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Serpent Skin
Serpent Skin 2Green (3)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets +1/+1.

Green: Regenerate enchanted creature.

Champions of Kamigawa (Common)
Serpent Warrior
Serpent Warrior 2Black (3)
Creature — Snake Warrior (3/3)

When Serpent Warrior enters, you lose 3 life.

Tempest Remastered (Common)
Other Versions
Seventh Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
Stronghold (Common)
Starter 1999 (Common)
Portal (Common)
Serpent-Blade Assailant
Serpent-Blade Assailant 2Green (3)
Creature — Elf Warrior (2/1)

Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)

Deathtouch

March of the Machine (Common)
Serpentine
Serpentine (0)
Creature — Wurm (+3/+3)

Landfall — Whenever a land you control enters,

Augment 2Green (2Green, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Unstable (Rare)
Serpentine Ambush
Serpentine Ambush 1Blue (2)
Instant

Until end of turn, target creature becomes a blue Serpent with base power and toughness 5/5.

Innistrad: Crimson Vow (Common)
Serpentine Basilisk
Serpentine Basilisk 2GreenGreen (4)
Creature — Basilisk (2/3)

Whenever Serpentine Basilisk deals combat damage to a creature, destroy that creature at end of combat.

Morph 1GreenGreen (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Onslaught (Uncommon)
Serpentine Curve
Serpentine Curve 3Blue (4)
Sorcery

Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is one plus the total number of instant and sorcery cards you own in exile and in your graveyard.

Strixhaven: School of Mages (Common)
Serpentine Kavu
Serpentine Kavu 4Green (5)
Creature — Kavu (4/4)

Red: Serpentine Kavu gains haste until end of turn.

Invasion (Common)
Serpentine Spike
Serpentine Spike 5RedRed (7)
Sorcery

Devoid (This card has no color.)

Serpentine Spike deals 2 damage to target creature, 3 damage to another target creature, and 4 damage to a third target creature. If a creature dealt damage this way would die this turn, exile it instead.

Battle for Zendikar (Rare)
Serpent's Gift
Serpent's Gift 2Green (3)
Instant

Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

Magic 2013 (Common)
Serpent's Soul-Jar
Serpent's Soul-Jar 2Black (3)
Artifact

Whenever an Elf you control dies, exile it.

Tap, Pay 2 life: Until end of turn, you may cast a creature spell from among cards exiled with Serpent's Soul-Jar.

Kaldheim Commander (Rare)
Serra the Benevolent
Serra the Benevolent 2WhiteWhite (4)
Legendary Planeswalker — Serra (4)

+2: Creatures you control with flying get +1/+1 until end of turn.

−3: Create a 4/4 white Angel creature token with flying and vigilance.

−6: You get an emblem with "If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead."

Mystery Booster 2: Convention Edition (Mythic Rare)
Other Versions
Modern Horizons (Mythic Rare)
Settlement Blacksmith
Settlement Blacksmith 2White (3)
Creature — Human Artificer (3/3)

When Settlement Blacksmith enters, if you control an Equipment, draw a card.

Assassin's Creed (Uncommon)
Seven-Tail Mentor
Seven-Tail Mentor 3White (4)
Creature — Fox Samurai (2/3)

When Seven-Tail Mentor enters or dies, put a +1/+1 counter on target creature or Vehicle you control.

Kamigawa: Neon Dynasty (Common)
Shalai, Voice of Plenty
Shalai, Voice of Plenty 3White (4)
Legendary Creature — Angel (3/4)

Flying

You, planeswalkers you control, and other creatures you control have hexproof.

4GreenGreen: Put a +1/+1 counter on each creature you control.

Wilds of Eldraine Commander (Rare)
Other Versions
Dominaria (Rare)
Secret Lair Drop (Rare)
Shambling Vent
Shambling Vent (0)
Land

Shambling Vent enters tapped.

Tap: Add White or Black.

1WhiteBlack: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.

