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Inflame
Inflame Red (1)
Instant

Inflame deals 2 damage to each creature dealt damage this turn.

Darksteel (Common)
Other Versions
Prophecy (Common)
Inflation Station
Inflation Station (0)
Artifact — Contraption

Whenever you crank Inflation Station, target creature gets +3/+3 until end of turn.

Unstable (Common)
Information Booth (Information Booth (a))
Information Booth (Information Booth (a)) (0)
Artifact — Attraction

Visit — Draw a card.

Lights — 2, 6

Unfinity (Uncommon)
Information Booth (Information Booth (b))
Information Booth (Information Booth (b)) (0)
Artifact — Attraction

Visit — Draw a card.

Lights — 3, 6

Unfinity (Uncommon)
Information Booth (Information Booth (c))
Information Booth (Information Booth (c)) (0)
Artifact — Attraction

Visit — Draw a card.

Lights — 4, 6

Unfinity (Uncommon)
Information Booth (Information Booth (d))
Information Booth (Information Booth (d)) (0)
Artifact — Attraction

Visit — Draw a card.

Lights — 5, 6

Unfinity (Uncommon)
Information Dealer
Information Dealer 1Blue (2)
Creature — Human Wizard (1/1)

Tap: Look at the top X cards of your library, where X is the number of Wizards on the battlefield, then put them back in any order.

Onslaught (Common)
Infuriate
Infuriate Red (1)
Instant

Target creature gets +3/+2 until end of turn.

Strixhaven Mystical Archive (Uncommon)
Other Versions
Core Set 2020 (Common)
Theros Beyond Death (Common)
Infuse
Infuse 2Blue (3)
Instant

Untap target artifact, creature, or land.

Draw a card at the beginning of the next turn's upkeep.

Masters Edition III (Common)
Other Versions
Ice Age (Common)
Infuse with the Elements
Infuse with the Elements 3Green (4)
Instant

Converge — Put X +1/+1 counters on target creature, where X is the number of colors of mana spent to cast this spell. That creature gains trample until end of turn.

Battle for Zendikar (Uncommon)
Infuse with Vitality
Infuse with Vitality BlackGreen (2)
Instant

Until end of turn, target creature gains deathtouch and "When this creature dies, return it to the battlefield tapped under its owner's control."

You gain 2 life.

Strixhaven: School of Mages (Common)
Infused Arrows
Infused Arrows 4 (4)
Artifact

Sunburst (This enters with a charge counter on it for each color of mana spent to cast it.)

Tap, Remove X charge counters from Infused Arrows: Target creature gets -X/-X until end of turn.

Fifth Dawn (Uncommon)
Ingenious Infiltrator
Ingenious Infiltrator 2BlueBlack (4)
Creature — Vedalken Ninja (2/3)

Ninjutsu BlueBlack (BlueBlack, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever a Ninja you control deals combat damage to a player, draw a card.

Modern Horizons (Uncommon)
Ingenious Thief
Ingenious Thief 1Blue (2)
Creature — Human Rogue (1/1)

Flying

When Ingenious Thief enters, look at target player's hand.

Portal (Uncommon)
Other Versions
Starter 1999 (Common)
Inherited Fiend
Inherited Fiend (0)
Creature — Demon (4/4)

Flying

2Black: Exile target creature card from a graveyard. Put a +1/+1 counter on Inherited Fiend.

Innistrad: Midnight Hunt (Uncommon)
Initiate of Blood
Initiate of Blood 3Red (4)
Creature — Ogre Shaman (2/2)

Tap: Initiate of Blood deals 1 damage to target creature that was dealt damage this turn. When that creature dies this turn, flip Initiate of Blood.

Champions of Kamigawa (Uncommon)
Initiates of the Ebon Hand
Initiates of the Ebon Hand Black (1)
Creature — Cleric (1/1)

1: Add Black. If this ability has been activated four or more times this turn, sacrifice Initiates of the Ebon Hand at the beginning of the next end step.

Fallen Empires (Common)
Other Versions
Fifth Edition (Common)
Ink-Eyes, Servant of Oni
Ink-Eyes, Servant of Oni 4BlackBlack (6)
Legendary Creature — Rat Ninja (5/4)

Ninjutsu 3BlackBlack (3BlackBlack, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Ink-Eyes, Servant of Oni deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.

