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Assimilate Essence
( 2)
Instant
Counter target creature or battle spell unless its controller pays . If they do, you incubate 2. (Create an Incubator token with two +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
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Bioessence Hydra
( 5)
Creature — Hydra Mutant
(4/4)
Trample Bioessence Hydra enters with a +1/+1 counter on it for each loyalty counter on planeswalkers you control. Whenever one or more loyalty counters are put on planeswalkers you control, put that many +1/+1 counters on Bioessence Hydra.
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Erayo, Soratami Ascendant
( 2)
Legendary Creature — Moonfolk Monk
(1/1)
Flying Whenever the fourth spell of a turn is cast, flip Erayo, Soratami Ascendant.
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Essence Backlash
( 4)
Instant
Counter target creature spell. Essence Backlash deals damage equal to that spell's power to its controller.
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Essence Bottle
( 2)
Artifact
, : Put an elixir counter on Essence Bottle. , Remove all elixir counters from Essence Bottle: You gain 2 life for each elixir counter removed this way.
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Essence Capture
( 2)
Instant
Counter target creature spell. Put a +1/+1 counter on up to one target creature you control.
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Essence Channeler
( 2)
Creature — Bat Cleric
(2/1)
As long as you've lost life this turn, Essence Channeler has flying and vigilance. Whenever you gain life, put a +1/+1 counter on Essence Channeler. When Essence Channeler dies, put its counters on target creature you control.
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Essence Depleter
( 3)
Creature — Eldrazi Drone
(2/3)
Devoid (This card has no color.) : Target opponent loses 1 life and you gain 1 life. ( represents colorless mana.)
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Essence Drain
( 5)
Sorcery
Essence Drain deals 3 damage to any target and you gain 3 life.
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Essence Extraction
( 3)
Instant
Essence Extraction deals 3 damage to target creature and you gain 3 life.
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Essence Feed
( 6)
Sorcery
Target player loses 3 life. You gain 3 life and create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add ."
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Essence Filter
( 3)
Sorcery
Destroy all enchantments or all nonwhite enchantments.
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Essence Flare
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+0. At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.
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Essence Flux
( 1)
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.
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Essence Harvest
( 3)
Sorcery
Target player loses X life and you gain X life, where X is the greatest power among creatures you control.
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Essence Infusion
( 2)
Sorcery
Put two +1/+1 counters on target creature. It gains lifelink until end of turn.
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Essence Leak
( 1)
Enchantment — Aura
Enchant permanent As long as enchanted permanent is red or green, it has "At the beginning of your upkeep, sacrifice this permanent unless you pay its mana cost."
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Essence of Orthodoxy
( 5)
Creature — Phyrexian
(3/3)
Flying Whenever Essence of Orthodoxy or another Phyrexian you control enters, incubate 2. (Create an Incubator token with two +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
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Essence of the Wild
( 6)
Creature — Avatar
(6/6)
Creatures you control enter as a copy of Essence of the Wild.
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Essence Pulse
( 4)
Sorcery
You gain 2 life. Each creature gets -X/-X until end of turn, where X is the amount of life you gained this turn.
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Essence Reliquary
( 3)
Artifact
: Return another target permanent you control and all Auras you control attached to it to their owner's hand. Activate only during your turn.
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Essence Sliver
( 4)
Creature — Sliver
(3/3)
Whenever a Sliver deals damage, its controller gains that much life.
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Essence Symbiote
( 2)
Creature — Beast
(2/2)
Whenever a creature you control mutates, put a +1/+1 counter on that creature and you gain 2 life.
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Essence Vortex
( 3)
Instant
Destroy target creature unless its controller pays life equal to its toughness. A creature destroyed this way can't be regenerated.
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Essence Warden
( 1)
Creature — Elf Shaman
(1/1)
Whenever another creature enters, you gain 1 life.
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Flay Essence
( 3)
Sorcery
Exile target creature or planeswalker. You gain life equal to the number of counters on it.
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Homura, Human Ascendant
( 6)
Legendary Creature — Human Monk
(4/4)
Homura, Human Ascendant can't block. When Homura dies, return it to the battlefield flipped.
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Kuon, Ogre Ascendant
( 3)
Legendary Creature — Ogre Monk
(2/4)
At the beginning of the end step, if three or more creatures died this turn, flip Kuon, Ogre Ascendant.
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Radiant Essence
( 3)
Creature — Spirit
(2/3)
Radiant Essence gets +1/+2 as long as an opponent controls a black permanent.
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Sasaya, Orochi Ascendant
( 3)
Legendary Creature — Snake Monk
(2/3)
Reveal your hand: If you have seven or more land cards in your hand, flip Sasaya, Orochi Ascendant.
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Sasaya, Orochi Ascendant (Sasaya's Essence)
( 3)
Legendary Enchantment
Whenever a land you control is tapped for mana, add an additional one mana of any type that land produced for each other land you control with the same name as it.
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Syphon Essence
( 3)
Instant
Counter target creature or planeswalker spell. Create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
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Trap Essence
( 3)
Instant
Counter target creature spell. Put two +1/+1 counters on up to one target creature.
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Wall of Essence
( 2)
Creature — Wall
(0/4)
Defender (This creature can't attack.) Whenever Wall of Essence is dealt combat damage, you gain that much life.
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