Commander Legends: Battle for Baldur's Gate (Rare)
Other Versions
Battle for Zendikar (Rare)
Shaper Apprentice
Shaper Apprentice 1Blue (2)
Creature — Merfolk Wizard (2/1)

Shaper Apprentice has flying as long as you control another Merfolk.

Jumpstart 2022 (Common)
Other Versions
Ixalan (Common)
Shardless Agent
Shardless Agent 1GreenBlue (3)
Artifact Creature — Human Rogue (2/2)

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Modern Horizons 2 (Rare)
Other Versions
Planechase 2012 Edition (Uncommon)
Eternal Masters (Rare)
Planechase Anthology (Uncommon)
Shaun & Rebecca, Agents
Shaun & Rebecca, Agents 1GreenWhiteBlue (4)
Legendary Creature — Human Assassin Scientist (4/4)

Vigilance

When Shaun & Rebecca, Agents enters, search your graveyard, hand, and library for a card named The Animus and put it onto the battlefield, then shuffle.

Tap: Add Colorless. When you do, mill two cards.

Assassin's Creed (Rare)
Sheltering Ancient
Sheltering Ancient 1Green (2)
Creature — Treefolk (5/5)

Trample

Cumulative upkeep—Put a +1/+1 counter on a creature an opponent controls. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Coldsnap (Uncommon)
Shield-Wall Sentinel
Shield-Wall Sentinel 4 (4)
Artifact Creature — Golem (1/3)

Defender

When Shield-Wall Sentinel enters, you may search your library for a creature card with defender, reveal it, put it into your hand, then shuffle.

Dominaria United (Common)
Shipwreck Sentry
Shipwreck Sentry 1Blue (2)
Creature — Human Pirate (3/3)

Defender

As long as an artifact entered the battlefield under your control this turn, Shipwreck Sentry can attack as though it didn't have defender.

The Lost Caverns of Ixalan (Common)
Shoal Serpent
Shoal Serpent 5Blue (6)
Creature — Serpent (5/5)

Defender

Landfall — Whenever a land you control enters, Shoal Serpent loses defender until end of turn.

Zendikar (Common)
Shorecrasher Elemental
Shorecrasher Elemental BlueBlueBlue (3)
Creature — Elemental (3/3)

Blue: Exile Shorecrasher Elemental, then return it to the battlefield face down under its owner's control.

1: Shorecrasher Elemental gets +1/-1 or -1/+1 until end of turn.

Megamorph 4Blue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

Dragons of Tarkir (Mythic Rare)
Shrouded Serpent
Shrouded Serpent 4BlueBlueBlue (7)
Creature — Serpent (4/4)

Whenever Shrouded Serpent attacks, defending player may pay 4. If that player doesn't, Shrouded Serpent can't be blocked this turn.

Prophecy (Rare)
Shu Yun, the Silent Tempest
Shu Yun, the Silent Tempest 2Blue (3)
Legendary Creature — Human Monk (3/2)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever you cast a noncreature spell, you may pay Red or WhiteRed or White. If you do, target creature gains double strike until end of turn.

Fate Reforged (Rare)
Siege Elemental (playtest)
Siege Elemental (playtest) 4RedRed (6)
Creature — — Elemental (6/6)

Trample

Untapped creatures can't block.

Tapped creatures can block.

Mystery Booster (Common)
Sigarda's Imprisonment
Sigarda's Imprisonment 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

4White: Exile enchanted creature. Create a Blood token. (It's an artifact with "1, Tap, Discard a card, Sacrifice this artifact: Draw a card.")

Innistrad: Crimson Vow (Common)
Sigiled Sentinel
Sigiled Sentinel 2White (3)
Creature — Human Knight (2/2)

Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)

Vigilance

March of the Machine (Common)
Silent Arbiter
Silent Arbiter 4 (4)
Artifact Creature — Construct (1/5)

No more than one creature can attack each combat.

No more than one creature can block each combat.