1Black: Regenerate Ink-Eyes.

Bloomburrow Commander (Rare)
Other Versions
Betrayers of Kamigawa (Rare)
Planechase 2012 Edition (Rare)
From the Vault: Twenty (Mythic Rare)
Planechase Anthology (Rare)
Secret Lair Drop (Rare)
Inkfathom Divers
Inkfathom Divers 3BlueBlue (5)
Creature — Merfolk Soldier (3/3)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

When Inkfathom Divers enters, look at the top four cards of your library, then put them back in any order.

Duel Decks: Merfolk vs. Goblins (Common)
Other Versions
Lorwyn (Common)
Inkfathom Infiltrator
Inkfathom Infiltrator Blue or BlackBlue or Black (2)
Creature — Merfolk Rogue (2/1)

Inkfathom Infiltrator can't block and can't be blocked.

Shadowmoor (Uncommon)
Inkfathom Witch
Inkfathom Witch 1Blue or Black (2)
Creature — Merfolk Wizard (1/1)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

2BlueBlack: Each unblocked creature has base power and toughness 4/1 until end of turn.

Streets of New Capenna Commander (Uncommon)
Other Versions
Shadowmoor (Uncommon)
Planechase 2012 Edition (Uncommon)
Planechase Anthology (Uncommon)
Inkrise Infiltrator
Inkrise Infiltrator 1Black (2)
Creature — Human Ninja (1/2)

Flying

3Black: Inkrise Infiltrator gets +2/+2 until end of turn.

Kamigawa: Neon Dynasty (Common)
Inner Fire
Inner Fire 3Red (4)
Sorcery

Add Red for each card in your hand.

Saviors of Kamigawa (Common)
Inner-Flame Acolyte
Inner-Flame Acolyte 1RedRed (3)
Creature — Elemental Shaman (2/2)

When Inner-Flame Acolyte enters, target creature gets +2/+0 and gains haste until end of turn.

Evoke Red (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

Duel Decks Anthology, Jace vs. Chandra (Common)
Other Versions
Lorwyn (Common)
Duel Decks: Jace vs. Chandra (Common)
Inner-Flame Igniter
Inner-Flame Igniter 2Red (3)
Creature — Elemental Warrior (2/2)

2Red: Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn.

Modern Masters 2015 Edition (Common)
Other Versions
Lorwyn (Uncommon)
Inniaz, the Gale Force
Inniaz, the Gale Force 3BlueBlue (5)
Legendary Creature — Djinn (4/4)

Flying

2White or Blue: Attacking creatures with flying get +1/+1 until end of turn. (White or Blue can be paid with either White or Blue.)

Whenever three or more creatures you control with flying attack, each player gains control of a nonland permanent of your choice controlled by the player to their right.

Jumpstart (Rare)
Inquisition of Kozilek
Inquisition of Kozilek Black (1)
Sorcery

Target player reveals their hand. You choose a nonland card from it with mana value 3 or less. That player discards that card.

Double Masters 2022 (Uncommon)
Other Versions
Rise of the Eldrazi (Uncommon)
Modern Event Deck 2014 (Uncommon)
Conspiracy: Take the Crown (Rare)
Modern Masters 2017 Edition (Uncommon)
Strixhaven Mystical Archive (Rare)
Inquisitor Greyfax
Inquisitor Greyfax 1WhiteBlueBlack (4)
Legendary Creature — Human Inquisitor (3/3)

Vigilance

Unquestionable Wisdom — Other creatures you control get +1/+0 and have vigilance.

Hunt for Heresy — 1, Tap: Tap target creature an opponent controls. Investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Warhammer 40,000 Commander (Mythic Rare)
Inquisitor's Flail
Inquisitor's Flail 2 (2)
Artifact — Equipment

If equipped creature would deal combat damage, it deals double that damage instead.

If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead.

Equip 2

Innistrad (Uncommon)
Insatiable Frugivore
Insatiable Frugivore 3Black (4)
Creature — Rat Berserker (2/4)

When Insatiable Frugivore enters, create a Food token, then you may exile three cards from your graveyard. If you do, repeat this process.

3Black, Sacrifice X Foods: Creatures you control get +X/+0 and gain menace until end of turn.

