Rare)
Inquisitor Eisenhorn
Inquisitor Eisenhorn 2BlueBlack (4)
Legendary Creature — Human Inquisitor (2/3)

You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, create Cherubael, a legendary 4/4 black Demon creature token with flying.

Whenever Inquisitor Eisenhorn deals combat damage to a player, investigate that many times. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Warhammer 40,000 Commander (Rare)
Invasion of Kaldheim
Invasion of Kaldheim 3Red (4)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Kaldheim enters the battlefield, exile all cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way.

March of the Machine (Rare)
Jaheira, Friend of the Forest
Jaheira, Friend of the Forest 2Green (3)
Legendary Creature — Human Elf Druid (2/3)

Tokens you control have "Tap: Add Green."

Choose a Background (You can have a Background as a second commander.)

Commander Legends: Battle for Baldur's Gate (Rare)
Jaheira's Respite
Jaheira's Respite 4Green (5)
Instant

Search your library for up to X basic land cards, where X is the number of creatures attacking you, put those cards onto the battlefield tapped, then shuffle.

Prevent all combat damage that would be dealt this turn.

Commander Legends: Battle for Baldur's Gate (Rare)
Jared Carthalion, True Heir
Jared Carthalion, True Heir RedGreenWhite (3)
Legendary Creature — Human Warrior (3/3)

When Jared Carthalion, True Heir enters the battlefield, target opponent becomes the monarch. You can't become the monarch this turn.

If damage would be dealt to Jared Carthalion while you're the monarch, prevent that damage and put that many +1/+1 counters on it.

Commander Legends (Rare)
Kaleidoscorch
Kaleidoscorch 1Red (2)
Sorcery

Converge — Kaleidoscorch deals X damage to any target, where X is the number of colors of mana spent to cast this spell.

Flashback 4Red (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Modern Horizons 2 (Uncommon)
Kaleidostone
Kaleidostone 2 (2)
Artifact

When Kaleidostone enters the battlefield, draw a card.

5, Tap, Sacrifice Kaleidostone: Add WhiteBlueBlackRedGreen.

Conflux (Common)
Kaya, Geist Hunter
Kaya, Geist Hunter 1WhiteBlack (3)
Legendary Planeswalker — Kaya (3)

+1: Creatures you control gain deathtouch until end of turn. Put a +1/+1 counter on up to one target creature token you control.

−2: Until end of turn, if one or more tokens would be created under your control, twice that many of those tokens are created instead.

−6: Exile all cards from all graveyards, then create a 1/1 white Spirit creature token with flying for each card exiled this way.

Innistrad: Crimson Vow (Mythic Rare)
Kei Takahashi
Kei Takahashi 2GreenWhite (4)
Legendary Creature — Human Cleric (2/2)

Tap: Prevent the next 2 damage that would be dealt to target creature this turn.

Masters Edition III (Uncommon)
Other Versions
Legends (Rare)
Chronicles (Uncommon)
Keiga, the Tide Star
Keiga, the Tide Star 5Blue (6)
Legendary Creature — Dragon Spirit (5/5)

Flying

When Keiga, the Tide Star dies, gain control of target creature.

Commander Legends: Battle for Baldur's Gate (Rare)
Other Versions
Champions of Kamigawa (Rare)
Modern Masters (Mythic Rare)
Iconic Masters (Rare)
King Suleiman
King Suleiman 1White (2)
Creature — Human Noble (1/1)

Tap: Destroy target Djinn or Efreet.

Arabian Nights (Rare)
Kiora, Sovereign of the Deep
Kiora, Sovereign of the Deep 3GreenBlue (5)
Legendary Creature — Merfolk Noble (4/5)

Vigilance, ward 3

Whenever you cast a Kraken, Leviathan, Octopus, or Serpent spell from your hand, look at the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value less than X from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.

March of the Machine: The Aftermath (Mythic Rare)
Konda, Lord of Eiganjo
Konda, Lord of Eiganjo 5WhiteWhite (7)
Legendary Creature — Human Samurai (3/3)

Vigilance, indestructible

Bushido 5 (Whenever this creature blocks or becomes blocked, it gets +5/+5 until end of turn.)

Champions of Kamigawa (Rare)
Korlash, Heir to Blackblade
Korlash, Heir to Blackblade 2BlackBlack (4)
Legendary Creature — Zombie Warrior (*/*)

Korlash, Heir to Blackblade's power and toughness are each equal to the number of Swamps you control.

1Black: Regenerate Korlash.

Grandeur — Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them onto the battlefield tapped, then shuffle.

Future Sight (Rare)
Kosei, Penitent Warlord
Kosei, Penitent Warlord 1GreenGreen (3)
Legendary Creature — Ogre Samurai (0/5)

As long as Kosei, Penitent Warlord is enchanted, equipped, and has a counter on it, Kosei has "Whenever Kosei, Penitent Warlord deals combat damage to an opponent, you draw that many cards and Kosei deals that much damage to each other opponent."