Commander Masters (Rare)
Other Versions
Fifth Dawn (Rare)
Magic: The Gathering—Conspiracy (Rare)
Ikoria Commander (Rare)
Silent Artisan
Silent Artisan 3WhiteWhite (5)
Creature — Giant (3/5)

Theros (Common)
Silent Assassin
Silent Assassin BlackBlack (2)
Creature — Human Mercenary Assassin (2/1)

3Black: Destroy target blocking creature at end of combat.

Mercadian Masques (Rare)
Silent Attendant
Silent Attendant 2White (3)
Creature — Human Cleric (0/2)

Tap: You gain 1 life.

Urza's Saga (Common)
Silent Clearing
Silent Clearing (0)
Land

Tap, Pay 1 life: Add White or Black.

1, Tap, Sacrifice Silent Clearing: Draw a card.

Assassin's Creed (Rare)
Other Versions
Modern Horizons (Rare)
Silent Dart
Silent Dart 1 (1)
Artifact

4, Tap, Sacrifice Silent Dart: It deals 3 damage to target creature.

Ravnica Remastered (Uncommon)
Other Versions
Guilds of Ravnica (Uncommon)
Core Set 2021 (Common)
Silent Departure
Silent Departure Blue (1)
Sorcery

Return target creature to its owner's hand.

Flashback 4Blue (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Shadows of the Past (Common)
Other Versions
Innistrad (Common)
Eternal Masters (Common)
Historic Anthology 3 (Common)
Silent Gravestone
Silent Gravestone 1 (1)
Artifact

Cards in graveyards can't be the targets of spells or abilities.

4, Tap: Exile Silent Gravestone and all cards from all graveyards. Draw a card.

Rivals of Ixalan (Rare)
Silent Hallcreeper
Silent Hallcreeper 1Blue (2)
Enchantment Creature — Horror (1/1)

Silent Hallcreeper can't be blocked.

Whenever Silent Hallcreeper deals combat damage to a player, choose one that hasn't been chosen —

• Put two +1/+1 counters on Silent Hallcreeper.

• Draw a card.

• Silent Hallcreeper becomes a copy of another target creature you control.

Duskmourn: House of Horror (Rare)
Silent Observer
Silent Observer 3Blue (4)
Creature — Spirit (1/5)

Flying

Shadows over Innistrad (Common)
Silent Sentinel
Silent Sentinel 5WhiteWhite (7)
Creature — Archon (4/6)

Flying

Whenever Silent Sentinel attacks, you may return target enchantment card from your graveyard to the battlefield.

Commander 2018 (Rare)
Other Versions
Born of the Gods (Rare)
Commander 2015 (Rare)
Silent Skimmer
Silent Skimmer 3Black (4)
Creature — Eldrazi Drone (0/4)

Devoid (This card has no color.)

Flying

Whenever Silent Skimmer attacks, defending player loses 2 life.

Battle for Zendikar (Common)
Silent Specter
Silent Specter 4BlackBlack (6)
Creature — Specter (4/4)

Flying

Whenever Silent Specter deals combat damage to a player, that player discards two cards.

Morph 3BlackBlack (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Promo set for Gatherer (Rare)
Other Versions
Onslaught (Rare)
Silent Submersible
Silent Submersible BlueBlue (2)
Artifact — Vehicle (2/3)

Whenever Silent Submersible deals combat damage to a player or planeswalker, draw a card.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

War of the Spark (Rare)
Silent-Blade Oni
Silent-Blade Oni 3BlueBlueBlackBlack (7)
Creature — Demon Ninja (6/5)

Ninjutsu 4BlueBlack (4BlueBlack, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Silent-Blade Oni deals combat damage to a player, look at that player's hand. You may cast a spell from among those cards without paying its mana cost.

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Planechase 2012 Edition (Rare)
Planechase Anthology (Rare)
Commander 2018 (Rare)
Streets of New Capenna Commander (Rare)
Silent-Chant Zubera
Silent-Chant Zubera 1White (2)
Creature — Zubera Spirit (1/2)

When Silent-Chant Zubera dies, you gain 2 life for each Zubera that died this turn.

