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Demonic Torment
Demonic Torment 2Black (3)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack.

Prevent all combat damage that would be dealt by enchanted creature.

Masters Edition III (Common)
Other Versions
Legends (Uncommon)
Dennick, Pious Apprentice
Dennick, Pious Apprentice WhiteBlue (2)
Legendary Creature — Human Soldier (2/3)

Lifelink

Cards in graveyards can't be the targets of spells or abilities.

Disturb 2WhiteBlue (You may cast this card from your graveyard transformed for its disturb cost.)

Innistrad: Midnight Hunt (Rare)
Deputy of Detention
Deputy of Detention 1WhiteBlue (3)
Creature — Vedalken Wizard (1/3)

When Deputy of Detention enters, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until Deputy of Detention leaves the battlefield.

Ravnica Allegiance (Rare)
Descent into Avernus
Descent into Avernus 2Red (3)
Enchantment

At the beginning of your upkeep, put two descent counters on Descent into Avernus. Then each player creates X Treasure tokens and Descent into Avernus deals X damage to each player, where X is the number of descent counters on Descent into Avernus.

Commander Legends: Battle for Baldur's Gate (Rare)
Descent into Madness
Descent into Madness 3BlackBlack (5)
Enchantment

At the beginning of your upkeep, put a despair counter on Descent into Madness, then each player exiles X permanents they control and/or cards from their hand, where X is the number of despair counters on Descent into Madness.

Avacyn Restored (Mythic Rare)
Descent of the Dragons
Descent of the Dragons 4RedRed (6)
Sorcery

Destroy any number of target creatures. For each creature destroyed this way, its controller creates a 4/4 red Dragon creature token with flying.

Dragons of Tarkir (Mythic Rare)
Desecration Elemental
Desecration Elemental 3Black (4)
Creature — Elemental (8/8)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Whenever a player casts a spell, sacrifice a creature.

Fifth Dawn (Rare)
Desert of the Fervent
Desert of the Fervent (0)
Land — Desert

Desert of the Fervent enters tapped.

Tap: Add Red.

Cycling 1Red (1Red, Discard this card: Draw a card.)

Outlaws of Thunder Junction Commander (Common)
Other Versions
Hour of Devastation (Common)
Ikoria Commander (Common)
Commander 2021 (Common)
Amonkhet Remastered (Common)
Desperate Sentry
Desperate Sentry 2White (3)
Creature — Human Soldier (1/2)

When Desperate Sentry dies, create a 3/2 colorless Eldrazi Horror creature token.

Delirium — Desperate Sentry gets +3/+0 as long as there are four or more card types among cards in your graveyard.

Eldritch Moon (Common)
Despondent Killbot
Despondent Killbot 2 (2)
Artifact Creature — Killbot (2/1)

Unstable (Common)
Detainment Spell
Detainment Spell White (1)
Enchantment — Aura

Enchant creature

Enchanted creature's activated abilities can't be activated.

1White: Attach Detainment Spell to target creature.

Time Spiral (Common)
Detention Sphere
Detention Sphere 1WhiteBlue (3)
Enchantment

When Detention Sphere enters, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent.

When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.

Outlaws of Thunder Junction Breaking News (Rare)
Other Versions
Return to Ravnica (Rare)
Guild Kit: Azorius (Rare)
Detention Vortex
Detention Vortex White (1)
Enchantment — Aura

Enchant nonland permanent

Enchanted permanent can't attack or block, and its activated abilities can't be activated.

3: Destroy Detention Vortex. Only your opponents may activate this ability and only as a sorcery.

Strixhaven: School of Mages (Uncommon)
Research // Development (Development)
Research // Development (Development) 3BlueRed (5)
Instant

Create a 3/1 red Elemental creature token unless any opponent has you draw a card. Repeat this process two more times.

Dissension (Rare)
Devkarin Dissident
Devkarin Dissident 1Green (2)
Creature — Elf Warrior (2/2)

4Green: Devkarin Dissident gets +2/+2 until end of turn.

Guilds of Ravnica (Common)
Diabolic Intent
Diabolic Intent 1Black (2)
Sorcery

As an additional cost to cast this spell, sacrifice a creature.

Search your library for a card, put that card into your hand, then shuffle.

