+Faith (28)
Enchant creature
Enchanted creature gets +1/+1.
: Enchanted creature gets +0/+1 until end of turn.
Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.
Sacrifice an enchantment: You gain life equal to the sacrificed enchantment's converted mana cost.
Whenever you cycle or discard a card, you may pay . If you do, each opponent loses 2 life and you gain 2 life.
Enchant creature you control
When Faith Unbroken enters the battlefield, exile target creature an opponent controls until Faith Unbroken leaves the battlefield.
Enchanted creature gets +2/+2.
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Faithful Squire.
At the beginning of the end step, if there are two or more ki counters on Faithful Squire, you may flip it.
Draw two cards, then discard two cards.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Enchant permanent
When Faith's Fetters enters the battlefield, you gain 4 life.
Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn.
Target permanent you control gains protection from the color of your choice until end of turn.
Fateful hour — If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn.
Whenever you cast a blue, black, or red spell, you gain 1 life.
Flying
Whenever Herald of Faith attacks, you gain 2 life.
Remove a ki counter from Kaiso, Memory of Loyalty: Prevent all damage that would be dealt to target creature this turn.
Lifelink
When Koma's Faithful dies, each player mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)
Target creature gains flying until end of turn. Prevent all damage that would be dealt to that creature this turn.
When Niambi, Faithful Healer enters the battlefield, you may search your library and/or graveyard for a card named Teferi, Timebender, reveal it, and put it into your hand. If you search your library this way, shuffle it.
You gain 6 life.
Cycling (, Discard this card: Draw a card.)
When you cycle Renewed Faith, you may gain 2 life.
Any number of target players each gain life equal to the highest converted mana cost among permanents you control.
If you would gain life, you gain twice that much life instead.
Enchanted creature has indestructible.
Whenever a creature enters the battlefield, you may attach Shielded by Faith to that creature.
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Sidisi's Faithful exploits a creature, return target creature to its owner's hand.
When Teroh's Faithful enters the battlefield, you gain 4 life.
Prevent the next 3 damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
: Testament of Faith becomes an X/X Wall creature with defender in addition to its other types until end of turn.
Equipped creature gets +1/+1 and has vigilance.
As long as equipped creature is a Human, it gets an additional +1/+0.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Defender (This creature can't attack.)
: Wall of Faith gets +0/+1 until end of turn.