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Relentless Pursuit
Relentless Pursuit 2Green (3)
Sorcery

Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.

Jumpstart 2022 (Common)
Other Versions
Theros Beyond Death (Common)
Relentless Raptor
Relentless Raptor RedWhite (2)
Creature — Dinosaur (3/3)

Vigilance

Relentless Raptor attacks or blocks each combat if able.

Rivals of Ixalan (Uncommon)
Relentless Rats
Relentless Rats 1BlackBlack (3)
Creature — Rat (2/2)

Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats.

A deck can have any number of cards named Relentless Rats.

Special Guests (Mythic Rare)
Other Versions
Fifth Dawn (Uncommon)
Tenth Edition (Uncommon)
Magic 2010 (Uncommon)
Magic 2011 (Uncommon)
Masters 25 (Common)
Time Spiral Remastered (Bonus)
Relentless Rohirrim
Relentless Rohirrim 3Red (4)
Creature — Human Knight (4/3)

When Relentless Rohirrim enters, the Ring tempts you.

The Lord of the Rings: Tales of Middle Earth (Common)
Relentless Skaabs
Relentless Skaabs 3BlueBlue (5)
Creature — Zombie (4/4)

As an additional cost to cast this spell, exile a creature card from your graveyard.

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Duel Decks: Blessed vs. Cursed (Uncommon)
Other Versions
Dark Ascension (Uncommon)
Remorseless Punishment
Remorseless Punishment 3BlackBlack (5)
Sorcery

Target opponent loses 5 life unless that player discards two cards or sacrifices a creature or planeswalker of their choice. Repeat this process once.

Oath of the Gatewatch (Rare)
Remove Enchantments
Remove Enchantments White (1)
Instant

Return to your hand all enchantments you both own and control, all Auras you own attached to permanents you control, and all Auras you own attached to attacking creatures your opponents control. Then destroy all other enchantments you control, all other Auras attached to permanents you control, and all other Auras attached to attacking creatures your opponents control.

Legends (Common)
Render Silent
Render Silent WhiteBlueBlue (3)
Instant

Counter target spell. Its controller can't cast spells this turn.

Guild Kit: Azorius (Rare)
Other Versions
Dragon's Maze (Rare)
Renegade Silent
Renegade Silent 3Blue (4)
Creature — Alien Horror (3/3)

At the beginning of your end step, goad up to one target creature you don't control and put a +1/+1 counter on Renegade Silent. Renegade Silent phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)

Doctor Who Commander (Uncommon)
Repentance
Repentance 2White (3)
Sorcery

Target creature deals damage to itself equal to its power.

Tempest Remastered (Uncommon)
Other Versions
Tempest (Uncommon)
Repentant Blacksmith
Repentant Blacksmith 1White (2)
Creature — Human (1/2)

Protection from red

Chronicles (Common)
Other Versions
Fifth Edition (Common)
Arabian Nights (Rare)
Repentant Vampire
Repentant Vampire 3BlackBlack (5)
Creature — Vampire (3/3)

Flying

Whenever a creature dealt damage by Repentant Vampire this turn dies, put a +1/+1 counter on Repentant Vampire.

Threshold — As long as seven or more cards are in your graveyard, Repentant Vampire is white and has "Tap: Destroy target black creature."

Odyssey (Rare)
Research // Development (Research)
Research // Development (Research) GreenBlue (2)
Instant

Shuffle up to four cards you own from outside the game into your library.

Dissension (Rare)
Resilient Khenra
Resilient Khenra 1Green (2)
Creature — Jackal Wizard (2/2)

When Resilient Khenra enters, you may have target creature get +X/+X until end of turn, where X is Resilient Khenra's power.

Eternalize 4GreenGreen (4GreenGreen, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Jackal Wizard with no mana cost. Eternalize only as a sorcery.)

Amonkhet Remastered (Rare)
Other Versions
Hour of Devastation (Rare)
Resilient Roadrunner
Resilient Roadrunner 1Red (2)
Creature — Bird (2/2)

Haste, protection from Coyotes

3: Resilient Roadrunner can't be blocked this turn except by creatures with haste.