The Lord of the Rings: Tales of Middle Earth Commander (Mythic Rare)
Other Versions
Planeshift (Rare)
Masterpiece Series: Amonkhet Invocations (Special)
Battlebond (Rare)
The Brothers' War (Rare)
Diligent Excavator
Diligent Excavator 1Blue (2)
Creature — Human Artificer (1/3)

Whenever you cast a historic spell, target player mills two cards. (Artifacts, legendaries, and Sagas are historic.)

Dominaria (Uncommon)
Diligent Farmhand
Diligent Farmhand Green (1)
Creature — Human Druid (1/1)

1Green, Sacrifice Diligent Farmhand: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

If Diligent Farmhand is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst.

Odyssey (Common)
Dire Undercurrents
Dire Undercurrents 3Blue or BlackBlue or Black (5)
Enchantment

Whenever a blue creature you control enters, you may have target player draw a card.

Whenever a black creature you control enters, you may have target player discard a card.

Shadowmoor (Rare)
Direct Current
Direct Current 1RedRed (3)
Sorcery

Direct Current deals 2 damage to any target.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Ravnica Clue Edition (Common)
Other Versions
Guilds of Ravnica (Common)
Disentomb
Disentomb Black (1)
Sorcery

Return target creature card from your graveyard to your hand.

Core Set 2020 (Common)
Other Versions
Magic 2010 (Common)
Magic 2011 (Common)
Magic 2012 (Common)
Magic 2013 (Common)
Disorient
Disorient 3Blue (4)
Instant

Target creature gets -7/-0 until end of turn.

Magic 2010 (Common)
Disorienting Choice
Disorienting Choice 3Green (4)
Sorcery

For each opponent, choose up to one target artifact or enchantment that player controls. For each permanent chosen this way, its controller may exile it. Then if one or more of the chosen permanents are still on the battlefield, you search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.

Duskmourn: House of Horror Commander (Rare)
Displacement Wave
Displacement Wave Variable ColorlessBlueBlue (2)
Sorcery

Return all nonland permanents with mana value X or less to their owners' hands.

Magic Origins (Rare)
Disruptive Student
Disruptive Student 2Blue (3)
Creature — Human Wizard (1/1)

Tap: Counter target spell unless its controller pays 1.

Battle Royale Box Set (Common)
Other Versions
Urza's Saga (Common)
Dissenter's Deliverance
Dissenter's Deliverance 1Green (2)
Instant

Destroy target artifact.

Cycling Green (Green, Discard this card: Draw a card.)

Amonkhet Remastered (Common)
Other Versions
Amonkhet (Common)
Divergent Growth
Divergent Growth Green (1)
Instant

Until end of turn, lands you control gain "Tap: Add one mana of any color."

Scourge (Common)
Divergent Transformations
Divergent Transformations 6Red (7)
Instant

Undaunted (This spell costs 1 less to cast for each opponent.)

Exile two target creatures. For each of those creatures, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then shuffles the rest into their library.

Commander Masters (Rare)
Other Versions
Commander 2016 (Rare)
Divine Intervention
Divine Intervention 6WhiteWhite (8)
Enchantment

Divine Intervention enters with two intervention counters on it.

At the beginning of your upkeep, remove an intervention counter from Divine Intervention.

When you remove the last intervention counter from Divine Intervention, the game is a draw.

Masters Edition III (Rare)
Other Versions
Legends (Rare)
Divine Sacrament
Divine Sacrament 1WhiteWhite (3)
Enchantment

White creatures get +1/+1.

Threshold — White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard.

Dominaria Remastered (Rare)
Other Versions
Odyssey (Rare)
Diviner's Portent
Diviner's Portent Variable ColorlessBlueBlueBlue (3)
Instant

Roll a d20 and add the number of cards in your hand.

1–14 | Draw X cards.

15+ | Scry X, then draw X cards.

Adventures in the Forgotten Realms Commander (Rare)
Docent of Perfection
Docent of Perfection 3BlueBlue (5)
Creature — Insect Horror (5/4)

Flying

Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token. Then if you control three or more Wizards, transform Docent of Perfection.

Shadows Over Innistrad Remastered (Rare)
Other Versions
Eldritch Moon (Rare)
Dominaria's Judgment
Dominaria's Judgment 2White (3)
Instant

Until end of turn, creatures you control gain protection from white if you control a Plains, from blue if you control an Island, from black if you control a Swamp, from red if you control a Mountain, and from green if you control a Forest.

Planeshift (Rare)
Doomed Dissenter
Doomed Dissenter 1Black (2)
Creature — Human (1/1)

When Doomed Dissenter dies, create a 2/2 black Zombie creature token.

