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Kumano Faces Kakkazan
( 1)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I — Kumano Faces Kakkazan deals 1 damage to each opponent and each planeswalker they control. II — When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it. III — Exile this Saga, then return it to the battlefield transformed under your control.
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Latchkey Faerie
( 4)
Creature — Faerie Rogue
(3/1)
Flying Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.) When Latchkey Faerie enters, if its prowl cost was paid, draw a card.
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Lazav, Familiar Stranger
( 3)
Legendary Creature — Shapeshifter
(1/4)
Whenever you commit a crime, put a +1/+1 counter on Lazav, Familiar Stranger. Then you may exile a card from a graveyard. If a creature card was exiled this way, you may have Lazav become a copy of that card until end of turn. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
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Lazav, the Multifarious
( 2)
Legendary Creature — Shapeshifter
(1/3)
When Lazav, the Multifarious enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) : Lazav, the Multifarious becomes a copy of target creature card in your graveyard with mana value X, except its name is Lazav, the Multifarious, it's legendary in addition to its other types, and it has this ability.
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Lazav, Wearer of Faces
( 2)
Legendary Creature — Shapeshifter Detective
(2/3)
Whenever Lazav, Wearer of Faces attacks, exile target card from a graveyard, then investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, you may have Lazav become a copy of a creature card exiled with it until end of turn.
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Leap of Faith
( 3)
Instant
Target creature gains flying until end of turn. Prevent all damage that would be dealt to that creature this turn.
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Leech Fanatic
( 2)
Creature — Human Warlock
(2/2)
During your turn, Leech Fanatic has lifelink.
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Liliana's Other Contract (double-faced)(playtest)
( 5)
Enchantment
When Liliana's Other Contract enters the battlefield, you draw three cards and you lose 3 life. If you would lose the game, instead exile Liliana's Other Contract, then return it to the battlefield transformed under your control. -- Liliana's Undead Minion Legendary Planeswalker — You 5 loyalty You can't lose the game. +1: Each opponent loses 1 life. −4: Destroy target creature.
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Linden, the Steadfast Queen
( 3)
Legendary Creature — Human Noble
(3/3)
Vigilance (Attacking doesn't cause this creature to tap.) Whenever a white creature you control attacks, you gain 1 life.
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Live Fast
( 3)
Sorcery
You draw two cards, lose 2 life, and get (two energy counters).
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Living Artifact
( 1)
Enchantment — Aura
Enchant artifact Whenever you're dealt damage, put that many vitality counters on Living Artifact. At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.
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Loamcrafter Faun
( 3)
Creature — Satyr Druid
(3/3)
When Loamcrafter Faun enters, you may discard one or more land cards. When you do, return up to that many target nonland permanent cards from your graveyard to your hand.
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Loyal Gyrfalcon
( 4)
Creature — Bird
(3/3)
Defender, flying Whenever you cast a white spell, Loyal Gyrfalcon loses defender until end of turn.
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Lullmage's Familiar
( 3)
Creature — Beast
(2/4)
: Add or . Whenever you cast a kicked spell, you gain 2 life.
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Mad Science Fair Project
( 3)
Artifact
: Roll a six-sided die. On a 3 or lower, target player adds . Otherwise, that player adds one mana of any color they choose.
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Malakir Familiar
( 3)
Creature — Bat
(2/1)
Flying, deathtouch Whenever you gain life, Malakir Familiar gets +1/+1 until end of turn.
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Manipulate Fate
( 2)
Sorcery
Search your library for three cards, exile them, then shuffle. Draw a card.
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Farm // Market (Market)
( 3)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Draw two cards, then discard two cards.
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Master's Manufactory
( 0)
Artifact
: Create a 4/4 white and blue Golem artifact creature token. Activate only if Master's Manufactory or another artifact entered the battlefield under your control this turn.
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Mechanized Warfare
( 3)
Enchantment
If a red or artifact source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
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Megaton's Fate
( 6)
Sorcery
Choose one — • Disarm — Destroy target artifact. Create four Treasure tokens. • Detonate — Megaton's Fate deals 8 damage to each creature. Each player gets four rad counters.
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Mercadia's Downfall
( 3)
Instant
Each attacking creature gets +1/+0 until end of turn for each nonbasic land defending player controls.
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Merfolk Falconer
( 5)
Creature — Merfolk Wizard
(4/4)
Flying Whenever you cast a kicked spell, scry 2.
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Mesa Falcon
( 2)
Creature — Bird
(1/1)
Flying : Mesa Falcon gets +0/+1 until end of turn.
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Messenger Falcons
( 4)
Creature — Bird
(2/2)
Flying When Messenger Falcons enters, draw a card.
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Metamorphosis Fanatic
( 6)
Creature — Human Cleric
(4/4)
Lifelink When Metamorphosis Fanatic enters, return up to one target creature card from your graveyard to the battlefield with a lifelink counter on it. Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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Mimeofacture
( 4)
Sorcery
Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Choose target permanent an opponent controls. Search that player's library for a card with the same name and put it onto the battlefield under your control. Then that player shuffles.
