+Flux (18)

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Aetherflux Reservoir
Aetherflux Reservoir 4 (4)

Whenever you cast a spell, you gain 1 life for each spell you've cast this turn.

Pay 50 life: Aetherflux Reservoir deals 50 damage to any target.

The Brothers' War Retro Artifacts (Mythic Rare)
Other Versions
Kaladesh (Rare)
Kaladesh Remastered (Rare)
Aura Flux
Aura Flux 2Blue (3)

Other enchantments have "At the beginning of your upkeep, sacrifice this enchantment unless you pay 2."

Urza's Legacy (Common)
Conflux 3WhiteBlueBlackRedGreen (8)

Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards, put them into your hand, then shuffle.

Masters 25 (Rare)
Other Versions
Conflux (Mythic Rare)
From the Vault: Lore (Mythic Rare)
Counterflux BlueBlueRed (3)

This spell can't be countered.

Counter target spell you don't control.

Overload 1BlueBlueRed (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Commander 2015 (Rare)
Other Versions
Return to Ravnica (Rare)
Energy Flux
Energy Flux 2Blue (3)

All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay 2."

Masters Edition IV (Uncommon)
Other Versions
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Antiquities (Uncommon)
Mercadian Masques (Uncommon)
Essence Flux
Essence Flux Blue (1)

Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.

Shadows Over Innistrad Remastered (Common)
Other Versions
Shadows over Innistrad (Uncommon)
Jumpstart (Uncommon)
Fireflux Squad
Fireflux Squad 3Red (4)
Creature — Human Soldier (4/3)


Whenever Fireflux Squad attacks, you may exile another target attacking creature you control. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order.

Ikoria Commander (Rare)
Flux 2Blue (3)

Each player discards any number of cards, then draws that many cards.

Draw a card.

Portal (Uncommon)
Other Versions
Weatherlight (Common)
Flux Channeler
Flux Channeler 2Blue (3)
Creature — Human Wizard (2/2)

Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Commander Masters (Uncommon)
Other Versions
War of the Spark (Uncommon)
Fluxcharger 2BlueRed (4)
Creature — Weird (1/5)


Whenever you cast an instant or sorcery spell, you may switch Fluxcharger's power and toughness until end of turn.

Dragon's Maze (Uncommon)
Impending Flux
Impending Flux 2Red (3)

Paradox — Impending Flux deals X damage to each opponent and each creature they control, where X is 1 plus the number of spells you've cast from anywhere other than your hand this turn.

Foretell 1RedRed (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Doctor Who Commander (Rare)
Magnetic Flux
Magnetic Flux 2Blue (3)

Artifact creatures you control gain flying until end of turn.

Darksteel (Common)
Ooze Flux
Ooze Flux 3Green (4)

1Green, Remove one or more +1/+1 counters from among creatures you control: Create an X/X green Ooze creature token, where X is the number of +1/+1 counters removed this way.

Gatecrash (Rare)
Pendrell Flux
Pendrell Flux 1Blue (2)
Enchantment — Aura

Enchant creature

Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you pay its mana cost."

Urza's Saga (Common)
Satya, Aetherflux Genius
Satya, Aetherflux Genius 1BlueRedWhite (4)
Legendary Creature — Human Artificer (3/5)

Menace, haste

Whenever Satya, Aetherflux Genius attacks, create a tapped and attacking token that's a copy of up to one other target nontoken creature you control. You get EnergyEnergy (two energy counters). At the beginning of the next end step, sacrifice that token unless you pay an amount of Energy equal to its mana value.

Modern Horizons 3 Commander (Mythic Rare)
Simic Fluxmage
Simic Fluxmage 2Blue (3)
Creature — Merfolk Wizard (1/2)

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

1Blue, Tap: Move a +1/+1 counter from Simic Fluxmage onto target creature.

Gatecrash (Uncommon)
The Flux
The Flux 2RedRed (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)

I — The Flux deals 4 damage to target creature an opponent controls.

II, III, IV, V — Exile the top card of your library. You may play that card this turn.

VI — Add six Red.

Doctor Who Commander (Rare)
Thermal Flux
Thermal Flux Blue (1)

Choose one —

• Target nonsnow permanent becomes snow until end of turn.

• Target snow permanent isn't snow until end of turn.

Draw a card at the beginning of the next turn's upkeep.

Coldsnap (Common)
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