Jumpstart 2022 (Common)
Other Versions
Amonkhet (Common)
Battlebond (Common)
Core Set 2019 (Common)
Innistrad: Crimson Vow (Common)
Amonkhet Remastered (Common)
Game Night: Free-For-All (Common)
Draconic Intervention
Draconic Intervention 2RedRed (4)
Sorcery

As an additional cost to cast this spell, exile an instant or sorcery card from your graveyard.

Draconic Intervention deals X damage to each non-Dragon creature, where X is the exiled card's mana value. If a creature dealt damage this way would die this turn, exile it instead.

Exile Draconic Intervention.

Strixhaven: School of Mages (Rare)
Dragon Appeasement
Dragon Appeasement 3BlackRedGreen (6)
Enchantment

Skip your draw step.

Whenever you sacrifice a creature, you may draw a card.

Alara Reborn (Uncommon)
Dragon's Eye Sentry
Dragon's Eye Sentry White (1)
Creature — Human Monk (1/3)

Defender, first strike

Dragons of Tarkir (Common)
Dramatic Entrance
Dramatic Entrance 3GreenGreen (5)
Instant

You may put a green creature card from your hand onto the battlefield.

Shadowmoor (Rare)
Dreamdew Entrancer
Dreamdew Entrancer 2GreenBlue (4)
Creature — Frog Wizard (3/4)

Reach

When Dreamdew Entrancer enters, tap up to one target creature and put three stun counters on it. If you control that creature, draw two cards.

Bloomburrow (Rare)
Drogskol Armaments
Drogskol Armaments (0)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

If Drogskol Armaments would be put into a graveyard from anywhere, exile it instead.

Innistrad: Crimson Vow (Common)
Drogskol Reinforcements
Drogskol Reinforcements 3White (4)
Creature — Spirit Soldier (2/2)

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)

Other Spirits you control have melee.

Prevent all noncombat damage that would be dealt to Spirits you control.

Innistrad: Crimson Vow Commander (Rare)
Dromoka Monument
Dromoka Monument 3 (3)
Artifact

Tap: Add Green or White.

4GreenWhite: Dromoka Monument becomes a 4/4 green and white Dragon artifact creature with flying until end of turn.

Dragons of Tarkir (Uncommon)
Drudge Sentinel
Drudge Sentinel 2Black (3)
Creature — Skeleton Warrior (2/1)

3: Tap Drudge Sentinel. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Dominaria (Common)
Dungeon Descent
Dungeon Descent (0)
Land

Dungeon Descent enters tapped.

Tap: Add Colorless.

4, Tap, Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Rare)
Duskfang Mentor
Duskfang Mentor 2Black (3)
Creature — Human Cleric (1/3)

When Duskfang Mentor enters, put a lifelink counter on target non-Human creature you control.

1Black, Tap: Put a +1/+1 counter on each creature you control with lifelink.

Ikoria: Lair of Behemoths (Uncommon)
Dust Elemental
Dust Elemental 2WhiteWhite (4)
Creature — Elemental (6/6)

Flash (You may cast this spell any time you could cast an instant.)

Flying; fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

When Dust Elemental enters, return three creatures you control to their owner's hand.

Planar Chaos (Rare)
Dust of Moments
Dust of Moments 2White (3)
Instant

Choose one —

• Remove two time counters from each permanent and each suspended card.

• Put two time counters on each permanent with a time counter on it and each suspended card.

Future Sight (Uncommon)
Dwarven Reinforcements
Dwarven Reinforcements 3Red (4)
Sorcery

Create two 2/1 red Dwarf Berserker creature tokens.

Foretell 1Red (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim (Common)
Earth Elemental
Earth Elemental 3RedRed (5)
Creature — Elemental (4/5)

Battlebond (Common)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Tenth Edition (Uncommon)
Starter 1999 (Uncommon)
Iconic Masters (Common)
Earth-Cult Elemental
Earth-Cult Elemental 4RedRed (6)
Creature — Elemental (6/6)

Siege Monster — When Earth-Cult Elemental enters, roll a d20.

1–9 | Each player sacrifices a permanent of their choice.

10–19 | Each opponent sacrifices a permanent of their choice.

20 | Each opponent sacrifices two permanents of their choice.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
Eccentric Apprentice
Eccentric Apprentice 2Blue (3)
Creature — Tiefling Wizard (2/2)

Flying

When Eccentric Apprentice enters, venture into the dungeon. (Enter the first room or advance to the next room.)

