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Indulgent Aristocrat
( 1)
Creature — Vampire Noble
(1/1)
Lifelink , Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.
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Indulgent Tormentor
( 5)
Creature — Demon
(5/3)
Flying At the beginning of your upkeep, draw a card unless target opponent sacrifices a creature of their choice or pays 3 life.
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Industrial Advancement
( 4)
Enchantment
At the beginning of your end step, you may sacrifice a creature. If you do, look at the top X cards of your library, where X is that creature's mana value. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
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Inferno Elemental
( 6)
Creature — Elemental
(4/4)
Whenever Inferno Elemental blocks or becomes blocked by a creature, Inferno Elemental deals 3 damage to that creature.
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Infuse with the Elements
( 4)
Instant
Converge — Put X +1/+1 counters on target creature, where X is the number of colors of mana spent to cast this spell. That creature gains trample until end of turn.
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Innkeeper's Talent
( 2)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. : Level 2 //Level_2// Permanents you control with counters on them have ward . : Level 3 //Level_3// If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
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Innocent Blood
( 1)
Sorcery
Each player sacrifices a creature of their choice.
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Innocent Bystander
( 2)
Creature — Goblin Citizen
(2/1)
Whenever Innocent Bystander is dealt 3 or more damage, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Innocent Traveler
( 4)
Creature — Human
(1/3)
At the beginning of your upkeep, any opponent may sacrifice a creature of their choice. If no one does, transform Innocent Traveler.
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Insolent Neonate
( 1)
Creature — Vampire
(1/1)
Menace (This creature can't be blocked except by two or more creatures.) Discard a card, Sacrifice Insolent Neonate: Draw a card.
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Inspired Inventor
( 3)
Creature — Human Artificer
(2/2)
When Inspired Inventor enters, choose one — • You get (three energy counters). • Put a +1/+1 counter on target creature. • Create a 1/1 colorless Servo artifact creature token.
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Instrument of the Bards
( 1)
Legendary Artifact
At the beginning of your upkeep, you may put a harmony counter on Instrument of the Bards. , : Search your library for a creature card with mana value equal to the number of harmony counters on Instrument of the Bards, reveal it, and put it into your hand. If that card is legendary, create a Treasure token. Then shuffle.
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Instruments of War
( 4)
Artifact
Flash As Instruments of War enters, choose a creature type. Creatures you control of the chosen type get +1/+1.
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Intervention Pact
( 0)
Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. At the beginning of your next upkeep, pay . If you don't, you lose the game.
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Invert // Invent (Invent)
( 6)
Instant
Search your library for an instant card and/or a sorcery card, reveal them, put them into your hand, then shuffle.
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Inventive Iteration
( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I — Return up to one target creature or planeswalker to its owner's hand. II — Return an artifact card from your graveyard to your hand. If you can't, draw a card. III — Exile this Saga, then return it to the battlefield transformed under your control.
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Inventive Wingsmith
( 3)
Creature — Dwarf Artificer
(2/4)
At the beginning of your end step, if you haven't cast a spell from your hand this turn and Inventive Wingsmith doesn't have a flying counter on it, put a flying counter on it.
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Inventor's Apprentice
( 1)
Creature — Human Artificer
(1/2)
Inventor's Apprentice gets +1/+1 as long as you control an artifact.
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Inventor's Axe
( 1)
Artifact — Equipment
Flash When Inventor's Axe enters, you get (two energy counters). When Inventor's Axe enters, attach it to target creature you control. Equipped creature gets +2/+0. Equip—Pay .
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Inventors' Fair
( 0)
Legendary Land
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life. : Add . , , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
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Inventor's Goggles
( 1)
Artifact — Equipment
Equipped creature gets +1/+2. Whenever an Artificer you control enters, you may attach Inventor's Goggles to it. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Inventory Management
( 2)
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) For each Aura and Equipment you control, you may attach it to a creature you control.
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Invert // Invent (Invert)
( 1)
Instant
Switch the power and toughness of each of up to two target creatures until end of turn.
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Involuntary Employment
( 4)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
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Iridescent Blademaster
( 2)
Creature — Elf Warrior
(2/2)
: Iridescent Blademaster gets +2/+2 until end of turn.
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Iridescent Drake
( 4)
Creature — Drake
(2/2)
Flying When Iridescent Drake enters, put target Aura card from a graveyard onto the battlefield under your control attached to Iridescent Drake.