Bloomburrow Commander (Rare)
Inscription of Abundance
Inscription of Abundance 1Green (2)
Instant

Kicker 2Green

Choose one. If this spell was kicked, choose any number instead.

• Put two +1/+1 counters on target creature.

• Target player gains X life, where X is the greatest power among creatures they control.

• Target creature you control fights target creature you don't control.

Duskmourn: House of Horror Commander (Rare)
Other Versions
Zendikar Rising (Rare)
March of the Machine Commander (Rare)
The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Inscription of Insight
Inscription of Insight 3Blue (4)
Sorcery

Kicker 2BlueBlue

Choose one. If this spell was kicked, choose any number instead.

• Return up to two target creatures to their owners' hands.

• Scry 2, then draw two cards.

• Target player creates an X/X blue Illusion creature token, where X is the number of cards in their hand.

Zendikar Rising (Rare)
Inscription of Ruin
Inscription of Ruin 2Black (3)
Sorcery

Kicker 2BlackBlack

Choose one. If this spell was kicked, choose any number instead.

• Target opponent discards two cards.

• Return target creature card with mana value 2 or less from your graveyard to the battlefield.

• Destroy target creature with mana value 3 or less.

Zendikar Rising (Rare)
Insidious Fungus
Insidious Fungus Green (1)
Creature — Fungus (1/2)

2, Sacrifice Insidious Fungus: Choose one —

• Destroy target artifact.

• Destroy target enchantment.

• Draw a card. Then you may put a land card from your hand onto the battlefield tapped.

Duskmourn: House of Horror (Uncommon)
Inspiration from Beyond
Inspiration from Beyond 2Blue (3)
Sorcery

Mill three cards, then return an instant or sorcery card from your graveyard to your hand.

Flashback 5BlueBlue (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Magic: The Gathering Foundations (Uncommon)
Inspiring Refrain
Inspiring Refrain 4BlueBlue (6)
Sorcery

Draw two cards. Exile Inspiring Refrain with three time counters on it.

Suspend 3—2Blue (Rather than cast this card from your hand, you may pay 2Blue and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Doctor Who Commander (Rare)
Other Versions
Commander 2021 (Rare)
Instill Furor
Instill Furor 1Red (2)
Enchantment — Aura

Enchant creature

Enchanted creature has "At the beginning of your end step, sacrifice this creature unless it attacked this turn."

Ravnica: City of Guilds (Uncommon)
Instill Infection
Instill Infection 3Black (4)
Instant

Put a -1/-1 counter on target creature.

Draw a card.

Modern Masters 2015 Edition (Common)
Other Versions
Scars of Mirrodin (Common)
Instrument of the Bards
Instrument of the Bards Green (1)
Legendary Artifact

At the beginning of your upkeep, you may put a harmony counter on Instrument of the Bards.

3Green, Tap: Search your library for a creature card with mana value equal to the number of harmony counters on Instrument of the Bards, reveal it, and put it into your hand. If that card is legendary, create a Treasure token. Then shuffle.

Adventures in the Forgotten Realms (Rare)
Instruments of War
Instruments of War 4 (4)
Artifact

Flash

As Instruments of War enters, choose a creature type.

Creatures you control of the chosen type get +1/+1.

Jumpstart 2022 (Uncommon)
Insufferable Balladeer
Insufferable Balladeer 1Red (2)
Creature — Dwarf Bard (2/1)

Vicious Mockery — When Insufferable Balladeer enters, target creature an opponent controls can't block this turn. Goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

Commander Legends: Battle for Baldur's Gate (Common)
Insufferable Syphon
Insufferable Syphon (0)
Artifact — Contraption

Whenever you crank Insufferable Syphon, target player discards a card.

Unstable (Uncommon)
Intellectual Offering
Intellectual Offering 4Blue (5)
Instant

Choose an opponent. You and that player each draw three cards.

Choose an opponent. Untap all nonland permanents you control and all nonland permanents that player controls.

Bloomburrow Commander (Rare)
Other Versions
Commander 2014 (Rare)
Inti, Seneschal of the Sun
Inti, Seneschal of the Sun 1Red (2)
Legendary Creature — Human Knight (2/2)

Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.

Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.