At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn.

Adventures in the Forgotten Realms (Uncommon)
Eccentric Farmer
Eccentric Farmer 2Green (3)
Creature — Human Peasant (2/3)

When Eccentric Farmer enters, mill three cards, then you may return a land card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)

Outlaws of Thunder Junction Commander (Common)
Other Versions
Innistrad: Midnight Hunt (Common)
Efficient Construction
Efficient Construction 3Blue (4)
Enchantment

Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.

Commander Masters (Uncommon)
Other Versions
Aether Revolt (Uncommon)
Elderleaf Mentor
Elderleaf Mentor 3Green (4)
Creature — Elf Warrior (3/2)

When Elderleaf Mentor enters, create a 1/1 green Elf Warrior creature token.

Jumpstart 2022 (Common)
Other Versions
Kaldheim (Common)
Eldrazi Monument
Eldrazi Monument 5 (5)
Artifact

Creatures you control get +1/+1 and have flying and indestructible.

At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument.

Modern Horizons 3 Commander (Mythic Rare)
Other Versions
Zendikar (Mythic Rare)
Commander 2015 (Mythic Rare)
Commander Anthology (Mythic Rare)
Elegant Entourage
Elegant Entourage 3Green (4)
Creature — Elf Druid (4/4)

Alliance — Whenever another creature you control enters, target creature other than Elegant Entourage gets +1/+1 and gains trample until end of turn.

Streets of New Capenna (Uncommon)
Grand Entryway // Elegant Rotunda (Elegant Rotunda)
Grand Entryway // Elegant Rotunda (Elegant Rotunda) 2White (3)
Enchantment — Room

When you unlock this door, put a +1/+1 counter on each of up to two target creatures.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Common)
Elemental
Elemental (0)
Creature — Elemental (7/7)

Trample

Duel Decks: Nissa vs. Ob Nixilis (Common)
Other Versions
Duel Decks: Elves vs. Goblins (Common)
Elemental Appeal
Elemental Appeal RedRedRedRed (4)
Sorcery

Kicker 5 (You may pay an additional 5 as you cast this spell.)

Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step. If this spell was kicked, that creature gets +7/+0 until end of turn.

Zendikar (Rare)
Elemental Augury
Elemental Augury BlueBlackRed (3)
Enchantment

3: Look at the top three cards of target player's library, then put them back in any order.

Masters Edition II (Rare)
Other Versions
Ice Age (Rare)
Elemental Bond
Elemental Bond 2Green (3)
Enchantment

Whenever a creature you control with power 3 or greater enters, draw a card.

Commander 2019 (Uncommon)
Other Versions
Magic Origins (Uncommon)
Commander 2017 (Uncommon)
Elemental Eruption
Elemental Eruption 4RedRed (6)
Sorcery

Create a 4/4 red Dragon Elemental creature token with flying and prowess.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Outlaws of Thunder Junction Commander (Rare)
Elemental Expressionist
Elemental Expressionist Blue or RedBlue or RedBlue or RedBlue or Red (4)
Creature — Orc Wizard (4/4)

Magecraft — Whenever you cast or copy an instant or sorcery spell, choose target creature you control. Until end of turn, it gains "If this creature would leave the battlefield, exile it instead of putting it anywhere else" and "When this creature is put into exile, create a 4/4 blue and red Elemental creature token." (Each instance of that ability triggers separately.)

Strixhaven: School of Mages (Rare)
Elemental Masterpiece
Elemental Masterpiece 5BlueRed (7)
Sorcery

Create two 4/4 blue and red Elemental creature tokens.

Blue or RedBlue or Red, Discard Elemental Masterpiece: Create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Strixhaven: School of Mages (Common)
Elemental Mastery
Elemental Mastery 3Red (4)
Enchantment — Aura

Enchant creature

Enchanted creature has "Tap: Create X 1/1 red Elemental creature tokens with haste, where X is this creature's power. Exile them at the beginning of the next end step."

Kamigawa: Neon Dynasty Commander (Rare)
Other Versions
Shadowmoor (Rare)
Elemental Resonance
Elemental Resonance 2GreenGreen (4)
Enchantment — Aura

Enchant permanent

At the beginning of your first main phase, add mana equal to enchanted permanent's mana cost. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)

Dissension (Rare)
Elemental Shaman
Elemental Shaman (0)
Creature — Elemental Shaman (3/1)

Duel Decks: Jace vs. Chandra (Common)
Elemental Summoning
Elemental Summoning 3Blue or RedBlue or Red (5)
Sorcery — Lesson

Create a 4/4 blue and red Elemental creature token.