Outlaws of Thunder Junction (Uncommon)
Resilient Wanderer
Resilient Wanderer 2WhiteWhite (4)
Creature — Human Nomad (2/3)

First strike

Discard a card: Resilient Wanderer gains protection from the color of your choice until end of turn.

Odyssey (Uncommon)
Resolute Reinforcements
Resolute Reinforcements 1White (2)
Creature — Human Soldier (1/1)

Flash (You may cast this spell any time you could cast an instant.)

When this creature enters, create a 1/1 white Soldier creature token.

Magic: The Gathering Foundations (Uncommon)
Other Versions
Dominaria United (Uncommon)
Resplendent Angel
Resplendent Angel 1WhiteWhite (3)
Creature — Angel (3/3)

Flying

At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.

3WhiteWhiteWhite: Until end of turn, Resplendent Angel gets +2/+2 and gains lifelink.

The Lost Caverns of Ixalan (Mythic Rare)
Other Versions
Core Set 2019 (Mythic Rare)
Resplendent Griffin
Resplendent Griffin 1WhiteBlue (3)
Creature — Griffin (2/2)

Flying

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Whenever Resplendent Griffin attacks, if you have the city's blessing, put a +1/+1 counter on it.

Rivals of Ixalan (Uncommon)
Resplendent Marshal
Resplendent Marshal 1WhiteWhite (3)
Creature — Angel Warrior (3/3)

Flying

When Resplendent Marshal enters or dies, you may exile another creature card from your graveyard. When you do, put a +1/+1 counter on each creature you control other than Resplendent Marshal that shares a creature type with the exiled card.

Kaldheim (Mythic Rare)
Resplendent Mentor
Resplendent Mentor 4White (5)
Creature — Kithkin Cleric (2/2)

White creatures you control have "Tap: You gain 1 life."

Shadowmoor (Uncommon)
Restless Vents
Restless Vents (0)
Land

Restless Vents enters tapped.

Tap: Add Black or Red.

1BlackRed: Until end of turn, Restless Vents becomes a 2/3 black and red Insect creature with menace. It's still a land.

Whenever Restless Vents attacks, you may discard a card. If you do, draw a card.

The Lost Caverns of Ixalan (Rare)
Resurgent Belief
Resurgent Belief (0)
Sorcery

Suspend 2—1White (Rather than cast this card from your hand, pay 1White and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)

Modern Horizons 2 (Rare)
Retribution of the Ancients
Retribution of the Ancients Black (1)
Enchantment

Black, Remove X +1/+1 counters from among creatures you control: Target creature gets -X/-X until end of turn.

Khans of Tarkir (Rare)
Retrieval Agent
Retrieval Agent 3Blue (4)
Creature — Human Soldier (2/5)

2: Retrieval Agent gets +1/-1 until end of turn.

The Brothers' War (Common)
Returned Centaur
Returned Centaur 3Black (4)
Creature — Zombie Centaur (2/4)

When Returned Centaur enters, target player mills four cards.

Magic Origins (Common)
Other Versions
Theros (Common)
Reverent Hoplite
Reverent Hoplite 4White (5)
Creature — Human Soldier (1/2)

When Reverent Hoplite enters, create a number of 1/1 white Human Soldier creature tokens equal to your devotion to white. (Each White in the mana costs of permanents you control counts toward your devotion to white.)

Theros Beyond Death (Uncommon)
Reverent Hunter
Reverent Hunter 2Green (3)
Creature — Human Archer (1/1)

When Reverent Hunter enters, put a number of +1/+1 counters on it equal to your devotion to green. (Each Green in the mana costs of permanents you control counts toward your devotion to green.)

Theros (Rare)
Reverent Mantra
Reverent Mantra 3White (4)
Instant

You may exile a white card from your hand rather than pay this spell's mana cost.

Choose a color. All creatures gain protection from the chosen color until end of turn.

