+Fissure (7)
Prevent all combat damage that would be dealt this turn by creatures target opponent controls.
Awaken 2— (If you cast this spell for , also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Destroy target creature or land. It can't be regenerated.
Choose one or both —
• Destroy target artifact.
• Destroy target nonbasic land.
When Fissure Wizard enters, you may discard a card. If you do, draw a card.
Return target permanent to its owner's hand.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
As Volcanic Fissure enters, you may pay 3 life. If you don't, it enters tapped.
: Add .
Each opponent sacrifices a land of their choice.
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