The Lost Caverns of Ixalan (Rare)
Into the Fae Court
Into the Fae Court 3BlueBlue (5)
Sorcery

Draw three cards. Create a 1/1 blue Faerie creature token with flying and "This creature can block only creatures with flying."

Wilds of Eldraine (Common)
Into the Fire
Into the Fire 2Red (3)
Sorcery

Choose one —

• Into the Fire deals 2 damage to each creature, planeswalker, and battle.

• Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.

March of the Machine (Rare)
Into the Flood Maw
Into the Flood Maw Blue (1)
Instant

Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)

Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.

Bloomburrow (Uncommon)
Into the Fray
Into the Fray Red (1)
Instant — Arcane

Target creature attacks this turn if able.

Splice onto Arcane Red (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Saviors of Kamigawa (Common)
Into the Maw of Hell
Into the Maw of Hell 4RedRed (6)
Sorcery

Destroy target land. Into the Maw of Hell deals 13 damage to target creature.

Innistrad (Uncommon)
Intrepid Trufflesnout
Intrepid Trufflesnout 1Green (2)
Creature — Boar (3/1)

Whenever Intrepid Trufflesnout attacks alone, create a Food token. (It's an artifact with "2, Tap, Sacrifice this artifact: You gain 3 life.")

Wilds of Eldraine (Uncommon)
Invasion of Alara
Invasion of Alara WhiteBlueBlackRedGreen (5)
Battle — Siege

When Invasion of Alara enters, exile cards from the top of your library until you exile two nonland cards with mana value 4 or less. You may cast one of those two cards without paying its mana cost. Put one of them into your hand. Then put the other cards exiled this way on the bottom of your library in a random order.

March of the Machine (Rare)
Invasion of Amonkhet
Invasion of Amonkhet 1BlueBlack (3)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Amonkhet enters, each player mills three cards, then each opponent discards a card and you draw a card. (To mill three cards, a player puts the top three cards of their library into their graveyard.)

March of the Machine (Uncommon)
Invasion of Arcavios
Invasion of Arcavios 3BlueBlue (5)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Arcavios enters, search your library, graveyard, and/or outside the game for an instant or sorcery card you own, reveal it, and put it into your hand. If you search your library this way, shuffle.

March of the Machine (Rare)
Invasion of Azgol
Invasion of Azgol BlackRed (2)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Azgol enters, target player sacrifices a creature or planeswalker of their choice and loses 1 life.

March of the Machine (Uncommon)
Invasion of Belenon
Invasion of Belenon 2White (3)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Belenon enters, create a 2/2 white and blue Knight creature token with vigilance.

March of the Machine (Uncommon)
Invasion of Dominaria
Invasion of Dominaria 2White (3)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Dominaria enters, you gain 4 life and draw a card.

March of the Machine (Uncommon)
Invasion of Eldraine
Invasion of Eldraine 3Black (4)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Eldraine enters, target opponent discards two cards.

March of the Machine (Uncommon)
Invasion of Ergamon
Invasion of Ergamon RedGreen (2)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Ergamon enters, create a Treasure token. Then you may discard a card. If you do, draw a card.

March of the Machine (Uncommon)
Invasion of Fiora
Invasion of Fiora 4BlackBlack (6)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Fiora enters, choose one or both —

• Destroy all legendary creatures.

• Destroy all nonlegendary creatures.

March of the Machine (Rare)
Invasion of Gobakhan
Invasion of Gobakhan 1White (2)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Gobakhan enters, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs 2 more to cast.

March of the Machine (Rare)
Invasion of Ikoria
Invasion of Ikoria Variable ColorlessGreenGreen (2)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Ikoria enters, search your library and/or graveyard for a non-Human creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle.

March of the Machine (Rare)
Invasion of Innistrad
Invasion of Innistrad 2BlackBlack (4)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

Flash

When Invasion of Innistrad enters, target creature an opponent controls gets -13/-13 until end of turn.

March of the Machine (Mythic Rare)
Invasion of Ixalan
Invasion of Ixalan 1Green (2)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Ixalan enters, look at the top five cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

March of the Machine (Rare)
Invasion of Kaladesh
Invasion of Kaladesh BlueRed (2)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Kaladesh enters, create a 1/1 colorless Thopter artifact creature token with flying.