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Mirror of Fate
( 5)
Artifact
, Sacrifice Mirror of Fate: Choose up to seven face-up exiled cards you own. Exile all the cards from your library, then put the chosen cards on top of your library.
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Mishra's Factory
( 0)
Land
: Add . : Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. : Target Assembly-Worker creature gets +1/+1 until end of turn.
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Mogg Fanatic
( 1)
Creature — Goblin
(1/1)
Sacrifice Mogg Fanatic: It deals 1 damage to any target.
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Mogis's Favor
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/-1. Escape—, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
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Momentous Fall
( 4)
Instant
As an additional cost to cast this spell, sacrifice a creature. You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.
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Mystic Familiar
( 2)
Creature — Bird
(1/2)
Flying Threshold — As long as seven or more cards are in your graveyard, Mystic Familiar gets +1/+1 and has protection from black.
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Narci, Fable Singer
( 4)
Legendary Creature — Human Bard
(3/3)
Lifelink Whenever you sacrifice an enchantment, draw a card. Whenever the final chapter ability of a Saga you control resolves, each opponent loses X life and you gain X life, where X is that Saga's mana value.
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Necromancer's Familiar
( 4)
Creature — Bird Spirit
(3/1)
Flying Hellbent — Necromancer's Familiar has lifelink as long as you have no cards in hand. , Discard a card: Necromancer's Familiar gains indestructible until end of turn. Tap it.
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Nectar Faerie
( 2)
Creature — Faerie Wizard
(1/1)
Flying , : Target Faerie or Elf gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
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Nefarious Imp
( 3)
Creature — Imp
(2/1)
Flying Whenever one or more permanents you control leave the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Nefarious Lich
( 4)
Enchantment
If damage would be dealt to you, exile that many cards from your graveyard instead. If you can't, you lose the game. If you would gain life, draw that many cards instead. When Nefarious Lich leaves the battlefield, you lose the game.
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Nefarox, Overlord of Grixis
( 6)
Legendary Creature — Demon
(5/5)
Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever Nefarox, Overlord of Grixis attacks alone, defending player sacrifices a creature of their choice.
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Nefashu
( 6)
Creature — Zombie Mutant
(5/3)
Whenever Nefashu attacks, up to five target creatures each get -1/-1 until end of turn.
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Neurok Familiar
( 2)
Creature — Bird
(1/1)
Flying When Neurok Familiar enters, reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard.
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Nexus of Fate
( 7)
Instant
Take an extra turn after this one. If Nexus of Fate would be put into a graveyard from anywhere, reveal Nexus of Fate and shuffle it into its owner's library instead.
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Nezumi Shortfang
( 2)
Creature — Rat Rogue
(1/1)
, : Target opponent discards a card. Then if that player has no cards in hand, flip Nezumi Shortfang.
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Niambi, Faithful Healer
( 3)
Legendary Creature — Human Cleric
(2/2)
When Niambi, Faithful Healer enters, you may search your library and/or graveyard for a card named Teferi, Timebender, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Nightfall Predator
( 0)
Creature — Werewolf
(4/4)
, : Nightfall Predator fights target creature. (Each deals damage equal to its power to the other.) At the beginning of each upkeep, if a player cast two or more spells last turn, transform Nightfall Predator.
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Nightscape Familiar
( 2)
Creature — Zombie
(1/1)
Blue spells and red spells you cast cost less to cast. : Regenerate Nightscape Familiar.
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Nine-Lives Familiar
( 3)
Creature — Cat
(1/1)
This creature enters with eight revival counters on it if you cast it. When this creature dies, if it had a revival counter on it, return it to the battlefield with one fewer revival counter on it at the beginning of the next end step.
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Noble Benefactor
( 3)
Creature — Human Cleric
(2/2)
When Noble Benefactor dies, each player may search their library for a card and put that card into their hand. Then each player who searched their library this way shuffles.
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Nuclear Fallout
( 2)
Sorcery
Each creature gets twice -X/-X until end of turn. Each player gets X rad counters.
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Ob Nixilis, the Fallen
( 5)
Legendary Creature — Demon
(3/3)
Landfall — Whenever a land you control enters, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis, the Fallen.
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Obstinate Familiar
( 1)
Creature — Lizard
(1/1)
If you would draw a card, you may skip that draw instead.
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Offalsnout
( 3)
Creature — Elemental
(2/2)
Flash When Offalsnout leaves the battlefield, exile target card from a graveyard. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
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Ohran Frostfang
( 5)
Snow Creature — Snake
(2/6)
Attacking creatures you control have deathtouch. Whenever a creature you control deals combat damage to a player, draw a card.
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Old Flitterfang
( 5)
Legendary Creature — Rat Faerie
(3/4)
Flying At the beginning of each end step, if a creature died this turn, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") , Sacrifice another creature or artifact: Old Flitterfang gets +2/+2 until end of turn.
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Old-Fashioned Vampire
( 5)
Creature — Vampyre
(3/3)
Flying Old-Fashioned Vampire gets +2/+2 and has deathtouch as long as it's dark outdoors.