Kamigawa: Neon Dynasty Commander (Rare)
Leinore, Autumn Sovereign
Leinore, Autumn Sovereign 2GreenWhite (4)
Legendary Creature — Human Noble (0/4)

Coven — At the beginning of combat on your turn, put a +1/+1 counter on up to one target creature you control. Then if you control three or more creatures with different powers, draw a card.

Innistrad: Midnight Hunt Commander (Mythic Rare)
Liliana of the Veil
Liliana of the Veil 1BlackBlack (3)
Legendary Planeswalker — Liliana (3)

+1: Each player discards a card.

−2: Target player sacrifices a creature.

−6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice.

Dominaria United (Mythic Rare)
Other Versions
Innistrad (Mythic Rare)
Modern Masters 2017 Edition (Mythic Rare)
Ultimate Masters (Mythic Rare)
Ultimate Box Toppers (Special)
Liu Bei, Lord of Shu
Liu Bei, Lord of Shu 3WhiteWhite (5)
Legendary Creature — Human Soldier (2/4)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Liu Bei, Lord of Shu gets +2/+2 as long as you control a permanent named Guan Yu, Sainted Warrior or a permanent named Zhang Fei, Fierce Warrior.

Masters Edition III (Rare)
Other Versions
Portal Three Kingdoms (Rare)
Long-Forgotten Gohei
Long-Forgotten Gohei 3 (3)
Artifact

Arcane spells you cast cost 1 less to cast.

Spirit creatures you control get +1/+1.

Modern Masters 2015 Edition (Rare)
Other Versions
Champions of Kamigawa (Rare)
Magma Vein
Magma Vein 2Red (3)
Enchantment

Red, Sacrifice a land: Magma Vein deals 1 damage to each creature without flying.

Odyssey (Uncommon)
Magosi, the Waterveil
Magosi, the Waterveil (0)
Land

Magosi, the Waterveil enters the battlefield tapped.

Tap: Add Blue.

Blue, Tap: Put an eon counter on Magosi, the Waterveil. Skip your next turn.

Tap, Remove an eon counter from Magosi, the Waterveil and return it to its owner's hand: Take an extra turn after this one.

Zendikar (Rare)
Mana Seism
Mana Seism 1Red (2)
Sorcery

Sacrifice any number of lands, then add that much Colorless.

Champions of Kamigawa (Uncommon)
Master of the Veil
Master of the Veil 2BlueBlue (4)
Creature — Human Wizard (2/3)

Morph 2Blue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Master of the Veil is turned face up, you may turn target creature with a morph ability face down.

Legions (Uncommon)
Mavren Fein, Dusk Apostle
Mavren Fein, Dusk Apostle 2White (3)
Legendary Creature — Vampire Cleric (2/2)

Whenever one or more nontoken Vampires you control attack, create a 1/1 white Vampire creature token with lifelink.

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Ixalan (Rare)
Meishin, the Mind Cage
Meishin, the Mind Cage 4BlueBlueBlue (7)
Legendary Enchantment

All creatures get -X/-0, where X is the number of cards in your hand.

Saviors of Kamigawa (Rare)
Mercurial Geists
Mercurial Geists 2BlueRed (4)
Creature — Spirit (1/3)

Flying

Whenever you cast an instant or sorcery spell, Mercurial Geists gets +3/+0 until end of turn.

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Eldritch Moon (Uncommon)
Merfolk Sovereign
Merfolk Sovereign 1BlueBlue (3)
Creature — Merfolk Noble (2/2)

Other Merfolk creatures you control get +1/+1.

Tap: Target Merfolk creature can't be blocked this turn.

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Magic 2010 (Rare)
Magic 2011 (Rare)
Duel Decks: Merfolk vs. Goblins (Rare)
Explorers of Ixalan (Rare)
Jumpstart 2022 (Rare)
Merseine
Merseine 2BlueBlue (4)
Enchantment — Aura

Enchant creature

Merseine enters the battlefield with three net counters on it.

Enchanted creature doesn't untap during its controller's untap step if Merseine has a net counter on it.

Pay enchanted creature's mana cost: Remove a net counter from Merseine. Only the controller of the enchanted creature may activate this ability.

Fallen Empires (Common)
Michiko's Reign of Truth
Michiko's Reign of Truth 1White (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I, II — Target creature gets +1/+1 until end of turn for each artifact and/or enchantment you control.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Uncommon)
Mischievous Catgeist
Mischievous Catgeist 1Blue (2)
Creature — Cat Spirit (1/1)

Whenever Mischievous Catgeist deals combat damage to a player, draw a card.

Disturb 2Blue (You may cast this card from your graveyard transformed for its disturb cost.)

Innistrad: Crimson Vow (Uncommon)
Mischievous Poltergeist
Mischievous Poltergeist 2Black (3)
Creature — Spirit (1/1)

Flying

Pay 1 life: Regenerate Mischievous Poltergeist.

Weatherlight (Uncommon)
Other Versions
Classic Sixth Edition (Uncommon)
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