+Flux (15)

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Aetherflux Reservoir
Aetherflux Reservoir 4 (4)

Whenever you cast a spell, you gain 1 life for each spell you've cast this turn.

Pay 50 life: Aetherflux Reservoir deals 50 damage to any target.

Kaladesh (Rare)
Aura Flux
Aura Flux 2Blue (3)

Other enchantments have "At the beginning of your upkeep, sacrifice this enchantment unless you pay 2."

Urza's Legacy (Common)
Conflux 3WhiteBlueBlackRedGreen (8)

Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards and put them into your hand. Then shuffle your library.

Masters 25 (Rare)
Other Versions
Conflux (Mythic Rare)
From the Vault: Lore (Mythic Rare)
Counterflux BlueBlueRed (3)

This spell can't be countered.

Counter target spell you don't control.

Overload 1BlueBlueRed (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Commander 2015 (Rare)
Other Versions
Return to Ravnica (Rare)
Energy Flux
Energy Flux 2Blue (3)

All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay 2."

Masters Edition IV (Uncommon)
Other Versions
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Antiquities (Uncommon)
Mercadian Masques (Uncommon)
Essence Flux
Essence Flux Blue (1)

Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.

Jumpstart (Uncommon)
Other Versions
Shadows over Innistrad (Uncommon)
Fireflux Squad
Fireflux Squad 3Red (4)
Creature — Human Soldier (4/3)


Whenever Fireflux Squad attacks, you may exile another target attacking creature you control. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order.

Ikoria Commander (Rare)
Flux 2Blue (3)

Each player discards any number of cards, then draws that many cards.

Draw a card.

Portal (Uncommon)
Other Versions
Weatherlight (Common)
Flux Channeler
Flux Channeler 2Blue (3)
Creature — Human Wizard (2/2)

Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

War of the Spark (Uncommon)
Fluxcharger 2BlueRed (4)
Creature — Weird (1/5)


Whenever you cast an instant or sorcery spell, you may switch Fluxcharger's power and toughness until end of turn.

Dragon's Maze (Uncommon)
Magnetic Flux
Magnetic Flux 2Blue (3)

Artifact creatures you control gain flying until end of turn.

Darksteel (Common)
Ooze Flux
Ooze Flux 3Green (4)

1Green, Remove one or more +1/+1 counters from among creatures you control: Create an X/X green Ooze creature token, where X is the number of +1/+1 counters removed this way.

Gatecrash (Rare)
Pendrell Flux
Pendrell Flux 1Blue (2)
Enchantment — Aura

Enchant creature

Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you pay its mana cost."

Urza's Saga (Common)
Simic Fluxmage
Simic Fluxmage 2Blue (3)
Creature — Merfolk Wizard (1/2)

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

1Blue, Tap: Move a +1/+1 counter from Simic Fluxmage onto target creature.

Gatecrash (Uncommon)
Thermal Flux
Thermal Flux Blue (1)

Choose one —

• Target nonsnow permanent becomes snow until end of turn.

• Target snow permanent isn't snow until end of turn.

Draw a card at the beginning of the next turn's upkeep.

Coldsnap (Common)