Mercadian Masques (Rare)
Reverent Silence
Reverent Silence 3Green (4)
Sorcery

If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 6 life.

Destroy all enchantments.

Nemesis (Common)
Revival Experiment
Revival Experiment 4BlackGreen (6)
Sorcery

For each permanent type, return up to one card of that type from your graveyard to the battlefield. You lose 3 life for each card returned this way. Exile Revival Experiment.

Commander 2021 (Rare)
Rhonas's Monument
Rhonas's Monument 3 (3)
Legendary Artifact

Green creature spells you cast cost 1 less to cast.

Whenever you cast a creature spell, target creature you control gets +2/+2 and gains trample until end of turn.

Amonkhet Remastered (Uncommon)
Other Versions
Amonkhet (Uncommon)
Game Night (Uncommon)
Rift Elemental
Rift Elemental Red (1)
Creature — Elemental (1/1)

1Red, Remove a time counter from a permanent you control or suspended card you own: Rift Elemental gets +2/+0 until end of turn.

Time Spiral Remastered (Common)
Other Versions
Future Sight (Common)
Modern Masters (Common)
Rigo, Streetwise Mentor
Rigo, Streetwise Mentor Green or WhiteWhiteWhite or Blue (3)
Legendary Creature — Cat Citizen (2/2)

Rigo, Streetwise Mentor enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)

Whenever you attack a player or planeswalker with one or more creatures with power 1 or less, draw a card.

Streets of New Capenna (Rare)
Ripples of Potential
Ripples of Potential 1Blue (2)
Instant

Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)

The Lost Caverns of Ixalan Commander (Rare)
Riptide Entrancer
Riptide Entrancer 1BlueBlue (3)
Creature — Human Wizard (1/1)

Whenever Riptide Entrancer deals combat damage to a player, you may sacrifice it. If you do, gain control of target creature that player controls. (This effect lasts indefinitely.)

Morph BlueBlue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Onslaught (Rare)
Rite of the Serpent
Rite of the Serpent 4BlackBlack (6)
Sorcery

Destroy target creature. If that creature had a +1/+1 counter on it, create a 1/1 green Snake creature token.

Khans of Tarkir (Common)
River Serpent
River Serpent 5Blue (6)
Creature — Serpent (5/5)

River Serpent can't attack unless there are five or more cards in your graveyard.

Cycling Blue (Blue, Discard this card: Draw a card.)

Amonkhet (Common)
Rockshard Elemental
Rockshard Elemental 5RedRed (7)
Creature — Elemental (4/3)

Double strike (This creature deals both first-strike and regular combat damage.)

Morph 4RedRed (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Legions (Rare)
Rockslide Elemental
Rockslide Elemental 2Red (3)
Creature — Elemental (1/1)

First strike

Whenever another creature dies, you may put a +1/+1 counter on Rockslide Elemental.

Planechase (Uncommon)
Other Versions
Shards of Alara (Uncommon)
Roil Elemental
Roil Elemental 3BlueBlueBlue (6)
Creature — Elemental (3/2)

Flying

Landfall — Whenever a land you control enters, you may gain control of target creature for as long as you control Roil Elemental.

Zendikar (Rare)
Ronom Serpent
Ronom Serpent 5Blue (6)
Snow Creature — Serpent (5/6)

Ronom Serpent can't attack unless defending player controls a snow land.

When you control no snow lands, sacrifice Ronom Serpent.

Coldsnap (Common)
Root Elemental
Root Elemental 4GreenGreen (6)
Creature — Elemental (6/5)

Morph 5GreenGreen (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Root Elemental is turned face up, you may put a creature card from your hand onto the battlefield.

Murders at Karlov Manor Commander (Rare)
Other Versions
Scourge (Rare)
Rootcast Apprenticeship
Rootcast Apprenticeship 3Green (4)
Sorcery

Choose three. You may choose the same mode more than once.

• Put two +1/+1 counters on target creature.

• Create a token that's a copy of target token you control.