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Iridescent Hornbeetle
( 5)
Creature — Insect
(3/4)
At the beginning of your end step, create a 1/1 green Insect creature token for each +1/+1 counter you've put on creatures under your control this turn.
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Iridescent Vinelasher
( 1)
Creature — Lizard Assassin
(1/2)
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Landfall — Whenever a land you control enters, this creature deals 1 damage to target opponent.
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Iron Apprentice
( 1)
Artifact Creature — Construct
(0/0)
Iron Apprentice enters with a +1/+1 counter on it. When Iron Apprentice dies, if it had counters on it, put those counters on target creature you control.
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Irreverent Gremlin
( 2)
Creature — Gremlin
(2/2)
Menace (This creature can't be blocked except by two or more creatures.) Whenever another creature you control with power 2 or less enters, you may discard a card. If you do, draw a card. Do this only once each turn.
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Irreverent Revelers
( 3)
Creature — Satyr
(2/2)
When Irreverent Revelers enters, choose one — • Destroy target artifact. • Irreverent Revelers gains haste until end of turn.
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Ivy Elemental
( 1)
Creature — Elemental
(0/0)
Ivy Elemental enters with X +1/+1 counters on it.
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Izoni, Center of the Web
( 6)
Legendary Creature — Elf Detective
(5/4)
Menace Whenever Izoni, Center of the Web enters or attacks, you may collect evidence 4. If you do, create two 2/1 black and green Spider creature tokens with menace and reach. Sacrifice four tokens: Surveil 2, then draw two cards. You gain 2 life.
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Jace's Sentinel
( 2)
Creature — Merfolk Warrior
(1/3)
As long as you control a Jace planeswalker, Jace's Sentinel gets +1/+0 and can't be blocked.
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Jaspera Sentinel
( 1)
Creature — Elf Rogue
(1/2)
Reach , Tap an untapped creature you control: Add one mana of any color.
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Jeskai Student
( 2)
Creature — Human Monk
(1/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Johann, Apprentice Sorcerer
( 4)
Legendary Creature — Human Wizard
(2/5)
You may look at the top card of your library any time. Once each turn, you may cast an instant or sorcery spell from the top of your library. (You still pay its costs. Timing rules still apply.)
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Jolrael's Centaur
( 3)
Creature — Centaur Archer
(2/2)
Shroud (This creature can't be the target of spells or abilities.) Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
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Judge of Currents
( 2)
Creature — Merfolk Wizard
(1/1)
Whenever a Merfolk you control becomes tapped, you may gain 1 life.
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Jushi Apprentice
( 2)
Creature — Human Wizard
(1/2)
, : Draw a card. If you have nine or more cards in hand, flip Jushi Apprentice.
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Jyoti, Moag Ancient
( 4)
Legendary Creature — Elemental
(2/4)
When Jyoti, Moag Ancient enters, create a 1/1 green Forest Dryad land creature token for each time you've cast your commander from the command zone this game. (They're affected by summoning sickness.) At the beginning of each combat, land creatures you control get +X/+X until end of turn, where X is Jyoti's power.
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Kami of Ancient Law
( 2)
Creature — Spirit
(2/2)
Sacrifice Kami of Ancient Law: Destroy target enchantment.
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Kami of the Crescent Moon
( 2)
Legendary Creature — Spirit
(1/3)
At the beginning of each player's draw step, that player draws an additional card.
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Kasmina, Enigmatic Mentor
( 4)
Legendary Planeswalker — Kasmina
(5)
Spells your opponents cast that target a creature or planeswalker you control cost more to cast. −2: Create a 2/2 blue Wizard creature token. Draw a card, then discard a card.
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Keen-Eared Sentry
( 2)
Creature — Human Soldier
(2/1)
You have hexproof. (You can't be the target of spells or abilities your opponents control.) Each opponent can't venture into the dungeon more than once each turn.
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Keensight Mentor
( 3)
Creature — Human Cleric
(1/4)
When Keensight Mentor enters, put a vigilance counter on target non-Human creature you control. , : Put a +1/+1 counter on each creature you control with vigilance.
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Keeper of the Crown (adventurer)(playtest)
( 2)
Creature — — Human Noble
(3/4)
(<b>L</b> can be paid with one mana from a legendary source.) Other legendary creatures you control get +1/+1 and have indestructible. -- Coronation of the Wilds Sorcery — Adventure Target creature you control becomes a legendary Noble in addition to its other types and gains ": Add one mana of any color." Draw a card.
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Kefnet's Monument
( 3)
Legendary Artifact
Blue creature spells you cast cost less to cast. Whenever you cast a creature spell, target creature an opponent controls doesn't untap during its controller's next untap step.