Champions of Kamigawa (Common)
Silumgar Monument
Silumgar Monument 3 (3)
Artifact

Tap: Add Blue or Black.

4BlueBlack: Silumgar Monument becomes a 4/4 blue and black Dragon artifact creature with flying until end of turn.

Dragons of Tarkir (Uncommon)
Silverglade Elemental
Silverglade Elemental 4Green (5)
Creature — Elemental (4/4)

When Silverglade Elemental enters, you may search your library for a Forest card, put that card onto the battlefield, then shuffle.

Planechase (Common)
Other Versions
Mercadian Masques (Common)
Silverquill Apprentice
Silverquill Apprentice WhiteBlack (2)
Creature — Human Warlock (2/2)

Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature gets +1/+0 until end of turn.

Strixhaven: School of Mages (Uncommon)
Silvos, Rogue Elemental
Silvos, Rogue Elemental 3GreenGreenGreen (6)
Legendary Creature — Elemental (8/5)

Trample

Green: Regenerate Silvos, Rogue Elemental.

Eternal Masters (Rare)
Other Versions
Onslaught (Rare)
Vintage Masters (Rare)
Sinner's Judgment
Sinner's Judgment (0)
Enchantment — Aura Curse

Enchant player

At the beginning of your upkeep, put a judgment counter on Sinner's Judgment. Then if there are three or more judgment counters on it, enchanted player loses the game.

If Sinner's Judgment would be put into a graveyard from anywhere, exile it instead.

Innistrad: Crimson Vow (Mythic Rare)
Sinuous Benthisaur
Sinuous Benthisaur 5Blue (6)
Creature — Dinosaur (4/4)

When Sinuous Benthisaur enters, look at the top X cards of your library, where X is the number of Caves you control plus the number of Cave cards in your graveyard. Put two of those cards into your hand and the rest on the bottom of your library in a random order.

The Lost Caverns of Ixalan (Uncommon)
Siren of the Silent Song
Siren of the Silent Song 1BlueBlack (3)
Creature — Zombie Siren (2/1)

Flying

Inspired — Whenever Siren of the Silent Song becomes untapped, each opponent discards a card, then each opponent mills a card.

Born of the Gods (Uncommon)
Sister Repentia
Sister Repentia 3WhiteBlack (5)
Creature — Human Warrior (5/1)

Martyrdom — When Sister Repentia dies, you gain 2 life and draw two cards.

Miracle WhiteBlack (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Warhammer 40,000 Commander (Rare)
Skyclave Sentinel
Skyclave Sentinel 3 (3)
Artifact Creature — Gargoyle (2/3)

Kicker 4 (You may pay an additional 4 as you cast this spell.)

Flying, defender

If Skyclave Sentinel was kicked, it enters with two +1/+1 counters on it.

As long as Skyclave Sentinel has a +1/+1 counter on it, it can attack as though it didn't have defender.

Zendikar Rising (Common)
Skyshroud Sentinel
Skyshroud Sentinel 2Green (3)
Creature — Elf (1/1)

When Skyshroud Sentinel enters, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, put them into your hand, then shuffle.

Nemesis (Common)
Sleeper Agent
Sleeper Agent Black (1)
Creature — Phyrexian Minion (3/3)

When Sleeper Agent enters, target opponent gains control of it.

At the beginning of your upkeep, Sleeper Agent deals 2 damage to you.

Tenth Edition (Rare)
Other Versions
Urza's Saga (Rare)
Slinking Serpent
Slinking Serpent 2BlueBlack (4)
Creature — Serpent (2/3)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Invasion (Uncommon)
Slipstream Serpent
Slipstream Serpent 7Blue (8)
Creature — Serpent (6/6)

Slipstream Serpent can't attack unless defending player controls an Island.

When you control no Islands, sacrifice Slipstream Serpent.

Morph 5Blue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Time Spiral Remastered (Common)
Other Versions
Time Spiral (Common)
Sliptide Serpent
Sliptide Serpent 4BlueBlue (6)
Creature — Serpent (4/4)

3Blue: Return Sliptide Serpent to its owner's hand.