• Target player creates a 1/1 green Squirrel creature token.

• Target opponent sacrifices a nontoken artifact of their choice.

Bloomburrow Commander (Rare)
Rosemane Centaur
Rosemane Centaur 3GreenWhite (5)
Creature — Centaur Soldier (4/4)

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Vigilance

Guilds of Ravnica (Common)
Rotisserie Elemental
Rotisserie Elemental Red (1)
Creature — Elemental (1/1)

Menace

Whenever Rotisserie Elemental deals combat damage to a player, put a skewer counter on Rotisserie Elemental. Then you may sacrifice it. If you do, exile the top X cards of your library, where X is the number of skewer counters on Rotisserie Elemental. You may play those cards this turn.

Wilds of Eldraine (Rare)
Roughshod Mentor
Roughshod Mentor 5Green (6)
Creature — Giant Warrior (5/4)

Green creatures you control have trample.

Shadowmoor (Uncommon)
Rowan's Talent
Rowan's Talent 2RedRed (4)
Enchantment — Aura

Enchant planeswalker

Enchanted planeswalker has "+1: Up to one target creature gets +2/+0 and gains first strike and trample until end of turn."

Whenever you activate a loyalty ability of enchanted planeswalker, copy that ability. You may choose new targets for the copy.

March of the Machine Commander (Rare)
Royal Treatment
Royal Treatment Green (1)
Instant

Target creature you control gains hexproof until end of turn. Create a Royal Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward 1.)

Wilds of Eldraine (Uncommon)
Rumbling Sentry
Rumbling Sentry 3WhiteWhite (5)
Creature — Giant (3/6)

When Rumbling Sentry enters, scry 1.

Theros Beyond Death (Common)
Rushwood Elemental
Rushwood Elemental GreenGreenGreenGreenGreen (5)
Creature — Elemental (4/4)

Trample

At the beginning of your upkeep, you may put a +1/+1 counter on Rushwood Elemental.

Mercadian Masques (Rare)
Rust Elemental
Rust Elemental 4 (4)
Artifact Creature — Elemental (4/4)

Flying

At the beginning of your upkeep, sacrifice an artifact other than Rust Elemental. If you can't, tap Rust Elemental and you lose 4 life.

Mirrodin (Uncommon)
Rusted Sentinel
Rusted Sentinel 4 (4)
Artifact Creature — Golem (3/4)

Rusted Sentinel enters tapped.

Magic 2012 (Uncommon)
Ruxa, Patient Professor
Ruxa, Patient Professor 2GreenGreen (4)
Legendary Creature — Bear Druid (4/4)

Whenever Ruxa, Patient Professor enters or attacks, return target creature card with no abilities from your graveyard to your hand.

Creatures you control with no abilities get +1/+1.

For each creature you control with no abilities, you may have that creature assign its combat damage as though it weren't blocked.

Commander 2021 (Rare)
Sadistic Sacrament
Sadistic Sacrament BlackBlackBlack (3)
Sorcery

Kicker 7 (You may pay an additional 7 as you cast this spell.)

Search target player's library for up to three cards, exile them, then that player shuffles. If this spell was kicked, instead search that player's library for up to fifteen cards, exile them, then that player shuffles.

Zendikar (Rare)
Safehold Sentry
Safehold Sentry 1White (2)
Creature — Elf Warrior (2/2)

2White, Untap: Safehold Sentry gets +0/+2 until end of turn. (Untap is the untap symbol.)

Shadowmoor (Common)
Sage of Ancient Lore
Sage of Ancient Lore 4Green (5)
Creature — Human Shaman Werewolf (*/*)

Sage of Ancient Lore's power and toughness are each equal to the number of cards in your hand.

When Sage of Ancient Lore enters, draw a card.

At the beginning of each upkeep, if no spells were cast last turn, transform Sage of Ancient Lore.