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Oona, Queen of the Fae
( 6)
Legendary Creature — Faerie Wizard
(5/5)
Flying : Choose a color. Target opponent exiles the top X cards of their library. For each card of the chosen color exiled this way, create a 1/1 blue and black Faerie Rogue creature token with flying.
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Orcish Farmer
( 3)
Creature — Orc
(2/2)
: Target land becomes a Swamp until its controller's next untap step.
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Order of Midnight
( 2)
Creature — Human Knight
(2/2)
Flying Order of Midnight can't block.
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Overgrown Farmland
( 0)
Land
Overgrown Farmland enters tapped unless you control two or more other lands. : Add or .
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Owl Familiar
( 2)
Creature — Bird
(1/1)
Flying When Owl Familiar enters, draw a card, then discard a card.
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Pack's Favor
( 3)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Target creature gets +3/+3 until end of turn.
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Painter's Studio // Defaced Gallery (Painter's Studio)
( 3)
Enchantment — Room
When you unlock this door, exile the top two cards of your library. You may play them until the end of your next turn. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Palace Familiar
( 2)
Creature — Bird
(1/1)
Flying When Palace Familiar dies, draw a card.
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Pantlaza, Sun-Favored
( 5)
Legendary Creature — Dinosaur
(4/4)
Whenever Pantlaza, Sun-Favored or another Dinosaur you control enters, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
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Pious Wayfarer
( 1)
Creature — Human Scout
(1/2)
Constellation — Whenever an enchantment you control enters, target creature gets +1/+1 until end of turn.
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Pitfall Trap
( 3)
Instant — Trap
If exactly one creature is attacking, you may pay rather than pay this spell's mana cost. Destroy target attacking creature without flying.
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Plaguecrafter's Familiar
( 2)
Creature — — Rat
(1/1)
Deathtouch When Plaguecrafter's Familiar enters the battlefield, choose a creature card in your hand. It perpetually gains deathtouch.
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Planeswalker's Favor
( 3)
Enchantment
: Target opponent reveals a card at random from their hand. Target creature gets +X/+X until end of turn, where X is the revealed card's mana value.
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Plant a Sapling (double-faced)(playtest)
( 1)
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle this spell into its owner's library transformed. (For playtesting purposes, put it into its sleeve upside down.) -- Fully-Grown Treefolk Creature — Treefolk */* (You can't cast this face unless it's been transformed by the front face.) Fully-Grown Treefolk's power and toughness are each equal to the number of lands you control.
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Poppet Factory
( 0)
Artifact
Creature tokens you control lose all abilities and have base power and toughness 3/3. At the beginning of your upkeep, you may transform Poppet Factory.
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Power Artifact
( 2)
Enchantment — Aura
Enchant artifact Enchanted artifact's activated abilities cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
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Price of Fame
( 4)
Instant
This spell costs less to cast if it targets a legendary creature. Destroy target creature. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Prickle Faeries
( 0)
Creature — Faerie
(2/2)
Flying At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Prickle Faeries deals 2 damage to them.
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Prime Speaker Vannifar
( 4)
Legendary Creature — Elf Ooze Wizard
(2/4)
, Sacrifice another creature: Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.
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Prince Imrahil the Fair
( 2)
Legendary Creature — Human Noble
(2/2)
Whenever you draw your second card each turn, create a 1/1 white Human Soldier creature token.
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Profane Command
( 2)
Sorcery
Choose two — • Target player loses X life. • Return target creature card with mana value X or less from your graveyard to the battlefield. • Target creature gets -X/-X until end of turn. • Up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
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Profane Memento
( 1)
Artifact
Whenever a creature card is put into an opponent's graveyard from anywhere, you gain 1 life.
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Profane Prayers
( 4)
Sorcery
Profane Prayers deals X damage to any target and you gain X life, where X is the number of Clerics on the battlefield.
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Profane Transfusion
( 9)
Sorcery
Two target players exchange life totals. You create an X/X colorless Horror artifact creature token, where X is the difference between those players' life totals.
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Profaner of the Dead
( 4)
Creature — Snake Wizard
(3/3)
Exploit (When this creature enters, you may sacrifice a creature.) When Profaner of the Dead exploits a creature, return to their owners' hands all creatures your opponents control with toughness less than the exploited creature's toughness.
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Professional Face-Breaker
( 3)
Creature — Human Warrior
(2/3)
Menace Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.
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Prowess of the Fair
( 2)
Kindred Enchantment — Elf
Whenever another nontoken Elf is put into your graveyard from the battlefield, you may create a 1/1 green Elf Warrior creature token.
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Pseudodragon Familiar
( 3)
Creature — Dragon
(2/1)
Flying : Target creature gains flying until end of turn.
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Public Thoroughfare
( 0)
Land
Public Thoroughfare enters tapped. When Public Thoroughfare enters, sacrifice it unless you tap an untapped artifact or land you control. : Add one mana of any color.
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Purge the Profane
( 4)
Sorcery
Target opponent discards two cards and you gain 2 life.
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Putrefaction
( 5)
Enchantment
Whenever a player casts a green or white spell, that player discards a card.
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Putrefax
( 5)
Creature — Phyrexian Horror
(5/3)
Trample, haste Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) At the beginning of the end step, sacrifice Putrefax.
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