March of the Machine (Uncommon)
Invasion of Kaldheim
Invasion of Kaldheim 3Red (4)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Kaldheim enters, exile all cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way.

March of the Machine (Rare)
Invasion of Kamigawa
Invasion of Kamigawa 3Blue (4)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Kamigawa enters, tap target artifact or creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

March of the Machine (Uncommon)
Invasion of Karsus
Invasion of Karsus 2RedRed (4)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Karsus enters, it deals 3 damage to each creature and each planeswalker.

March of the Machine (Rare)
Invasion of Kylem
Invasion of Kylem 2RedWhite (4)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Kylem enters, up to two target creatures each get +2/+0 and gain vigilance and haste until end of turn.

March of the Machine (Uncommon)
Invasion of Lorwyn
Invasion of Lorwyn 4BlackGreen (6)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Lorwyn enters, destroy target non-Elf creature an opponent controls with power X or less, where X is the number of lands you control.

March of the Machine (Uncommon)
Invasion of Mercadia
Invasion of Mercadia 1Red (2)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Mercadia enters, you may discard a card. If you do, draw two cards.

March of the Machine (Uncommon)
Invasion of Moag
Invasion of Moag 2GreenWhite (4)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Moag enters, put a +1/+1 counter on each creature you control.

March of the Machine (Uncommon)
Invasion of Muraganda
Invasion of Muraganda 4Green (5)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Muraganda enters, put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control.

March of the Machine (Uncommon)
Invasion of New Capenna
Invasion of New Capenna WhiteBlack (2)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of New Capenna enters, you may sacrifice an artifact or creature. When you do, exile target artifact or creature an opponent controls.

March of the Machine (Uncommon)
Invasion of New Phyrexia
Invasion of New Phyrexia Variable ColorlessWhiteBlue (2)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of New Phyrexia enters, create X 2/2 white and blue Knight creature tokens with vigilance.

March of the Machine (Mythic Rare)
Invasion of Pyrulea
Invasion of Pyrulea GreenBlue (2)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Pyrulea enters, scry 3, then reveal the top card of your library. If it's a land or double-faced card, draw a card.

March of the Machine (Uncommon)
Invasion of Ravnica
Invasion of Ravnica 5 (5)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Ravnica enters, exile target nonland permanent an opponent controls that isn't exactly two colors.

March of the Machine (Mythic Rare)
Invasion of Regatha
Invasion of Regatha 2Red (3)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Regatha enters, it deals 4 damage to another target battle or opponent and 1 damage to up to one target creature.

March of the Machine (Uncommon)
Invasion of Segovia
Invasion of Segovia 2Blue (3)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Segovia enters, create two 1/1 blue Kraken creature tokens with trample.

March of the Machine (Rare)
Invasion of Shandalar
Invasion of Shandalar 3GreenGreen (5)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Shandalar enters, return up to three target permanent cards from your graveyard to your hand.

March of the Machine (Mythic Rare)
Invasion of Tarkir
Invasion of Tarkir 1Red (2)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Tarkir enters, reveal any number of Dragon cards from your hand. When you do, Invasion of Tarkir deals X plus 2 damage to any other target, where X is the number of cards revealed this way. (X can be 0.)

March of the Machine (Mythic Rare)
Invasion of the Giants
Invasion of the Giants BlueRed (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Scry 2.

II — Draw a card. Then you may reveal a Giant card from your hand. When you do, Invasion of the Giants deals 2 damage to target opponent or planeswalker.

III — The next Giant spell you cast this turn costs 2 less to cast.

Kaldheim (Uncommon)
Invasion of Theros
Invasion of Theros 2White (3)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Theros enters, search your library for an Aura, God, or Demigod card, reveal it, put it into your hand, then shuffle.

March of the Machine (Rare)
Invasion of Tolvada
Invasion of Tolvada 3WhiteBlack (5)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Tolvada enters, return target nonbattle permanent card from your graveyard to the battlefield.

March of the Machine (Rare)
Invasion of Ulgrotha
Invasion of Ulgrotha 4Black (5)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Ulgrotha enters, it deals 3 damage to any other target and you gain 3 life.

March of the Machine (Uncommon)
Invasion of Vryn
Invasion of Vryn 3Blue (4)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Vryn enters, draw three cards, then discard a card.