Shadows Over Innistrad Remastered (Rare)
Other Versions
Shadows over Innistrad (Rare)
Sakashima's Student
Sakashima's Student 2BlueBlue (4)
Creature — Human Ninja (0/0)

Ninjutsu 1Blue (1Blue, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

You may have Sakashima's Student enter as a copy of any creature on the battlefield, except it's a Ninja in addition to its other creature types.

Planechase Anthology (Rare)
Other Versions
Planechase 2012 Edition (Rare)
Samut, Voice of Dissent
Samut, Voice of Dissent 3RedGreen (5)
Legendary Creature — Human Warrior (3/4)

Flash

Double strike, vigilance, haste

Other creatures you control have haste.

White, Tap: Untap another target creature.

Amonkhet Remastered (Mythic Rare)
Other Versions
Amonkhet (Mythic Rare)
Sandbar Serpent
Sandbar Serpent 4Blue (5)
Creature — Serpent (3/4)

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Uncommon)
Sanguine Sacrament
Sanguine Sacrament Variable ColorlessWhiteWhite (2)
Instant

You gain twice X life. Put Sanguine Sacrament on the bottom of its owner's library.

Ixalan (Rare)
Savage Ventmaw
Savage Ventmaw 4RedGreen (6)
Creature — Dragon (4/4)

Flying

Whenever this creature attacks, add RedRedRedGreenGreenGreen. Until end of turn, you don't lose this mana as steps and phases end.

Magic: The Gathering Foundations (Uncommon)
Other Versions
Dragons of Tarkir (Uncommon)
Commander 2017 (Uncommon)
Battlebond (Uncommon)
Adventures in the Forgotten Realms Commander (Uncommon)
Savor the Moment
Savor the Moment 1BlueBlue (3)
Sorcery

Take an extra turn after this one. Skip the untap step of that turn.

Shadowmoor (Rare)
Scaleguard Sentinels
Scaleguard Sentinels GreenGreen (2)
Creature — Human Soldier (2/3)

As an additional cost to cast this spell, you may reveal a Dragon card from your hand.

Scaleguard Sentinels enters with a +1/+1 counter on it if you revealed a Dragon card or controlled a Dragon as you cast this spell.

Dragons of Tarkir (Uncommon)
Scavenger's Talent
Scavenger's Talent Black (1)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

Whenever one or more creatures you control die, create a Food token. This ability triggers only once each turn.

1Black: Level 2

//Level_2//

Whenever you sacrifice a permanent, target player mills two cards.

2Black: Level 3

//Level_3//

At the beginning of your end step, you may sacrifice three other nonland permanents. If you do, return a creature card from your graveyard to the battlefield with a finality counter on it.

Bloomburrow (Rare)
Scent of Brine
Scent of Brine 1Blue (2)
Instant

Reveal any number of blue cards in your hand. Counter target spell unless its controller pays 1 for each card revealed this way.

Urza's Destiny (Common)
Scent of Cinder
Scent of Cinder 1Red (2)
Sorcery

Reveal any number of red cards in your hand. Scent of Cinder deals X damage to any target, where X is the number of cards revealed this way.

Urza's Destiny (Common)
Scent of Ivy
Scent of Ivy Green (1)
Instant

Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way.

Urza's Destiny (Common)
Scent of Jasmine
Scent of Jasmine White (1)
Instant

Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way.

Urza's Destiny (Common)
Scent of Nightshade
Scent of Nightshade 1Black (2)
Instant

Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.

Urza's Destiny (Common)
Scoria Elemental
Scoria Elemental 4Red (5)
Creature — Elemental (6/1)

Scars of Mirrodin (Common)
Scrapdiver Serpent
Scrapdiver Serpent 5BlueBlue (7)
Creature — Serpent (5/5)

Scrapdiver Serpent can't be blocked as long as defending player controls an artifact.