Nemesis (Rare)
Smog Elemental
Smog Elemental 4BlackBlack (6)
Creature — Elemental (3/3)

Flying

Creatures with flying your opponents control get -1/-1.

Gatecrash (Uncommon)
Snap Judgment (playtest)
Snap Judgment (playtest) 4Red (5)
Instant

The player who wins this game also wins the match. (A player may concede the game at any time. If the game ends while this spell is on the stack, it never resolves.)

Cycling 1

Mystery Booster 2: Convention Edition (Rare)
Snubhorn Sentry
Snubhorn Sentry White (1)
Creature — Dinosaur (0/3)

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Snubhorn Sentry gets +3/+0 as long as you have the city's blessing.

Rivals of Ixalan (Common)
Soldevi Sentry
Soldevi Sentry 1 (1)
Artifact Creature — Soldier (1/1)

1: Choose target opponent. Regenerate Soldevi Sentry. When it regenerates this way, that player may draw a card.

Alliances (Common)
Solitary Confinement
Solitary Confinement 2White (3)
Enchantment

At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card.

Skip your draw step.

You have shroud. (You can't be the target of spells or abilities.)

Prevent all damage that would be dealt to you.

Modern Horizons 2 (Rare)
Other Versions
Judgment (Rare)
Song of Totentanz
Song of Totentanz Variable ColorlessRed (1)
Sorcery

Create X 1/1 black Rat creature tokens with "This creature can't block." Creatures you control gain haste until end of turn.

Wilds of Eldraine (Rare)
Sophic Centaur
Sophic Centaur 3Green (4)
Creature — Centaur Spellshaper (1/1)

2GreenGreen, Tap, Discard a card: You gain 2 life for each card in your hand.

Planar Chaos (Uncommon)
Soulsurge Elemental
Soulsurge Elemental 3Red (4)
Creature — Elemental (*/1)

First strike

Soulsurge Elemental's power is equal to the number of creatures you control.

Rise of the Eldrazi (Uncommon)
Spark Elemental
Spark Elemental Red (1)
Creature — Elemental (3/1)

Trample, haste (This creature can deal excess combat damage to the player or planeswalker it's attacking. This creature can attack and Tap as soon as it comes under your control.)

At the beginning of the end step, sacrifice Spark Elemental.

Premium Deck Series: Fire and Lightning (Uncommon)
Other Versions
Fifth Dawn (Common)
Tenth Edition (Uncommon)
Sparkmage Apprentice
Sparkmage Apprentice 1Red (2)
Creature — Human Wizard (1/1)

When Sparkmage Apprentice enters, it deals 1 damage to any target.

Jumpstart 2022 (Common)
Other Versions
Ravnica: City of Guilds (Common)
Magic 2010 (Common)
Duel Decks: Speed vs. Cunning (Common)
Spectrum Sentinel
Spectrum Sentinel 1 (1)
Artifact Creature — Soldier (1/2)

Protection from multicolored (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything multicolored.)

Whenever a nonbasic land an opponent controls enters, you gain 1 life.

The Brothers' War (Uncommon)
Spellbane Centaur
Spellbane Centaur 2Green (3)
Creature — Centaur (3/2)

Creatures you control can't be the targets of blue spells or abilities from blue sources.

Odyssey (Rare)
Sphinx of Enlightenment
Sphinx of Enlightenment 4BlueBlue (6)
Creature — Sphinx (5/5)

Flying

When Sphinx of Enlightenment enters, target opponent draws a card and you draw three cards.

Bloomburrow Commander (Mythic Rare)
Other Versions
Game Night 2019 (Mythic Rare)
Spike, Tournament Grinder
Spike, Tournament Grinder 2Phyrexian BlackPhyrexian Black (4)
Legendary Creature — Human Gamer (1/1)

(Phyrexian Black can be paid with either Black or 2 life.)