March of the Machine (Uncommon)
Invasion of Xerex
Invasion of Xerex 2WhiteBlue (4)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Xerex enters, return up to one target creature to its owner's hand.

March of the Machine (Uncommon)
Invasion of Zendikar
Invasion of Zendikar 3Green (4)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Zendikar enters, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

March of the Machine (Uncommon)
Inventors' Fair
Inventors' Fair (0)
Legendary Land

At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.

Tap: Add Colorless.

4, Tap, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.

Kaladesh Remastered (Rare)
Other Versions
Kaladesh (Rare)
Inverter of Truth
Inverter of Truth 2BlackBlack (4)
Creature — Eldrazi (6/6)

Devoid (This card has no color.)

Flying

When Inverter of Truth enters, exile all cards from your library face down, then shuffle all cards from your graveyard into your library.

Oath of the Gatewatch (Mythic Rare)
Invigorating Falls
Invigorating Falls 2GreenGreen (4)
Sorcery

You gain life equal to the number of creature cards in all graveyards.

Torment (Common)
Invocation of Saint Traft
Invocation of Saint Traft 1WhiteBlue (3)
Enchantment — Aura

Enchant creature

Enchanted creature has "Whenever this creature attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat."

Shadows over Innistrad (Rare)
Invocation of the Founders
Invocation of the Founders (0)
Enchantment

Whenever you cast an instant or sorcery spell from your hand, you may copy that spell. You may choose new targets for the copy.

March of the Machine (Rare)
Invoke the Firemind
Invoke the Firemind Variable ColorlessBlueBlueRed (3)
Sorcery

Choose one —

• Draw X cards.

• Invoke the Firemind deals X damage to any target.

Guild Kit: Izzet (Rare)
Other Versions
Guildpact (Rare)
Duel Decks: Izzet vs. Golgari (Rare)
Iona, Shield of Emeria
Iona, Shield of Emeria 6WhiteWhiteWhite (9)
Legendary Creature — Angel (7/7)

Flying

As Iona, Shield of Emeria enters, choose a color.

Your opponents can't cast spells of the chosen color.

Mystery Booster 2: Convention Edition (Mythic Rare)
Other Versions
Zendikar (Mythic Rare)
Modern Masters 2015 Edition (Mythic Rare)
From the Vault: Angels (Mythic Rare)
Ioreth of the Healing House
Ioreth of the Healing House 2Blue (3)
Legendary Creature — Human Cleric (1/4)

Tap: Untap another target permanent.

Tap: Untap two other target legendary creatures.

The Lord of the Rings: Tales of Middle Earth (Uncommon)
Iraxxa, Empress of Mars
Iraxxa, Empress of Mars 2RedRed (4)
Legendary Creature — Alien Warrior (5/4)

Trample

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

Paradox — Whenever you cast a spell from anywhere other than your hand, create a 2/2 red Alien Warrior creature token.

Doctor Who Commander (Uncommon)
Ire of Kaminari
Ire of Kaminari 3Red (4)
Instant — Arcane

Ire of Kaminari deals damage to any target equal to the number of Arcane cards in your graveyard.

Betrayers of Kamigawa (Common)
Irencrag Feat
Irencrag Feat 1RedRedRed (4)
Sorcery

Add seven Red. You can cast only one more spell this turn.

Throne of Eldraine (Rare)
Iroas, God of Victory
Iroas, God of Victory 2RedWhite (4)
Legendary Enchantment Creature — God (7/4)

Indestructible

As long as your devotion to red and white is less than seven, Iroas isn't a creature.

Creatures you control have menace.

Prevent all damage that would be dealt to attacking creatures you control.

Secret Lair Drop (Mythic Rare)
Other Versions
Journey into Nyx (Mythic Rare)
Commander 2016 (Mythic Rare)
Iron Mastiff
Iron Mastiff 4 (4)
Artifact Creature — Dog (4/4)

Whenever Iron Mastiff attacks, roll a d20 for each player being attacked and ignore all but the highest roll.

1–9 | Iron Mastiff deals damage equal to its power to you.

10–19 | Iron Mastiff deals damage equal to its power to defending player.

20 | Iron Mastiff deals damage equal to its power to each opponent.

Commander Legends: Battle for Baldur's Gate (Uncommon)
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