Commander Legends (Common)
Other Versions
Scars of Mirrodin (Common)
Scurrilous Sentry
Scurrilous Sentry 3Black (4)
Creature — Human Knight Rogue (2/3)

Menace

Whenever Scurrilous Sentry enters or attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)

Modern Horizons 3 (Common)
Scuttling Sentinel
Scuttling Sentinel 1Green or BlueGreen or Blue (3)
Creature — Crab Elf (3/2)

Flash

Vigilance

When Scuttling Sentinel enters, put a +1/+1 counter on another target creature you control. Until end of turn, that creature becomes a blue Crab in addition to its other types and gains hexproof. (It can't be the target of spells or abilities your opponents control.)

Ravnica Clue Edition (Uncommon)
Sea Serpent
Sea Serpent 5Blue (6)
Creature — Serpent (5/5)

Sea Serpent can't attack unless defending player controls an Island.

When you control no Islands, sacrifice Sea Serpent.

Masters Edition IV (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Search Elemental (playtest)
Search Elemental (playtest) Blue (1)
Creature — — Elemental (1/1)

Whenever you search your library, scry 1.

Scryfall — Whenever you scry, put a +1/+1 counter on Search Elemental. It can't be blocked this turn.

Mystery Booster 2: Convention Edition (Rare)
Seatower Imprisonment
Seatower Imprisonment 2WhiteWhite (4)
Enchantment — — Aura

Enchant creature or planeswalker you don't control

When Seatower Imprisonment enters the battlefield, conjure a card named Soldiers of the Watch onto the battlefield.

Enchanted permanent can't attack or block, and its activated abilities can't be activated.

Alchemy Horizons: Baldur's Gate (Uncommon)
Seedglaive Mentor
Seedglaive Mentor 1RedWhite (3)
Creature — Mouse Soldier (3/2)

Vigilance, haste

Valiant — Whenever Seedglaive Mentor becomes the target of a spell or ability you control for the first time each turn, put a +1/+1 counter on it.

Bloomburrow (Uncommon)
Segmented Krotiq
Segmented Krotiq 5Green (6)
Creature — Insect (6/5)

Megamorph 6Green (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

Dragons of Tarkir (Common)
Segmented Wurm
Segmented Wurm 3RedGreen (5)
Creature — Wurm (5/5)

Whenever Segmented Wurm becomes the target of a spell or ability, put a -1/-1 counter on it.

Beatdown Box Set (Uncommon)
Other Versions
Tempest (Uncommon)
Seismic Elemental
Seismic Elemental 3RedRed (5)
Creature — Elemental (4/4)

When Seismic Elemental enters, creatures without flying can't block this turn.

Jumpstart (Uncommon)
Other Versions
Magic Origins (Uncommon)
Game Night (Uncommon)
Selesnya Sentry
Selesnya Sentry 2White (3)
Creature — Elephant Soldier (3/2)

5Green: Regenerate Selesnya Sentry.

Return to Ravnica (Common)
Selhoff Entomber
Selhoff Entomber 1Blue (2)
Creature — Zombie (1/3)

Tap, Discard a creature card: Draw a card.

Innistrad: Crimson Vow (Common)
Sentinel
Sentinel 4 (4)
Artifact Creature — Shapeshifter (1/1)

0: Change Sentinel's base toughness to 1 plus the power of target creature blocking or blocked by Sentinel. <I>(This effect lasts indefinitely.)</I>

Chronicles (Rare)
Other Versions
Legends (Rare)
Sentinel of Lost Lore
Sentinel of Lost Lore 1GreenGreen (3)
Creature — Elf Knight (3/4)

When Sentinel of Lost Lore enters, choose one or more —

• Return target card you own in exile that has an Adventure to your hand.

• Put target card you don't own in exile that has an Adventure on the bottom of its owner's library.

• Exile target player's graveyard.

Wilds of Eldraine (Rare)
Sentinel of the Eternal Watch
Sentinel of the Eternal Watch 5White (6)
Creature — Giant Soldier (4/6)

Vigilance (Attacking doesn't cause this creature to tap.)

At the beginning of combat on each opponent's turn, tap target creature that player controls.