Strixhaven: School of Mages (Common)
Elemental Time Flamingo
Elemental Time Flamingo (0)
Stickers

2 — Exile this permanent: You may cast target nonland card from your graveyard this turn.

4 — Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.

2 — 1/5

3 — 5/4

Unfinity (Common)
Elemental Uprising
Elemental Uprising 1Green (2)
Instant

Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.

Jumpstart (Common)
Other Versions
Oath of the Gatewatch (Common)
Elementalist Adept
Elementalist Adept 1Blue (2)
Creature — Human Wizard (2/1)

Flash (You may cast this spell any time you could cast an instant.)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Magic: The Gathering Foundations (Common)
Elementalist's Palette
Elementalist's Palette 3 (3)
Artifact

Whenever you cast a spell with Variable Colorless in its mana cost, put two charge counters on Elementalist's Palette.

Tap: Add one mana of any color.

Tap: Add Colorless for each charge counter on Elementalist's Palette. Spend this mana only on costs that contain Variable Colorless.

Commander 2021 (Rare)
Elspeth Resplendent
Elspeth Resplendent 3WhiteWhite (5)
Legendary Planeswalker — Elspeth (5)

+1: Choose up to one target creature. Put a +1/+1 counter and a counter from among flying, first strike, lifelink, or vigilance on it.

−3: Look at the top seven cards of your library. You may put a permanent card with mana value 3 or less from among them onto the battlefield with a shield counter on it. Put the rest on the bottom of your library in a random order.

−7: Create five 3/3 white Angel creature tokens with flying.

Streets of New Capenna (Mythic Rare)
Elspeth's Talent
Elspeth's Talent 2WhiteWhite (4)
Enchantment — Aura

Enchant planeswalker

Enchanted planeswalker has "+1: Create three 1/1 white Soldier creature tokens."

Whenever you activate a loyalty ability of enchanted planeswalker, creatures you control get +2/+2 and gain vigilance until end of turn.

March of the Machine Commander (Rare)
Elusive Tormentor
Elusive Tormentor 2BlackBlack (4)
Creature — Vampire Wizard (4/4)

1, Discard a card: Transform Elusive Tormentor.

Shadows over Innistrad (Rare)
Embodiment of Agonies
Embodiment of Agonies 1BlackBlack (3)
Creature — Demon (0/0)

Flying, deathtouch

Embodiment of Agonies enters with a +1/+1 counter on it for each different mana cost among nonland cards in your graveyard. (For example, 2Black and 1BlackBlack are different mana costs.)

Core Set 2020 (Rare)
Embodiment of Flame
Embodiment of Flame (0)
Creature — Elemental Wizard (3/3)

Whenever a spell you control deals damage, put a flame counter on Embodiment of Flame.

1, Remove a flame counter from Embodiment of Flame: Exile the top card of your library. You may play that card this turn.

Innistrad: Midnight Hunt (Uncommon)
Embodiment of Fury
Embodiment of Fury 3Red (4)
Creature — Elemental (4/3)

Trample

Land creatures you control have trample.

Landfall — Whenever a land you control enters, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.

Oath of the Gatewatch (Uncommon)
Embodiment of Insight
Embodiment of Insight 4Green (5)
Creature — Elemental (4/4)

Vigilance

Land creatures you control have vigilance.

Landfall — Whenever a land you control enters, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.

Zendikar Rising Commander (Uncommon)
Other Versions
Oath of the Gatewatch (Uncommon)
Embodiment of Spring
Embodiment of Spring Blue (1)
Creature — Elemental (0/3)

1Green, Tap, Sacrifice Embodiment of Spring: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Khans of Tarkir (Common)
Emergent Growth
Emergent Growth 3Green (4)
Sorcery

Target creature gets +5/+5 until end of turn and must be blocked this turn if able.

Ixalan (Uncommon)
Emergent Haunting
Emergent Haunting 1Blue (2)
Enchantment

At the beginning of your end step, if you haven't cast a spell from your hand this turn and Emergent Haunting isn't a creature, it becomes a 3/3 Spirit creature with flying in addition to its other types.