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Kemba, Kha Regent
( 3)
Legendary Creature — Cat Cleric
(2/4)
At the beginning of your upkeep, create a 2/2 white Cat creature token for each Equipment attached to Kemba, Kha Regent.
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Kentaro, the Smiling Cat
( 2)
Legendary Creature — Human Samurai
(2/1)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) You may pay rather than pay the mana cost for Samurai spells you cast, where X is that spell's mana value.
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Kess, Dissident Mage
( 4)
Legendary Creature — Human Wizard
(3/4)
Flying Once during each of your turns, you may cast an instant or sorcery spell from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead.
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Kessig Malcontents
( 3)
Creature — Human Warrior
(3/1)
When Kessig Malcontents enters, it deals damage to target player or planeswalker equal to the number of Humans you control.
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Kirri, Talented Sprout
( 4)
Legendary Creature — Plant Druid
(0/3)
Other Plants and Treefolk you control get +2/+0. At the beginning of each of your postcombat main phases, return target Plant, Treefolk, or land card from your graveyard to your hand.
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Kitesail Apprentice
( 1)
Creature — Kor Soldier
(1/1)
As long as Kitesail Apprentice is equipped, it gets +1/+1 and has flying.
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Klauth, Unrivaled Ancient
( 7)
Legendary Creature — Dragon
(4/4)
Flying, haste Whenever Klauth, Unrivaled Ancient attacks, add X mana in any combination of colors, where X is the total power of attacking creatures. Spend this mana only to cast spells. Until end of turn, you don't lose this mana as steps and phases end.
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Kodama of the Center Tree
( 5)
Legendary Creature — Spirit
(*/*)
Kodama of the Center Tree's power and toughness are each equal to the number of Spirits you control. Kodama of the Center Tree has soulshift X, where X is the number of Spirits you control. (When this creature dies, you may return target Spirit card with mana value X or less from your graveyard to your hand.)
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Koma, Cosmos Serpent
( 7)
Legendary Creature — Serpent
(6/6)
This spell can't be countered. At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil. Sacrifice another Serpent: Choose one — • Tap target permanent. Its activated abilities can't be activated this turn. • Koma, Cosmos Serpent gains indestructible until end of turn.
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Kor Entanglers
( 5)
Creature — Kor Soldier Ally
(3/4)
Rally — Whenever Kor Entanglers or another Ally you control enters, tap target creature an opponent controls.
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Kosei, Penitent Warlord
( 3)
Legendary Creature — Ogre Samurai
(0/5)
As long as Kosei, Penitent Warlord is enchanted, equipped, and has a counter on it, Kosei has "Whenever Kosei, Penitent Warlord deals combat damage to an opponent, you draw that many cards and Kosei deals that much damage to each other opponent."
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Kotose, the Silent Spider
( 5)
Legendary Creature — Human Ninja
(4/4)
When Kotose, the Silent Spider enters, exile target card other than a basic land card from an opponent's graveyard. Search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles. For as long as you control Kotose, you may play one of the exiled cards, and you may spend mana as though it were mana of any color to cast it.
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Kozilek's Sentinel
( 2)
Creature — Eldrazi Drone
(1/4)
Devoid (This card has no color.) Whenever you cast a colorless spell, Kozilek's Sentinel gets +1/+0 until end of turn.
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Kraum, Violent Cacophony
( 4)
Legendary Creature — Zombie Horror
(2/3)
Flying Whenever you cast your second spell each turn, put a +1/+1 counter on Kraum, Violent Cacophony and draw a card.
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Kukemssa Serpent
( 4)
Creature — Serpent
(4/3)
Kukemssa Serpent can't attack unless defending player controls an Island. , Sacrifice an Island: Target land an opponent controls becomes an Island until end of turn. When you control no Islands, sacrifice Kukemssa Serpent.
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Kurkesh, Onakke Ancient
( 4)
Legendary Creature — Ogre Spirit
(4/3)
Whenever you activate an ability of an artifact, if it isn't a mana ability, you may pay . If you do, copy that ability. You may choose new targets for the copy.
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Kylox, Visionary Inventor
( 7)
Legendary Creature — Lizard Artificer
(4/4)
Menace, ward , haste Whenever Kylox, Visionary Inventor attacks, sacrifice any number of other creatures, then exile the top X cards of your library, where X is their total power. You may cast any number of instant and/or sorcery spells from among the exiled cards without paying their mana costs.