Magic Origins (Uncommon)
Sentinel of the Nameless City
Sentinel of the Nameless City 2Green (3)
Creature — Merfolk Warrior Scout (3/4)

Vigilance

Whenever Sentinel of the Nameless City enters or attacks, create a Map token. (It's an artifact with "1, Tap, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")

The Lost Caverns of Ixalan (Rare)
Sentinel of the Pearl Trident
Sentinel of the Pearl Trident 4Blue (5)
Creature — Merfolk Soldier (3/3)

Flash

When Sentinel of the Pearl Trident enters, you may exile target historic permanent you control. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. (Artifacts, legendaries, and Sagas are historic.)

Double Masters (Uncommon)
Other Versions
Dominaria (Uncommon)
Sentinel Sarah Lyons
Sentinel Sarah Lyons 3RedWhite (5)
Legendary Creature — Human Knight (4/4)

Haste

As long as an artifact entered the battlefield under your control this turn, creatures you control get +2/+2.

Battalion — Whenever Sentinel Sarah Lyons and at least two other creatures attack, Sentinel Sarah Lyons deals damage equal to the number of artifacts you control to target player.

Magic The Gathering—Fallout (Rare)
Sentinel Sliver
Sentinel Sliver 1White (2)
Creature — Sliver (2/2)

Sliver creatures you control have vigilance. (Attacking doesn't cause them to tap.)

Commander Masters (Common)
Other Versions
Magic 2014 Core Set (Common)
Jumpstart: Historic Horizons (Common)
Sentinel Spider
Sentinel Spider 3GreenGreen (5)
Creature — Spider (4/4)

Vigilance, reach

Arena Base Set (Uncommon)
Other Versions
Magic 2013 (Common)
Eternal Masters (Common)
Commander Legends (Common)
Sentinel Totem
Sentinel Totem 1 (1)
Artifact

When Sentinel Totem enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Tap, Exile Sentinel Totem: Exile all graveyards.

Ixalan (Uncommon)
Sentinel Tower
Sentinel Tower 4 (4)
Artifact

Whenever an instant or sorcery spell is cast during your turn, Sentinel Tower deals damage to any target equal to 1 plus the number of instant and sorcery spells cast before that spell this turn.

Battlebond (Rare)
Sentinel's Eyes
Sentinel's Eyes White (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has vigilance.

Escape—White, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Theros Beyond Death (Common)
Sentinel's Mark
Sentinel's Mark 1White (2)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets +1/+2 and has vigilance.

Addendum — When Sentinel's Mark enters, if you cast it during your main phase, enchanted creature gains lifelink until end of turn.

Ravnica Allegiance (Uncommon)
Sentinels of Glen Elendra
Sentinels of Glen Elendra 3Blue (4)
Creature — Faerie Soldier (2/3)

Flash

Flying

Jumpstart 2022 (Common)
Other Versions
Lorwyn (Common)
Sentry Bot
Sentry Bot 4White (5)
Artifact Creature — Robot (2/5)

Flash

This spell costs 1 less to cast for each creature attacking you.

When Sentry Bot enters, you get Energy for each creature attacking you.

At the beginning of combat on your turn, you may pay EnergyEnergyEnergy. If you do, put a +1/+1 counter on each creature you control.

Magic The Gathering—Fallout (Rare)
Sentry Oak
Sentry Oak 4White (5)
Creature — Treefolk Warrior (3/5)

Defender

At the beginning of combat on your turn, you may clash with an opponent. If you win, Sentry Oak gets +2/+0 and loses defender until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

Lorwyn (Uncommon)
Sentry of the Underworld
Sentry of the Underworld 3WhiteBlack (5)
Creature — Griffin Skeleton (3/3)

Flying, vigilance

WhiteBlack, Pay 3 life: Regenerate Sentry of the Underworld.

Theros (Uncommon)
Sergeant John Benton
Sergeant John Benton 1GreenWhite (3)
Legendary Creature — Human Soldier (2/4)

Trample, haste

Share Intelligence — Whenever Sergeant John Benton deals combat damage to a player, you and that player each draw that many cards.

Doctor Who Commander (Rare)
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