Phyrexian BlackPhyrexian BlackPhyrexian BlackPhyrexian Black: Reveal a card you own from outside the game that has been banned or restricted in a Constructed format and put it into your hand.

Unstable (Rare)
Spinal Centipede
Spinal Centipede 2Black (3)
Creature — Insect (3/2)

When Spinal Centipede dies, put a +1/+1 counter on target creature you control.

Guilds of Ravnica (Common)
Spineseeker Centipede
Spineseeker Centipede 2Green (3)
Creature — Insect (2/1)

When Spineseeker Centipede enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Delirium — Spineseeker Centipede gets +1/+2 and has vigilance as long as there are four or more card types among cards in your graveyard.

Duskmourn: House of Horror (Common)
Spire Serpent
Spire Serpent 4Blue (5)
Creature — Serpent (3/5)

Defender

Metalcraft — As long as you control three or more artifacts, Spire Serpent gets +2/+2 and can attack as though it didn't have defender.

Mirrodin Besieged (Common)
Spoils of Adventure
Spoils of Adventure 4WhiteBlue (6)
Instant

This spell costs 1 less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

You gain 3 life and draw three cards.

Zendikar Rising (Uncommon)
Sporoloth Ancient
Sporoloth Ancient 3GreenGreen (5)
Creature — Fungus (4/4)

At the beginning of your upkeep, put a spore counter on Sporoloth Ancient.

Creatures you control have "Remove two spore counters from this creature: Create a 1/1 green Saproling creature token."

Time Spiral Remastered (Common)
Other Versions
Future Sight (Common)
Modern Masters (Common)
Experimental Lab // Staff Room (Staff Room)
Experimental Lab // Staff Room (Staff Room) 2Green (3)
Enchantment — Room

Whenever a creature you control deals combat damage to a player, turn that creature face up or put a +1/+1 counter on it.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror Commander (Rare)
Starseer Mentor
Starseer Mentor 3WhiteBlack (5)
Creature — Bat Warlock (3/5)

Flying, vigilance

At the beginning of your end step, if you gained or lost life this turn, target opponent loses 3 life unless they sacrifice a nonland permanent or discard a card.

Bloomburrow (Uncommon)
Startling Development
Startling Development 1Blue (2)
Instant

Until end of turn, target creature becomes a blue Serpent with base power and toughness 4/4.

Cycling 1 (1, Discard this card: Draw a card.)

Jumpstart 2022 (Common)
Other Versions
Ikoria: Lair of Behemoths (Common)
Stay Hidden, Stay Silent
Stay Hidden, Stay Silent 1Blue (2)
Enchantment — Aura

Enchant creature

When Stay Hidden, Stay Silent enters, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

4BlueBlue: Shuffle enchanted creature into its owner's library, then manifest dread. Activate only as a sorcery.

Duskmourn: House of Horror (Uncommon)
Steadfast Sentinel
Steadfast Sentinel 3White (4)
Creature — Human Cleric (2/3)

Vigilance

Eternalize 4WhiteWhite (4WhiteWhite, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Cleric with no mana cost. Eternalize only as a sorcery.)

Hour of Devastation (Common)
Steadfast Sentry
Steadfast Sentry 2White (3)
Creature — Human Soldier (3/2)

Vigilance (Attacking doesn't cause this creature to tap.)

When Steadfast Sentry dies, put a +1/+1 counter on target creature you control.

Core Set 2020 (Common)
Steal Enchantment
Steal Enchantment BlueBlue (2)
Enchantment — Aura

Enchant enchantment

You control enchanted enchantment.

Tempest (Uncommon)
Steam Vents
Steam Vents (0)
Land — Island Mountain

(Tap: Add Blue or Red.)

As Steam Vents enters, you may pay 2 life. If you don't, it enters tapped.

Ravnica Clue Edition (Rare)
Other Versions
Guildpact (Rare)
Return to Ravnica (Rare)
Zendikar Expeditions (Mythic Rare)
Guilds of Ravnica (Rare)
Unfinity (Rare)
Ravnica Remastered (Rare)
Steelclad Serpent
Steelclad Serpent 5Blue (6)
Artifact Creature — Serpent (4/5)

Steelclad Serpent can't attack unless you control another artifact.