2Blue: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Outlaws of Thunder Junction (Uncommon)
Emergent Sequence
Emergent Sequence 1Green (2)
Sorcery

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. That land becomes a 0/0 green and blue Fractal creature that's still a land. Put a +1/+1 counter on it for each land you had enter the battlefield under your control this turn.

Strixhaven: School of Mages (Uncommon)
Emergent Ultimatum
Emergent Ultimatum BlackBlackGreenGreenGreenBlueBlue (7)
Sorcery

Search your library for up to three monocolored cards with different names and exile them. An opponent chooses one of those cards. Shuffle that card into your library. You may cast the other cards without paying their mana costs. Exile Emergent Ultimatum.

Ikoria: Lair of Behemoths (Rare)
Emergent Woodwurm
Emergent Woodwurm 6Green (7)
Creature — Wurm (4/4)

Backup 3 (When this creature enters, put three +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.)

Whenever this creature attacks, look at the top X cards of your library, where X is its power. You may put a permanent card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

March of the Machine Commander (Rare)
Encampment Keeper
Encampment Keeper White (1)
Creature — Dog (1/1)

First strike

7White, Tap, Sacrifice Encampment Keeper: Creatures you control get +2/+2 until end of turn.

Ixalan (Common)
Enchantment Alteration
Enchantment Alteration Blue (1)
Instant

Attach target Aura attached to a creature or land to another permanent of that type.

Chronicles (Uncommon)
Other Versions
Legends (Common)
Urza's Saga (Uncommon)
Enchantmentize (playtest)
Enchantmentize (playtest) 3Blue (4)
Enchantment — — Aura

Enchant creature or enchantment

Enchanted permanent is an enchantment and loses all other card types. (It still has its abilities, but it's no longer a creature.)

Mystery Booster (Common)
Enemy of Enlightenment
Enemy of Enlightenment 5Black (6)
Enchantment Creature — Demon (5/5)

Flying

Enemy of Enlightenment gets -1/-1 for each card in your opponents' hands.

At the beginning of your upkeep, each player discards a card.

Theros Beyond Death (Uncommon)
Enfeeblement
Enfeeblement BlackBlack (2)
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

Enchanted creature gets -2/-2.

Tempest (Common)
Other Versions
Classic Sixth Edition (Common)
Ninth Edition (Common)
Mirage (Common)
Enlistment Officer
Enlistment Officer 3White (4)
Creature — Human Soldier (2/3)

First strike

When Enlistment Officer enters, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library in any order.

Apocalypse (Uncommon)
Entangler
Entangler 2WhiteWhite (4)
Enchantment — Aura

Enchant creature

Enchanted creature can block any number of creatures.

Prophecy (Uncommon)
Entangling Trap
Entangling Trap 1White (2)
Enchantment

Whenever you clash, tap target creature an opponent controls. If you won, that creature doesn't untap during its controller's next untap step. (This ability triggers after the clash ends.)

Lorwyn (Uncommon)
Entangling Vines
Entangling Vines 3Green (4)
Enchantment — Aura

Enchant tapped creature

Enchanted creature doesn't untap during its controller's untap step.

Magic 2010 (Common)
Ent-Draught Basin
Ent-Draught Basin 2 (2)
Artifact

Variable Colorless, Tap: Put a +1/+1 counter on target creature with power X. Activate only as a sorcery.

The Lord of the Rings: Tales of Middle Earth (Uncommon)
Enter the Dungeon
Enter the Dungeon BlackBlack (2)
Sorcery

Players play a Magic subgame under the table, starting at 5 life and using their libraries as their decks. The winner searches their library for two cards, puts those cards into their hand, then shuffles.

Unsanctioned (Rare)
Other Versions
Unhinged (Rare)
Enter the Enigma
Enter the Enigma Blue (1)
Sorcery

Target creature can't be blocked this turn.

Draw a card.

Duskmourn: House of Horror (Common)
Enter the God-Eternals
Enter the God-Eternals 2BlueBlueBlack (5)
Sorcery

Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player mills four cards. Amass Zombies 4. (Put four +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

War of the Spark (Rare)
Enter the Infinite
Enter the Infinite 8BlueBlueBlueBlue (12)
Sorcery

Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.

Ravnica Remastered (Mythic Rare)
Other Versions
Gatecrash (Mythic Rare)
Enter the Unknown
Enter the Unknown Green (1)
Sorcery

Target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)

You may play an additional land this turn.

Rivals of Ixalan (Uncommon)
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