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Last March of the Ents
( 8)
Sorcery
This spell can't be countered. Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield.
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Lava Serpent
( 6)
Creature — Elemental Serpent
(5/5)
Haste Cycling (, Discard this card: Draw a card.)
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Lavabrink Venturer
( 3)
Creature — Human Soldier
(3/3)
As Lavabrink Venturer enters, choose odd or even. (Zero is even.) Lavabrink Venturer has protection from each mana value of the chosen quality.
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Lavacore Elemental
( 3)
Creature — Elemental
(5/3)
Vanishing 1 (This creature enters with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever a creature you control deals combat damage to a player, put a time counter on Lavacore Elemental.
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Lavinia of the Tenth
( 5)
Legendary Creature — Human Soldier
(4/4)
Protection from red When Lavinia of the Tenth enters, detain each nonland permanent your opponents control with mana value 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
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Leyline of Punishment
( 4)
Enchantment
If Leyline of Punishment is in your opening hand, you may begin the game with it on the battlefield. Players can't gain life. Damage can't be prevented.
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Lichenthrope
( 5)
Creature — Plant Fungus
(5/5)
If damage would be dealt to Lichenthrope, put that many -1/-1 counters on it instead. At the beginning of your upkeep, remove a -1/-1 counter from Lichenthrope.
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Lifening Elemental (playtest)
( 6)
Creature — — Vampire Elemental
(4/6)
Lifelink Splice onto instant or sorcery (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's abilities to that spell. It's still an instant or sorcery spell.)
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Lightning Elemental
( 4)
Creature — Elemental
(4/1)
Haste (This creature can attack and as soon as it comes under your control.)
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Lightning Serpent
( 1)
Creature — Elemental Serpent
(2/1)
Trample, haste Lightning Serpent enters with X +1/+0 counters on it. At the beginning of the end step, sacrifice Lightning Serpent.
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Lightning Skelemental
( 3)
Creature — Elemental Skeleton
(6/1)
Trample, haste Whenever Lightning Skelemental deals combat damage to a player, that player discards two cards. At the beginning of the end step, sacrifice Lightning Skelemental.
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Liliana's Talent
( 2)
Enchantment — Aura
Enchant planeswalker Enchanted planeswalker has "−8: Put all creature cards from all graveyards onto the battlefield under your control." Whenever a creature deals damage to enchanted planeswalker, destroy that creature.
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Lilysplash Mentor
( 4)
Creature — Frog Druid
(4/4)
Reach : Exile another target creature you control, then return it to the battlefield under its owner's control with a +1/+1 counter on it. Activate only as a sorcery.
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Lingering Tormentor
( 4)
Creature — Spirit
(2/2)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Llanowar Sentinel
( 3)
Creature — Elf
(2/3)
When Llanowar Sentinel enters, you may pay . If you do, search your library for a card named Llanowar Sentinel, put that card onto the battlefield, then shuffle.
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Lochmere Serpent
( 6)
Creature — Serpent
(7/7)
Flash , Sacrifice an Island: Lochmere Serpent can't be blocked this turn. , Sacrifice a Swamp: You gain 1 life and draw a card. : Exile five target cards from an opponent's graveyard. Return Lochmere Serpent from your graveyard to your hand. Activate only as a sorcery.
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Locus of Enlightenment
( 0)
Legendary Artifact
Locus of Enlightenment has each activated ability of the exiled cards used to craft it. You may activate each of those abilities only once each turn. Whenever you activate an ability that isn't a mana ability, copy it. You may choose new targets for the copy.
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Long List of the Ents
( 1)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.) I, II, III, IV, V, VI — Note a creature type that hasn't been noted for Long List of the Ents. When you next cast a creature spell of that type this turn, that creature enters with an additional +1/+1 counter on it.
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Lorehold Apprentice
( 2)
Creature — Human Cleric
(2/2)
Magecraft — Whenever you cast or copy an instant or sorcery spell, until end of turn, Spirit creatures you control gain ": This creature deals 1 damage to each opponent."
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Loyal Apprentice
( 2)
Creature — Human Artificer
(2/1)
Haste Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.
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Loyal Inventor
( 3)
Creature — Human Artificer
(2/3)
Vigilance When Loyal Inventor enters, you may search your library for an artifact card, reveal it, then shuffle. Put that card into your hand if you control an Assassin. Otherwise, put that card on top of your library.
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Loyal Sentry
( 1)
Creature — Human Soldier
(1/1)
When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry.
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