Shards of Alara (Common)
Steelshaper Apprentice
Steelshaper Apprentice 2WhiteWhite (4)
Creature — Human Soldier (1/3)

White, Tap, Return Steelshaper Apprentice to its owner's hand: Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.

Darksteel (Rare)
Stern Mentor
Stern Mentor 3Blue (4)
Creature — Human Wizard (2/2)

Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)

As long as Stern Mentor is paired with another creature, each of those creatures has "Tap: Target player mills two cards."

Avacyn Restored (Uncommon)
Stickytongue Sentinel
Stickytongue Sentinel 2Green (3)
Creature — Frog Warrior (3/3)

Reach

When Stickytongue Sentinel enters, return up to one other target permanent you control to its owner's hand.

Bloomburrow (Common)
Stitcher's Apprentice
Stitcher's Apprentice 1Blue (2)
Creature — Homunculus (1/2)

1Blue, Tap: Create a 2/2 blue Homunculus creature token, then sacrifice a creature.

Shadows of the Past (Common)
Other Versions
Innistrad (Common)
Ultimate Masters (Common)
Hearth Elemental (Stoke Genius)
Hearth Elemental (Stoke Genius) 1Red (2)
Sorcery — Adventure

Discard your hand, then draw two cards. (Then exile this card. You may cast the creature later from exile.)

Wilds of Eldraine (Uncommon)
Stolen Identity
Stolen Identity 4BlueBlue (6)
Sorcery

Create a token that's a copy of target artifact or creature.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Streets of New Capenna Commander (Rare)
Other Versions
Gatecrash (Rare)
Guild Kit: Dimir (Rare)
Zendikar Rising Commander (Rare)
Stonebound Mentor
Stonebound Mentor 1RedWhite (3)
Creature — Spirit Advisor (3/3)

Whenever one or more cards leave your graveyard, scry 1.

Strixhaven: School of Mages (Common)
Stonecoil Serpent
Stonecoil Serpent Variable Colorless (0)
Artifact Creature — Snake (0/0)

Reach, trample, protection from multicolored

Stonecoil Serpent enters with X +1/+1 counters on it.

Commander Masters (Rare)
Other Versions
Throne of Eldraine (Rare)
Storm Elemental
Storm Elemental 5Blue (6)
Creature — Elemental (3/4)

Flying

Blue, Exile the top card of your library: Tap target creature with flying.

Blue, Exile the top card of your library: If the exiled card is a snow land, Storm Elemental gets +1/+1 until end of turn.

Masters Edition II (Uncommon)
Other Versions
Alliances (Uncommon)
Storm Entity
Storm Entity 1Red (2)
Creature — Elemental (1/1)

Haste

Storm Entity enters with a +1/+1 counter on it for each other spell cast this turn.

Dominaria Remastered (Uncommon)
Other Versions
Future Sight (Uncommon)
Time Spiral Remastered (Uncommon)
Stormcatch Mentor
Stormcatch Mentor BlueRed (2)
Creature — Otter Wizard (1/1)

Haste

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Instant and sorcery spells you cast cost 1 less to cast.

Bloomburrow (Uncommon)
Stormchaser's Talent
Stormchaser's Talent Blue (1)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

When Stormchaser's Talent enters, create a 1/1 blue and red Otter creature token with prowess.

3Blue: Level 2

//Level_2//

When this Class becomes level 2, return target instant or sorcery card from your graveyard to your hand.

5Blue: Level 3

//Level_3//

Whenever you cast an instant or sorcery spell, create a 1/1 blue and red Otter creature token with prowess.

Bloomburrow (Rare)
Stormcrag Elemental
Stormcrag Elemental 5Red (6)
Creature — Elemental (5/5)

Trample

Megamorph 4RedRed (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

Dragons of Tarkir (Uncommon)
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